RimWorld 1.4 Outlander Caravan Changes
4 removals
Words removed | 4 |
Total words | 564 |
Words removed (%) | 0.71 |
404 lines
45 additions
Words added | 69 |
Total words | 629 |
Words added (%) | 10.97 |
445 lines
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<Defs>
<TraderKindDef>
<TraderKindDef>
<defName>Caravan_Outlander_BulkGoods</defName>
<defName>Caravan_Outlander_BulkGoods</defName>
<label>bulk goods trader</label>
<label>bulk goods trader</label>
<stockGenerators>
<stockGenerators>
<!-- Resources -->
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<thingDef>Silver</thingDef>
<countRange>750~1200</countRange>
<countRange>750~1200</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<thingDef>ComponentIndustrial</thingDef>
<countRange>30~40</countRange>
<countRange>30~40</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentSpacer</thingDef>
<thingDef>ComponentSpacer</thingDef>
<countRange>-10~2</countRange>
<countRange>-10~2</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Steel</thingDef>
<thingDef>Steel</thingDef>
<countRange>250~400</countRange>
<countRange>250~400</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Cloth</thingDef>
<thingDef>Cloth</thingDef>
<countRange>250~400</countRange>
<countRange>250~400</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Chemfuel</thingDef>
<thingDef>Chemfuel</thingDef>
<countRange>250~400</countRange>
<countRange>250~400</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Neutroamine</thingDef>
<thingDef>Neutroamine</thingDef>
<countRange>70~160</countRange>
<countRange>70~160</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Beer</thingDef>
<thingDef>Beer</thingDef>
<totalPriceRange>-100~100</totalPriceRange>
<totalPriceRange>-100~100</totalPriceRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Chocolate</thingDef>
<thingDef>Chocolate</thingDef>
<totalPriceRange>10~40</totalPriceRange>
<totalPriceRange>10~40</totalPriceRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Dye</thingDef>
<countRange>15~20</countRange>
</li>
<li Class="StockGenerator_ReinforcedBarrels">
<li Class="StockGenerator_ReinforcedBarrels">
<countRange>1~4</countRange>
<countRange>1~4</countRange>
</li>
</li>
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>FoodRaw</categoryDef>
<categoryDef>FoodRaw</categoryDef>
<excludedCategories>
<excludedCategories>
<li>EggsFertilized</li>
<li>EggsFertilized</li>
</excludedCategories>
</excludedCategories>
<thingDefCountRange>3~3</thingDefCountRange>
<thingDefCountRange>3~3</thingDefCountRange>
<totalPriceRange>150~600</totalPriceRange>
<totalPriceRange>150~600</totalPriceRange>
</li>
</li>
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>Textiles</categoryDef>
<categoryDef>Textiles</categoryDef>
</li>
</li>
<li Class="StockGenerator_MultiDef">
<li Class="StockGenerator_MultiDef">
<thingDefs>
<thingDefs>
<li>Chocolate</li>
<li>Chocolate</li>
<li>Kibble</li>
<li>Kibble</li>
<li>Pemmican</li>
<li>Pemmican</li>
</thingDefs>
</thingDefs>
</li>
</li>
<!-- Drugs -->
<!-- Drugs -->
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<categoryDef>Drugs</categoryDef>
</li>
</li>
<!-- Techprints -->
<!-- Techprints -->
<!-- none -->
<!-- none -->
<!-- Weapons -->
<!-- Weapons -->
<!-- none -->
<!-- none -->
<!-- Apparel -->
<!-- Apparel -->
<li Class="StockGenerator_Clothes">
<li Class="StockGenerator_MarketValue">
<countRange>10~10</countRange>
<tradeTag>BasicClothing</tradeTag>
<countRange>7~7</countRange>
</li>
<li Class="StockGenerator_MarketValue">
<tradeTag>Clothing</tradeTag>
<countRange>3~3</countRange>
</li>
</li>
<!-- Implants -->
<!-- Implants -->
<!-- none -->
<!-- none -->
<!-- Buildings -->
<!-- Buildings -->
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>BuildingsFurniture</categoryDef>
<categoryDef>BuildingsFurniture</categoryDef>
<thingDefCountRange>3~3</thingDefCountRange>
<thingDefCountRange>3~3</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
</li>
</li>
<!-- Exotic -->
<!-- Exotic -->
<!-- none -->
<!-- none -->
<!-- Slaves -->
<!-- Slaves -->
<!-- none -->
<!-- none -->
<!-- Animals -->
<!-- Animals -->
<li Class="StockGenerator_Animals">
<li Class="StockGenerator_Animals">
<maxWildness>0.70</maxWildness>
<maxWildness>0.70</maxWildness>
<tradeTagsSell>
<tradeTagsSell>
<li>AnimalFarm</li>
<li>AnimalFarm</li>
</tradeTagsSell>
</tradeTagsSell>
<tradeTagsBuy>
<tradeTagsBuy>
<li>AnimalExotic</li>
<li>AnimalExotic</li>
</tradeTagsBuy>
</tradeTagsBuy>
<kindCountRange>1</kindCountRange>
<kindCountRange>1</kindCountRange>
<countRange>3~4</countRange>
<countRange>3~4</countRange>
<createMatingPair>
<createMatingPair>
<li>AnimalFarm</li>
<li>AnimalFarm</li>
</createMatingPair>
</createMatingPair>
</li>
</li>
<!-- Buying -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
</stockGenerators>
</stockGenerators>
</TraderKindDef>
</TraderKindDef>
<!--======================================================================================-->
<!--======================================================================================-->
<TraderKindDef>
<TraderKindDef>
<defName>Caravan_Outlander_CombatSupplier</defName>
<defName>Caravan_Outlander_CombatSupplier</defName>
<label>combat supplier</label>
<label>combat supplier</label>
<stockGenerators>
<stockGenerators>
<!-- Resources -->
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<thingDef>Silver</thingDef>
<countRange>750~1200</countRange>
<countRange>750~1200</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineIndustrial</thingDef>
<thingDef>MedicineIndustrial</thingDef>
<countRange>10~20</countRange>
<countRange>10~20</countRange>
</li>
</li>
<!-- Drugs -->
<!-- Drugs -->
<!-- none -->
<!-- none -->
<!-- Techprints -->
<!-- Techprints -->
<li Class="StockGenerator_Techprints">
<li Class="StockGenerator_Techprints">
<countChances>
<countChances>
<li>
<li>
<count>1</count>
<count>1</count>
<chance>1</chance>
<chance>1</chance>
</li>
</li>
</countChances>
</countChances>
</li>
</li>
<!-- Weapons -->
<!-- Weapons -->
<li Class="StockGenerator_WeaponsRanged">
<li Class="StockGenerator_MarketValue">
<tradeTag>WeaponRanged</tradeTag>
<countRange>5~5</countRange>
<countRange>5~5</countRange>
</li>
</li>
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>WeaponsMelee</categoryDef>
<categoryDef>WeaponsMelee</categoryDef>
<thingDefCountRange>6~6</thingDefCountRange>
<thingDefCountRange>6~6</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
</li>
</li>
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>MortarShell</tradeTag>
<tradeTag>MortarShell</tradeTag>
<thingDefCountRange>1~2</thingDefCountRange>
<thingDefCountRange>1~2</thingDefCountRange>
<countRange>3~15</countRange>
<countRange>3~15</countRange>
</li>
</li>
<!-- Apparel -->
<!-- Apparel -->
<li Class="StockGenerator_Armor">
<li Class="StockGenerator_MarketValue">
<tradeTag>Armor</tradeTag>
<countRange>5~5</countRange>
<countRange>5~5</countRange>
</li>
</li>
<!-- Implants -->
<!-- Implants -->
<!-- none -->
<!-- none -->
<!-- Buildings -->
<!-- Buildings -->
<!-- none -->
<!-- none -->
<!-- Exotic -->
<!-- Exotic -->
<!-- none -->
<!-- none -->
<!-- Genepacks -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>Genepack</thingDef>
<countRange>1~1</countRange>
</li>
<!-- Slaves -->
<!-- Slaves -->
<!-- none -->
<!-- none -->
<!-- Animals -->
<!-- Animals -->
<!-- none -->
<!-- none -->
<!-- Buying -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>HiTechArmor</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>HiTechArmor</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Drugs</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Drugs</tag></li>
</stockGenerators>
</stockGenerators>
</TraderKindDef>
</TraderKindDef>
<!--======================================================================================-->
<!--======================================================================================-->
<TraderKindDef>
<TraderKindDef>
<defName>Caravan_Outlander_PirateMerchant</defName>
<defName>Caravan_Outlander_PirateMerchant</defName>
<label>slaver</label>
<label>slaver</label>
<requestable>false</requestable>
<requestable>false</requestable>
<category>Slaver</category>
<category>Slaver</category>
<commonalityMultFromPopulationIntent>
<commonalityMultFromPopulationIntent>
<points>
<points>
<li>(0.2, 0)</li>
<li>(0.2, 0)</li>
<li>(1, 1)</li>
<li>(1, 1)</li>
<li>(2, 3)</li>
<li>(2, 3)</li>
</points>
</points>
</commonalityMultFromPopulationIntent>
</commonalityMultFromPopulationIntent>
<stockGenerators>
<stockGenerators>
<!-- Resources -->
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<thingDef>Silver</thingDef>
<countRange>750~1200</countRange>
<countRange>750~1200</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineIndustrial</thingDef>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~5</countRange>
<countRange>2~5</countRange>
</li>
</li>
<!-- Drugs -->
<!-- Drugs -->
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>2~4</thingDefCountRange>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>600~1000</totalPriceRange>
<totalPriceRange>600~1000</totalPriceRange>
</li>
</li>
<!-- Techprints -->
<!-- Techprints -->
<!-- none -->
<!-- none -->
<!-- Weapons -->
<!-- Weapons -->
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>MortarShell</tradeTag>
<tradeTag>MortarShell</tradeTag>
<thingDefCountRange>-1~2</thingDefCountRange>
<thingDefCountRange>-1~2</thingDefCountRange>
<countRange>1~10</countRange>
<countRange>1~10</countRange>
</li>
</li>
<!-- Apparel -->
<!-- Apparel -->
<!-- none -->
<!-- none -->
<!-- Implants -->
<!-- Implants -->
<!-- none -->
<!-- none -->
<!-- Buildings -->
<!-- Buildings -->
<!-- none -->
<!-- none -->
<!-- Exotic -->
<!-- Exotic -->
<!-- none -->
<!-- none -->
<!-- Genepacks -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>Genepack</thingDef>
<countRange>1~1</countRange>
</li>
<!-- Slaves -->
<!-- Slaves -->
<li Class="StockGenerator_Slaves">
<li Class="StockGenerator_Slaves">
<countRange>2~4</countRange>
<countRange>2~4</countRange>
</li>
</li>
<!-- Animals -->
<!-- Animals -->
<li Class="StockGenerator_Animals">
<li Class="StockGenerator_Animals">
<tradeTagsSell>
<tradeTagsSell>
<li>AnimalFighter</li>
<li>AnimalFighter</li>
</tradeTagsSell>
</tradeTagsSell>
<tradeTagsBuy>
<tradeTagsBuy>
<li>AnimalUncommon</li>
<li>AnimalUncommon</li>
<li>AnimalExotic</li>
<li>AnimalExotic</li>
</tradeTagsBuy>
</tradeTagsBuy>
<kindCountRange>1~2</kindCountRange>
<kindCountRange>1~2</kindCountRange>
<countRange>1~3</countRange>
<countRange>1~3</countRange>
</li>
</li>
<!-- Buying -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
</stockGenerators>
</stockGenerators>
</TraderKindDef>
</TraderKindDef>
<!--======================================================================================-->
<!--======================================================================================-->
<TraderKindDef>
<TraderKindDef>
<defName>Caravan_Outlander_Exotic</defName>
<defName>Caravan_Outlander_Exotic</defName>
<label>exotic goods trader</label>
<label>exotic goods trader</label>
<stockGenerators>
<stockGenerators>
<!-- Resources -->
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<thingDef>Silver</thingDef>
<countRange>750~1200</countRange>
<countRange>750~1200</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<thingDef>ComponentIndustrial</thingDef>
<countRange>6~20</countRange>
<countRange>6~20</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentSpacer</thingDef>
<thingDef>ComponentSpacer</thingDef>
<countRange>1~4</countRange>
<countRange>1~4</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Plasteel</thingDef>
<thingDef>Plasteel</thingDef>
<countRange>50~150</countRange>
<countRange>50~150</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Gold</thingDef>
<thingDef>Gold</thingDef>
<countRange>40~80</countRange>
<countRange>40~80</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineUltratech</thingDef>
<thingDef>MedicineUltratech</thingDef>
<countRange>2~8</countRange>
<countRange>2~8</countRange>
</li>
</li>
<!-- Drugs -->
<!-- Drugs -->
<!-- none -->
<!-- none -->
<!-- Techprints -->
<!-- Techprints -->
<li Class="StockGenerator_Techprints">
<li Class="StockGenerator_Techprints">
<countChances>
<countChances>
<li>
<li>
<count>3</count>
<count>3</count>
<chance>1</chance>
<chance>1</chance>
</li>
</li>
</countChances>
</countChances>
</li>
</li>
<!-- Weapons -->
<!-- Weapons -->
<!-- none -->
<!-- none -->
<!-- Apparel -->
<!-- Apparel -->
<!-- none -->
<!-- none -->
<!-- Implants -->
<!-- Implants -->
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>TechHediff</tradeTag>
<tradeTag>TechHediff</tradeTag>
<thingDefCountRange>3</thingDefCountRange>
<thingDefCountRange>3</thingDefCountRange>
<countRange>1</countRange>
<countRange>1</countRange>
</li>
</li>
<!-- Buildings -->
<!-- Buildings -->
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>Television</tradeTag>
<tradeTag>Television</tradeTag>
<thingDefCountRange>1~2</thingDefCountRange>
<thingDefCountRange>1~2</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Telescope</thingDef>
<thingDef>Telescope</thingDef>
<countRange>0~1</countRange>
<countRange>0~1</countRange>
</li>
</li>
<!-- Exotic -->
<!-- Exotic -->
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>ExoticMisc</tradeTag>
<tradeTag>ExoticMisc</tradeTag>
<thingDefCountRange>3~3</thingDefCountRange>
<thingDefCountRange>3~3</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
<excludedThingDefs>
<excludedThingDefs>
<li>MedicineUltratech</li> <!-- already handled by single def -->
<li>MedicineUltratech</li> <!-- already handled by single def -->
<li>ComponentSpacer</li> <!-- already handled by single def -->
<li>ComponentSpacer</li> <!-- already handled by single def -->
</excludedThingDefs>
</excludedThingDefs>
<customCountRanges>
<customCountRanges>
<Luciferium>7~25</Luciferium>
<Luciferium>7~25</Luciferium>
<Hyperweave>40~120</Hyperweave>
<Hyperweave>40~120</Hyperweave>
</customCountRanges>
</customCountRanges>
</li>
</li>
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>Artifact</tradeTag>
<tradeTag>Artifact</tradeTag>
<thingDefCountRange>2~2</thingDefCountRange>
<thingDefCountRange>2~2</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
</li>
</li>
<!-- Genepacks -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>Genepack</thingDef>
<countRange>2~3</countRange>
</li>
<!-- Slaves -->
<!-- Slaves -->
<!-- none -->
<!-- none -->
<!-- Animals -->
<!-- Animals -->
<li Class="StockGenerator_Animals">
<li Class="StockGenerator_Animals">
<tradeTagsSell>
<tradeTagsSell>
<li>AnimalUncommon</li>
<li>AnimalUncommon</li>
<li>AnimalFighter</li>
<li>AnimalFighter</li>
<li>AnimalFarm</li>
<li>AnimalFarm</li>
<li>AnimalPet</li>
<li>AnimalPet</li>
</tradeTagsSell>
</tradeTagsSell>
<tradeTagsBuy>
<tradeTagsBuy>
<li>AnimalExotic</li>
<li>AnimalExotic</li>
</tradeTagsBuy>
</tradeTagsBuy>
<kindCountRange>3~3</kindCountRange>
<kindCountRange>3~3</kindCountRange>
<countRange>1~3</countRange>
<countRange>1~3</countRange>
<createMatingPair>
<createMatingPair>
<li>AnimalFarm</li>
<li>AnimalFarm</li>
</createMatingPair>
</createMatingPair>
</li>
</li>
<!-- Archite capsule -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>ArchiteCapsule</thingDef>
<countRange>-8~1</countRange> <!-- 10% chance -->
</li>
<!-- Deathrest capacity serum -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>DeathrestCapacitySerum</thingDef>
<countRange>0~1</countRange>
</li>
<!-- Buying -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireCommon</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireCommon</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireRoyal</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireRoyal</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>PsylinkNeuroformer</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>PsylinkNeuroformer</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ExoticBuilding</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ExoticBuilding</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
</stockGenerators>
</stockGenerators>
</TraderKindDef>
</TraderKindDef>
</Defs>
</Defs>