Untitled diff
9 removals
Words removed | 74 |
Total words | 1399 |
Words removed (%) | 5.29 |
224 lines
13 additions
Words added | 93 |
Total words | 1418 |
Words added (%) | 6.56 |
228 lines
Ymaryn "The People"
Ymaryn "The People"
Civilization Stats
Civilization Stats
General
General
Diplomacy 14 (overflowing) [+1]
Diplomacy 14 (overflowing) [+1]
Economy -1
Economy 7
Martial 5 (+1)
Martial 5 (+1)
Stability
Stability
Stability -2 (upset)
Stability -2 (upset)
Legitimacy 2 (dented)
Legitimacy 3 (max)
Organizational
Organizational
Centralization 3
Centralization 3
Hierarchy 6
Hierarchy 6
Cultural
Cultural
Art 5
Art 6
Mysticism 3
Mysticism 4
Prestige 8
Prestige 8
Periphery States (1/2)
Periphery States (1/2)
Stallion Tribes (March) - Eliminates raids from the north and west, can provide military advances
Stallion Tribes (March) - Eliminates raids from the north and west, can provide military advances
Social Values (3/3)
Social Values (3/3)
Divine Stewards
Divine Stewards
Through the blessings of the spirits and the efforts of the People, the land is reshaped, and its management and protection is a good above all others. No effort is to great when it comes to the stewardship of the land.
Through the blessings of the spirits and the efforts of the People, the land is reshaped, and its management and protection is a good above all others. No effort is to great when it comes to the stewardship of the land.
Pros: Bonuses to all actions relating to land management, bonuses when fighting on own terrain, additional Econ and Stability whenever completing a land management type Megaproject, may spend Stability to double the effort of megaprojects and in defensive wars
Pros: Bonuses to all actions relating to land management, bonuses when fighting on own terrain, additional Econ and Stability whenever completing a land management type Megaproject, may spend Stability to double the effort of megaprojects and in defensive wars
Cons: Additional strife caused by deliberate environmental disruption unless it is for the long term betterment of the land, or loss of territory to others
Cons: Additional strife caused by deliberate environmental disruption unless it is for the long term betterment of the land, or loss of territory to others
Protective Justice
Protective Justice
Punishment and retribution are not justice, but tools of justice. Justice exists to encourage desirable behaviours, and thus can be best served by discouraging bad behaviour before it happens.
Punishment and retribution are not justice, but tools of justice. Justice exists to encourage desirable behaviours, and thus can be best served by discouraging bad behaviour before it happens.
Pros: Justice is an objective, and thus can be served without retribution or retaliation
Pros: Justice is an objective, and thus can be served without retribution or retaliation
Cons: Sometimes the call for justice comes early...
Cons: Sometimes the call for justice comes early...
Cosmopolitan Acceptance
Cosmopolitan Acceptance
The People see not outsiders but fellow humans in need of assistance, and are always willing to offer aid, knowing that even when friendship is uncertain the act of offering is a cleansing one.
The People see not outsiders but fellow humans in need of assistance, and are always willing to offer aid, knowing that even when friendship is uncertain the act of offering is a cleansing one.
Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people, the first Econ boost a turn only has a chance of causing a stability drop rather than a guaranteed drop
Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people, the first Econ boost a turn only has a chance of causing a stability drop rather than a guaranteed drop
Cons: Many think you weak, no longer have the option to turn away the needy, sometimes you get values you didn't expect
Cons: Many think you weak, no longer have the option to turn away the needy, sometimes you get values you didn't expect
The Greater Good (CA Linked)
The Greater Good (CA Linked)
The good of the many outweighs the good of the few, or the one. Temporary discomfort is to be endured for future prosperity and safety. And sometimes, more profound sacrifices must be made...
The good of the many outweighs the good of the few, or the one. Temporary discomfort is to be endured for future prosperity and safety. And sometimes, more profound sacrifices must be made...
Pros: Any decision that can cause stability loss has a tiny chance of causing stability gain instead, new actions available
Pros: Any decision that can cause stability loss has a tiny chance of causing stability gain instead, new actions available
Cons: Sometimes people start looking for someone else to make the hard sacrifices, certain bad behaviours are more self-justifiable
Cons: Sometimes people start looking for someone else to make the hard sacrifices, certain bad behaviours are more self-justifiable
Spiritual Values (3/3)
Spiritual Values (3/3)
Symphony
Symphony
All have their part to play in this world, be it their interaction with each other or with the spirits. When all the parts of a group are moving in accord, the result is greater than the sum of the parts.
All have their part to play in this world, be it their interaction with each other or with the spirits. When all the parts of a group are moving in accord, the result is greater than the sum of the parts.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts
Cons: Disharmony is to be corrected, require casus belli to declare war
Cons: Disharmony is to be corrected, require casus belli to declare war
Honourable Death (Spiritual/Honour)
Honourable Death (Spiritual/Honour)
Death in service to the People and the spirits is the best death of all, removing the fear of death from the truly honourable.
Death in service to the People and the spirits is the best death of all, removing the fear of death from the truly honourable.
Pros: Warriors fight harder, losses in battle are less disruptive
Pros: Warriors fight harder, losses in battle are less disruptive
Cons: Seeking a good death, and the means to achieve it, becomes desirable
Cons: Seeking a good death, and the means to achieve it, becomes desirable
Observance
Observance
Through careful study of the world, the will and workings of gods and spirits can be determined and understood.
Through careful study of the world, the will and workings of gods and spirits can be determined and understood.
Pros: Improved use of study actions
Pros: Improved use of study actions
Cons: I know it worked this one time...
Cons: I know it worked this one time...
Honour Code (3/3)
Honour Code (3/3)
Nobility in Humility
Quality of It's Own
True greatness is expressed in quiet dignity and humility. That one's nose is not stuck up and their head not in the ground can greatly prevent tripping, although perhaps their dreams will also be less grand.
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Reduces the odds of critical failures, leaders feel less need to be ostentatious
Pros: Gain +1/3 of Econ as bonus Martial
Cons: Reduces the odds of producing hero units, people find new ways to express pride
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Honour of Elites
Honour of Elites
The perfection of a skill in service to others, particularly martial skill, is among the highest achievements a person can have. Of course, who can afford to achieve perfection is not always even...
The perfection of a skill in service to others, particularly martial skill, is among the highest achievements a person can have. Of course, who can afford to achieve perfection is not always even...
Pros: Increase Martial gain from raising elite units
Pros: Increase Martial gain from raising elite units
Cons: Increased potential Martial loss in fighting, increased social stratification
Cons: Increased potential Martial loss in fighting, increased social stratification
Lord's Loyalty
Lord's Loyalty
The ties between the People bind tight, and while this increases the obligations of the superior, it also makes the subordinate more likely to listen.
The ties between the People bind tight, and while this increases the obligations of the superior, it also makes the subordinate more likely to listen.
Pros: +1 Subordinate States, subordinate states less likely to break away
Pros: +1 Subordinate States, subordinate states less likely to break away
Cons: Minimum force commitment in defence of subordinates and allies increased one step, worse consequences for failure to assist
Cons: Minimum force commitment in defence of subordinates and allies increased one step, worse consequences for failure to assist
Legacies
Legacies
+2 Centralization Tolerance
+2 Centralization Tolerance
+1 Hierarchy Tolerance
+1 Hierarchy Tolerance
Rush Builders: Extended projects cost more per turn but complete faster
Rush Builders: Extended projects cost more per turn but complete faster
Rage Against the Steppes - Always have a casus belli with Subdue Tribe or Humiliate War Goal against steppe nomads
Rage Against the Steppes - Always have a casus belli with Subdue Tribe or Humiliate War Goal against steppe nomads
Early Iron Bringers: Materials advancement always a possibility during Golden Ages, regardless of available excesses
Iron Blooded: Expand Econ actions produce an extra +1 Econ
Government Type
Government Type
Oligarchic Ancient Kingdom
Oligarchic Ancient Kingdom
A king holds chief executive power, but is primarily drawn from and voted in by a limited set of families backed by economic might and military elites.
A king holds chief executive power, but is primarily drawn from and voted in by a limited set of families backed by economic might and military elites.
Pros: Good mix of central authority and provincial autonomy
Pros: Good mix of central authority and provincial autonomy
Cons: Beware competing ambitions...
Cons: Beware competing ambitions...
Debilitating Belief
Debilitating Belief
Weapons of the Gods
Weapons of the Gods
Metal and things that come from the heavens are cursed! While the People will use that which is already present or trade, metal mining and open study now costs Stability.
Metal and things that come from the heavens are cursed! While the People will use that which is already present or trade, metal mining and open study now costs Stability.
Administration
Administration
Basic Administrative Math
Basic Administrative Math
Chariot Couriers
Chariot Couriers
Memory
Memory
Early Writing (Mixed Logo-/Phonographic)
Early Writing (Mixed Logo-/Phonographic)
Non-Local Authority
Non-Local Authority
Primitive Indexing
Primitive Indexing
Written Laws
Written Laws
Construction
Construction
Wood
Wood
Masonry
Masonry
Early City Walls
Early City Walls
Energy Production
Energy Production
Muscle Power
Muscle Power
Animal Power
Animal Power
Food Production
Food Production
Fishing
Fishing
Horse Milling
Horse Milling
Mollusc Cultivation
Mollusc Cultivation
Orchards
Orchards
Step Farming
Step Farming
Terra Preta
Terra Preta
Materials
Materials
Well Dressed Stone
Well Dressed Stone
Ash glazed pottery
Ash glazed pottery
Copper
Copper
Early iron bloomeries
Early iron bloomeries
Medicine
Medicine
Acupuncture/pressure
Acupuncture/pressure
Ancient human anatomy
Ancient human anatomy
Empirical primitive sanitary theory
Empirical primitive sanitary theory
Herbalism
Herbalism
Hospice care
Hospice care
Oral rehydration therapy
Oral rehydration therapy
Ritual cowpox inoculation
Ritual cowpox inoculation
Spiritualism
Spiritualism
Science
Science
Ancestral Heroes
Ancestral Heroes
Animism
Animism
Astrology
Transportation
Transportation
Animal Husbandry
Animal Husbandry
Groomed Trails
Groomed Trails
Plank Wheel Carts
Plank Wheel Carts
Watercraft
Watercraft
Great Canoes
Great Canoes
Small Sailboats
Small Sailboats
Artistry
Artistry
Political Art
Political Art
Sacred Art
Sacred Art
Specialists
Specialists
Authority
Authority
Directed Political Violence
Directed Political Violence
Law Itself
Law Itself
Tradition
Tradition
Administrators
Administrators
Primarily hereditary elites
Primarily hereditary elites
Specialist advisors
Specialist advisors
Entertainers
Entertainers
Amateur group activity
Amateur group activity
Non-caste semi-specialists
Non-caste semi-specialists
Intellectuals
Intellectuals
Elders
Elders
Shamans
Shamans
Leadership
Leadership
Mostly hereditary elites
Mostly hereditary elites
Merchants
Merchants
Hereditary family
Hereditary family
Metal Working
Metal Working
Lined tailings pits
Lined tailings pits
Specialist miners
Specialist miners
Specialist smelters
Specialist smelters
Property
Property
Communal
Communal
Warriors
Warriors
Hereditary elites
Hereditary elites
Semi-hereditary specialist
Semi-hereditary specialist
Spiritually trained elites
Spiritually trained elites
Armour
Armour
Leather
Leather
Quilted cloth
Quilted cloth
Wicker
Wicker
Cavalry
Cavalry
Chariot Archer Elites
Chariot Archer Elites
Plank wheeled chariots
Plank wheeled chariots
Melee
Melee
Ceramic Maces
Daggers
Maces
Light Shields
Light Shields
Spears
Spears
Two-Handed Clubs
Two-Handed Clubs
Ranged
Ranged
Composite Bows
Composite Bows
Slings
Slings
Spear Throwers
Spear Throwers
Sacred Forest
Sacred Forest
While the forests stand and the people care for them, the forests shall care for them. As long as the Sacred Forest is intact, all forests under the control of the People are considered managed, and gain the new action Expand Forest.
While the forests stand and the people care for them, the forests shall care for them. As long as the Sacred Forest is intact, all forests under the control of the People are considered managed, and gain the new action Expand Forest.
Stone Age Canal
Stone Age Canal
The People cut an artificial river in the hills without the use of metal. Not only does this improve the internal economy and trade, but as long as its memory remains it will be a source of pride in collective labour. Whenever the People complete a major engineering project, they also gain Art and Mysticism.
The People cut an artificial river in the hills without the use of metal. Not only does this improve the internal economy and trade, but as long as its memory remains it will be a source of pride in collective labour. Whenever the People complete a major engineering project, they also gain Art and Mysticism.
Sacred Warding
Sacred Warding
While the sacred herds exist and are cared for by the People, the herds in turn shall offer their strength and protection to the People. The effects of epidemic smallpox are severely blunted, and pandemic smallpox is entirely prevented. While this does not extend to other epidemic diseases, the actions do help, providing a bonus to all disease challenges and Study Health actions. Additionally, any time a new settlement is founded with a Main action, a new holy site is produced for free, granting +1 Mysticism.
While the sacred herds exist and are cared for by the People, the herds in turn shall offer their strength and protection to the People. The effects of epidemic smallpox are severely blunted, and pandemic smallpox is entirely prevented. While this does not extend to other epidemic diseases, the actions do help, providing a bonus to all disease challenges and Study Health actions. Additionally, any time a new settlement is founded with a Main action, a new holy site is produced for free, granting +1 Mysticism.
Written Code of Laws (Copper Age)
Written Code of Laws (Copper Age)
Bold, early innovators, the People have established an early written code of laws. While it will undoubtedly change over the centuries, this early establishment of what the rules definitely are with clear guidelines for punishment will serve as an important cornerstone for maintaining stability and clarity of order. Upgrades Enforce Authority to Enforce Law, doubles the strength of one Policy action per turn, and allows for the 'Megaproject support' Policy.
Bold, early innovators, the People have established an early written code of laws. While it will undoubtedly change over the centuries, this early establishment of what the rules definitely are with clear guidelines for punishment will serve as an important cornerstone for maintaining stability and clarity of order. Upgrades Enforce Authority to Enforce Law, doubles the strength of one Policy action per turn, and allows for the 'Megaproject support' Policy.
Ancient Saltern
Ancient Saltern
Gives an initial bonus to Econ, +1 Diplomacy every turn until the invention of currency, grants access to the Salt Gift action, and the Saltern extended project action, when acceptable sites for construction or expansion can be found
Gives an initial bonus to Econ, +1 Diplomacy every turn until the invention of currency, grants access to the Salt Gift action, and the Saltern extended project action, when acceptable sites for construction or expansion can be found
The Garden
The Garden
Through the careful channeling of water, the People have created a garden within a city, a well watered domain of pleasant shade and efficient sewage disposal. Unlocks the aqueduct extended project, provides an aqueduct for the city (increasing available living space). Opens up the True City status
Through the careful channeling of water, the People have created a garden within a city, a well watered domain of pleasant shade and efficient sewage disposal. Unlocks the aqueduct extended project, provides an aqueduct for the city (increasing available living space). Opens up the True City status