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2.6.1 OVERVIEW

The following lists and charts show our progress towards releasing 2.6.1, with all remaining major tasks listed.

Tasks are either feature complete, or have an ETA for completion.

Some tasks may require further QA, bug-fixing and iteration.

Tasks that delay beyond our target dates might cause the release of 2.6.1 to be delayed, or might be excluded from 2.6.1 if appropriate to maintain the release date target.

2.6.1 work is separated into Subsections: Star Marine, Ship Balance / Improvements, Network, UI and Content.

2.6.1 is intended to be a bugfixing/polish patch rather than a larger content patch, with the main aim of improving the player experience and building upon the foundations for features we introduced in 2.6.0. Because of this, we’re aiming for a closer release date than for our larger patches since there are fewer features being worked on. What we have represented in the schedule below are the smaller improvements to improve the player experience, such as further balancing to ship speeds, improvements to grenades in Star Marine, and some new additions to the menus.

BUG PROGRESS
Since the release of 2.6.0, we continued to make fixes for bugs in preparation for this 2.6.1 patch. Below is an overview of the kinds of issues that we have fixed since releasing Live:

Crashes
Fixed crash in CEntityAttachment::OnAttach
Fixed crash in CParticleContainer::UpdateState()
Fixed crash with SZoneBBox::operator AABB_tpl
Fixed crash due to missing elite archetypes
Fixed crash in StarCitizen!HUD::CSeatReticlesContextComponent::Enter()
Fixed crash in StarCitizen!CHomeScreenComponent::Enter()
Main Menu
Players in a party will now all be returned to the lobby
Players are now able to enter a game as a pure spectator
Arena Commander
Killed pirates in Pirate Swarm no longer appear twice in the feed
Best lap time was inconsistent across multiple players in Race mode
Fixed infinite load screen when entering Arena Commander as a spectator
Star Marine
Weapon sights now being correctly positioned after respawn
Control terminal now shows the correct screen when joining a game in progress
Revenge kill now resets on round end
Dead player was able to capture a control point
2.6.1 OVERVIEW
ETA is 9th February
IN-GAME LEADERBOARDS
Adding the current website based leaderboards into the game.
ETA is 30th January
IN-GAME LOADOUT CUSTOMISATION – RISK
Adding the ability to change the loadout of your character in between respawns in Star Maine.
Upon investigation, this feature may be bigger than initially anticipated and with more dependencies and so may not make 2.6.1
The UI team is meeting to discuss this with the other relevant departments to try and find a solution.
ETA is currently 1st February
GRENADE INDICATOR
Adding an indicator to visually mark the position if thrown grenades.
Delayed due to higher priority bugfixing
ETA is 30th January (was 24th January)
CONTENT

SUPER HORNET UPDATE – DELAY
Updating to new damage state system, new Shaders, bug Fixing, and optimisation pass to bring it in line with more current ships.
A few more days are needed to finish the last few bits for this
ETA is 30th January (was 27th January)