Untitled diff
3 removals
Words removed | 6 |
Total words | 1135 |
Words removed (%) | 0.53 |
194 lines
7 additions
Words added | 16 |
Total words | 1145 |
Words added (%) | 1.40 |
195 lines
[SPOILER="Extended Projects"]
[SPOILER="Extended Projects"]
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True Cities
True Cities
[5/13 City Level Limit (#Provinces + #LandedNonFreeCitySubordinates)/2]
[5/13 {13.5} City Level Limit (#Provinces + #LandedNonFreeCitySubordinates)/2]
[0 Non-Supported True Cites : -0 High Cent Tolerance]
[0 Non-Supported True Cites : -0 High Cent Tolerance]
[Cities activate when EE is at or below Threshold/2]
[Cities activate when EE is at or below Threshold/2]
[Total Upkeep: 0 (True Cities) + 6 (Free Cities) - 6 (City Support) = 0]
[Total Upkeep: 0 (True Cities) + 6 (Free Cities) - 6 (City Support) = 0]
True Cities: 0 Active, 0 Active-Levels, 5 Candidates
-Valleyhome (-2 Econ Upkeep) <Level 1> [27 EE Threshold]
-Valleyhome (-2 Econ Upkeep) <Level 1> [27 EE Threshold]
---[Capital, Palace, Aqueduct, Baths, Market {x2}, Sig. Walls]
---[Capital, Palace, Aqueduct, Baths, Market {x2}, Sig. Walls]
-Blackmouth (-2 Econ Upkeep) <Level 1> [29 EE Threshold]
-Blackmouth (-2 Econ Upkeep) <Level 1> [29 EE Threshold]
---[Governor's Palace, Aqueduct, Baths, Market {x2}, Sig. Walls] {Block Housing 2/3 Progress}
---[Governor's Palace, Aqueduct, Baths, Market {x2}, Sig. Walls] {Block Housing 2/3 Progress}
-Sacred Forest (-2 Econ Upkeep) <Level 1> [27 EE Threshold]
-Sacred Forest (-2 Econ Upkeep) <Level 1> [27 EE Threshold]
---[Aqueduct, Baths, Sig. Walls]
---[Aqueduct, Baths, Sig. Walls]
-Stallion Pen (-2 Econ Upkeep) <Level 1> [23 EE Threshold]
-Stallion Pen (-2 Econ Upkeep) <Level 1> [23 EE Threshold]
---[Aqueduct, Mass. Walls]
---[Aqueduct, Mass. Walls]
-Lower Valleyhome (-2 Econ Upkeep) <Level 1> [18 EE Threshold]
-Lower Valleyhome (-2 Econ Upkeep) <Level 1> [18 EE Threshold]
---[Aqueduct, Sig. Walls] (10 EE Threshold)
---[Aqueduct, Sig. Walls] (10 EE Threshold)
[SPOILER="Math"]-Valleyhome [10 (Base) + 17 (Provinces) + 7 (Infrastructure) - 7 (No Block Housing) = 27]
[SPOILER="Math"]-Valleyhome [10 (Base) + 17 (Provinces) + 7 (Infrastructure) - 7 (No Block Housing) = 27]
-Blackmouth [27 (Inherit) - 4 (Penalty) + 6 (Infrastructure) = 29]
-Blackmouth [27 (Inherit) - 4 (Penalty) + 6 (Infrastructure) = 29]
-Sacred Forest [29 (Inherit) - 5 (Penalty) + 3 (Infrastructure) = 27]
-Sacred Forest [29 (Inherit) - 5 (Penalty) + 3 (Infrastructure) = 27]
-Stallion Pen [27 (Inherit) - 6 (Penalty) + 2 (Infrastructure) = 23]
-Stallion Pen [27 (Inherit) - 6 (Penalty) + 2 (Infrastructure) = 23]
-Lower Valleyhome [23 (Inherit) - 7 (Penalty) + 2 (Infrastructure) = 18][/SPOILER]
-Lower Valleyhome [23 (Inherit) - 7 (Penalty) + 2 (Infrastructure) = 18][/SPOILER]
-Redshore (-4 Econ/Turn Upkeep) <Level 3>
-Redshore (-4 Econ/Turn Upkeep) <Level 3>
---[Governor's Palace, Block Housing x2, Aqueduct x2, Baths x2, Market x2 {x3}, Ironworks x3, Sig. Walls]
---[Governor's Palace, Block Housing x2, Aqueduct x2, Baths x2, Market x2 {x3}, Ironworks x3, Sig. Walls]
-Redhills (-1 Econ/Turn Upkeep) <Level 1>
-Redhills (-1 Econ/Turn Upkeep) <Level 1>
---[Aqueduct, Baths, Sig. Walls] {Colossal Walls 5/9 Progress}
---[Aqueduct, Baths, Sig. Walls] {Colossal Walls 5/9 Progress}
-Valleyguard (-1 Econ/Turn Upkeep) <Level 1>
-Valleyguard (-1 Econ/Turn Upkeep) <Level 1>
---[Aqueduct, Sig. Walls] {Colossal Walls 3/9 Progress}
---[Aqueduct, Sig. Walls] {Colossal Walls 3/9 Progress}
-Greenshore - Capital [Aqueduct, Sig. Walls?] (In Subordinate)
-Greenshore - Capital [Aqueduct, Sig. Walls?] (In Subordinate)
-Greenshore - Unknown City [Aqueduct, Sig. Walls?] (In Subordinate)
-Greenshore - Unknown City [Aqueduct, Sig. Walls?] (In Subordinate)
-Western Wall - Capital [Aqueduct, Governor's Palace, Sig. Walls?] (In Subordinate)
-Western Wall - Capital [Aqueduct, Governor's Palace, Sig. Walls?] (In Subordinate)
-Heaven's Hawk - Phygriftwyn [Aqueduct, Sig. Walls?] (In Subordinate)
-Heaven's Hawk - Phygriftwyn [Aqueduct, Sig. Walls?] (In Subordinate)
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Libraries:
Libraries:
[Total effect: 3 Mysticism Refund]
[Total effect: 3 Mysticism Refund]
-Sacred Forest (Temple, Megaproject, +1 Refund by itself)
-Sacred Forest (Temple, Megaproject, +1 Refund by itself)
-Valleyhome (True City)
-Valleyhome (True City)
-Valleyhome (Palace Annex x2 = 1 National Library)
-Valleyhome (Palace Annex x2 = 1 National Library)
-Stallion Pen (Temple)
-Stallion Pen (Temple)
-Redshore (True City)
-Redshore (True City)
-Amber Road (Temple) (In Subordinate)
-Amber Road (Temple) (In Subordinate)
[hr][/hr]
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Temples
Temples
[7 {8} Total Temple Levels, 1 Natural Wonder]:
[7 {8} Total Temple Levels, 1 Natural Wonder]:
-Sacred Forest in Sacred Shore (Lv 2)
-Sacred Forest in Sacred Shore (Lv 2)
-Dragon Graveyard in Stallion Province (Lv 2 + Natural Wonder)
-Dragon Graveyard in Stallion Province (Lv 2 + Natural Wonder)
-Horse Valley in Stonepen (Lv 2 + Lv 1 Observatory)
-Horse Valley in Stonepen (Lv 2 + Lv 1 Observatory)
-Holy Sea in Redshore (Lv 1)
-Holy Sea in Redshore (Lv 1)
-Amber Road (Lv 1) (Subordinate)
-Amber Road (Lv 1) (Subordinate)
[hr][/hr]
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Salt/Gold Production
Salt/Gold Production
[Total Effect: +5 Wealth/turn]
[Total Effect: +5 Wealth/turn]
-Southshore (Lv 2 Saltern) [+1.0]
-Southshore (Lv 2 Saltern) [+1.0]
-Northshore (Lv 2 Saltern) [+1.0]
-Northshore (Lv 2 Saltern) [+1.0]
-Gulshore (Lv 1 Saltern) [+0.5}
-Gulshore (Lv 1 Saltern) [+0.5}
-Hatvalley (Gold Mine) [+0.5]
-Hatvalley (Gold Mine) [+0.5]
-Heaven's Hawk (Lv 1 Salt Mine) (In Subordinate, Applies to Core Anyway) [+0.5]
-Heaven's Hawk (Lv 1 Salt Mine) (In Subordinate, Applies to Core Anyway) [+0.5]
-Heaven's Hawk (Gold Mine) (In Subordinate, Applies to Core Anyway) [+0.5]
-Heaven's Hawk (Gold Mine) (In Subordinate, Applies to Core Anyway) [+0.5]
-Trade Post (Amber Road) (Support) [+0.5]
-Trade Post (Amber Road) (Support) [+0.5]
-Grand Docks (Redshore) (Support) [+0.5]
-Grand Docks (Redshore) (Support) [+0.5]
[hr][/hr]
[hr][/hr]
Ironworks
Ironworks
[Total Level Count: 4 | Bonus to Mass Levy: +{8} Martial]
[Total Level Count: 4 | Bonus to Mass Levy: +{8} Martial]
[Tier 1 (X3) Effects: Expand Econ Secondary: +3 Econ, -3 EE, -3 Tech]
[Tier 1 (X3) Effects: Expand Econ Secondary: +3 Econ, -3 EE, -3 Tech]
[Tier 2 (X2) Effects: City Support/Agriculture Passive Policies: +4 Econ, -4 EE, -2 Tech]
[Tier 2 (X2) Effects: City Support/Agriculture Passive Policies: +4 Econ, -4 EE, -2 Tech]
[Tier 3 (X1) Effects: +1 Tech/turn, 1 Set of Action Changes (Mostly +2 wealth, -1 Tech adjustments)]
[Tier 3 (X1) Effects: +1 Tech/turn, 1 Set of Action Changes (Mostly +2 wealth, -1 Tech adjustments)]
-Redhills (Megaproject) [Functions as Lv 1 for total Ironwork level count]
-Redhills (Megaproject) [Functions as Lv 1 for total Ironwork level count]
-Redshore (Lv 3)
-Redshore (Lv 3)
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Governor's Palace:
Governor's Palace:
[All numbers are totals]
[All numbers are totals]
[-1 Min Cent Tolerance, -2 Max Cent Tolerance, +0 True City Admin Support]
[-1 Min Cent Tolerance, -2 Max Cent Tolerance, +0 True City Admin Support]
[+2 Max Interconnectivity, +2 Temp Econ Damage Resistance]
[+2 Max Interconnectivity, +2 Temp Econ Damage Resistance]
[+2 Max Safe Martial, +2 RA Tolerance]
[+2 Max Safe Martial, +2 RA Tolerance]
[+1.5 Tech Refund, +1.5 Sec Action, including main Palace]
[+1.5 Tech Refund, +1.5 Sec Action, including main Palace]
-Blackmouth
-Blackmouth (Lv 1)
-Sacred Shore
-Sacred Shore (Lv 1)
-Western Wall (In Subordinate)
-Western Wall (In Subordinate)
-Greenshore (In Subordinate)
-Greenshore (In Subordinate)
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Markets:
Markets:
[{Current} Total: {5} 9 Wealth/Turn, {1.25} 1.25 Culture/Turn]
[{Current} Total: {5} 9 Wealth/Turn, {1.25} 1.25 Culture/Turn]
-Redshore (Level 2, 5 Wealth/Turn, 1.25 Culture/Turn) <Active>
-Redshore (Level 2, 5 Wealth/Turn, 1.25 Culture/Turn) <Active>
-Valleyhome (Level 1, 2 Wealth/Turn) <Inactive>
-Valleyhome (Level 1, 2 Wealth/Turn) <Inactive>
-{Blackmouth Level 1, 2 Wealth/Turn} <Inactive>
-{Blackmouth Level 1, 2 Wealth/Turn} <Inactive>
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Colossal Walls:
Colossal Walls:
-{Redhills 5/9 Progress}
-{Redhills 5/9 Progress}
-{Valleyguard 3/9 Progress}
-{Valleyguard 3/9 Progress}
[hr][/hr]
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Interconnectivity (21/55)
Interconnectivity (21/55)
[Max IC Formula: 2 + 3*Full_Provinces + Governor's_Palaces]
[Max IC Formula: 2 + 3*Full_Provinces + Governor's_Palaces]
[+7 Max Centralization Tolerance (IC/3, round down). 0 Banked Centralization]
[+7 Max Centralization Tolerance (IC/3, round down). 0 Banked Centralization]
[Can gain Cent Tolerance up to a max of +10 (30 IC), based on current Government/Tech/Etc]
[Can gain Cent Tolerance up to a max of +10 (30 IC), based on current Government/Tech/Etc]
[Will gain Centralization from IC gained up to half of max IC value (27/55), any past that will be banked]
[Will gain Centralization from IC gained up to half of max IC value (27/55), any past that will be banked]
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Actions
Actions
[Placeholder -- I'll update this when i have more time and understand the new action system better]
[Placeholder -- I'll update this when i have more time and understand the new action system better]
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Provinces
Provinces
[In Progress Provinces]
[In Progress Provinces]
-Northern Blackriver [2/6]
-Northern Blackriver [2/6]
[Subordinate Provinces]
[Subordinate Provinces]
<Just ignore this section for now, it's out of date, was only ever my (Abby Normal) guesses, and with the plague and unknown subordinate status, is likely even more wrong than I know>
<Just ignore this section for now, it's out of date, was only ever my (Abby Normal) guesses, and with the plague and unknown subordinate status, is likely even more wrong than I know>
-Western Wall - 2-3? Provinces (0? Ready to Integrate)
-Western Wall - 2-3? Provinces (0? Ready to Integrate)
-Greenshore - 3-4? Provinces (0 Ready to Integrate)
-Greenshore - 3-4? Provinces (0 Ready to Integrate)
-Heaven's Hawk - 1 Province (1 Ready to Integrate) [March]
-Heaven's Hawk - 1 Province (1 Ready to Integrate) [March]
-Txolla - 3-4? Provinces (2? Ready to Integrate) <AN says probably 5 actually, will figure out what that means for provinces based on actions later>
-Txolla - 3-4? Provinces (2? Ready to Integrate) <AN says probably 5 actually, will figure out what that means for provinces based on actions later>
-Tinriver - 2-3? Provinces (0 Ready to Integrate)
-Tinriver - 2-3? Provinces (0 Ready to Integrate)
-Thunder Horse - 3-4? Provinces (0 Ready to Integrate)
-Thunder Horse - 3-4? Provinces (0 Ready to Integrate)
-Amber Road - 1 Province (0 Ready to Integrate) [Immature Trading Post, cannot expand]
-Amber Road - 1 Province (0 Ready to Integrate) [Immature Trading Post, cannot expand]
[hr][/hr]
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Stat Caps
Stat Caps
[Base Cap - 27]
[Base Cap - 27]
[Base is 10 + #Provinces]
[Base is 10 + #Provinces]
[Wealth Cap - 25]
[Wealth Cap - 25]
-Base Value (+10)
-Base Value (+10)
-17 Provinces (+17)
-17 Provinces (+17)
-8 Guild Faction Power (+4)
-8 Guild Faction Power (+4)
-12 RA Mylathadysm (-6)
-12 RA Mylathadysm (-6)
[Safe Martial Limit - 37 {40}]
[Safe Martial Limit - 37 {40}]
[Number in {} is safe "non-primary" martial, which refers to the extra martial we gain from econ, listed in {} on the civ sheet]
[Number in {} is safe "non-primary" martial, which refers to the extra martial we gain from econ, listed in {} on the civ sheet]
-Base Value (+10)
-Base Value (+10)
-17 Provinces (+17)
-17 Provinces (+17)
-2 Governor's Palaces (+2)
-2 Governor's Palaces (+2)
-Palace Arsenal Annexes (+1)
-Palace Arsenal Annexes (+1)
-Iron Age Census (+2)
-Iron Age Census (+2)
-International Games (+5)
-International Games (+5)
-Gymnasiums {+3}
-Gymnasiums {+3}
[hr][/hr]
[hr][/hr]
Tolerances:
Tolerances:
[Note: Being at a tolerance cap triggers penalties]
[Note: Being at a tolerance cap triggers penalties]
[Low Centralization Tolerance: - 5]
[Low Centralization Tolerance: - 5]
-Government Base "Neutral" (5)
-Government Base "Neutral" (5)
-Legacies (-1)
-Legacies (-1)
-2 Governor's Palaces (-1) [-0.5 per GP]
-2 Governor's Palaces (-1) [-0.5 per GP]
[High Centralization Tolerance: 12]
[High Centralization Tolerance: 12]
-Government Base "High" (5)
-Government Base "High" (5)
-21 Interconnectivity (+7) [+1 per 3 IC]
-21 Interconnectivity (+7) [+1 per 3 IC]
-Legacies (+3)
-Legacies (+3)
-17 Provinces (-1) [-1 per 2 provinces over 16]
-17 Provinces (-1) [-1 per 2 provinces over 16]
-0 Unsupported True Cities (-0) [-1 per Unsupported City. Free Cities and Capital are supported. Governor's Palaces can support 1 city per 3 GPs.]
-0 Unsupported True Cities (-0) [-1 per Unsupported City. Free Cities and Capital are supported. Governor's Palaces can support 1 city per 3 GPs.]
-2 Governor's Palaces (-2) [-1 per GP]
-2 Governor's Palaces (-2) [-1 per GP]
[Hierarchy Tolerance: 10]
[Hierarchy Tolerance: 10]
-8? Base (+8)
-8? Base (+8)
-Legacies (+2)
-Legacies (+2)
[Religious Authority Tolerance: 13]
[Religious Authority Tolerance: 13]
-9? Base (+9)
-9? Base (+9)
-1? Quest Reward (+1)
-1? Quest Reward (+1)
-3 Capital/Governor's Palaces (+3) [+1 Per Palace]
-3 Capital/Governor's Palaces (+3) [+1 Per Palace]
[hr][/hr]
[hr][/hr]
Refunds
Refunds
[All Refunds are limited on a per action basis]
[All Refunds are limited on a per action basis]
[Econ Refund - 5]
[Econ Refund - 5]
[Refunds spent Econ as EE. Gained from True/Free Cities]
[Refunds spent Econ as EE. Gained from True/Free Cities]
-2 Level 1 Cities (+2)
-2 Level 1 Cities (+2)
-0 Level 2 City (+0)
-0 Level 2 City (+0)
-1 Level 3 City (+3)
-1 Level 3 City (+3)
[Tech - 1.5 {1}]
[Tech - 1.5 {1}]
[Refunds spent Tech at end of turn. Gained from Arsenal annexes and GPs]
[Refunds spent Tech at end of turn. Gained from Palaces]
-Capital Palace (+0.5)
-Capital Palace (+0.5)
-2 Governor's Palaces (+1)
-2 Governor's Palaces (+1)
{Rounds Down}
{Rounds Down}
[Mysticism - 3]
[Mysticism - 3]
[Refunds spent Mysticism at end of turn. Gained from Libraries]
[Refunds spent Mysticism at end of turn. Gained from Libraries]
-Library Megaproject (+1)
-Library Megaproject (+1)
-4 Libraries (+2)
-4 Libraries (+2)
[hr][/hr]
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Miscellaneous
Miscellaneous
-3 Secondary Gymnasium: +6 to Games Rolls, +3 Safe Non-Primary Martial
-3 Secondary Gymnasium: +6 to Games Rolls, +3 Safe Non-Primary Martial
-Annex Limit: 15/19 [2 (Base) + 8.5 {8} (#Provinces/2) + 9 (#LandedNonFCSubordinates)]
-Annex Limit: 15/20 [2 (Base) + 8.5 {8} (#Provinces/2) + 10 (#LandedNonFCSubordinates)]
-Current Reformers Legacy Strength: 1/4 Refund
-Current Reformers Legacy Strength: 1/4 Refund
-Temp Econ Damage Resistance: 11.66 {11} [-1 (Econ System Base) + 2.66 (Gov + 8 Cent) + 1 (Storehouse Annex) + 2 (2 Governor's Palaces) + 1 (Iron Age Census) + 6 (Mylathadysm + 12 RA)]
-Temp Econ Damage Resistance: 11.66 {11} [-1 (Econ System Base) + 2.66 (Gov + 8 Cent) + 1 (Storehouse Annex) + 2 (2 Governor's Palaces) + 1 (Iron Age Census) + 6 (Mylathadysm + 12 RA)]
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[/SPOILER]
[/SPOILER]