Divided Loyalties Organization 24-08-16 to 24-08-29
74 removals
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[QUOTE="Boney, post: 10153096, member: 21872"]
[QUOTE="Boney, post: 10153096, member: 21872"]
[U]The Waystone Project[/U]
[U]The Waystone Project[/U]
Active Members:
Active Members:
Lady Magister Mathilde Weber of the Grey Order
Lady Magister Mathilde Weber of the Grey Order
Lady Magister Elrisse of the Order of Light
Lady Magister Elrisse of the Order of Light
Lord Magister Egrimm van Horstmann of the Order of Light
Lord Magister Egrimm van Horstmann of the Order of Light
Magister Tochter Grunfeld of the Order of Life
Magister Tochter Grunfeld of the Order of Life
Lector Aksel of the Cult of Halétha
Lector Aksel of the Cult of Halétha
Lord Hatalath of the Grey Lords
Lord Hatalath of the Grey Lords
Vicereine Cadaeth of the Ward of Frost
Vicereine Cadaeth of the Ward of Frost
Lecturer Sarvoi of House Tindomiel
Lecturer Sarvoi of House Tindomiel
Runelord Thorek Ironbrow of Karak Azul
Runelord Thorek Ironbrow of Karak Azul
Baba Niedzwenka of Erengrad
Baba Niedzwenka of Erengrad
Ice Maiden Zlata of the Hromada Ledyanoy Ved'ma
Ice Maiden Zlata of the Hromada Ledyanoy Ved'ma
Affiliated States and Organizations:
Affiliated States and Organizations:
The Colleges of Magic
The Colleges of Magic
> The Grey Order
> The Grey Order
> The Order of Light
> The Order of Light
> The Order of Life
> The Order of Life
Laurelorn
Laurelorn
> The Grey Lords
> The Grey Lords
> The Ward of Frost
> The Ward of Frost
> House Tindomiel
> House Tindomiel
Karak Eight Peaks
Karak Eight Peaks
Karak Azul
Karak Azul
Kislev
Kislev
> The Ice Court
> The Ice Court
Headquarters: Former estate of House Elwyn
Headquarters: Former estate of House Elwyn
Extremely high-quality Eonir-furnished laboratories
Extremely high-quality Eonir-furnished laboratories
Metalworking facilities
Metalworking facilities
Luxurious and elegant living quarters
Luxurious and elegant living quarters
Accomplishments:
Accomplishments:
Stirland Tributaries, via Aethyric Impluvium by Jade Journeymen. Estimated completion date: late 2493.
Stirland Tributaries, via Aethyric Impluvium by Jade Journeymen. Estimated completion date: late 2493.
[U]The Library of Kron-Azril-Ungol[/U]
[U]The Library of Kron-Azril-Ungol[/U]
Located in Kvinn-Wyr
Located in Kvinn-Wyr
Dedicated to the principle of Order, so that all visitors can find all books they seek
Dedicated to the principle of Order, so that all visitors can find all books they seek
Granted official status of Affiliated Library of the Colleges of Magic by Supreme Patriarch Dragomas
Granted official status of Affiliated Library of the Colleges of Magic by Supreme Patriarch Dragomas
Library staff provided by a colony of the We, currently in training.
Library staff provided by a colony of the We, currently in training.
Scribes recruited from the human and Halfling population of Karak Eight Peaks. Languages known: Reikspiel, Tilean.
Scribes recruited from the human and Halfling population of Karak Eight Peaks. Languages known: Reikspiel, Tilean.
Has institutional tension with the Cult of Verena.
Has institutional tension with the Cult of Verena.
[spoiler='Contents']
[spoiler='Contents']
[spoiler='Mechanics']
[spoiler='Mechanics']
Being able to consult reference materials gives a bonus to the topics they cover. +1 is the default bonus, with +1 for Extensive and +1 Obscure / +2 Antiquarian / +3 Esoteric for non-stacking rarity levels. Each bonus can apply once per race/country the books are from, as long as they have a solid knowledge base on the subject.
Being able to consult reference materials gives a bonus to the topics they cover. +1 is the default bonus, with +1 for Extensive and +1 Obscure / +2 Antiquarian / +3 Esoteric for non-stacking rarity levels. Each bonus can apply once per race/country the books are from, as long as they have a solid knowledge base on the subject.
If purchased out of pocket, each +1 bonus costs 50 gold crowns, or local equivalent.
If purchased out of pocket, each +1 bonus costs 50 gold crowns, or local equivalent.
[/spoiler]
[/spoiler]
[B][U]Natural Science[/U][/B]
[B][U]Natural Science[/U][/B]
Anatomy +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
Anatomy +15 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Extensive and Obscure Asur
Astronomy +5 - Extensive and Esoteric Imperial
Astronomy +7 - Extensive and Esoteric Imperial / Extensive Asur
Chemistry +8 - Extensive and Esoteric Imperial / Extensive and Obscure Dwarven
Chemistry +8 - Extensive and Esoteric Imperial / Extensive and Obscure Dwarven
Geography +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Ecology +5 - Extensive and Esoteric Eonir
Geography +9 - Extensive and Esoteric Imperial / Extensive Dwarven / Extensive Asur
Humorism +5 - Extensive and Esoteric Imperial
Humorism +5 - Extensive and Esoteric Imperial
Hydrology +5 - Extensive and Esoteric Imperial
Hydrology +5 - Extensive and Esoteric Imperial
Logic +5 - Extensive and Esoteric Imperial
Logic +5 - Extensive and Esoteric Imperial
Mathematics +5 - Extensive and Esoteric Imperial
Mathematics +8 - Extensive and Esoteric Imperial / Extensive and Obscure Asur
Meteorology +5 - Extensive and Esoteric Imperial
Meteorology +5 - Extensive and Esoteric Imperial
Mineralogy +5 - Extensive and Esoteric Imperial
Mineralogy +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Eonir
Physics +5 - Extensive and Esoteric Imperial
Physics +8 - Extensive and Esoteric Imperial / Extensive and Obscure Asur
Toxins +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Toxins +12 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive Eonir
Fauna
Fauna
Arthropods +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Arthropods +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Birds of Prey +5 - Extensive and Esoteric Eonir
Canines +5 - Extensive and Esoteric Imperial
Canines +5 - Extensive and Esoteric Imperial
Dragons +9 - Extensive Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
Centaurs, Minotaurs, and Harpies +2 - Extensive Asur
Chaos Spawn +5 - Extensive and Esoteric Eonir
Dragons and Draconids +13 - Extensive Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Extensive Asur / Extensive Eonir
Equines +3 - Extensive and Obscure Asur
Gors and Ungors +5 - Extensive and Esoteric Eonir
Ungulates +5 - Extensive and Esoteric Eonir
Rodents and Mustelids +6 - Extensive Imperial / Extensive and Antiquarian Skaven
Rodents and Mustelids +6 - Extensive Imperial / Extensive and Antiquarian Skaven
Flora
Old World Forests +5 - Extensive and Esoteric Eonir
Geography
Geography
Cathay +5 - Extensive and Esoteric Cathayan (T)
Cathay +5 - Extensive and Esoteric Cathayan (T)
The Chaos Wastes +8 - Extensive and Antiquarian Imperial / Extensive and Antiquarian Dwarven
The Chaos Wastes +8 - Extensive and Antiquarian Imperial / Extensive and Antiquarian Dwarven
The Dark Lands +9 - Extensive and Esoteric Imperial / Extensive and Antiquarian Dwarven
The Dark Lands +9 - Extensive and Esoteric Imperial / Extensive and Antiquarian Dwarven
Dragon Isles +2 - Extensive Dwarven
Dragon Isles +2 - Extensive Dwarven
The Great Steppes +4 - Extensive Imperial / Extensive Dwarven
The Great Steppes +4 - Extensive Imperial / Extensive Dwarven
Mountains of Mourn +3 - Imperial / Extensive Dwarven
Mountains of Mourn +3 - Imperial / Extensive Dwarven
The Old World +9 - Extensive and Esoteric Imperial / Extensive and Antiquarian Dwarven
The Old World +11- Extensive and Esoteric Imperial / Extensive and Antiquarian Dwarven / Extensive Asur
Ulthuan +2 - Extensive Asur
Hydrography
The Far Sea +2 - Extensive Asur
The Great Ocean +2 - Extensive Asur
- The Sea of Claws +4 - Extensive Asur / Extensive Eonir
The Sea of Dread +2 - Extensive Asur
[B][U]Social Science[/U][/B]
[B][U]Social Science[/U][/B]
Ethics +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Ethics +9 - Extensive and Esoteric Imperial / Extensive Dwarven / Extensive Asur
Law +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Law +9 - Extensive and Esoteric Imperial / Extensive Dwarven / Extensive Asur
Linguistics +17 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Extensive and Esoteric Eonir
Linguistics +17 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Extensive and Esoteric Eonir
Literature +5 - Extensive and Esoteric Imperial
Literature +7 - Extensive and Esoteric Imperial / Extensive Asur
Music +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Music and Poetry +15 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive and Esoteric Eonir
Philosophy +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Philosophy +12 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive Asur
Rhetoric +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Rhetoric +12 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive Asur
Theology +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Theology +8 - Extensive and Esoteric Imperial / Extensive Dwarven / Asur
Trade +12 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive Eonir
Trade +12 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive Eonir
Civilized Realms
Civilized Realms
The Asrai of Athel Loren +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The Asrai of Athel Loren +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The City-States of Tilea +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The City-States of Tilea +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The Druchii of Naggaroth +4 - Extensive Imperial / Extensive Bretonnian
The Druchii of Naggaroth +4 - Extensive Imperial / Extensive Bretonnian
The Empire of Man +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The Empire of Man +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The Eonir of Laurelorn +15 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive and Esoteric Eonir
The Eonir of Laurelorn +15 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive and Esoteric Eonir
The Estalian Kingdoms +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The Estalian Kingdoms +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The Great Cities of Nehekhara +6 - Imperial / Extensive and Esoteric Dwarven
The Great Cities of Nehekhara +6 - Imperial / Extensive and Esoteric Dwarven
The Halflings of the Moot +5 - Extensive and Esoteric Imperial
The Halflings of the Moot +5 - Extensive and Esoteric Imperial
The Karaz Ankor +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
The Karaz Ankor +14 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Extensive Asur
The Kingdom of Bretonnia +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
The Kingdom of Bretonnia +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
The Ten Kingdoms of Ulthuan +7 - Extensive Imperial / Extensive and Esoteric Dwarven
The Old Ones +3 - Extensive and Obscure Asur
The Ten Kingdoms of Ulthuan +10 - Extensive Imperial / Extensive and Esoteric Dwarven / Extensive and Obscure Asur
The Tzardom of Kislev +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The Tzardom of Kislev +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
The We +1 - Imperial
The We +2 - Imperial / Dwarven
Enemies of Man
Enemies of Man
Beastmen +7 - Extensive Imperial / Extensive and Esoteric Dwarven
Beastmen +12 - Extensive Imperial / Extensive and Esoteric Dwarven / Extensive and Esoteric Eonir
Chaos Dwarves +9 - Extensive and Obscure Imperial / Extensive and Esoteric Dwarven / Skaven (Only Esoteric)
Chaos Dwarves +9 - Extensive and Obscure Imperial / Extensive and Esoteric Dwarven / Skaven (Only Esoteric)
Daemons +4 - Extensive Imperial / Extensive Dwarven
Daemons +6 - Extensive Imperial / Extensive Dwarven / Extensive Asur
Greenskins +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
Greenskins +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Asur
Hobgoblin Khanates +4 - Extensive Imperial / Extensive Dwarven
Hobgoblin Khanates +4 - Extensive Imperial / Extensive Dwarven
Marauder Tribes +4 - Extensive Imperial / Extensive Dwarven
Marauder Tribes +4 - Extensive Imperial / Extensive Dwarven
Ogre Kingdoms +8 - Extensive and Esoteric Imperial / Extensive and Obscure Dwarven
Ogre Kingdoms +8 - Extensive and Esoteric Imperial / Extensive and Obscure Dwarven
Skaven +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Skaven
Skaven +15 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Skaven / Extensive Asur
Undead +14 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Obscure Vampiric
Undead +14 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Obscure Vampiric
Vampires +11 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven / Obscure Vampiric
Vampires +11 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven / Obscure Vampiric
[B][U]Applied Science[/U][/B]
[B][U]Applied Science[/U][/B]
Agriculture +4 - Extensive Imperial / Extensive Dwarven
Agriculture +6 - Extensive Imperial / Extensive Dwarven / Extensive Asur
Architecture +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Architecture +9 - Extensive and Esoteric Imperial / Extensive Dwarven / Extensive Asur
Engineering +14 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven / Extensive and Esoteric Skaven (T)
Carpentry +5 - Extensive and Esoteric Eonir
Metallurgy +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Engineering +16 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven / Extensive and Esoteric Skaven (T) / Extensive Asur
Medicine +5 - Extensive and Esoteric Imperial
Forestry +5 - Extensive and Esoteric Eonir
Leatherworking +5 - Extensive and Esoteric Eonir
Metallurgy +12 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive Asur
Medicine +8 - Extensive and Esoteric Imperial / Extensive and Obscure Asur
Textiles +5 - Extensive and Esoteric Eonir
Textiles +5 - Extensive and Esoteric Eonir
War and Combat
War and Combat
Greatswords +10 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven / Tilean (T)
Archery +5 - Extensive and Esoteric Eonir
Logistics +1 - Skaven
Greatswords +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven / Tilean (T) / Extensive Asur
Strategy +2 - Extensive Imperial
Logistics +3 - Extensive Asur / Skaven
Tactics +3 - Extensive Imperial / Skaven
Polearms +3 - Extensive and Obscure Asur
Strategy +5 - Extensive Imperial / Extensive and Obscure Asur
Swords +3 - Extensive and Obscure Asur
Tactics +8 - Extensive Imperial / Extensive and Esoteric Eonir / Skaven
Unarmed +5 - Extensive and Esoteric Eonir
[B][U]Magic[/U][/B]
[B][U]Magic[/U][/B]
Teclisean Magic
Teclisean Magic
[I]Aethyr - [/I]The Warp +5 - Extensive and Esoteric Imperial
[I]Aethyr - [/I]The Warp +7 - Extensive and Esoteric Imperial / Extensive Asur
[I]Sevir - [/I]The Winds of Magic +7 - Extensive and Esoteric Imperial / Extensive Dwarven
[I]Sevir - [/I]The Winds of Magic +9 - Extensive and Esoteric Imperial / Extensive Dwarven / Extensive Asur
[I]Qhaysh - [/I]High Magic +2 - Extensive Imperial
[I]Qhaysh - [/I]High Magic +3 - Extensive Imperial / Asur
[I]Ghyran -[/I] Life Magic +5 - Extensive and Esoteric Imperial
[I]Ghyran -[/I] Life Magic +8 - Extensive and Esoteric Imperial / Extensive and Obscure Asur
[I]Shyish - [/I]Death Magic +2 - Extensive Imperial
[I]Shyish - [/I]Death Magic +5 - Extensive Imperial / Extensive and Obscure Asur
[I]Ghur [/I]- Beast Magic +2 - Extensive Imperial
[I]Ghur [/I]- Beast Magic +5 - Extensive Imperial / Extensive and Obscure Asur
[I]Chamon - [/I]Metal Magic +2 - Extensive Imperial
[I]Chamon - [/I]Metal Magic +5 - Extensive Imperial / Extensive and Obscure Asur
[I]Aqshy [/I]- Fire Magic +6 - Extensive and Esoteric Imperial / Indic (T)
[I]Aqshy [/I]- Fire Magic +9 - Extensive and Esoteric Imperial / Indic (T) / Extensive and Obscure Asur
[I]Azyr - [/I]Celestial Magic +5 -Extensive and Esoteric Imperial
[I]Azyr - [/I]Celestial Magic +8 -Extensive and Esoteric Imperial / Extensive and Obscure Asur
[I]Hysh - [/I]Light Magic +2 - Extensive Imperial
[I]Hysh - [/I]Light Magic +5 - Extensive Imperial / Extensive and Obscure Asur
[I]Ulgu[/I] - Shadow Magic +5 - Extensive and Esoteric Imperial
[I]Ulgu[/I] - Shadow Magic +8 - Extensive and Esoteric Imperial / Extensive and Obscure Asur
[I]Dhar - [/I]Dark Magic +2 - Extensive Eonir
Advanced Magic
Advanced Magic
Divine Magic +4 - Extensive and Antiquarian Imperial
Divine Magic +4 - Extensive and Antiquarian Imperial
Elementalism +6 - Extensive and Esoteric Imperial / Asur
Elementalism +8 - Extensive and Esoteric Imperial / Extensive and Obscure Asur
Enchantment +5 - Extensive and Esoteric Imperial
Enchantment +7 - Extensive and Esoteric Imperial / Extensive Asur
Familiars +2 - Extensive Imperial
Familiars +7 - Extensive Imperial / Extensive and Esoteric Eonir
Potions +5 - Extensive and Obscure Imperial / Extensive Kislevite
The Old Ones +3 - Extensive and Obscure Asur
Potions +10 - Extensive and Obscure Imperial / Extensive Kislevite / Extensive and Esoteric Eonir
Power Stones +5 - Extensive and Esoteric Imperial
Power Stones +5 - Extensive and Esoteric Imperial
Rituals +5 - Extensive and Esoteric Imperial
Rituals +5 - Extensive and Esoteric Imperial
Rune Magic +5 - Extensive and Esoteric Imperial
Rune Magic +5 - Extensive and Esoteric Imperial
Waystones and Henges +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Terraformation +2 - Extensive Eonir
Waystones and Henges +15 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven / Extensive and Esoteric Asur
Magical Phenomena
Magical Phenomena
Apparitions +5 - Extensive and Esoteric Imperial
Apparitions +8 - Extensive and Esoteric Imperial / Extensive and Obscure Asur
Elementals +6 - Extensive and Esoteric Imperial / Kislevite
Elementals +6 - Extensive and Esoteric Imperial / Kislevite
Forest Spirits +5 - Extensive and Esoteric Imperial
Forest Spirits +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Eonir
Liminal Realms +5 - Extensive and Esoteric Imperial
Liminal Pathways +2 - Extensive Eonir
Liminal Realms +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Eonir
Prophecy +6 - Extensive Imperial / Esoteric Vampiric
Prophecy +6 - Extensive Imperial / Esoteric Vampiric
Dark Magic
Dark Magic
Beastman Wild Magic +5 - Extensive and Esoteric Imperial
Beastman Wild Magic +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Eonir
Chaos Sorcery +4 - Extensive Imperial / Extensive Dwarven
Chaos Sorcery +6 - Extensive Imperial / Extensive Dwarven / Extensive Asur
Gut Magic +2 - Extensive Imperial
Gut Magic +2 - Extensive Imperial
Necromancy +2 - Extensive Imperial
Necromancy +2 - Extensive Imperial
Skaven Warp Magic +4 - Extensive Imperial / Extensive Dwarven
Skaven Warp Magic +6 - Extensive Imperial / Extensive Dwarven / Extensive Asur
Waaagh Magic +4 - Extensive Imperial / Extensive Dwarven
Waaagh Magic +4 - Extensive Imperial / Extensive Dwarven
Warpstone +9 - Extensive Dwarven & Imperial / Extensive and Esoteric Skaven
Warpstone +9 - Extensive Dwarven & Imperial / Extensive and Esoteric Skaven
[B][U]Divinity[/U][/B]
[B][U]Divinity[/U][/B]
Old World Pantheon
Old World Pantheon
The Lady of the Lake +2 - Extensive Bretonnian
The Lady of the Lake +2 - Extensive Bretonnian
Manann, Lord of the Seas +5 - Extensive and Esoteric Imperial
Manann, Lord of the Seas +5 - Extensive and Esoteric Imperial
Morr, God of Death and Dreams +4 - Extensive and Antiquarian Imperial
Morr, God of Death and Dreams +4 - Extensive and Antiquarian Imperial
Myrmidia, Goddess of Civilization and its Defence +3 - Extensive and Obscure Imperial
Myrmidia, Goddess of Civilization and its Defence +3 - Extensive and Obscure Imperial
Ranald, God of Trickery and Thieves +7 - Extensive and Esoteric Imperial / Extensive Bretonnian
Ranald, God of Trickery and Thieves +7 - Extensive and Esoteric Imperial / Extensive Bretonnian
Rhya, Earth Mother +3 - Extensive and Obscure Imperial
Rhya, Earth Mother +3 - Extensive and Obscure Imperial
Shallya, the White Dove of Mercy +5 - Extensive and Obscure Imperial / Extensive Bretonnian
Shallya, the White Dove of Mercy +5 - Extensive and Obscure Imperial / Extensive Bretonnian
Sigmar Heldenhammer +3 - Extensive and Obscure Imperial
Sigmar Heldenhammer +3 - Extensive and Obscure Imperial
Taal, King of the Wild +3 - Extensive and Obscure Imperial
Taal, King of the Wild +3 - Extensive and Obscure Imperial
Ulric, God of Winter and Wolves +5 - Extensive and Esoteric Imperial
Ulric, God of Winter and Wolves +6 - Extensive and Esoteric Imperial / Eonir
Verena, Goddess of Wisdom and Justice +3 - Extensive and Obscure Imperial
Verena, Goddess of Wisdom and Justice +3 - Extensive and Obscure Imperial
Gods of the Halflings +1 - Imperial
Gods of the Halflings +1 - Imperial
Minor Gods of the Old World +5 - Extensive and Esoteric Imperial
Minor Gods of the Old World +5 - Extensive and Esoteric Imperial
The Gods of Kislev
The Gods of Kislev
The Ancient Widow +0
The Ancient Widow +0
Ursun, the Great Bear +0
Ursun, the Great Bear +0
Tor, God of Thunder and Lightning +0
Tor, God of Thunder and Lightning +0
Dazh, God of Fire and Sun +2 - Extensive Kislevite
Dazh, God of Fire and Sun +2 - Extensive Kislevite
Salyak, Goddess of Healing and Comfort +0
Salyak, Goddess of Healing and Comfort +0
Benign Spirits of Kislev +0
Benign Spirits of Kislev +0
Dwarven Ancestor Gods
Dwarven Ancestor Gods
Grungni +3 - Extensive and Obscure Dwarven
Grungni +5 - Extensive and Obscure Dwarven / Extensive Asur
Valaya +3 - Extensive and Obscure Dwarven
Valaya +5 - Extensive and Obscure Dwarven / Extensive Asur
Grimnir +3 - Extensive and Obscure Dwarven
Grimnir +5 - Extensive and Obscure Dwarven / Extensive Asur
Thungni +1 - Dwarven
Thungni +2 - Dwarven / Asur
Smednir +1 - Dwarven
Smednir +2 - Dwarven / Asur
Morgrim +1 - Dwarven
Morgrim +2 - Dwarven / Asur
Gazul +1 - Dwarven
Gazul +1 - Dwarven
Cadai and Cytherai
Cadai
Asuryan, the Creator +5 - Extensive and Esoteric Eonir
Eldrazor, Lord of Blades +2 - Extensive Asur
Hoeth, Lord of Wisdom +5 - Extensive and Esoteric Eonir
Hoeth, Lord of Wisdom +5 - Extensive and Esoteric Eonir
Isha, the Mother +5 - Extensive and Esoteric Eonir
Kurnous, Father of the Wilds +2 - Extensive Asur
Ladrielle, Lady of Mists +2 - Extensive Asur
Lileath, Maiden of Dreams +2 - Extensive Asur
Loec, the Shadow Dancer +5 - Extensive and Esoteric Eonir
Morai-Heg, the Keeper of Souls +5 - Extensive and Esoteric Eonir
Vaul, the Maker +2 - Extensive Eonir
Cytharai
Anath Raema, the Savage Huntress +2 - Extensive Asur
Atharti, Lady of Desire +5 - Extensive and Esoteric Eonir
Ereth Khial, the Pale Queen +2 - Extensive Asur
Hekarti, the Hydra Queen +5 - Extensive and Esoteric Eonir
Hekarti, the Hydra Queen +5 - Extensive and Esoteric Eonir
Khaine, the Bloody-Handed God +1 - Imperial
Khaine, the Bloody-Handed God +3 - Imperial / Extensive Asur
Loec, the Shadow Dancer +5 - Extensive and Esoteric Eonir
Nethu, Keeper of the Last Door +2 - Extensive Asur
Addaioth, Bringer of Wrath and Fire +2 - Asrai, Asur
Hukon, the Sunderer +2 - Obscure Asur
Ellinill and the Ellinilli
Ellinill, Lord of Destruction +2 - Extensive Asur
Addaioth, Bringer of Wrath and Fire +3 - Asrai, Extensive Asur
Drakira, Queen of Vengeance +2 - Extensive Asur
Estreuth, Herald of Famine +2 - Extensive Asur
Hukon, the Sunderer +3 - Extensive and Obscure Asur
Mathlann, Lord of the Deeps +2 - Extensive Eonir
Nehekharan Cosmology
Nehekharan Cosmology
The Nehekharan Pantheon +0
The Nehekharan Pantheon +0
The Mortuary Cult +0
The Mortuary Cult +0
Nehekharan Incantations +0
Nehekharan Incantations +0
Nehekharan War-Statuary +0
Nehekharan War-Statuary +0
Dark Gods
Dark Gods
Great Maw +1 - Imperial
Great Maw +1 - Imperial
Hashut +3 - Extensive Imperial / Dwarven
Hashut +3 - Extensive Imperial / Dwarven
[/spoiler]
[/spoiler]
Notable Tomes:
Notable Tomes:
Liber Mortis, by Baron Frederick van Hal of Sylvania and Prince Vladimir of Khemri (Holograph)
Liber Mortis, by Baron Frederick van Hal of Sylvania and Prince Vladimir of Khemri (Holograph)
The Vampire Prophecies of the Scrolls of Zandri, by W'soran of Rasetra
The Vampire Prophecies of the Scrolls of Zandri, by W'soran of Rasetra
The Creeping Flesh, annotated by the Von Drak Dynasty
The Creeping Flesh, annotated by the Von Drak Dynasty
A Modest Treatise on the Nature of Magic, by Magister Patriarch Gotthilf Puchta of the Gold Order
A Modest Treatise on the Nature of Magic, by Magister Patriarch Gotthilf Puchta of the Gold Order
Araneae Sapiens (Holograph)
Araneae Sapiens (Holograph)
Rakilid un Thaggorhun / Queekish (Holographs)
Rakilid un Thaggorhun / Queekish (Holographs)
The Loathsome Chaos Dwarves and All Their Vile Kin, by Quirin Waramunt (Holograph)
The Loathsome Chaos Dwarves and All Their Vile Kin, by Quirin Waramunt (Holograph)
Anatomy of the Fire Dwarves of Zharr-Naggrund, in the original Queekish
Anatomy of the Fire Dwarves of Zharr-Naggrund, in the original Queekish
Book purchase availability:
Book purchase availability:
Empire: Mundane, Divine up to Extensive (via Barak Varr bookseller), Magical (via Colleges of Magic)
Empire: Mundane, Divine up to Extensive (via Barak Varr bookseller), Magical (via Colleges of Magic)
Bretonnian: Mundane up to Extensive, Divine up to Extensive (via Barak Varr bookseller)
Bretonnian: Mundane up to Extensive, Divine up to Extensive (via Barak Varr bookseller)
Dwarven: Mundane, Divine up to Extensive (via Barak Varr bookseller)
Dwarven: Mundane, Divine up to Extensive (via Barak Varr bookseller)
Eonir: Mundane, Divine, no military topics (via Library of Mournings)
Eonir: Mundane, Divine, no military topics (via Library of Mournings)
Partner Libraries:
Partner Libraries:
The Mootland Genealogical Library
The Mootland Genealogical Library
Copying Rights secured for:
Copying Rights secured for:
Aquila Academy (Nuln)
Aquila Academy (Nuln)
Imperial School of Engineers (Nuln)
Imperial School of Engineers (Nuln)
Imperial Gunnery School
Imperial Gunnery School
Minor Colleges of Nuln
Minor Colleges of Nuln
Serving as Archives to:
Serving as Archives to:
College of Elementalists
College of Elementalists
Grand University of Nuln
Grand University of Nuln
Other features:
Other features:
The Halfling Annex - Halfling genealogical records and chronicles of the Mootland
The Halfling Annex - Halfling genealogical records and chronicles of the Mootland
Old One Vault - A heavily secured archive of copies of scrolls in an unknown language, allegedly detailing experiments they performed at the dawn of the world.
Old One Vault - A heavily secured archive of copies of scrolls in an unknown language, allegedly detailing experiments the Old Ones performed at the dawn of the world.
The Stacks - Storage of books that don't fit into the library's current categorization system. Contains writings on various Eonir sports and arts.
[U]The Eastern Imperial Company
[U]The Eastern Imperial Company
[IMG]https://i.imgur.com/jbFus4p.png[/IMG][/U]
[IMG]https://i.imgur.com/jbFus4p.png[/IMG][/U]
Founded as a result of a Boon granted to Wilhelmina Hochschild, the EIC is a state-sanctioned corporate entity focused on trade within Stirland, and between Stirland and neighbouring provinces. Its logo represents the three swords of Elector Count Abelhelm Van Hal, Sir Markus von Pfaffbach, and Dame Mathilde Weber. Incorporates the West Stirland Riverine Company.
Founded as a result of a Boon granted to Wilhelmina Hochschild, the EIC is a state-sanctioned corporate entity focused on trade within Stirland, and between Stirland and neighbouring provinces. Its logo represents the three swords of Elector Count Abelhelm Van Hal, Sir Markus von Pfaffbach, and Dame Mathilde Weber. Incorporates the West Stirland Riverine Company.
Current Operations:
Current Operations:
Complete dominance over Stirland government contracts.
Complete dominance over Stirland government contracts.
Complete dominance over supplying goods and services in Karag Nar.
Complete dominance over supplying goods and services in Karag Nar.
Complete dominance over Western Stirland gong farming.
Complete dominance over Western Stirland gong farming.
Complete dominance of intra-Stirland trade.
Complete dominance of intra-Stirland trade.
Moderate dominance over trade in Stirlandian wool products.
Moderate dominance over trade in Stirlandian wool products.
Moderate dominance on the Aver.
Moderate dominance on the Aver.
Moderate presence in interstate trade in Stirland, the Moot, and Talabecland.
Moderate presence in interstate trade in Stirland, the Moot, and Talabecland.
Minor presence in interstate trade in Averland, Wissenland, and southern Middenland.
Minor presence in interstate trade in Averland, Wissenland, and southern Middenland.
Minor presence in Nuln, Altdorf, and Middenheim.
Minor presence in Nuln, Altdorf, and Middenheim.
Minor presence in Barak Varr and Ulrikadrin.
Minor presence in Barak Varr and Ulrikadrin.
Major Trade Route: Eastern spices from Karak Eight Peaks to Tor Lithanel
Major Trade Route: Eastern spices from Karak Eight Peaks to Tor Lithanel
Major Trade Route: The Schadenweg, from Middenheim to Tor Lithanel via the Schadensumpf (estimated completion: late 2493)
Major Trade Route: The Schadenweg, from Middenheim to Tor Lithanel via the Schadensumpf (estimated completion: late 2493)
Minor Trade Route: Western spices from Altdorf to Tor Lithanel
Minor Trade Route: Western spices from Altdorf to Tor Lithanel
Minor Trade Route: Charcoal from Erengrad to Tor Lithanel via Hargendorf.
Minor Trade Route: Charcoal from Erengrad to Tor Lithanel via Hargendorf.
Major Product: Gerber-Kiesinger Repeating Rifle Factory in Blutdorf
Major Product: Gerber-Kiesinger Repeating Rifle Factory in Blutdorf
Minor Product: Crossbow Factory in Blutdorf
Minor Product: Crossbow Factory in Blutdorf
Minor Product: Blackpowder factory in Wurtbad
Minor Product: Blackpowder factory in Wurtbad
Minor Product: Niter Factories in Wurtbad, Blutdorf, Franzen
Minor Product: Niter Factories in Wurtbad, Blutdorf, Franzen
The 'Stirland Repeater' has finally entered production, and Stirland's army will be phasing out the handgun in favour of an elite core armed with repeaters and the bulk of the ranged forces armed with crossbows. The Mk 2 boasts a smoother firing mechanism and a reduced chance of powder magazine detonation. The Mk 3 incorporates a redesigned breech that reduces the chance of misfire and imparts more impetus onto the projectile, allowing for more killing power and a flatter trajectory.
The 'Stirland Repeater' has finally entered production, and Stirland's army will be phasing out the handgun in favour of an elite core armed with repeaters and the bulk of the ranged forces armed with crossbows. The Mk 2 boasts a smoother firing mechanism and a reduced chance of powder magazine detonation. The Mk 3 incorporates a redesigned breech that reduces the chance of misfire and imparts more impetus onto the projectile, allowing for more killing power and a flatter trajectory.
Key Partners:
Key Partners:
King Byrnnoth Grundadrakk: Partnered with for the Skull River-Aver Reach canal project.
King Byrnnoth Grundadrakk: Partnered with for the Skull River-Aver Reach canal project.
Elector Count Roswita Van Hal: Trusts the EIC to not take too much advantage of whatever economic control she sells to the EIC.
Elector Count Roswita Van Hal: Trusts the EIC to not take too much advantage of whatever economic control she sells to the EIC.
Grand Master Ruprecht Wulfhart of Ulrikadrin: Happy to maintain a trade link to the Empire.
Grand Master Ruprecht Wulfhart of Ulrikadrin: Happy to maintain a trade link to the Empire.
Francesco Caravello of the Undumgi: Completely aligned with the EIC.
Francesco Caravello of the Undumgi: Completely aligned with the EIC.
House Yavanna of Tor Lithanel: Purchaser of imported spices.
House Yavanna of Tor Lithanel: Purchaser of imported spices.
Leader: Governor Wilhelmina Hochschild ([I]de facto:[/I] Dame Weber is for most purposes a silent partner and supports Wilhelmina's actions, giving her an effective majority).
Leader: Governor Wilhelmina Hochschild ([I]de facto:[/I] Dame Weber is for most purposes a silent partner and supports Wilhelmina's actions, giving her an effective majority).
Funding: Seed money provided by founding shareholders; currently reinvesting profits.
Funding: Seed money provided by founding shareholders; currently reinvesting profits.
Headquarters: Wurtbad; townhouse on the same street as the Stirland Watch.
Headquarters: Wurtbad; townhouse on the same street as the Stirland Watch.
Recruitment: Recruits heavily from independent traders.
Recruitment: Recruits heavily from independent traders.
Shareholders: Dame Mathilde Weber (36%), Wilhelmina Hochschild (20%), Barony of Blutdorf (16%), County of Franzen (14%), County of Wolfsbach (14%)
Shareholders: Dame Mathilde Weber (36%), Wilhelmina Hochschild (20%), Barony of Blutdorf (16%), County of Franzen (14%), County of Wolfsbach (14%)
Bone-Deep Truths:
Bone-Deep Truths:
Patriots: The EIC knows that the Empire's long-term financial well-being is utterly vital for the EIC.
Patriots: The EIC knows that the Empire's long-term financial well-being is utterly vital for the EIC.
Core Corporate Policies:
Core Corporate Policies:
Don't Skin The Sheep: The EIC will always choose indefinite small profits over single windfalls.
Don't Skin The Sheep: The EIC will always choose indefinite small profits over single windfalls.
Grudge-Averse: The EIC will never deliberately break a deal made with Dwarves, and will take any Dwarven complaints very seriously.
Grudge-Averse: The EIC will never deliberately break a deal made with Dwarves, and will take any Dwarven complaints very seriously.
Riparian: The Dwarves are about to completely redraw the map. Be prepared.
Riparian: The Dwarves are about to completely redraw the map. Be prepared.
Secondary Corporate Beliefs:
Secondary Corporate Beliefs:
Tall, not Wide: The EIC prefers to dominate small areas than have small presences over large areas.
Tall, not Wide: The EIC prefers to dominate small areas than have small presences over large areas.
Insider Trading: The EIC likes to make profit from being the first to know important information.
Insider Trading: The EIC likes to make profit from being the first to know important information.
Friends In High Places: The EIC likes to cultivate relationships with Elector Counts and other local rulers.
Friends In High Places: The EIC likes to cultivate relationships with Elector Counts and other local rulers.
Eyes on Barak Varr: Though careful to cooperate rather than compete with Barak Varr, the eyes of the EIC have turned south.
Eyes on Barak Varr: Though careful to cooperate rather than compete with Barak Varr, the eyes of the EIC have turned south.
Secrecy: A network of cipher disks have been adopted, ensuring that all important communications are unreadable to unfriendly eyes.
Secrecy: A network of cipher disks have been adopted, ensuring that all important communications are unreadable to unfriendly eyes.
EIC Navy:
EIC Navy:
2 x 30-man Monitor Galleys, armed with crossbows and hand weapons.
2 x 30-man Monitor Galleys, armed with crossbows and hand weapons.
All EIC crews trained with hand weapons, each ship has one Stirland Repeater.
All EIC crews trained with hand weapons, each ship has one Stirland Repeater.
Office of the Auditors General:
Office of the Auditors General:
Headed by Rudiger von Bechafen
Headed by Rudiger von Bechafen
Office located in the Sunken Palace, somewhere beneath Wurtbad
Office located in the Sunken Palace, somewhere beneath Wurtbad
Information being collected and supplied to Mathilde:
Information being collected and supplied to Mathilde:
Military movements of Stirland, and the events of the campaigns it undertakes.
Military movements of Stirland, and the events of the campaigns it undertakes.
Unexpected events and changes in the mood among the Undumgi.
Unexpected events and changes in the mood among the Undumgi.
Rumour Mill (Currently: Stirland, Talabecland, the Moot, Barak Varr.)
Rumour Mill (Currently: Stirland, Talabecland, the Moot, Barak Varr.)
[U]The Weber Estate[/U]
[U]The Weber Estate[/U]
The lands of Dame Weber, Knight of Stirland, are a series of rolling limestone hills suitable for herding sheep and goats and not much else. The locals are a hardy and independent lot. It is being overseen by a steward in your absence.
The lands of Dame Weber, Knight of Stirland, are a series of rolling limestone hills suitable for herding sheep and goats and not much else. The locals are a hardy and independent lot. It is being overseen by a steward in your absence.
Estate Coffers: 418 crowns as of the beginning of 2489
Estate Coffers: 418 crowns as of the beginning of 2489
Estate Profits: 50 crowns / turn
Estate Profits: 50 crowns / turn
Pending Expenses: 50 crowns for Jade Wizard, 1 crown per sheep per year for East Westerlander breeding project (20-100 estimated)
Pending Expenses: 50 crowns for Jade Wizard, 1 crown per sheep per year for East Westerlander breeding project (20-100 estimated)
Estate Upgrades:
Estate Upgrades:
'The Shadowkeep' is what the locals have taken to calling the collection of buildings encompassed by a wooden bailey that has become the center of their community, but as it's said with pride instead of fear, you leave it be. The keep itself is fairly modest, built atop a fairly small artificial hill, made of wood, and only a couple of stories tall, but the ability to fire sling-stones at any interlopers from safety would deter any threats the area is likely to face. The ground floor of the keep is your home should you choose to claim it, and until then is home to the 'Steward', which is a fancy title for a local lad who travelled all the way to Tarshof to learn numberin'. Apart from the local tradesfolk, the bailey also contains a number of newly-built huts and cottages.
'The Shadowkeep' is what the locals have taken to calling the collection of buildings encompassed by a wooden bailey that has become the center of their community, but as it's said with pride instead of fear, you leave it be. The keep itself is fairly modest, built atop a fairly small artificial hill, made of wood, and only a couple of stories tall, but the ability to fire sling-stones at any interlopers from safety would deter any threats the area is likely to face. The ground floor of the keep is your home should you choose to claim it, and until then is home to the 'Steward', which is a fancy title for a local lad who travelled all the way to Tarshof to learn numberin'. Apart from the local tradesfolk, the bailey also contains a number of newly-built huts and cottages.
Modest Manor
Modest Manor
Wooden Motte and Bailey
Wooden Motte and Bailey
Cobble road to Sonningwiese
Cobble road to Sonningwiese
Blacksmith, Dairy, Loom
Blacksmith, Dairy, Loom
Granary, Smokehouse, Well
Granary, Smokehouse, Well
Shrine to Ranald
Shrine to Ranald
Flint Mine
Flint Mine
Sheep Breeding Project
Sheep Breeding Project
Stirlandian Highlander (hardy)
Stirlandian Highlander (hardy)
Estalian Mayor (intelligent, fine wool)
Estalian Mayor (intelligent, fine wool)
East Westerlander (high milk yield)
East Westerlander (high milk yield)
[/QUOTE]
[/QUOTE]