Untitled diff
0 removals
Words removed | 0 |
Total words | 2049 |
Words removed (%) | 0.00 |
906 lines
0 additions
Words added | 0 |
Total words | 2049 |
Words added (%) | 0.00 |
906 lines
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 75)
(global short prediction_offset 75)
(global bool g_mission_over False)
(global bool g_mission_over False)
(global short 15_seconds 450)
(global short 15_seconds 450)
(global short 30_seconds 900)
(global short 30_seconds 900)
(global short 45_seconds 900)
(global short 45_seconds 900)
(global short one_minute 1800)
(global short one_minute 1800)
(global short two_minutes 3600)
(global short two_minutes 3600)
(global bool g_e13_started False)
(global bool g_e13_started False)
(global bool g_e13_creep_end0_free True)
(global bool g_e13_creep_end0_free True)
(global bool g_e13_creep_end1_free True)
(global bool g_e13_creep_end1_free True)
(global bool g_e13_creep_end2_free True)
(global bool g_e13_creep_end2_free True)
(global bool g_e12_started False)
(global bool g_e12_started False)
(global bool g_e11_started False)
(global bool g_e11_started False)
(global bool g_e11_cov_phantom0_leaving False)
(global bool g_e11_cov_phantom0_leaving False)
(global script_vehicle g_e8_warthog none)
(global script_vehicle g_e8_warthog none)
(global script_vehicle g_e10_warthog none)
(global script_vehicle g_e10_warthog none)
(global bool g_e10_cov_phantom0_leaving False)
(global bool g_e10_cov_phantom0_leaving False)
(global effe g_e11_pod_impact_effect effects\scenarios\solo\earthcity\e11_insertion_pod_impact)
(global effe g_e11_pod_impact_effect effects\scenarios\solo\earthcity\e11_insertion_pod_impact)
(global bool g_e10_started False)
(global bool g_e10_started False)
(global bool g_e10_cov_phantom0_arrived False)
(global bool g_e10_cov_phantom0_arrived False)
(global bool g_e10_cov_ghosts0_unloaded False)
(global bool g_e10_cov_ghosts0_unloaded False)
(global bool g_e9_started False)
(global bool g_e9_started False)
(global bool g_e8_started False)
(global bool g_e8_started False)
(global bool g_e8_cov_phantom0_arrived False)
(global bool g_e8_cov_phantom0_arrived False)
(global bool g_e8_cov_phantom0_leaving False)
(global bool g_e8_cov_phantom0_leaving False)
(global bool g_e8_cov_inf1_unloaded False)
(global bool g_e8_cov_inf1_unloaded False)
(global bool g_e7_started False)
(global bool g_e7_started False)
(global bool g_e6_started False)
(global bool g_e6_started False)
(global bool g_e5b_started False)
(global bool g_e5b_started False)
(global bool g_e5b_finished False)
(global bool g_e5b_finished False)
(global bool g_e5_started False)
(global bool g_e5_started False)
(global bool g_e5_cov_inf1_done False)
(global bool g_e5_cov_inf1_done False)
(global short g_e5_cov_inf1_max 10)
(global short g_e5_cov_inf1_max 10)
(global short g_e5_cov_inf1_spawn_delay 30)
(global short g_e5_cov_inf1_spawn_delay 30)
(global bool g_e4_started False)
(global bool g_e4_started False)
(global bool g_e3_started False)
(global bool g_e3_started False)
(global bool g_e3_mars_pelican0_arrived False)
(global bool g_e3_mars_pelican0_arrived False)
(global bool g_e3_mars_pelican0_landed False)
(global bool g_e3_mars_pelican0_landed False)
(global bool g_e3_johnson_should_load False)
(global bool g_e3_johnson_should_load False)
(global bool g_e3_johnson_in_pelican False)
(global bool g_e3_johnson_in_pelican False)
(global short g_e3_cov_inf0_0_limit 12)
(global short g_e3_cov_inf0_0_limit 12)
(global bool g_e2_started False)
(global bool g_e2_started False)
(global bool g_e2_door_breached False)
(global bool g_e2_door_breached False)
(global bool g_e2_cov_hunters0_active False)
(global bool g_e2_cov_hunters0_active False)
(global bool g_e1_started False)
(global bool g_e1_started False)
(global short g_e1_cov_inf2_spawned 0)
(global short g_e1_cov_inf2_spawned 0)
(global short g_e1_cov_inf2_limit 0)
(global short g_e1_cov_inf2_limit 0)
(global bool g_e1_cov_inf2_wave0 True)
(global bool g_e1_cov_inf2_wave0 True)
(global bool g_e1_cov_phantom0_1_arrived False)
(global bool g_e1_cov_phantom0_1_arrived False)
(global bool g_e1_cov_phantom0_1_retreating False)
(global bool g_e1_cov_phantom0_1_retreating False)
(global bool g_e1_cov_inf4_0_arrived False)
(global bool g_e1_cov_inf4_0_arrived False)
(global bool g_e1_mars_pelican0_appeared False)
(global bool g_e1_mars_pelican0_appeared False)
(global bool g_e1_mars_pelican0_departing False)
(global bool g_e1_mars_pelican0_departing False)
(global short g_e1_cov_snipers0_limit 2)
(global short g_e1_cov_snipers0_limit 2)
(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)
(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)
(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)
(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the a button to reset!")
(print "press the a button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)
(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)
(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)
(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)
(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)
(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)
(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)
(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)
(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)
(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)
(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)
(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)
(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)
(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)
(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)
(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)
(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)
(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)
(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)
(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)
(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)
(script static 03_intro_01_predict_stub
(script static 03_intro_01_predict_stub
(begin
(begin
(wake 03_intro_01_predict)
(wake 03_intro_01_predict)
)
)
)
)
(script static 03_intro_02_predict_stub
(script static 03_intro_02_predict_stub
(begin
(begin
(wake 03_intro_02_predict)
(wake 03_intro_02_predict)
)
)
)
)
(script static 03_intro_03_predict_stub
(script static 03_intro_03_predict_stub
(begin
(begin
(wake 03_intro_03_predict)
(wake 03_intro_03_predict)
)
)
)
)
(script static 03_intro_04_predict_stub
(script static 03_intro_04_predict_stub
(begin
(begin
(wake 03_intro_04_predict)
(wake 03_intro_04_predict)
)
)
)
)
(script dormant c03_intro_score_01
(script dormant c03_intro_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\03_earthcity\c03_intro\music\c03_intro_01_mus none 1)
(sound_impulse_start sound\cinematics\03_earthcity\c03_intro\music\c03_intro_01_mus none 1)
(print "c03_intro score 01 start")
(print "c03_intro score 01 start")
)
)
)
)
(script dormant c03_intro_foley_01
(script dormant c03_intro_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_01_fol none 1)
(sound_impulse_start sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_01_fol none 1)
(print "c03_intro foley 01 start")
(print "c03_intro foley 01 start")
)
)
)
)
(script dormant c03_intro_sound_scene1_01
(script dormant c03_intro_sound_scene1_01
(begin
(begin
(object_set_function_variable pelican_01 engine_hack 1 0)
(object_set_function_variable pelican_01 engine_hack 1 0)
(object_set_function_variable pelican_02 engine_hack 1 0)
(object_set_function_variable pelican_02 engine_hack 1 0)
(object_set_function_variable pelican_03 engine_hack 1 0)
(object_set_function_variable pelican_03 engine_hack 1 0)
(object_set_function_variable pelican_04 engine_hack 1 0)
(object_set_function_variable pelican_04 engine_hack 1 0)
(object_set_function_variable pelican_01 engine_audio 1 0)
(object_set_function_variable pelican_01 engine_audio 1 0)
(object_set_function_variable pelican_02 engine_audio 1 0)
(object_set_function_variable pelican_02 engine_audio 1 0)
(object_set_function_variable pelican_03 engine_audio 1 0)
(object_set_function_variable pelican_03 engine_audio 1 0)
(object_set_function_variable pelican_04 engine_audio 1 0)
(object_set_function_variable pelican_04 engine_audio 1 0)
(object_set_function_variable pelican_01 hover_audio 1 0)
(object_set_function_variable pelican_01 hover_audio 1 0)
(object_set_function_variable pelican_02 hover_audio 1 0)
(object_set_function_variable pelican_02 hover_audio 1 0)
(object_set_function_variable pelican_03 hover_audio 1 0)
(object_set_function_variable pelican_03 hover_audio 1 0)
(object_set_function_variable pelican_04 hover_audio 1 0)
(object_set_function_variable pelican_04 hover_audio 1 0)
(sound_class_set_gain "vehicle" 0 0)
(sound_class_set_gain "vehicle" 0 0)
(sound_class_set_gain "vehicle" 1 115)
(sound_class_set_gain "vehicle" 1 115)
(object_set_velocity pelican_01 8)
(object_set_velocity pelican_01 8)
(object_set_velocity pelican_02 8)
(object_set_velocity pelican_02 8)
(object_set_velocity pelican_03 8)
(object_set_velocity pelican_03 8)
(sleep 130)
(sleep 130)
(sound_class_set_gain "vehicle" 0 120)
(sound_class_set_gain "vehicle" 0 120)
)
)
)
)
(script dormant c03_intro_sound_scene1_02
(script dormant c03_intro_sound_scene1_02
(begin
(begin
(sleep 260)
(sleep 260)
(sound_class_set_gain "vehicle" 0.5 10)
(sound_class_set_gain "vehicle" 0.5 10)
)
)
)
)
(script dormant c03_intro_sound_scene1_03
(script dormant c03_intro_sound_scene1_03
(begin
(begin
(sleep 350)
(sleep 350)
(sound_class_set_gain "vehicle" 0 10)
(sound_class_set_gain "vehicle" 0 10)
)
)
)
)
(script dormant c03_intro_sound_scene1_04
(script dormant c03_intro_sound_scene1_04
(begin
(begin
(sleep 435)
(sleep 435)
(sound_class_set_gain "vehicle" 0.5 10)
(sound_class_set_gain "vehicle" 0.5 10)
)
)
)
)
(script dormant c03_1010_cor
(script dormant c03_1010_cor
(begin
(begin
(sleep 212)
(sleep 212)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1010_cor none 1)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1010_cor none 1)
(cinematic_subtitle c03_1010_cor 1)
(cinematic_subtitle c03_1010_cor 1)
)
)
)
)
(script dormant c03_1011_cor
(script dormant c03_1011_cor
(begin
(begin
(sleep 265)
(sleep 265)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1011_cor none 1)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1011_cor none 1)
(cinematic_subtitle c03_1011_cor 2)
(cinematic_subtitle c03_1011_cor 2)
)
)
)
)
(script dormant c03_1020_mir
(script dormant c03_1020_mir
(begin
(begin
(sleep 333)
(sleep 333)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1020_mir none 1 radio_default_loop)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1020_mir none 1 radio_default_loop)
(cinematic_subtitle c03_1020_mir 1)
(cinematic_subtitle c03_1020_mir 1)
)
)
)
)
(script dormant c03_1021_mir
(script dormant c03_1021_mir
(begin
(begin
(sleep 357)
(sleep 357)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1021_mir miranda 1)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1021_mir miranda 1)
(cinematic_subtitle c03_1021_mir 1)
(cinematic_subtitle c03_1021_mir 1)
)
)
)
)
(script dormant c03_1030_jon
(script dormant c03_1030_jon
(begin
(begin
(sleep 396)
(sleep 396)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1030_jon none 1 radio_default_loop)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1030_jon none 1 radio_default_loop)
(cinematic_subtitle c03_1030_jon 5)
(cinematic_subtitle c03_1030_jon 5)
)
)
)
)
(script dormant c03_1040_jon
(script dormant c03_1040_jon
(begin
(begin
(sleep 560)
(sleep 560)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1040_jon johnson 1)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1040_jon johnson 1)
(cinematic_subtitle c03_1040_jon 4)
(cinematic_subtitle c03_1040_jon 4)
)
)
)
)
(script dormant c03_1050_och_1
(script dormant c03_1050_och_1
(begin
(begin
(sleep 684)
(sleep 684)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1050_och pilot 1)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1050_och pilot 1)
(cinematic_subtitle c03_1050_och 1)
(cinematic_subtitle c03_1050_och 1)
)
)
)
)
(script dormant c03_1050_och_2
(script dormant c03_1050_och_2
(begin
(begin
(sleep 684)
(sleep 684)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1050_och copilot 1)
(sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_1050_och copilot 1)
(cinematic_subtitle c03_1050_och 2)
(cinematic_subtitle c03_1050_och 2)
)
)
)
)
(script dormant c03_intro_shake_01_1
(script dormant c03_intro_shake_01_1
(begin
(begin
(sleep 113)
(sleep 113)
(print "shake")
(print "shake")
(player_effect_set_max_rotation 0 1 1)
(player_effect_set_max_rotation 0 1 1)
(player_effect_start 0.25 0)
(player_effect_start 0.25 0)
(player_effect_stop 1.5)
(player_effect_stop 1.5)
)
)
)
)
(script dormant c03_intro_shake_01_2
(script dormant c03_intro_shake_01_2
(begin
(begin
(sleep 259)
(sleep 259)
(print "shake")
(print "shake")
(player_effect_set_max_rotation 0 1 1)
(player_effect_set_max_rotation 0 1 1)
(player_effect_start 0.25 0)
(player_effect_start 0.25 0)
(sleep 91)
(sleep 91)
(player_effect_stop 0)
(player_effect_stop 0)
(print "shake stop")
(print "shake stop")
)
)
)
)
(script dormant c03_intro_shake_01_3
(script dormant c03_intro_shake_01_3
(begin
(begin
(sleep 560)
(sleep 560)
(print "shake")
(print "shake")
(player_effect_set_max_rotation 0 1 1)
(player_effect_set_max_rotation 0 1 1)
(player_effect_start 0.25 0)
(player_effect_start 0.25 0)
)
)
)
)
(script dormant c03_intro_01_dof_1
(script dormant c03_intro_01_dof_1
(begin
(begin
(sleep 436)
(sleep 436)
(print "dof values: 12 5 5 0 0 0 0")
(print "dof values: 12 5 5 0 0 0 0")
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 12 5 5 0 0 0 0)
(cinematic_screen_effect_set_depth_of_field 12 5 5 0 0 0 0)
(sleep 123)
(sleep 123)
(print "dof stop")
(print "dof stop")
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
)
)
)
)
(script dormant cinematic_light_01_city_01
(script dormant cinematic_light_01_city_01
(begin
(begin
(cinematic_lighting_set_primary_light 43 122 0.54902 0.478431 0.34902)
(cinematic_lighting_set_primary_light 43 122 0.54902 0.478431 0.34902)
(cinematic_lighting_set_secondary_light -25 98 0.317647 0.313726 0.396078)
(cinematic_lighting_set_secondary_light -25 98 0.317647 0.313726 0.396078)
(cinematic_lighting_set_ambient_light 0.101961 0.101961 0.101961)
(cinematic_lighting_set_ambient_light 0.101961 0.101961 0.101961)
(object_uses_cinematic_lighting chief True)
(object_uses_cinematic_lighting chief True)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting johnson True)
(object_uses_cinematic_lighting johnson True)
(object_uses_cinematic_lighting pilot True)
(object_uses_cinematic_lighting pilot True)
(object_uses_cinematic_lighting copilot True)
(object_uses_cinematic_lighting copilot True)
(object_uses_cinematic_lighting pelican_01 True)
(object_uses_cinematic_lighting pelican_01 True)
(object_uses_cinematic_lighting pelican_02 True)
(object_uses_cinematic_lighting pelican_02 True)
(object_uses_cinematic_lighting pelican_03 True)
(object_uses_cinematic_lighting pelican_03 True)
(object_uses_cinematic_lighting pelican_04 True)
(object_uses_cinematic_lighting pelican_04 True)
(object_uses_cinematic_lighting iac True)
(object_uses_cinematic_lighting iac True)
(object_uses_cinematic_lighting iac_bridge True)
(object_uses_cinematic_lighting iac_bridge True)
(object_uses_cinematic_lighting carrier True)
(object_uses_cinematic_lighting carrier True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.6)
(rasterizer_bloom_override_threshold 0.6)
(rasterizer_bloom_override_brightness 0.5)
(rasterizer_bloom_override_brightness 0.5)
)
)
)
)
(script dormant cinematic_light_01_pelican_01
(script dormant cinematic_light_01_pelican_01
(begin
(begin
(sleep 259)
(sleep 259)
(object_destroy carrier)
(object_destroy carrier)
(print "destroy carrier")
(print "destroy carrier")
(cinematic_lighting_set_primary_light 4 278 0.54902 0.478431 0.34902)
(cinematic_lighting_set_primary_light 4 278 0.54902 0.478431 0.34902)
(cinematic_lighting_set_secondary_light -34 154 0.14902 0.141176 0.180392)
(cinematic_lighting_set_secondary_light -34 154 0.14902 0.141176 0.180392)
(cinematic_lighting_set_ambient_light 0 0 0)
(cinematic_lighting_set_ambient_light 0 0 0)
(sleep 86)
(sleep 86)
(fade_out 1 1 1 5)
(fade_out 1 1 1 5)
)
)
)
)
(script dormant cinematic_light_01_iac_01
(script dormant cinematic_light_01_iac_01
(begin
(begin
(sleep 350)
(sleep 350)
(object_hide chief True)
(object_hide chief True)
(print "hide chief")
(print "hide chief")
(cinematic_lighting_set_primary_light -52 282 0.156863 0.180392 0.333333)
(cinematic_lighting_set_primary_light -52 282 0.156863 0.180392 0.333333)
(cinematic_lighting_set_secondary_light -75 150 0.121569 0.121569 0.180392)
(cinematic_lighting_set_secondary_light -75 150 0.121569 0.121569 0.180392)
(cinematic_lighting_set_ambient_light 0.0588235 0.0509804 0.0392157)
(cinematic_lighting_set_ambient_light 0.0588235 0.0509804 0.0392157)
(sleep 20)
(sleep 20)
(fade_in 1 1 1 5)
(fade_in 1 1 1 5)
)
)
)
)
(script dormant cinematic_light_01_city_02
(script dormant cinematic_light_01_city_02
(begin
(begin
(sleep 435)
(sleep 435)
(object_destroy miranda)
(object_destroy miranda)
(object_destroy iac_bridge)
(object_destroy iac_bridge)
(print "destroy miranda, iac bridge")
(print "destroy miranda, iac bridge")
(cinematic_lighting_set_primary_light 43 122 0.54902 0.478431 0.34902)
(cinematic_lighting_set_primary_light 43 122 0.54902 0.478431 0.34902)
(cinematic_lighting_set_secondary_light -25 98 0.317647 0.313726 0.396078)
(cinematic_lighting_set_secondary_light -25 98 0.317647 0.313726 0.396078)
(cinematic_lighting_set_ambient_light 0.101961 0.101961 0.101961)
(cinematic_lighting_set_ambient_light 0.101961 0.101961 0.101961)
)
)
)
)
(script dormant cinematic_light_01_pelican_02
(script dormant cinematic_light_01_pelican_02
(begin
(begin
(sleep 558)
(sleep 558)
(print "light pelican")
(print "light pelican")
(cinematic_lighting_set_primary_light 29 116 0.478431 0.415686 0.329412)
(cinematic_lighting_set_primary_light 29 116 0.478431 0.415686 0.329412)
(cinematic_lighting_set_secondary_light 20 272 0.235294 0.235294 0.384314)
(cinematic_lighting_set_secondary_light 20 272 0.235294 0.235294 0.384314)
(cinematic_lighting_set_ambient_light 0 0 0)
(cinematic_lighting_set_ambient_light 0 0 0)
)
)
)
)
(script static c03_intro_01_problem_actors
(script static c03_intro_01_problem_actors
(begin
(begin
(print "problem actors")
(print "problem actors")
(object_create_anew iac)
(object_create_anew iac)
(object_create_anew pelican_01)
(object_create_anew pelican_01)
(object_create_anew pelican_02)
(object_create_anew pelican_02)
(object_create_anew pelican_03)
(object_create_anew pelican_03)
(object_create_anew pelican_04)
(object_create_anew pelican_04)
(object_cinematic_lod iac True)
(object_cinematic_lod iac True)
(object_cinematic_lod pelican_01 True)
(object_cinematic_lod pelican_01 True)
(object_cinematic_lod pelican_02 True)
(object_cinematic_lod pelican_02 True)
(object_cinematic_lod pelican_03 True)
(object_cinematic_lod pelican_03 True)
(object_cinematic_lod pelican_04 True)
(object_cinematic_lod pelican_04 True)
(object_cinematic_visibility iac True)
(object_cinematic_visibility iac True)
)
)
)
)
(script static c03_intro_01_setup
(script static c03_intro_01_setup
(begin
(begin
(object_create_anew chief)
(object_create_anew chief)
(object_create_anew miranda)
(object_create_anew miranda)
(object_create_anew johnson)
(object_create_anew johnson)
(object_create_anew pilot)
(object_create_anew pilot)
(object_create_anew copilot)
(object_create_anew copilot)
(object_create_anew iac_bridge)
(object_create_anew iac_bridge)
(object_create_anew carrier)
(object_create_anew carrier)
(unit_set_emotional_state miranda inquisitive 0.25 0)
(unit_set_emotional_state miranda inquisitive 0.25 0)
(object_set_scale carrier 0.4 0)
(object_set_scale carrier 0.4 0)
(object_set_function_variable carrier grav_lift_control 1 0)
(object_set_function_variable carrier grav_lift_control 1 0)
(object_create_anew intro_flak_01)
(object_create_anew intro_flak_01)
(object_create_anew intro_flak_02)
(object_create_anew intro_flak_02)
(object_cinematic_lod chief True)
(object_cinematic_lod chief True)
(object_cinematic_lod miranda True)
(object_cinematic_lod miranda True)
(object_cinematic_lod johnson True)
(object_cinematic_lod johnson True)
(object_cinematic_lod pilot True)
(object_cinematic_lod pilot True)
(object_cinematic_lod copilot True)
(object_cinematic_lod copilot True)
(object_cinematic_lod carrier True)
(object_cinematic_lod carrier True)
(object_set_permutation copilot head smith)
(object_set_permutation copilot head smith)
(unit_set_emotional_state johnson happy 0.25 0)
(unit_set_emotional_state johnson happy 0.25 0)
(unit_set_emotional_state pilot angry 0.25 0)
(unit_set_emotional_state pilot angry 0.25 0)
(unit_set_emotional_state copilot angry 0.25 0)
(unit_set_emotional_state copilot angry 0.25 0)
(wake c03_intro_score_01)
(wake c03_intro_score_01)
(wake c03_intro_foley_01)
(wake c03_intro_foley_01)
(wake c03_intro_sound_scene1_01)
(wake c03_intro_sound_scene1_01)
(wake c03_intro_sound_scene1_02)
(wake c03_intro_sound_scene1_02)
(wake c03_intro_sound_scene1_03)
(wake c03_intro_sound_scene1_03)
(wake c03_intro_sound_scene1_04)
(wake c03_intro_sound_scene1_04)
(wake c03_1010_cor)
(wake c03_1010_cor)
(wake c03_1011_cor)
(wake c03_1011_cor)
(wake c03_1020_mir)
(wake c03_1020_mir)
(wake c03_1021_mir)
(wake c03_1021_mir)
(wake c03_1030_jon)
(wake c03_1030_jon)
(wake c03_1040_jon)
(wake c03_1040_jon)
(wake c03_1050_och_1)
(wake c03_1050_och_1)
(wake c03_1050_och_2)
(wake c03_1050_och_2)
(wake c03_intro_shake_01_1)
(wake c03_intro_shake_01_1)
(wake c03_intro_shake_01_2)
(wake c03_intro_shake_01_2)
(wake c03_intro_shake_01_3)
(wake c03_intro_shake_01_3)
(wake cinematic_light_01_city_01)
(wake cinematic_light_01_city_01)
(wake cinematic_light_01_pelican_01)
(wake cinematic_light_01_pelican_01)
(wake cinematic_light_01_iac_01)
(wake cinematic_light_01_iac_01)
(wake cinematic_light_01_city_02)
(wake cinematic_light_01_city_02)
(wake cinematic_light_01_pelican_02)
(wake cinematic_light_01_pelican_02)
)
)
)
)
(script static c03_intro_01_cleanup
(script static c03_intro_01_cleanup
(begin
(begin
(object_destroy pelican_04)
(object_destroy pelican_04)
(player_effect_stop 0)
(player_effect_stop 0)
)
)
)
)
(script static c03_intro_scene_01
(script static c03_intro_scene_01
(begin
(begin
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(c03_intro_01_problem_actors)
(c03_intro_01_problem_actors)
(03_intro_01_predict_stub)
(03_intro_01_predict_stub)
(sound_impulse_predict sound\cinematics\03_earthcity\c03_intro\music\c03_intro_01_mus)
(sound_impulse_predict sound\cinematics\03_earthcity\c03_intro\music\c03_intro_01_mus)
(sound_impulse_predict sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_01_fol)
(sound_impulse_predict sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(camera_set_animation_relative objects\characters\cinematic_camera\03_intro\03_intro 03_intro_01 none anchor_flag_intro)
(camera_set_animation_relative objects\characters\cinematic_camera\03_intro\03_intro 03_intro_01 none anchor_flag_intro)
(c03_intro_01_setup)
(c03_intro_01_setup)
(custom_animation_relative chief objects\characters\masterchief\03_intro\03_intro mc_01 False anchor_intro)
(custom_animation_relative chief objects\characters\masterchief\03_intro\03_intro mc_01 False anchor_intro)
(custom_animation_relative johnson objects\characters\marine\03_intro\03_intro johnson_01 False anchor_intro)
(custom_animation_relative johnson objects\characters\marine\03_intro\03_intro johnson_01 False anchor_intro)
(custom_animation_relative miranda objects\characters\miranda\03_intro\03_intro miranda_01 False anchor_intro)
(custom_animation_relative miranda objects\characters\miranda\03_intro\03_intro miranda_01 False anchor_intro)
(custom_animation_relative pilot objects\characters\marine\03_intro\03_intro marine1_01 False anchor_intro)
(custom_animation_relative pilot objects\characters\marine\03_intro\03_intro marine1_01 False anchor_intro)
(custom_animation_relative copilot objects\characters\marine\03_intro\03_intro marine2_01 False anchor_intro)
(custom_animation_relative copilot objects\characters\marine\03_intro\03_intro marine2_01 False anchor_intro)
(custom_animation_relative pelican_01 objects\vehicles\pelican\03_intro\03_intro pel1_01 False anchor_intro)
(custom_animation_relative pelican_01 objects\vehicles\pelican\03_intro\03_intro pel1_01 False anchor_intro)
(custom_animation_relative pelican_02 objects\vehicles\pelican\03_intro\03_intro pel2_01 False anchor_intro)
(custom_animation_relative pelican_02 objects\vehicles\pelican\03_intro\03_intro pel2_01 False anchor_intro)
(custom_animation_relative pelican_03 objects\vehicles\pelican\03_intro\03_intro pel3_01 False anchor_intro)
(custom_animation_relative pelican_03 objects\vehicles\pelican\03_intro\03_intro pel3_01 False anchor_intro)
(custom_animation_relative pelican_04 objects\vehicles\pelican\03_intro\03_intro pel4_01 False anchor_intro)
(custom_animation_relative pelican_04 objects\vehicles\pelican\03_intro\03_intro pel4_01 False anchor_intro)
(scenery_animation_start_relative iac objects\cinematics\human\inamberclad\03_intro\03_intro iac_01 anchor_intro)
(scenery_animation_start_relative iac objects\cinematics\human\inamberclad\03_intro\03_intro iac_01 anchor_intro)
(scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\03_intro\03_intro iac_bridge_01 anchor_intro)
(scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\03_intro\03_intro iac_bridge_01 anchor_intro)
(sleep 10)
(sleep 10)
(fade_in 0 0 0 60)
(fade_in 0 0 0 60)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(03_intro_02_predict_stub)
(03_intro_02_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_02_fol)
(sound_impulse_predict sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_02_fol)
(sleep (camera_time))
(sleep (camera_time))
(c03_intro_01_cleanup)
(c03_intro_01_cleanup)
)
)
)
)
(script command cs_hog_01
(script command cs_hog_01
(begin
(begin
(cs_force_combat_status 3)
(cs_force_combat_status 3)
(cs_enable_pathfinding_failsafe True)
(cs_enable_pathfinding_failsafe True)
(cs_ignore_obstacles True)
(cs_ignore_obstacles True)
(object_set_velocity (ai_vehicle_get ai_current_actor) 1)
(object_set_velocity (ai_vehicle_get ai_current_actor) 1)
(cs_vehicle_speed 0.9)
(cs_vehicle_speed 0.9)
(ai_vehicle_enter_immediate intro_hog_01/driver (ai_vehicle_get_from_starting_location intro_hog_01/hog) warthog_d)
(ai_vehicle_enter_immediate intro_hog_01/driver (ai_vehicle_get_from_starting_location intro_hog_01/hog) warthog_d)
(sleep 1)
(sleep 1)
(object_hide (ai_get_object ai_current_actor) True)
(object_hide (ai_get_object ai_current_actor) True)
(cs_go_to intro_hog_targets/p0)
(cs_go_to intro_hog_targets/p0)
(ai_erase ai_current_actor)
(ai_erase ai_current_actor)
)
)
)
)
(script command cs_hog_02
(script command cs_hog_02
(begin
(begin
(cs_force_combat_status 3)
(cs_force_combat_status 3)
(cs_enable_pathfinding_failsafe True)
(cs_enable_pathfinding_failsafe True)
(cs_ignore_obstacles True)
(cs_ignore_obstacles True)
(object_set_velocity (ai_vehicle_get ai_current_actor) 1)
(object_set_velocity (ai_vehicle_get ai_current_actor) 1)
(cs_vehicle_speed 0.9)
(cs_vehicle_speed 0.9)
(ai_vehicle_enter_immediate intro_hog_02/driver (ai_vehicle_get_from_starting_location intro_hog_02/hog) warthog_d)
(ai_vehicle_enter_immediate intro_hog_02/driver (ai_vehicle_get_from_starting_location intro_hog_02/hog) warthog_d)
(sleep 1)
(sleep 1)
(object_hide (ai_get_object ai_current_actor) True)
(object_hide (ai_get_object ai_current_actor) True)
(cs_go_to intro_hog_targets/p0)
(cs_go_to intro_hog_targets/p0)
)
)
)
)
(script command cs_hog_03
(script command cs_hog_03
(begin
(begin
(cs_force_combat_status 3)
(cs_force_combat_status 3)
(cs_enable_pathfinding_failsafe True)
(cs_enable_pathfinding_failsafe True)
(cs_ignore_obstacles True)
(cs_ignore_obstacles True)
(object_set_velocity (ai_vehicle_get ai_current_actor) 1)
(object_set_velocity (ai_vehicle_get ai_current_actor) 1)
(ai_vehicle_enter_immediate intro_hog_03/driver (ai_vehicle_get_from_starting_location intro_hog_03/hog) warthog_d)
(ai_vehicle_enter_immediate intro_hog_03/driver (ai_vehicle_get_from_starting_location intro_hog_03/hog) warthog_d)
(cs_vehicle_speed 0.9)
(cs_vehicle_speed 0.9)
(sleep 1)
(sleep 1)
(object_hide (ai_get_object ai_current_actor) True)
(object_hide (ai_get_object ai_current_actor) True)
(cs_go_to intro_hog_targets/p1)
(cs_go_to intro_hog_targets/p1)
)
)
)
)
(script command cs_hog_04
(script command cs_hog_04
(begin
(begin
(cs_force_combat_status 3)
(cs_force_combat_status 3)
(cs_enable_pathfinding_failsafe True)
(cs_enable_pathfinding_failsafe True)
(cs_ignore_obstacles True)
(cs_ignore_obstacles True)
(object_set_velocity (ai_vehicle_get ai_current_actor) 1)
(object_set_velocity (ai_vehicle_get ai_current_actor) 1)
(cs_vehicle_speed 0.9)
(cs_vehicle_speed 0.9)
(ai_vehicle_enter_immediate intro_hog_04/driver (ai_vehicle_get_from_starting_location intro_hog_04/hog) warthog_d)
(ai_vehicle_enter_immediate intro_hog_04/driver (ai_vehicle_get_from_starting_location intro_hog_04/hog) warthog_d)
(sleep 1)
(sleep 1)
(object_hide (ai_get_object ai_current_actor) True)
(object_hide (ai_get_object ai_current_actor) True)
(cs_go_to intro_hog_targets/p1)
(cs_go_to intro_hog_targets/p1)
)
)
)
)
(script dormant intro_hogs
(script dormant intro_hogs
(begin
(begin
(sleep 146)
(sleep 146)
(ai_place intro_hog_01)
(ai_place intro_hog_01)
(ai_place intro_hog_02)
(ai_place intro_hog_02)
(ai_place intro_hog_03)
(ai_place intro_hog_03)
(ai_place intro_hog_04)
(ai_place intro_hog_04)
(cs_run_command_script intro_hog_01/driver cs_hog_01)
(cs_run_command_script intro_hog_01/driver cs_hog_01)
(cs_run_command_script intro_hog_02/driver cs_hog_02)
(cs_run_command_script intro_hog_02/driver cs_hog_02)
(cs_run_command_script intro_hog_03/driver cs_hog_03)
(cs_run_command_script intro_hog_03/driver cs_hog_03)
(cs_run_command_script intro_hog_04/driver cs_hog_04)
(cs_run_command_script intro_hog_04/driver cs_hog_04)
)
)
)
)
(script dormant c03_intro_foley_02
(script dormant c03_intro_foley_02
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_02_fol none 1)
(sound_impulse_start sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_02_fol none 1)
(print "c03_intro foley 02 start")
(print "c03_intro foley 02 start")
)
)
)
)
(script dormant c03_intro_sound_scene2_01
(script dormant c03_intro_sound_scene2_01
(begin
(begin
(sound_class_set_gain "vehicle" 0 0)
(sound_class_set_gain "vehicle" 0 0)
(sleep 144)
(sleep 144)
(sound_class_set_gain "vehicle" 0.25 0)
(sound_class_set_gain "vehicle" 0.25 0)
)
)
)
)
(script dormant c03_intro_sound_scene2_03
(script dormant c03_intro_sound_scene2_03
(begin
(begin
(sleep 145)
(sleep 145)
(sound_class_set_gain "vehicle" 0.25 15)
(sound_class_set_gain "vehicle" 0.25 15)
(sound_class_set_gain "vehicle" 0.5 120)
(sound_class_set_gain "vehicle" 0.5 120)
)
)
)
)
(script dormant c03_intro_sound_scene2_04
(script dormant c03_intro_sound_scene2_04
(begin
(begin
(sleep 280)
(sleep 280)
(sound_class_set_gain "vehicle" 0.25 10)
(sound_class_set_gain "vehicle" 0.25 10)
(sound_class_set_gain "vehicle" 0.5 75)
(sound_class_set_gain "vehicle" 0.5 75)
)
)
)
)
(script dormant c03_intro_sound_scene2_05
(script dormant c03_intro_sound_scene2_05
(begin
(begin
(sleep 480)
(sleep 480)
(sound_class_set_gain "vehicle" 0.5 50)
(sound_class_set_gain "vehicle" 0.5 50)
)
)
)
)
(script dormant c03_1060_cor
(script dormant c03_1060_cor
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1060_cor none 1 radio_default_loop)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1060_cor none 1 radio_default_loop)
(cinematic_subtitle c03_1060_cor 5)
(cinematic_subtitle c03_1060_cor 5)
)
)
)
)
(script dormant c03_1070_cor
(script dormant c03_1070_cor
(begin
(begin
(sleep 150)
(sleep 150)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1070_cor none 1 radio_default_loop)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1070_cor none 1 radio_default_loop)
(cinematic_subtitle c03_1070_cor 3)
(cinematic_subtitle c03_1070_cor 3)
)
)
)
)
(script dormant c03_1080_mrs
(script dormant c03_1080_mrs
(begin
(begin
(sleep 290)
(sleep 290)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1080_mrs spotter 1 radio_default_in)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1080_mrs spotter 1 radio_default_in)
(cinematic_subtitle c03_1080_mrs 4)
(cinematic_subtitle c03_1080_mrs 4)
)
)
)
)
(script dormant c03_1090_dp1
(script dormant c03_1090_dp1
(begin
(begin
(sleep 407)
(sleep 407)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1090_dp1 none 1 radio_default_out)
(sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_1090_dp1 none 1 radio_default_out)
(cinematic_subtitle c03_1090_dp1 1)
(cinematic_subtitle c03_1090_dp1 1)
)
)
)
)
(script dormant c03_intro_shake_02
(script dormant c03_intro_shake_02
(begin
(begin
(sleep 350)
(sleep 350)
(print "shake")
(print "shake")
(player_effect_set_max_rotation 0 1 1)
(player_effect_set_max_rotation 0 1 1)
(player_effect_start 0.25 0)
(player_effect_start 0.25 0)
(player_effect_stop 1.5)
(player_effect_stop 1.5)
)
)
)
)
(script dormant c03_intro_fov_01
(script dormant c03_intro_fov_01
(begin
(begin
(sleep 232)
(sleep 232)
(camera_set_field_of_view 36 0)
(camera_set_field_of_view 36 0)
(print "fov change: 50 -> 16 over 0 ticks")
(print "fov change: 50 -> 16 over 0 ticks")
(sleep 13)
(sleep 13)
(camera_set_field_of_view 60 14)
(camera_set_field_of_view 60 14)
(print "fov change: 16 -> 50 over 14 ticks")
(print "fov change: 16 -> 50 over 14 ticks")
)
)
)
)
(script dormant cinematic_lighting_scene_02
(script dormant cinematic_lighting_scene_02
(begin
(begin
(cinematic_lighting_set_primary_light 43 122 0.54902 0.478431 0.34902)
(cinematic_lighting_set_primary_light 43 122 0.54902 0.478431 0.34902)
(cinematic_lighting_set_secondary_light -25 98 0.317647 0.313726 0.396078)
(cinematic_lighting_set_secondary_light -25 98 0.317647 0.313726 0.396078)
(cinematic_lighting_set_ambient_light 0.101961 0.101961 0.101961)
(cinematic_lighting_set_ambient_light 0.101961 0.101961 0.101961)
(object_uses_cinematic_lighting sniper True)
(object_uses_cinematic_lighting sniper True)
(object_uses_cinematic_lighting spotter True)
(object_uses_cinematic_lighting spotter True)
(object_uses_cinematic_lighting sniper_rifle True)
(object_uses_cinematic_lighting sniper_rifle True)
(object_uses_cinematic_lighting scope True)
(object_uses_cinematic_lighting scope True)
)
)
)
)
(script dormant white_flash
(script dormant white_flash
(begin
(begin
(sleep 130)
(sleep 130)
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 30)
(sleep 30)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
)
)
)
)
(script dormant erase_hogs
(script dormant erase_hogs
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 279)
(sleep 279)
(print "erase hogs")
(print "erase hogs")
(ai_erase intro_hog_01)
(ai_erase intro_hog_01)
(ai_erase intro_hog_02)
(ai_erase intro_hog_02)
(ai_erase intro_hog_03)
(ai_erase intro_hog_03)
(ai_erase intro_
(ai_erase intro_