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"Resource/HudLayout.res"
"Resource/HudLayout.res"
{
{
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CUSTOMIZATION START /////////////////////////////////////////////////////////////////////////////
// CUSTOMIZATION START /////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//CLOSECAPTIONS
//CLOSECAPTIONS
//
//
//These display notifications for in-game voice commands (Player Hurt/Buffed, Medic Charge Call)
//These display notifications for in-game voice commands (Player Hurt/Buffed, Medic Charge Call)
//
//
//To enable paste the caption files from /Custom/ into your resource folder.
//To enable paste the caption files from /Custom/ into your resource folder.
//Type "closecaptions 1" in console if they aren't showing.
//Type "closecaptions 1" in console if they aren't showing.
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////


HudCloseCaption
HudCloseCaption
{
{
"fieldName" "HudCloseCaption"
"fieldName" "HudCloseCaption"
"visible" "1"
"visible" "1"
"enabled" "1"
"enabled" "1"
"xpos" "c212"
"xpos" "c212"
"ypos" "245"
"ypos" "245"
"wide" "500"
"wide" "500"
"tall" "136"
"tall" "136"


"BgAlpha" "0"
"BgAlpha" "0"


"GrowTime" "0.24"
"GrowTime" "0.24"
"ItemHiddenTime" "0.2"
"ItemHiddenTime" "0.2"
"ItemFadeInTime" "0.17"
"ItemFadeInTime" "0.17"
"ItemFadeOutTime" "0.24"
"ItemFadeOutTime" "0.24"
"topoffset" "1"
"topoffset" "1"
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//DEATHNOTICE
//DEATHNOTICE
//
//
//This is the killfeed on the top right corner
//This is the killfeed on the top right corner
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////


HudDeathNotice
HudDeathNotice
{
{
"fieldName" "HudDeathNotice"
"fieldName" "HudDeathNotice"
"visible" "1"
"visible" "1"
"enabled" "1"
"enabled" "1"
"xpos" "r640"
"xpos" "r631"
"ypos" "10"
"ypos" "5"
"wide" "628"
"wide" "628"
"tall" "468"
"tall" "468"


"MaxDeathNotices" "12"
"MaxDeathNotices" "12"
"IconScale" "0.35"
"IconScale" "0.3"
"LineHeight" "14"
"LineHeight" "13"
"LineSpacing" "-1"
"LineSpacing" "1"
"CornerRadius" "0"
"CornerRadius" "1"
"RightJustify" "1" // If 1, draw notices from the right
"RightJustify" "1" // If 1, draw notices from the right
"TextFont" "Bold9"
"TextFont" "FeedFont"
"TeamBlue" "HUDBlueTeamSolid"
"TeamBlue" "91 122 140 255"
"TeamRed" "HUDRedTeamSolid"
"TeamRed" "189 59 59 255"
"IconColor" "White"
"IconColor" "190 180 170 255"
"LocalPlayerColor" "Black"
"LocalPlayerColor" "Black"


"BaseBackgroundColor" "0 0 0 214"
"BaseBackgroundColor" "32 32 32 200"
"LocalBackgroundColor" "255 255 255 189"
"LocalBackgroundColor" "255 255 255 189"
}
}


/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//CROSSHAIRS
//CROSSHAIRS
//
//
//Some of these might need re-alignment for you resolution. Change the ypos & xpos values to adjust their positions.
//Some of these might need re-alignment for you resolution. Change the ypos & xpos values to adjust their positions.
//You can do finer steps with the wide & tall values towards the bottom and right side.
//You can do finer steps with the wide & tall values towards the bottom and right side.
//Use the in-game crosshair for guidance
//Use the in-game crosshair for guidance
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//Fog's Crosshair
//Fog's Crosshairs
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
"CrosshairName"
{
"controlName" "CExLabel"
"fieldName" "CrosshairName"
"visible" "0"
"enabled" "1"
"zpos" "1"
"xpos" "c-25"
"ypos" "c-25"
"wide" "50"
"tall" "50"
"font" "size:23,outline:off"
"labelText" "w"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}




"fogCrosshair"
"fogCrosshair"
{
{
"controlname" "CExLabel"
"controlname" "CExLabel"
"fieldname" "fogCrosshair"
"fieldname" "fogCrosshair"
"visible" "0" //1
"visible" "0" //1 to make visible
"enabled" "1"
"enabled" "1"


"xpos" "c-17"
"xpos" "c-16" //place laterally
"ypos" "c-13"
"ypos" "c-16" //place vertically
"zpos" "2"
"zpos" "2"
"wide" "28"
"wide" "33" //minute placement adjustments laterally
"tall" "28"
"tall" "34" //minute placement adjustments vertically


"font" "fogCrosshair"
"font" "fogCrosshair" //change to fogCrosshairSmall for a smaller xhair


"labeltext" "1"
"labeltext" "y"
// Change the "1" to represent the crosshair you want displayed in the Crosshairs.jpg
// Change the "y" to represent the crosshair you want displayed in the fogscrosshairsv3.png
// Remember, each resolution behaves differently, if your crosshair is skewed, not centered,
// Remember, each resolution behaves differently, if your crosshair is skewed, not centered,
// you will have to play around with the "xpos", "ypos", "wide" and "tall" values.
// you will have to play around with the "xpos", "ypos", "wide" and "tall" values.
// There are no fixed numbers for this
// There are no fixed numbers for this
"textAlignment" "center"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
"fgcolor" "WhiteS"