Untitled diff
20 removals
170 lines
39 additions
185 lines
;This is the default configuration file for Team Up version 1.1 of by R3QQ.
;This is the default configuration file for Team Up version 1.2 of by R3QQ.
;
;
;---------------------------------------Values are set/updated directly------------------------------------------------
;---------------------------------------Values are set/updated directly------------------------------------------------
;Values can be changed during gameplay (changes are detected). Note that it might take a while for all values to
;Values can be changed during gameplay (changes are detected). Note that it might take a while for all values to
;reset after inactivating the mod during gameplay. You might have to load in a new area with new pedestrians
;reset after inactivating the mod during gameplay. You might have to load in a new area with new pedestrians
;(teleport or load a game save).
;(teleport or load a game save).
;----------------------------------------------------------------------------------------------------------------------
;----------------------------------------------------------------------------------------------------------------------
;You can disable keys from activating features below by setting them to -1.
;You can disable keys from activating features below by setting them to -1.
[Keys]
[Keys]
;
;
activation_key_1_of_2=0x11
activation_key_1_of_2=0x11
;Key 1 to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
;Key 1 to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
;Default 0x11 (key CTRL).
;Default 0x11 (key CTRL).
;
;
activation_key_2_of_2=0x54
activation_key_2_of_2=0x54
;Use as second key together with activate_key_1 to activate/deactivate the mod (hold down both at the same time)
;Use as second key together with activate_key_1 to activate/deactivate the mod (hold down both at the same time)
;Set this to -1 to inactivate this feature and only use activate_key_1.
;Set this to activation_key_2_of_2=-1 to inactivate this feature and only use activate_key_1.
;Default 0x54 (key T).
;Default 0x54 (key T).
;
;
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
;and find the hexadecimal number that translates to your key.
;and find the hexadecimal number that translates to your key.
;For example, to change from CTRL to the Delete key, change 0x11 to 0x2E.
;For example, to change from CTRL to the Delete key, change 0x11 to 0x2E.
;-----------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------
;You can disable buttons from activating features below by setting them to -1.
;You can disable buttons from activating features below by setting them to -1.
[Controller]
[Controller]
activate_controller=0
activate_controller=0
;1 means activated for this mod, 0 means off.
;1 means activated for this mod, 0 means off.
activation_controller_button_1_of_2=44
activation_controller_button_1_of_2=44
;Default RB (44)
;Default RB (44)
activation_controller_button_2_of_2=22
activation_controller_button_2_of_2=22
;Default X (22)
;Default X (22)
;Change the values of the buttons and use by holding down both bottons at the same time.
;Change the values of the buttons and use by holding down both bottons at the same time.
;You can also use the same button for both in order to only use one button.
;You can also use the same button for both in order to only use one button.
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;To change a button, replace the number with one of these:
;To change a button, replace the number with one of these:
;A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;L3-28, R3-29, Select-0, Start-Unknown
;L3-28, R3-29, Select-0, Start-Unknown
;D-Pad is Left-15, Right-74, Up-27, Down-19
;D-Pad is Left-15, Right-74, Up-27, Down-19
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Easier to read: http://pastebin.com/X6X2hUB7
;Easier to read: http://pastebin.com/X6X2hUB7
;---------------------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------
[Gameplay]
[Gameplay]
highscore=0
highscore=0
;Highest recorded number of enemy kills by the player before killed or arrested.
;Highest recorded number of enemy kills by the player before killed or arrested.
;If an enemy is hurt by the player and later killed it's counted as a kill, regardless of what made the final damage.
;If an enemy is hurt by the player and later killed it's counted as a kill, regardless of what made the final damage.
;No points are awarded if the player is invincible.
;No points are awarded if the player is invincible.
player_invincible=0
player_invincible=0
;0 means off/no change. 1 means that the player can't be killed.
;0 means off/no change. 1 means that the player can't be killed.
;This disables calculation of highscore.
;This disables calculation of highscore.
clear_player_wanted_level=1
clear_player_wanted_level=1
;0 means off/no change. 1 means no police wanted level.
;0 means off/no change. 1 means no police wanted level.
remove_all_players_weapons=3
remove_all_players_weapons=3
;0 means off/no change.
;0 means off/no change.
;If set to 1, all weapons are removed when activating the mod.
;If set to 1, all weapons are removed when activating the mod.
;If set to 2, all weapons are removed when killed, arrested and when activating the mod.
;If set to 2, all weapons are removed when killed, arrested and when activating the mod.
;If set to 3, all weapons are removed and replaced by 1 to the value of max_number_of_weapons_given.
;If set to 3, all weapons are removed and replaced by 1 to the value of max_number_of_weapons_given.
;new weapons when killed, arrested and when activating the mod.
;new weapons when killed, arrested and when activating the mod.
give_player_all_weapons_when_deactivating=1
give_player_all_weapons_when_deactivating=1
;0 means off/no change. If set to 1, all weapons will be given to the player when deactivating the mod.
;0 means off/no change. If set to 1, all weapons will be given to the player when deactivating the mod.
weapon_types_given=1
weapon_types_given=10
;0 means that no weapons are given when respawning or activating the mod to the player or when the mod affects a ped for the first time.
;0 means that no weapons are given when respawning or activating the mod to the player or when the mod affects a ped for the first time.
;1 means that any weapon in the game when the mod was released can be given.
;1 means that any weapon in the game when the mod was released can be given.
;10 means the same as 1, but no railgun.
;2 means sniper rifles, explosives, lauchers and other long range weapons with enough damage to kill in one shot
;2 means sniper rifles, explosives, lauchers and other long range weapons with enough damage to kill in one shot
; will not be given to peds or the player.
; will not be given to peds or the player.
;3 means only melee weapons allowed. This option actually also removes all weapons from peds before adding a melee weapon.
;3 means only melee weapons allowed. This option actually also removes all weapons from peds before adding a melee weapon.
; It also makes sure nobody but the player can have melee weapons (if you use a trainer to give yourself weapons for example).
; It also makes sure nobody but the player can have melee weapons (if you use a trainer to give yourself weapons for example).
max_number_of_weapons_given=3
max_number_of_weapons_given=3
;Can be 1 or above. Max number of weapons given to the player and peds at activation of the mod and after death or arrest.
;Can be 1 or above. Max number of weapons given to the player and peds at activation of the mod and after death or arrest.
;If you want 0 given then instead set weapon_types_given to 0.
;If you want 0 given then instead set weapon_types_given to 0.
always_give_a_pistol_to_player=1
always_give_a_pistol_to_player=1
;Set to 1, a pistol will always be given to the player in addition and regardless of other settings.
;Set to 1, a pistol will always be given to the player in addition and regardless of other settings.
paramedics_and_ambulances_heals=1
;Set to 1, player and peds are healed if very close to friendly paramedics or ambulances (inside, near the sides or the back).
give_armor_to_player_when_respawning=1
give_armor_to_player_when_respawning=1
;If set to 1, the player is given full armor when respawning and upon activation.
;If set to 1, the player is given full armor when respawning and upon activation.
paramedics_and_ambulances_heals_player=1
tank_gives_armor=1
;Set to 1, Being very close to friendly paramedics or ambulances (inside, near the sides or the back) heals the player.
;If set to 1, player and peds being very close to friendly or empty tanks are given armor.
armor_from_cash=1
armor_and_health_from_cash=1
;If set to 1, armor is bought if needed when cash is picked up.
;If set to 1, armor is bought if needed when cash is picked up. If armor is full,
;health is increased instead if needed.
armor_from_cash_multiplier=1
armor_and_health_from_cash_multiplier=1
;if armor_from_cash is set, this multiplier sets the amount of armor each dollar is worth.
;if armor_and_health_from_cash is set, this multiplier sets the amount of armor/health each dollar is worth.
armor_from_ammu_nations=1
;Automatically gives the player and peds armor when being inside Ammu-Nations.
ammo_from_ammu_nations=1
;Automatically gives player's equiped weapon ammo when being inside Ammu-Nations.
;Peds are also given if they are inside.
weapon_upgrades_from_ammu_nations=1
;Automatically upgrades player's and peds equiped weapon when being inside Ammu-Nations.
;Peds are also getting their weapons upgraded if they are inside.
set_time_upon_death=1
set_time_upon_death=1
;0 means off/no change. 1 means always midday when getting out of hospital/arrest.
;0 means off/no change. 1 means always midday when getting out of hospital/arrest.
;2 means always set to midnight when getting out. 3 means time sets to your current time in real life.
;2 means always set to midnight when getting out. 3 means time sets to your current time in real life.
; ----- PEDS -----
; ----- PEDS -----
percentage_enemies=50
percentage_enemies=50
;Choose in percent how many peds you like to become enemies. 0-100.
;Choose in percent how many peds you like to become enemies. 0-100.
affect_already_enemy_and_friendly_peds=0
affect_already_enemy_and_friendly_peds=0
;Already hostile and friendly peds will also be affected by the mod if set to 1. They will
;Already hostile and friendly peds will also be affected by the mod if set to 1. They will
;be set into the friendly or hostile team. Example of already hostile peds are cops chasing you
;be set into the friendly or hostile team. Example of already hostile peds are cops chasing you
;when there's a wanted level, military at the military base and hostile peds spawned by other mods.
;when there's a wanted level, military at the military base and hostile peds spawned by other mods.
;Group/Team members always stays friendly.
;Group/Team members always stays friendly.
give_armor_to_ped_upon_init=2
give_armor_to_ped_upon_init=2
;If set to 1, all peds are given full armor at once when first affected by the mod.
;If set to 1, all peds are given full armor at once when first affected by the mod.
;If set to 2, rich peds will get more armor than poor. 0 means off, no armor given.
;If set to 2, rich peds will get more armor than poor. 0 means off, no armor given.
friendly_peds_joins_player_group_when_close=1
friendly_peds_joins_player_group_when_close=1
;If set to 1, friendly peds joins and follows the player and gets a new marker symbol.
;If set to 1, friendly peds joins and follows the player and gets a new marker symbol.
tank_spawn_probability=5
tank_spawn_probability=50
;Chance of tank spawning attempt/check in percent, depending on frequency set below.
;Chance of tank spawning attempt/check in percent, depending on frequency set below.
;0 to 100. 0 means feature off. Default 5.
;0 to 100. 0 means feature off. Default 50.
tank_spawn_frequency=5000
tank_spawn_frequency=10000
;Milliseconds between each probability check above. Default 5000 (5 sec).
;Milliseconds between each probability check above. Default 10000 (10 sec).
tank_min_distance_spawn=75
tank_min_distance_spawn=75
;Min distance in meters from the player to spawn tank. Default 75.
;Min distance in meters from the player to spawn tank. Default 75.
tank_max_distance_spawn=200
tank_max_distance_spawn=500
;Max distance in meters from the player to spawn tank. Default 200.
;Max distance in meters from the player to spawn tank. Default 500.
tank_max_number_when_spawning=5
tank_max_number_when_spawning=4
;Tanks wont spawn by this script if above this number of tanks. Default 5.
;Tanks wont spawn by this script if above or equal to this number of tanks. Default 4.
; ----- UI and Graphics -----
; ----- UI and Graphics -----
show_kill_count_on_screen=1
show_kill_count_on_screen=1
;0 means off/no change.
;0 means off/no change.
;If set to 1, players kill count will be shown for a few seconds on screen when it has increased.
;If set to 1, players kill count will be shown for a few seconds on screen when it has increased.
blips_for_friendly_peds=1
blips_for_friendly_peds=1
;0 means off/no change. 1 means green blips on the map at the positions of friendly peds.
;0 means off/no change. 1 means green blips on the map at the positions of friendly peds.
markers_for_friendly_peds=1
markers_for_friendly_peds=1
;0 means off/no change. 1 means green markers above the heads of friendly peds.
;0 means off/no change. 1 means green markers above the heads of friendly peds.
no_red_blips_for_enemy_peds=0
no_red_blips_for_enemy_peds=0
;0 means off/no change. 1 means that the native red blips on enemy peds will be removed.
;0 means off/no change. 1 means that the native red blips on enemy peds will be removed.
draw_maps=1
draw_maps=1
;Hides the main menu map and minimap by not drawing them when set to 0.
;Hides the main menu map and minimap by not drawing them when set to 0.
start_and_kill_count_color_red=0
start_and_kill_count_color_red=0
;default 0. 0 - 255.
;default 0. 0 - 255.
start_and_kill_count_color_green=255
start_and_kill_count_color_green=255
;default 255. 0 - 255.
;default 255. 0 - 255.
start_and_kill_count_color_blue=0
start_and_kill_count_color_blue=0
;default 0. 0 - 255.
;default 0. 0 - 255.
ui_text_font=7
ui_text_font=7
;0 is FontChaletLondon
;0 is FontChaletLondon
;1 is FontHouseScript
;1 is FontHouseScript
;2 is FontMonospace
;2 is FontMonospace
;4 is FontChaletComprimeCologne
;4 is FontChaletComprimeCologne
;7 is FontPricedown (default)
;7 is FontPricedown (default)