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Created Diff never expires
86 removals
124 lines
93 additions
131 lines
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Oni>
<Particle Name="env_rat_p01">
<Particle Name="env_rat_e01">
<Options>
<Options>
<Lifetime>30</Lifetime>
<Lifetime>0</Lifetime>
<DisableDetailLevel>Low</DisableDetailLevel>
<DisableDetailLevel>Low</DisableDetailLevel>
<Decorative>true</Decorative>
<Decorative>true</Decorative>
<CollideWithWalls>true</CollideWithWalls>
<CollideWithWalls>false</CollideWithWalls>
<CollideWithChars>false</CollideWithChars>
<CollideWithChars>false</CollideWithChars>
<InitiallyHidden>false</InitiallyHidden>
<InitiallyHidden>false</InitiallyHidden>
<DrawAsSky>false</DrawAsSky>
<DrawAsSky>false</DrawAsSky>
<DontAttractThroughWalls>false</DontAttractThroughWalls>
<DontAttractThroughWalls>false</DontAttractThroughWalls>
<ExpireOnCutscene>false</ExpireOnCutscene>
<ExpireOnCutscene>false</ExpireOnCutscene>
<DieOnCutscene>false</DieOnCutscene>
<DieOnCutscene>false</DieOnCutscene>
<LockPositionToLink>false</LockPositionToLink>
<LockPositionToLink>false</LockPositionToLink>
<CollisionRadius>0</CollisionRadius>
<CollisionRadius>0</CollisionRadius>
<AIDodgeRadius>0</AIDodgeRadius>
<AIDodgeRadius>0</AIDodgeRadius>
<AIAlertRadius>0</AIAlertRadius>
<AIAlertRadius>0</AIAlertRadius>
<FlyBySoundName />
<FlyBySoundName />
</Options>
</Options>
<Properties>
<Properties>
<HasVelocity>true</HasVelocity>
<HasVelocity>false</HasVelocity>
<HasOrientation>true</HasOrientation>
<HasOrientation>true</HasOrientation>
<HasPositionOffset>false</HasPositionOffset>
<HasPositionOffset>false</HasPositionOffset>
<HasAttachmentMatrix>false</HasAttachmentMatrix>
<HasAttachmentMatrix>false</HasAttachmentMatrix>
<HasUnknown>false</HasUnknown>
<HasUnknown>false</HasUnknown>
<HasDecalState>false</HasDecalState>
<HasDecalState>false</HasDecalState>
<HasTextureStartTick>false</HasTextureStartTick>
<HasTextureStartTick>false</HasTextureStartTick>
<HasTextureTick>false</HasTextureTick>
<HasTextureTick>false</HasTextureTick>
<HasDamageOwner>false</HasDamageOwner>
<HasDamageOwner>false</HasDamageOwner>
<HasContrailData>false</HasContrailData>
<HasContrailData>false</HasContrailData>
<HasLensFlareState>false</HasLensFlareState>
<HasLensFlareState>false</HasLensFlareState>
<HasAttractor>false</HasAttractor>
<HasAttractor>false</HasAttractor>
<HasCollisionCache>false</HasCollisionCache>
<HasCollisionCache>false</HasCollisionCache>
</Properties>
</Properties>
<Appearance>
<Appearance>
<DisplayType>Geometry</DisplayType>
<DisplayType>Sprite</DisplayType>
<TexGeom>rat1</TexGeom>
<TexGeom>notfoundtex</TexGeom>
<Invisible>false</Invisible>
<Invisible>true</Invisible>
<IsContrailEmitter>false</IsContrailEmitter>
<IsContrailEmitter>false</IsContrailEmitter>
<ScaleToVelocity>false</ScaleToVelocity>
<ScaleToVelocity>false</ScaleToVelocity>
<Scale>scale</Scale>
<Scale>1</Scale>
<UseSeparateYScale>false</UseSeparateYScale>
<UseSeparateYScale>false</UseSeparateYScale>
<YScale>1</YScale>
<YScale>1</YScale>
<Rotation>0</Rotation>
<Rotation>0</Rotation>
<Alpha>1</Alpha>
<Alpha>1</Alpha>
<XOffset>0</XOffset>
<XOffset>0</XOffset>
<XShorten>0</XShorten>
<XShorten>0</XShorten>
<UseSpecialTint>false</UseSpecialTint>
<UseSpecialTint>false</UseSpecialTint>
<Tint>255 255 255</Tint>
<Tint>255 255 255</Tint>
<FadeOutOnEdge>false</FadeOutOnEdge>
<FadeOutOnEdge>false</FadeOutOnEdge>
<OneSidedEdgeFade>false</OneSidedEdgeFade>
<OneSidedEdgeFade>false</OneSidedEdgeFade>
<EdgeFadeMin>0</EdgeFadeMin>
<EdgeFadeMin>0</EdgeFadeMin>
<EdgeFadeMax>0.5</EdgeFadeMax>
<EdgeFadeMax>0.5</EdgeFadeMax>
<MaxContrailDistance>0</MaxContrailDistance>
<MaxContrailDistance>0</MaxContrailDistance>
<LensFlare>false</LensFlare>
<LensFlare>false</LensFlare>
<LensFlareDistance>0</LensFlareDistance>
<LensFlareDistance>0</LensFlareDistance>
<LensFlareFadeInFrames>0</LensFlareFadeInFrames>
<LensFlareFadeInFrames>0</LensFlareFadeInFrames>
<LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
<LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
<DecalFullBrightness>false</DecalFullBrightness>
<DecalFullBrightness>false</DecalFullBrightness>
<MaxDecals>100</MaxDecals>
<MaxDecals>100</MaxDecals>
<DecalFadeFrames>60</DecalFadeFrames>
<DecalFadeFrames>60</DecalFadeFrames>
<DecalWrapAngle>60</DecalWrapAngle>
<DecalWrapAngle>60</DecalWrapAngle>
</Appearance>
</Appearance>
<Attractor>
<Attractor>
<Target>Characters</Target>
<Target>None</Target>
<Selector>Distance</Selector>
<Selector>Distance</Selector>
<Class>rat</Class>
<Class />
<MaxDistance>150</MaxDistance>
<MaxDistance>150</MaxDistance>
<MaxAngle>30</MaxAngle>
<MaxAngle>30</MaxAngle>
<AngleSelectMin>3</AngleSelectMin>
<AngleSelectMin>3</AngleSelectMin>
<AngleSelectMax>20</AngleSelectMax>
<AngleSelectMax>20</AngleSelectMax>
<AngleSelectWeight>3</AngleSelectWeight>
<AngleSelectWeight>3</AngleSelectWeight>
</Attractor>
</Attractor>
<Variables>
<Variables />
<Float Name="x">0</Float>
<Emitters>
<Float Name="y">0</Float>
<Emitter>
<Float Name="z">0</Float>
<Class>env_rat_p01</Class>
<Float Name="cur">0</Float>
<Flags>OrientToVelocity</Flags>
<Float Name="scale">
<TurnOffTreshold>0</TurnOffTreshold>
<Random Min="0.3" Max="0.85" />
<Probability>1</Probability>
</Float>
<Copies>1</Copies>
</Variables>
<LinkTo />
<Emitters />
<Rate>
<Random>
<MinInterval>10</MinInterval>
<MaxInterval>60</MaxInterval>
</Random>
</Rate>
<Position>
<Point />
</Position>
<Direction>
<Ring>
<Angle>90</Angle>
<Offset>
<Random Min="0" Max="10" />
</Offset>
</Ring>
</Direction>
<Speed>
<Uniform>
<Speed>4</Speed>
</Uniform>
</Speed>
<Orientation>Velocity</Orientation>
<OrientationUp>LocalPosZ</OrientationUp>
</Emitter>
</Emitters>
<Events>
<Events>
<Update>
<Pulse>
<MoveLine />
<EmitParticles>
<RotateX>
<Emitter>0</Emitter>
<Space>0</Space>
<Particles>
<Rate>x</Rate>
<Random Min="1" Max="4" />
<RotateVelocity>1</RotateVelocity>
</Particles>
</RotateX>
</EmitParticles>
<AnimateRandom>
</Pulse>
<Target>x</Target>
<Start>
<Min>-360</Min>
<EmitActivate>
<Max>360</Max>
<Emitter>0</Emitter>
<Rate>360</Rate>
</EmitActivate>
</AnimateRandom>
</Start>
<SetVelocity>
<Stop>
<Speed>y</Speed>
<EmitDeactivate>
<Space>0</Space>
<Emitter>0</Emitter>
<NoSideways>1</NoSideways>
</EmitDeactivate>
</SetVelocity>
</Stop>
<AnimateRandom>
<Target>y</Target>
<Min>-5</Min>
<Max>60</Max>
<Rate>120</Rate>
</AnimateRandom>
</Update>
<HitWall>
<Bounce>
<ElasticDirect>0.5</ElasticDirect>
<ElasticGlancing>0</ElasticGlancing>
</Bounce>
</HitWall>
<Lifetime>
<FadeOut>
<TimeToDie>5</TimeToDie>
</FadeOut>
</Lifetime>
</Events>
</Events>
</Particle>
</Particle>
</Oni>
</Oni>