Untitled diff
6 removals
Words removed | 9 |
Total words | 11628 |
Words removed (%) | 0.08 |
2576 lines
6 additions
Words added | 9 |
Total words | 11628 |
Words added (%) | 0.08 |
2576 lines
0: [00317D90]
0: [00317D90]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=3)
Set_Frame_Duration(Speed=3)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}
1: [004B3850]
1: [004B3850]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}
2: [006CD298]
2: [006CD298]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x2, GID=0x1, Born=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0x0, Size=5, Z=0, Y=8, X=-4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=4)
Extended_Special_Hitbox(ID=0x2, GID=0x1, Born=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0x0, Size=5, Z=0, Y=8, X=-4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=4)
Extended_Special_Hitbox(ID=0x3, GID=0x1, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x0, Size=5, Z=0, Y=8, X=-4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=4)
Extended_Special_Hitbox(ID=0x3, GID=0x1, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x0, Size=5, Z=0, Y=8, X=-4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=4)
Special_Hitbox(ID=0x4, GID=0x1, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3, Z=0, Y=0.5, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x4, GID=0x1, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3, Z=0, Y=0.5, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Script_End()
Script_End()
}
}
3: [017EB3D5]
3: [017EB3D5]
Script:{
Script:{
Unk_37ED7029(Unk=0x5, Unk=0x1E)
Unk_37ED7029(Unk=0x5, Unk=0x1E)
Unk_C565EF20(Unk=0x0, Unk=0x0)
Unk_C565EF20(Unk=0x0, Unk=0x0)
Unk_3AAAF7D0(Unk=0x0, Unk=0x3C, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0xFF, Unk=0x0, Unk=0xFF)
Unk_3AAAF7D0(Unk=0x0, Unk=0x3C, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0xFF, Unk=0x0, Unk=0xFF)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Size=14, Z=0, Y=8, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=37)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Size=14, Z=0, Y=8, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=37)
Asynchronous_Timer(Frames=31)
Asynchronous_Timer(Frames=31)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Asynchronous_Timer(Frames=51)
Asynchronous_Timer(Frames=51)
Unk_C565EF20(Unk=0x0, Unk=0x78)
Unk_C565EF20(Unk=0x0, Unk=0x78)
Script_End()
Script_End()
}
}
4: [0317F126]
4: [0317F126]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x6DB20AB7)
External_Subroutine(Unk=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0x4FBD2A28)
External_Subroutine(Unk=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
5: [039EB28C]
5: [039EB28C]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.5, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0xA, Size=8, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.5, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0xA, Size=8, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1.5, Angle=0x5F, KBG=0x64, WBKB=0x0, BKB=0xA, Size=8, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1.5, Angle=0x5F, KBG=0x64, WBKB=0x0, BKB=0xA, Size=8, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Script_End()
Script_End()
}
}
6: [03B789CB]
6: [03B789CB]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_50730439(Unk=0, Unk=-5, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=-5, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}
7: [044DA8FC]
7: [044DA8FC]
Script:{
Script:{
Subroutine(Hash=0x99E49994)
Subroutine(Hash=0x99E49994)
Script_End()
Script_End()
}
}
8: [05C54786]
8: [05C54786]
Script:{
Script:{
Subroutine(Hash=0x36B7565D)
Subroutine(Hash=0x36B7565D)
Script_End()
Script_End()
}
}
9: [06690ABA]
9: [06690ABA]
Script:{
Script:{
External_Subroutine(Unk=0x7EFCFF98)
External_Subroutine(Unk=0x7EFCFF98)
Script_End()
Script_End()
}
}
A: [0B42849C]
A: [0B42849C]
Script:{
Script:{
Subroutine(Hash=0x4C750E28)
Subroutine(Hash=0x4C750E28)
Script_End()
Script_End()
}
}
B: [0B56BEF2]
B: [0B56BEF2]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_425848C8(Unk=0x0, Unk=0x5)
Unk_425848C8(Unk=0x0, Unk=0x5)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
External_Subroutine(Unk=0x28ADEC4B)
External_Subroutine(Unk=0x28ADEC4B)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
ENABLE_ENERGY(Unk=0x1)
ENABLE_ENERGY(Unk=0x1)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}
C: [0C1CB492]
C: [0C1CB492]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x6, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x6, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x6, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x6, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Script_End()
Script_End()
}
}
D: [0C660475]
D: [0C660475]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}
E: [0CC803A3]
E: [0CC803A3]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}
F: [107D38F2]
F: [107D38F2]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_50730439(Unk=0, Unk=24, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=24, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}
10: [14B86FF8]
10: [14B86FF8]
Script:{
Script:{
External_Subroutine(Unk=0x36783DB2)
External_Subroutine(Unk=0x36783DB2)
Script_End()
Script_End()
}
}
11: [168D716B]
11: [168D716B]
Script:{
Script:{
Subroutine(Hash=0xEED45ECD)
Subroutine(Hash=0xEED45ECD)
Script_End()
Script_End()
}
}
12: [179E4623]
12: [179E4623]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x46, KBG=0xAA, WBKB=0x0, BKB=0x37, Size=11, Z=0, Y=8, X=0, Element=0x2, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x46, KBG=0xAA, WBKB=0x0, BKB=0x37, Size=11, Z=0, Y=8, X=0, Element=0x2, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
13: [17DB0241]
13: [17DB0241]
Script:{
Script:{
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_2E9BD610(Unk=0xC2700000, Unk=0x1)
Unk_2E9BD610(Unk=0xC2700000, Unk=0x1)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=0, Unk=7)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=0, Unk=7)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=0, Unk=14)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=0, Unk=14)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=12, Unk=7)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=12, Unk=7)
Defensive_Hitbox(Unk=0x3, Unk=0x0, Unk=0, Unk=12, Unk=14)
Defensive_Hitbox(Unk=0x3, Unk=0x0, Unk=0, Unk=12, Unk=14)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x82, Size=4.2, Z=0, Y=0, X=7, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x82, Size=4.2, Z=0, Y=0, X=7, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x7F, Size=4.2, Z=0, Y=0, X=14, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x7F, Size=4.2, Z=0, Y=0, X=14, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x62, Size=4.2, Z=0, Y=12, X=7, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x62, Size=4.2, Z=0, Y=12, X=7, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x62, Size=4.2, Z=0, Y=12, X=14, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x62, Size=4.2, Z=0, Y=12, X=14, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=14, Unk=12)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=14, Unk=12)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=2, Unk=12)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=2, Unk=12)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x9, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x9, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x9, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x9, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Delete_Hitbox(id=0x2)
Delete_Hitbox(id=0x2)
Delete_Hitbox(id=0x3)
Delete_Hitbox(id=0x3)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Unk_2E9BD610(Unk=0x41200000, Unk=0xA)
Unk_2E9BD610(Unk=0x41200000, Unk=0xA)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Unk_2E9BD610(Unk=0xC2200000, Unk=0x1)
Unk_2E9BD610(Unk=0xC2200000, Unk=0x1)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=5, Angle=0x2D, KBG=0x7D, WBKB=0x0, BKB=0x41, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=5, Angle=0x2D, KBG=0x7D, WBKB=0x0, BKB=0x41, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=5, Angle=0x2D, KBG=0x7D, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=5, Angle=0x2D, KBG=0x7D, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Unk_2E9BD610(Unk=0xC1F00000, Unk=0x1)
Unk_2E9BD610(Unk=0xC1F00000, Unk=0x1)
Add_Momentum(Vertical=0, Horizontal=0.4)
Add_Momentum(Vertical=0, Horizontal=0.4)
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=38)
Asynchronous_Timer(Frames=38)
Add_Momentum(Vertical=0, Horizontal=-0.2)
Add_Momentum(Vertical=0, Horizontal=-0.2)
Unk_2E9BD610(Unk=0x0, Unk=0xA)
Unk_2E9BD610(Unk=0x0, Unk=0xA)
Asynchronous_Timer(Frames=43)
Asynchronous_Timer(Frames=43)
Add_Momentum(Vertical=0, Horizontal=-0.2)
Add_Momentum(Vertical=0, Horizontal=-0.2)
Script_End()
Script_End()
}
}
14: [18612A5F]
14: [18612A5F]
Script:{
Script:{
Subroutine(Hash=0xD42A6A40)
Subroutine(Hash=0xD42A6A40)
Script_End()
Script_End()
}
}
15: [192152A3]
15: [192152A3]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0xC8F9E44F)
External_Subroutine(Unk=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xFC7E1BE8)
External_Subroutine(Unk=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unk=0.6)
MOT_SET_RATE(Unk=0.6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
16: [1A89BEB6]
16: [1A89BEB6]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.4, Z=0, Y=7, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=7, Unk=10.8)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.4, Z=0, Y=7, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=7, Unk=10.8)
External_Subroutine(Unk=0x49FA5BDD)
External_Subroutine(Unk=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}
17: [1AACBADD]
17: [1AACBADD]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=0, Angle=0x16F, KBG=0x64, WBKB=0x28, BKB=0x0, Size=16, Z=0, Y=9, X=-21, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Stretchy Z=0, Stretchy Y=9, Stretchy X=21)
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=0, Angle=0x16F, KBG=0x64, WBKB=0x28, BKB=0x0, Size=16, Z=0, Y=9, X=-21, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Stretchy Z=0, Stretchy Y=9, Stretchy X=21)
Script_End()
Script_End()
}
}
18: [1ADF749F]
18: [1ADF749F]
Script:{
Script:{
Subroutine(Hash=0x971B322A)
Subroutine(Hash=0x971B322A)
Script_End()
Script_End()
}
}
19: [1BA6EBD5]
19: [1BA6EBD5]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=0, Unk=8)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=0, Unk=8)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=0, Unk=14)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=0, Unk=14)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=12, Unk=8)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=12, Unk=8)
Defensive_Hitbox(Unk=0x3, Unk=0x0, Unk=0, Unk=12, Unk=14)
Defensive_Hitbox(Unk=0x3, Unk=0x0, Unk=0, Unk=12, Unk=14)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=9, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x82, Size=4, Z=0, Y=0, X=8, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=9, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x82, Size=4, Z=0, Y=0, X=8, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0xA, WBKB=0x0, BKB=0x7F, Size=4, Z=0, Y=0, X=14, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0xA, WBKB=0x0, BKB=0x7F, Size=4, Z=0, Y=0, X=14, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=9, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x62, Size=4, Z=0, Y=12, X=8, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=9, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x62, Size=4, Z=0, Y=12, X=8, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0xA, WBKB=0x0, BKB=0x62, Size=4, Z=0, Y=12, X=14, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0xA, WBKB=0x0, BKB=0x62, Size=4, Z=0, Y=12, X=14, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Delete_Hitbox(id=0x2)
Delete_Hitbox(id=0x2)
Delete_Hitbox(id=0x3)
Delete_Hitbox(id=0x3)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=6, Angle=0x50, KBG=0x82, WBKB=0x0, BKB=0x37, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=6, Angle=0x50, KBG=0x82, WBKB=0x0, BKB=0x37, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=6, Angle=0x50, KBG=0x82, WBKB=0x0, BKB=0x37, Size=3, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=6, Angle=0x50, KBG=0x82, WBKB=0x0, BKB=0x37, Size=3, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
1A: [1BC6F97C]
1A: [1BC6F97C]
Script:{
Script:{
External_Subroutine(Unk=0x3FA99220)
External_Subroutine(Unk=0x3FA99220)
Script_End()
Script_End()
}
}
1B: [1C9FD162]
1B: [1C9FD162]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}
1C: [1D1238F2]
1C: [1D1238F2]
Script:{
Script:{
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=9)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=9)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=5, Unk=13)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=5, Unk=13)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x6C, WBKB=0x0, BKB=0x1E, Size=6.2, Z=0, Y=5, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x6C, WBKB=0x0, BKB=0x1E, Size=6.2, Z=0, Y=5, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x62, WBKB=0x0, BKB=0x1E, Size=5.2, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=17)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x62, WBKB=0x0, BKB=0x1E, Size=5.2, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=17)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
1D: [1DDF4AA6]
1D: [1DDF4AA6]
Script:{
Script:{
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0)
Unk_E74D94EE(Unk=0x0)
Script_End()
Script_End()
}
}
1E: [1E5D7B4D]
1E: [1E5D7B4D]
Script:{
Script:{
Subroutine(Hash=0xE452462E)
Subroutine(Hash=0xE452462E)
Script_End()
Script_End()
}
}
1F: [211A601B]
1F: [211A601B]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Unk_AC811479(Unk=0x0, Unk=0x1)
Unk_AC811479(Unk=0x0, Unk=0x1)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=5.5, Z=0, Y=23.9, X=0.9, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=20.5, Stretchy X=1.4)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=5.5, Z=0, Y=23.9, X=0.9, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=20.5, Stretchy X=1.4)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=8, Z=0, Y=15.7, X=2.2, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=8, Z=0, Y=15.7, X=2.2, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=7, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=5.5, Z=0, Y=7.5, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=4, Stretchy X=0)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=7, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=5.5, Z=0, Y=7.5, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=4, Stretchy X=0)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=5, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=8, Z=0, Y=-1, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=5, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=8, Z=0, Y=-1, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=6, Angle=0x55, KBG=0x78, WBKB=0x0, BKB=0x23, Size=5.5, Z=0, Y=-1, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=6, Angle=0x55, KBG=0x78, WBKB=0x0, BKB=0x23, Size=5.5, Z=0, Y=-1, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
20: [215F0212]
20: [215F0212]
Script:{
Script:{
Unk_425848C8(Unk=0x0, Unk=0xD)
Unk_425848C8(Unk=0x0, Unk=0xD)
Script_End()
Script_End()
}
}
21: [21E49500]
21: [21E49500]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5.5, Z=0, Y=11, X=9, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5.5, Z=0, Y=11, X=9, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
22: [22D587C4]
22: [22D587C4]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x78015C48)
External_Subroutine(Unk=0x78015C48)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Script_End()
Script_End()
}
}
23: [24888B77]
23: [24888B77]
Script:{
Script:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=-13)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=-13)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=13)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=13)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
24: [253C1085]
24: [253C1085]
Script:{
Script:{
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}
25: [259AB4BB]
25: [259AB4BB]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
REVERSE_LR()
REVERSE_LR()
Unk_425848C8(Unk=0x0, Unk=0x3)
Unk_425848C8(Unk=0x0, Unk=0x3)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
External_Subroutine(Unk=0x36E4ADFE)
External_Subroutine(Unk=0x36E4ADFE)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}
26: [28ADEC4B]
26: [28ADEC4B]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=12, Z=0, Y=7.5, X=6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=8)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=12, Z=0, Y=7.5, X=6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=8)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=8, Z=0, Y=6.4, X=20, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.4, Stretchy X=-2)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=8, Z=0, Y=6.4, X=20, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.4, Stretchy X=-2)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
27: [296148F1]
27: [296148F1]
Script:{
Script:{
External_Subroutine(Unk=0x3FA99220)
External_Subroutine(Unk=0x3FA99220)
Script_End()
Script_End()
}
}
28: [2978F979]
28: [2978F979]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}
29: [297B19D2]
29: [297B19D2]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0xA77F5925)
External_Subroutine(Unk=0xA77F5925)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
2A: [29BAE301]
2A: [29BAE301]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_50730439(Unk=12, Unk=7, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=12, Unk=7, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}
2B: [29BB09D8]
2B: [29BB09D8]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x94CEFF71)
External_Subroutine(Unk=0x94CEFF71)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
2C: [2B893AB9]
2C: [2B893AB9]
Script:{
Script:{
External_Subroutine(Unk=0xBC64B03D)
External_Subroutine(Unk=0xBC64B03D)
Script_End()
Script_End()
}
}
2D: [2BAD88A0]
2D: [2BAD88A0]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Unk_425848C8(Unk=0x0, Unk=0x5)
Unk_425848C8(Unk=0x0, Unk=0x5)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
External_Subroutine(Unk=0xB9863AA9)
External_Subroutine(Unk=0xB9863AA9)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}
2E: [2C42123B]
2E: [2C42123B]
Script:{
Script:{
Unk_979D8828(Unk=0x0)
Unk_979D8828(Unk=0x0)
Unk_870CF021(Unk=0x7)
Unk_870CF021(Unk=0x7)
Unk_0A7BF1D4(Unk=0x0, Unk=0x1)
Unk_0A7BF1D4(Unk=0x0, Unk=0x1)
FALSE(Unk=0x5)
FALSE(Unk=0x5)
Unk_0202C138(Unk=0x0, Unk=0x1)
Unk_0202C138(Unk=0x0, Unk=0x1)
Unk_425848C8(Unk=0x0, Unk=0x14)
Unk_425848C8(Unk=0x0, Unk=0x14)
Script_End()
Script_End()
}
}
2F: [2C4B208A]
2F: [2C4B208A]
Script:{
Script:{
Subroutine(Hash=0x9DD471AC)
Subroutine(Hash=0x9DD471AC)
Script_End()
Script_End()
}
}
30: [2CC6900C]
30: [2CC6900C]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}
31: [2DACD56A]
31: [2DACD56A]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0xC189E41B)
External_Subroutine(Unk=0xC189E41B)
Unk_42998FB4(Unk=0x1)
Unk_42998FB4(Unk=0x1)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
32: [32872E4C]
32: [32872E4C]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unk=0xA871C206)
External_Subroutine(Unk=0xA871C206)
Unk_42998FB4(Unk=0x0)
Unk_42998FB4(Unk=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
33: [32E9BFEF]
33: [32E9BFEF]
Script:{
Script:{
Subroutine(Hash=0xFEA2FFF0)
Subroutine(Hash=0xFEA2FFF0)
Script_End()
Script_End()
}
}
34: [33624994]
34: [33624994]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Add_Momentum(Vertical=-0.5, Horizontal=0)
Add_Momentum(Vertical=-0.5, Horizontal=0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=5)
Set_Frame_Duration(Speed=5)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Add_Momentum(Vertical=0, Horizontal=-1)
Add_Momentum(Vertical=0, Horizontal=-1)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Add_Momentum(Vertical=1, Horizontal=-1.2)
Add_Momentum(Vertical=1, Horizontal=-1.2)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=9, Angle=0x50, KBG=0x6E, WBKB=0x0, BKB=0x41, Size=7.2, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.3, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=9, Angle=0x50, KBG=0x6E, WBKB=0x0, BKB=0x41, Size=7.2, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.3, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=8, Angle=0x4B, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4.6, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.3, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=8, Angle=0x4B, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4.6, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.3, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Add_Momentum(Vertical=0.3, Horizontal=4.4)
Add_Momentum(Vertical=0.3, Horizontal=4.4)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Unk_684264C9(Unk=0x0, Unk=5.8)
Unk_684264C9(Unk=0x0, Unk=5.8)
Unk_DFA4517A(Unk=0x0, Unk=6)
Unk_DFA4517A(Unk=0x0, Unk=6)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Add_Momentum(Vertical=-0.8, Horizontal=-0.8)
Add_Momentum(Vertical=-0.8, Horizontal=-0.8)
Asynchronous_Timer(Frames=26)
Asynchronous_Timer(Frames=26)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Add_Momentum(Vertical=0, Horizontal=-0.8)
Add_Momentum(Vertical=0, Horizontal=-0.8)
Script_End()
Script_End()
}
}
35: [36783DB2]
35: [36783DB2]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}
36: [36E4ADFE]
36: [36E4ADFE]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=9, Z=0, Y=7.5, X=-6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=-8)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=9, Z=0, Y=7.5, X=-6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=-8)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=16, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=6, Z=0, Y=6.5, X=-19, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=2)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=16, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=6, Z=0, Y=6.5, X=-19, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=2)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
37: [383906E4]
37: [383906E4]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}
38: [3A0AF185]
38: [3A0AF185]
Script:{
Script:{
Generate_Weapon(ID=0x0)
Generate_Weapon(ID=0x0)
Unk_979D8828(Unk=0x0)
Unk_979D8828(Unk=0x0)
TRUE(Unk=0xB)
TRUE(Unk=0xB)
Unk_0202C138(Unk=0x0, Unk=0x1)
Unk_0202C138(Unk=0x0, Unk=0x1)
Unk_425848C8(Unk=0x0, Unk=0x15)
Unk_425848C8(Unk=0x0, Unk=0x15)
Unk_15F0023E(Unk=0x1, Unk=0x2)
Unk_15F0023E(Unk=0x1, Unk=0x2)
Script_End()
Script_End()
}
}
39: [3A251690]
39: [3A251690]
Script:{
Script:{
Unk_AC811479(Unk=0x0, Unk=0x2)
Unk_AC811479(Unk=0x0, Unk=0x2)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x0, KBG=0x1E, WBKB=0x1E, BKB=0x3C, Size=3, Z=0, Y=14, X=6, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x0, KBG=0x1E, WBKB=0x1E, BKB=0x3C, Size=3, Z=0, Y=14, X=6, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x1E, KBG=0x1E, WBKB=0x1E, BKB=0x64, Size=3, Z=0, Y=2, X=6, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x1E, KBG=0x1E, WBKB=0x1E, BKB=0x64, Size=3, Z=0, Y=2, X=6, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=1, Angle=0x169, KBG=0x1E, WBKB=0x0, BKB=0x46, Size=3.5, Z=0, Y=7, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=1, Angle=0x169, KBG=0x1E, WBKB=0x0, BKB=0x46, Size=3.5, Z=0, Y=7, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x19, Damage=1, Angle=0x16E, KBG=0x1E, WBKB=0x0, BKB=0x46, Size=4, Z=0, Y=2, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x19, Damage=1, Angle=0x16E, KBG=0x1E, WBKB=0x0, BKB=0x46, Size=4, Z=0, Y=2, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x4, GID=0x1, Born=0x0, Damage=0, Angle=0x0, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=4, Z=0, Y=7, X=2, Element=0x0, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x0, Ground/Air=0x80000001, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x4, GID=0x1, Born=0x0, Damage=0, Angle=0x0, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=4, Z=0, Y=7, X=2, Element=0x0, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x0, Ground/Air=0x80000001, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Delete_Hitbox(id=0x0)
Delete_Hitbox(id=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=1, Angle=0x32, KBG=0x23, WBKB=0x0, BKB=0x28, Size=3.5, Z=0, Y=7, X=0, Element=0x19, Trip=0, Hitlag=1.1, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=1, Angle=0x32, KBG=0x23, WBKB=0x0, BKB=0x28, Size=3.5, Z=0, Y=7, X=0, Element=0x19, Trip=0, Hitlag=1.1, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=1, Angle=0x16E, KBG=0x28, WBKB=0x0, BKB=0x46, Size=3.5, Z=0, Y=7, X=0, Element=0x19, Trip=0, Hitlag=1.1, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=1, Angle=0x16E, KBG=0x28, WBKB=0x0, BKB=0x46, Size=3.5, Z=0, Y=7, X=0, Element=0x19, Trip=0, Hitlag=1.1, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x19, Damage=1, Angle=0x16E, KBG=0x28, WBKB=0x0, BKB=0x46, Size=4, Z=0, Y=2, X=0, Element=0x19, Trip=0, Hitlag=1.1, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x19, Damage=1, Angle=0x16E, KBG=0x28, WBKB=0x0, BKB=0x46, Size=4, Z=0, Y=2, X=0, Element=0x19, Trip=0, Hitlag=1.1, SDI=0.8, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Script_End()
Script_End()
}
}
3A: [3B723EBE]
3A: [3B723EBE]
Script:{
Script:{
Unk_425848C8(Unk=0x0, Unk=0x8)
Unk_425848C8(Unk=0x0, Unk=0x8)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
ENABLE_ENERGY(Unk=0x1)
ENABLE_ENERGY(Unk=0x1)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
UNABLE_ENERGY(Unk=0x2)
UNABLE_ENERGY(Unk=0x2)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}
3B: [405F24F2]
3B: [405F24F2]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=19, Unk=3.5)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=19, Unk=3.5)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=19, Unk=4.5)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=19, Unk=4.5)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=19, Unk=-6.5)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=19, Unk=-6.5)
Unk_AC811479(Unk=0x0, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x0, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x4E, KBG=0x80, WBKB=0x0, BKB=0x1E, Size=3.5, Z=0, Y=19, X=3.5, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=19, Stretchy X=-5.5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=4, Angle=0x45, KBG=0x80, WBKB=0x0, BKB=0x1E, Size=3.5, Z=0, Y=19, X=3.5, Element=0x2, Trip=0, Hitlag=1, SDI=1.5, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=19, Stretchy X=-5.5)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x4E, KBG=0x80, WBKB=0x0, BKB=0x1E, Size=3, Z=0, Y=19, X=4.5, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=16, Stretchy X=9.5)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=4, Angle=0x45, KBG=0x80, WBKB=0x0, BKB=0x1E, Size=3, Z=0, Y=19, X=4.5, Element=0x2, Trip=0, Hitlag=1, SDI=1.5, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=16, Stretchy X=9.5)
Extended_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=5, Angle=0x3C, KBG=0x80, WBKB=0x0, BKB=0x1E, Size=3, Z=0, Y=19, X=-6.5, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=16, Stretchy X=-11.5)
Extended_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=4, Angle=0x34, KBG=0x80, WBKB=0x0, BKB=0x1E, Size=3, Z=0, Y=19, X=-6.5, Element=0x2, Trip=0, Hitlag=1, SDI=1.5, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=16, Stretchy X=-11.5)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}
3C: [41E39D68]
3C: [41E39D68]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x3C, KBG=0x56, WBKB=0x0, BKB=0x14, Size=8, Z=0, Y=7.5, X=-6, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=-8)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x3C, KBG=0x56, WBKB=0x0, BKB=0x14, Size=8, Z=0, Y=7.5, X=-6, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=-8)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x3C, KBG=0x56, WBKB=0x0, BKB=0x14, Size=5.5, Z=0, Y=6.5, X=-18, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=2)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x3C, KBG=0x56, WBKB=0x0, BKB=0x14, Size=5.5, Z=0, Y=6.5, X=-18, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=2)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Delete_Hitbox(id=0x0)
Delete_Hitbox(id=0x0)
Delete_Hitbox(id=0x1)
Delete_Hitbox(id=0x1)
Extended_Special_Hitbox(ID=0x2, GID=0x1, Born=0x0, Damage=8, Angle=0x35, KBG=0x56, WBKB=0x0, BKB=0x28, Size=8, Z=0, Y=7.5, X=-6, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=-8)
Extended_Special_Hitbox(ID=0x2, GID=0x1, Born=0x0, Damage=8, Angle=0x35, KBG=0x56, WBKB=0x0, BKB=0x28, Size=8, Z=0, Y=7.5, X=-6, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=-8)
Extended_Special_Hitbox(ID=0x3, GID=0x1, Born=0x0, Damage=8, Angle=0x35, KBG=0x56, WBKB=0x0, BKB=0x28, Size=5.5, Z=0, Y=6.5, X=-18, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=2)
Extended_Special_Hitbox(ID=0x3, GID=0x1, Born=0x0, Damage=8, Angle=0x35, KBG=0x56, WBKB=0x0, BKB=0x28, Size=5.5, Z=0, Y=6.5, X=-18, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=2)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
3D: [44657902]
3D: [44657902]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Unk_2E9BD610(Unk=0xC2700000, Unk=0x1)
Unk_2E9BD610(Unk=0xC2700000, Unk=0x1)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0xA, WBKB=0x0, BKB=0x78, Size=6, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0xA, WBKB=0x0, BKB=0x78, Size=6, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0xA, WBKB=0x0, BKB=0x64, Size=6, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0xA, WBKB=0x0, BKB=0x64, Size=6, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Add_Momentum(Vertical=-0.5, Horizontal=0.5)
Add_Momentum(Vertical=-0.5, Horizontal=0.5)
Unk_2E9BD610(Unk=0x41F00000, Unk=0xA)
Unk_2E9BD610(Unk=0x41F00000, Unk=0xA)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Add_Momentum(Vertical=0.5, Horizontal=-0.5)
Add_Momentum(Vertical=0.5, Horizontal=-0.5)
Unk_2E9BD610(Unk=0xC2200000, Unk=0x1)
Unk_2E9BD610(Unk=0xC2200000, Unk=0x1)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=5, Angle=0x23, KBG=0x73, WBKB=0x0, BKB=0x41, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=5, Angle=0x23, KBG=0x73, WBKB=0x0, BKB=0x41, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=5, Angle=0x23, KBG=0x73, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=5, Angle=0x23, KBG=0x73, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Unk_2E9BD610(Unk=0xC1F00000, Unk=0x1)
Unk_2E9BD610(Unk=0xC1F00000, Unk=0x1)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=33)
Asynchronous_Timer(Frames=33)
Unk_2E9BD610(Unk=0x0, Unk=0x1)
Unk_2E9BD610(Unk=0x0, Unk=0x1)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}
3E: [453B4E68]
3E: [453B4E68]
Script:{
Script:{
Subroutine(Hash=0xEB786D3F)
Subroutine(Hash=0xEB786D3F)
Script_End()
Script_End()
}
}
3F: [45EE8F79]
3F: [45EE8F79]
Script:{
Script:{
Subroutine(Hash=0x89A5CF66)
Subroutine(Hash=0x89A5CF66)
Script_End()
Script_End()
}
}
40: [48FD31CB]
40: [48FD31CB]
Script:{
Script:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Unk_6E053790(Unk=0x1, Unk=0x0, Unk=0x2)
Unk_6E053790(Unk=0x1, Unk=0x0, Unk=0x2)
REVERSE_LR()
REVERSE_LR()
Script_End()
Script_End()
}
}
41: [491344D0]
41: [491344D0]
Script:{
Script:{
Subroutine(Hash=0xB31C79B3)
Subroutine(Hash=0xB31C79B3)
Script_End()
Script_End()
}
}
42: [494FB40D]
42: [494FB40D]
Script:{
Script:{
Throw_Specifier(ID=0x0, Born=0x0, Damage=10, Angle=0x4D, KBG=0x46, WBKB=0x0, BKB=0x46, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x0, Born=0x0, Damage=10, Angle=0x4D, KBG=0x46, WBKB=0x0, BKB=0x46, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=39)
Asynchronous_Timer(Frames=39)
Unk_CC7CC705(Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x40E00000, Unk=0x41, Unk=0xA0, Unk=0x0, Unk=0x5A, Unk=0x41100000, Unk=0x0, Unk=0x40E00000, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x3F800000, Unk=0x0, Unk=0x1, Unk=0x0, Unk=0x1, Unk=0x2, Unk=0x3, Unk=0x1, Unk=0xA)
Unk_CC7CC705(Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x40E00000, Unk=0x41, Unk=0xA0, Unk=0x0, Unk=0x5A, Unk=0x41100000, Unk=0x0, Unk=0x40E00000, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x3F800000, Unk=0x0, Unk=0x1, Unk=0x0, Unk=0x1, Unk=0x2, Unk=0x3, Unk=0x1, Unk=0xA)
Asynchronous_Timer(Frames=45)
Asynchronous_Timer(Frames=45)
Throw_Applier(ID=0x0, Bone=0x1A, Unk=0x11000005, Unk=0x11000006, Unk=0x11000007)
Throw_Applier(ID=0x0, Bone=0x1A, Unk=0x11000005, Unk=0x11000006, Unk=0x11000007)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
43: [4B02D940]
43: [4B02D940]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x35, KBG=0x62, WBKB=0x0, BKB=0x28, Size=11.2, Z=0, Y=7.5, X=-6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=-8)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x35, KBG=0x62, WBKB=0x0, BKB=0x28, Size=11.2, Z=0, Y=7.5, X=-6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=-8)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=16, Angle=0x35, KBG=0x62, WBKB=0x0, BKB=0x28, Size=7.5, Z=0, Y=6.5, X=-20, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=2)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=16, Angle=0x35, KBG=0x62, WBKB=0x0, BKB=0x28, Size=7.5, Z=0, Y=6.5, X=-20, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=2)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
44: [4B6236D7]
44: [4B6236D7]
Script:{
Script:{
Subroutine(Hash=0x4509EDDD)
Subroutine(Hash=0x4509EDDD)
Script_End()
Script_End()
}
}
45: [4C6F1D59]
45: [4C6F1D59]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=14, Angle=0x35, KBG=0x62, WBKB=0x0, BKB=0x28, Size=11.2, Z=0, Y=7.5, X=6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=8)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=14, Angle=0x35, KBG=0x62, WBKB=0x0, BKB=0x28, Size=11.2, Z=0, Y=7.5, X=6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=8)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=14, Angle=0x35, KBG=0x62, WBKB=0x0, BKB=0x28, Size=7.5, Z=0, Y=6.4, X=20, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.4, Stretchy X=-2)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=14, Angle=0x35, KBG=0x62, WBKB=0x0, BKB=0x28, Size=7.5, Z=0, Y=6.4, X=20, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.4, Stretchy X=-2)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
46: [4C750E28]
46: [4C750E28]
Script:{
Script:{
Unk_425848C8(Unk=0x0, Unk=0x8)
Unk_425848C8(Unk=0x0, Unk=0x8)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
ENABLE_ENERGY(Unk=0x1)
ENABLE_ENERGY(Unk=0x1)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
UNABLE_ENERGY(Unk=0x2)
UNABLE_ENERGY(Unk=0x2)
Script_End()
Script_End()
}
}
47: [4CC76EE7]
47: [4CC76EE7]
Script:{
Script:{
Unk_425848C8(Unk=0x0, Unk=0x8)
Unk_425848C8(Unk=0x0, Unk=0x8)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
ENABLE_ENERGY(Unk=0x1)
ENABLE_ENERGY(Unk=0x1)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
UNABLE_ENERGY(Unk=0x2)
UNABLE_ENERGY(Unk=0x2)
Script_End()
Script_End()
}
}
48: [4D222606]
48: [4D222606]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=3)
Set_Frame_Duration(Speed=3)
Unk_AC811479(Unk=0x0, Unk=0x2)
Unk_AC811479(Unk=0x0, Unk=0x2)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=0.8, Angle=0x14, KBG=0x78, WBKB=0x64, BKB=0x0, Size=6, Z=0, Y=4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=0.8, Angle=0x14, KBG=0x78, WBKB=0x64, BKB=0x0, Size=6, Z=0, Y=4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=0.8, Angle=0x14, KBG=0x82, WBKB=0x64, BKB=0x0, Size=6.5, Z=0, Y=-4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=0.8, Angle=0x14, KBG=0x82, WBKB=0x64, BKB=0x0, Size=6.5, Z=0, Y=-4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=0.8, Angle=0x6, KBG=0x5A, WBKB=0x64, BKB=0x0, Size=6, Z=0, Y=4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=0.8, Angle=0x6, KBG=0x5A, WBKB=0x64, BKB=0x0, Size=6, Z=0, Y=4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x19, Damage=0.8, Angle=0x8, KBG=0x6E, WBKB=0x64, BKB=0x0, Size=6.5, Z=0, Y=-4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x19, Damage=0.8, Angle=0x8, KBG=0x6E, WBKB=0x64, BKB=0x0, Size=6.5, Z=0, Y=-4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=0.7)
Set_Frame_Duration(Speed=0.7)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Delete_Hitbox(id=0x1)
Delete_Hitbox(id=0x1)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=0.8, Angle=0x14, KBG=0x78, WBKB=0x64, BKB=0x0, Size=6, Z=0, Y=4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=0.8, Angle=0x14, KBG=0x78, WBKB=0x64, BKB=0x0, Size=6, Z=0, Y=4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=0.8, Angle=0x6, KBG=0x5A, WBKB=0x64, BKB=0x0, Size=6, Z=0, Y=4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=0.8, Angle=0x6, KBG=0x5A, WBKB=0x64, BKB=0x0, Size=6, Z=0, Y=4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x19, Damage=0.8, Angle=0x8, KBG=0x6E, WBKB=0x64, BKB=0x0, Size=6.5, Z=0, Y=-4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x19, Damage=0.8, Angle=0x8, KBG=0x6E, WBKB=0x64, BKB=0x0, Size=6.5, Z=0, Y=-4, X=0, Element=0x19, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Script_End()
Script_End()
}
}
49: [4E38AB85]
49: [4E38AB85]
Script:{
Script:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=13)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=13)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=-13)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=-13)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
4A: [4F90F5D2]
4A: [4F90F5D2]
Script:{
Script:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Unk_50730439(Unk=22, Unk=12, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=22, Unk=12, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}
4B: [51C12B1A]
4B: [51C12B1A]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}
4C: [523B2013]
4C: [523B2013]
Script:{
Script:{
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}
4D: [52892616]
4D: [52892616]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}
4E: [529D842D]
4E: [529D842D]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
REVERSE_LR()
REVERSE_LR()
Unk_425848C8(Unk=0x0, Unk=0x3)
Unk_425848C8(Unk=0x0, Unk=0x3)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
External_Subroutine(Unk=0x41E39D68)
External_Subroutine(Unk=0x41E39D68)
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
Set_Frame_Duration(Speed=1.5)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=39)
Asynchronous_Timer(Frames=39)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}
4F: [52BF734B]
4F: [52BF734B]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x6, Unk=1.4)
Unk_F6D9DCF6(Unk=0x6, Unk=1.4)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0x2A3973EF)
External_Subroutine(Unk=0x2A3973EF)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Unk_F6D9DCF6(Unk=0xC, Unk=1)
Unk_F6D9DCF6(Unk=0xC, Unk=1)
Asynchronous_Timer(Frames=26)
Asynchronous_Timer(Frames=26)
Unk_745B20A7(Unk=0x11000004)
Unk_745B20A7(Unk=0x11000004)
Script_End()
Script_End()
}
}
50: [530BF50C]
50: [530BF50C]
Script:{
Script:{
MOT_SET_RATE(Unk=0.25)
MOT_SET_RATE(Unk=0.25)
Unk_2B62F859(Unk=0x0, Unk=0x3E800000)
Unk_2B62F859(Unk=0x0, Unk=0x3E800000)
IS_FLAG_WORK(Unk=0x2100000E)
IS_FLAG_WORK(Unk=0x2100000E)
TRUE(Unk=0xC)
TRUE(Unk=0xC)
Unk_20DB2106(Unk=0x41000000, Unk=0xC0400000)
Unk_20DB2106(Unk=0x41000000, Unk=0xC0400000)
Unk_89CE242B(Unk=7, Unk=-7, Unk=5, Unk=-5)
Unk_89CE242B(Unk=7, Unk=-7, Unk=5, Unk=-5)
FALSE(Unk=0x7)
FALSE(Unk=0x7)
Unk_89CE242B(Unk=0, Unk=0, Unk=5, Unk=-5)
Unk_89CE242B(Unk=0, Unk=0, Unk=5, Unk=-5)
Unk_EBC717C8(Unk=0x64)
Unk_EBC717C8(Unk=0x64)
Unk_C565EF20(Unk=0x2, Unk=0x0)
Unk_C565EF20(Unk=0x2, Unk=0x0)
Unk_3AAAF7D0(Unk=0x2, Unk=0x64, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0xFF, Unk=0x6, Unk=0xFF)
Unk_3AAAF7D0(Unk=0x2, Unk=0x64, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0xFF, Unk=0x6, Unk=0xFF)
Script_End()
Script_End()
}
}
51: [53393C53]
51: [53393C53]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Unk_425848C8(Unk=0x0, Unk=0x5)
Unk_425848C8(Unk=0x0, Unk=0x5)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
External_Subroutine(Unk=0x7BAA7801)
External_Subroutine(Unk=0x7BAA7801)
Script_End()
Script_End()
}
}
52: [5454F84A]
52: [5454F84A]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
REVERSE_LR()
REVERSE_LR()
Unk_425848C8(Unk=0x0, Unk=0x6)
Unk_425848C8(Unk=0x0, Unk=0x6)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
External_Subroutine(Unk=0x7CC7BC18)
External_Subroutine(Unk=0x7CC7BC18)
Script_End()
Script_End()
}
}
53: [5556E40A]
53: [5556E40A]
Script:{
Script:{
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}
54: [5911ED5D]
54: [5911ED5D]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0xF5477682)
External_Subroutine(Unk=0xF5477682)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Script_End()
Script_End()
}
}
55: [59D1FD57]
55: [59D1FD57]
Script:{
Script:{
Asynchronous_Timer(Frames=41)
Asynchronous_Timer(Frames=41)
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=51)
Asynchronous_Timer(Frames=51)
External_Subroutine(Unk=0xC6F6D0D6)
External_Subroutine(Unk=0xC6F6D0D6)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Synchronous_Timer(Frames=10)
Synchronous_Timer(Frames=10)
Unk_BB400CDA(Unk=0x3, Unk=0x0, Unk=0x2)
Unk_BB400CDA(Unk=0x3, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}
56: [59E57804]
56: [59E57804]
Script:{
Script:{
External_Subroutine(Unk=0x3FA99220)
External_Subroutine(Unk=0x3FA99220)
Script_End()
Script_End()
}
}
57: [5C4D24BA]
57: [5C4D24BA]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x8F5590F9)
External_Subroutine(Unk=0x8F5590F9)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xDE3BA125)
External_Subroutine(Unk=0xDE3BA125)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}
58: [5C5E5525]
58: [5C5E5525]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}
59: [5CAAB836]
59: [5CAAB836]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Unk_425848C8(Unk=0x0, Unk=0x5)
Unk_425848C8(Unk=0x0, Unk=0x5)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)