Comparing sensitive data, confidential files or internal emails?

Most legal and privacy policies prohibit uploading sensitive data online. Diffchecker Desktop ensures your confidential information never leaves your computer. Work offline and compare documents securely.

emxd

Created Diff never expires
14 removals
575 lines
13 additions
575 lines
;sfall configuration settings
;sfall configuration settings
;v4.2.7
;v4.2.7


[Main]
[Main]
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
UseCommandLine=0
UseCommandLine=0

ModifiedIni=42
;Uncomment and point to a file to get alternate translations for some sfall messages
;Uncomment and point to a file to get alternate translations for some sfall messages
;TranslationsINI=sfall\Translations.ini
;TranslationsINI=sfall\Translations.ini


;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[ExtraPatches]
[ExtraPatches]
;This section allows you to set multiple paths to folders containing mods or patches that will be loaded by the game
;This section allows you to set multiple paths to folders containing mods or patches that will be loaded by the game
;The priority of read files will be higher than the files in patchXXX.dat
;The priority of read files will be higher than the files in patchXXX.dat
;If DataLoadOrderPatch is enabled, the data load order will be:
;If DataLoadOrderPatch is enabled, the data load order will be:
;master_patches > critter_patches > PatchFile99 - PatchFile0 > patchXXX.dat > ...
;master_patches > critter_patches > PatchFile99 - PatchFile0 > patchXXX.dat > ...
;Paths to folders and Fallout .dat files are supported. The available range for PatchFile option names is from 0 to 99
;Paths to folders and Fallout .dat files are supported. The available range for PatchFile option names is from 0 to 99
;The greater numbers take precedence over lesser numbers
;The greater numbers take precedence over lesser numbers
;PatchFile0=mods\RP_data
;PatchFile0=mods\RP_data


;Path to the folder in which the game will automatically search and load custom files (by *.dat mask, including folders)
;Path to the folder in which the game will automatically search and load custom files (by *.dat mask, including folders)
;The data load order of the files in the folder will be in reverse alphabetical order of the filenames
;The data load order of the files in the folder will be in reverse alphabetical order of the filenames
;The files placed in this folder will have higher priority than the PatchFileXX options
;The files placed in this folder will have higher priority than the PatchFileXX options
;This option has no effect in v4.2.6 or later. The default path is <GameRoot>\mods\
;This option has no effect in v4.2.6 or later. The default path is <GameRoot>\mods\
;AutoSearchPath=mods
;AutoSearchPath=mods


;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Speed]
[Speed]
;Set to 0 to disable everything in this section
;Set to 0 to disable everything in this section
Enable=1
Enable=1


;The speeds corresponding to each slot in percent. (i.e. 100 is normal speed)
;The speeds corresponding to each slot in percent. (i.e. 100 is normal speed)
SpeedMulti0=50
SpeedMulti0=50
SpeedMulti1=100
SpeedMulti1=100
SpeedMulti2=200
SpeedMulti2=200
SpeedMulti3=300
SpeedMulti3=300
SpeedMulti4=400
SpeedMulti4=400
SpeedMulti5=500
SpeedMulti5=500
SpeedMulti6=600
SpeedMulti6=600
SpeedMulti7=700
SpeedMulti7=700
SpeedMulti8=800
SpeedMulti8=800
SpeedMulti9=900
SpeedMulti9=900


;The initial speed at game startup
;The initial speed at game startup
SpeedMultiInitial=100
SpeedMultiInitial=1000


;Set to 1 to also affect the playback speed of mve video files without an audio track
;Set to 1 to also affect the playback speed of mve video files without an audio track
AffectPlayback=0
AffectPlayback=0


;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Graphics]
[Graphics]
;Set to 0 for 8 bit fullscreen
;Set to 0 for 8 bit fullscreen
;Set to 4 for DX9 fullscreen
;Set to 4 for DX9 fullscreen
;Set to 5 for DX9 windowed
;Set to 5 for DX9 windowed
;Set to 6 for DX9 fullscreen windowed (the resolution in f2_res.ini should be set to the same aspect ratio as your desktop resolution)
;Set to 6 for DX9 fullscreen windowed (the resolution in f2_res.ini should be set to the same aspect ratio as your desktop resolution)
;A DX9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
;A DX9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
;Modes 1, 2 and 3 are no longer supported
;Modes 1, 2 and 3 are no longer supported
Mode=0
Mode=0


;If using a DX9 mode, this changes the resolution
;If using a DX9 mode, this changes the resolution
;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
;If set to 0, use Fallout's native resolution
;If set to 0, use Fallout's native resolution
GraphicsWidth=0
GraphicsWidth=0
GraphicsHeight=0
GraphicsHeight=0


;Window position data. Do not modify
;Window position data. Do not modify
;Set to 0 to reset if the window position is incorrect
;Set to 0 to reset if the window position is incorrect
WindowData=0
WindowData=0


;Uncomment the option to use a hardware shader (requires DX9 graphics mode)
;Uncomment the option to use a hardware shader (requires DX9 graphics mode)
;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
;GlobalShaderFile=global.fx
;GlobalShaderFile=global.fx


;Set to 1 to do the palette conversion on the GPU
;Set to 1 to do the palette conversion on the GPU
;Set to 2 to do the palette conversion on the CPU
;Set to 2 to do the palette conversion on the CPU
;Set to 0 to pick automatically
;Set to 0 to pick automatically
;GPU is faster, but requires v2.0 pixel shader support
;GPU is faster, but requires v2.0 pixel shader support
GPUBlt=0
GPUBlt=0


;Set to 1 to allow using 32-bit textures for talking heads
;Set to 1 to allow using 32-bit textures for talking heads
;The texture files should be placed in art\heads\<name of the talking head FRM file>\ (w/o extension)
;The texture files should be placed in art\heads\<name of the talking head FRM file>\ (w/o extension)
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
;See the text file in the modders pack for a detailed description
;See the text file in the modders pack for a detailed description
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
Use32BitHeadGraphics=0
Use32BitHeadGraphics=0


;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
;Set to 2 to force avi videos to fit the screen width
;Set to 2 to force avi videos to fit the screen width
;Requires DX9 graphics mode
;Requires DX9 graphics mode
AllowDShowMovies=0
AllowDShowMovies=0


;Fade effect time percentage modifier
;Fade effect time percentage modifier
;Default is 100. Decrease/increase this value to speed up/slow down fade effects
;Default is 100. Decrease/increase this value to speed up/slow down fade effects
FadeMultiplier=100
FadeMultiplier=100


;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Interface]
[Interface]
;Set to 1 to expand the number of action points displayed on the interface bar
;Set to 1 to expand the number of action points displayed on the interface bar
;Requires new IFACE_E.frm and HR_IFACE_<res>E.frm files in art\intrface\ (included in sfall.dat) to display correctly
;Requires new IFACE_E.frm and HR_IFACE_<res>E.frm files in art\intrface\ (included in sfall.dat) to display correctly
;The minimum supported version of High Resolution Patch is 4.1.8
;The minimum supported version of High Resolution Patch is 4.1.8
ActionPointsBar=0
ActionPointsBar=0


;Set to 1 to use the expanded world map interface
;Set to 1 to use the expanded world map interface
;Set to 2 to skip correcting the position of entrance markers on town maps
;Set to 2 to skip correcting the position of entrance markers on town maps
;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
;Requires High Resolution Patch v4.1.8 and a new WORLDMAP.frm file in art\intrface\ (included in sfall.dat)
;Requires High Resolution Patch v4.1.8 and a new WORLDMAP.frm file in art\intrface\ (included in sfall.dat)
;The resolution of hi-res patch must be set to at least 890x720
;The resolution of hi-res patch must be set to at least 890x720
ExpandWorldMap=0
ExpandWorldMap=0


;Set to 1 to draw a dotted line while traveling on the world map (similar to Fallout 1)
;Set to 1 to draw a dotted line while traveling on the world map (similar to Fallout 1)
WorldMapTravelMarkers=0
WorldMapTravelMarkers=1
;Uncomment these lines to change the appearance of the markers
;Uncomment these lines to change the appearance of the markers
;The color index in Fallout default palette (valid range: 1..255; default is 134)
;The color index in Fallout default palette (valid range: 1..255; default is 134)
;TravelMarkerColor=134
;TravelMarkerColor=134
;The length and spacing of the dots in pixels for each type of terrain in worldmap.txt
;The length and spacing of the dots in pixels for each type of terrain in worldmap.txt
;Syntax is 'length:spacing', with each pair separated by a comma (valid range: 1..10; default is 2)
;Syntax is 'length:spacing', with each pair separated by a comma (valid range: 1..10; default is 2)
;TravelMarkerStyles=2:2,2:2,2:2,2:2
;TravelMarkerStyles=2:2,2:2,2:2,2:2


;Set to 1 to display terrain types when hovering the cursor over the player's marker on the world map
;Set to 1 to display terrain types when hovering the cursor over the player's marker on the world map
WorldMapTerrainInfo=0
WorldMapTerrainInfo=1


;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Sound]
[Sound]
;Sets the number of allowed simultaneous sound effects
;Sets the number of allowed simultaneous sound effects
;Set to 0 to leave the default unchanged (i.e. 4). The maximum is 32
;Set to 0 to leave the default unchanged (i.e. 4). The maximum is 32
NumSoundBuffers=0
NumSoundBuffers=0


;Set to 1 to allow attaching sound files to combat float messages
;Set to 1 to allow attaching sound files to combat float messages
AllowSoundForFloats=0
AllowSoundForFloats=0


;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
;Set to 2 to play alternative music files even if original acm files are not present in the music folder
;Set to 2 to play alternative music files even if original acm files are not present in the music folder
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
AllowDShowSound=0
AllowDShowSound=0


;Set to 1 to override the default music path with data\sound\music\ if music_path is not present in the cfg
;Set to 1 to override the default music path with data\sound\music\ if music_path is not present in the cfg
;Set to 2 to overwrite all occurrences of the music path
;Set to 2 to overwrite all occurrences of the music path
OverrideMusicDir=1
OverrideMusicDir=1


;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Input]
[Input]
;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
UseScrollWheel=1
UseScrollWheel=1


;The mouse Z position is divided by this modifier to calculate the number of inventory
;The mouse Z position is divided by this modifier to calculate the number of inventory
;slots to scroll. My mouse moves 120 pixel in the z direction for one click of the mouse
;slots to scroll. My mouse moves 120 pixel in the z direction for one click of the mouse
;wheel, but this may vary depending on your mouse manufacturer and windows settings.
;wheel, but this may vary depending on your mouse manufacturer and windows settings.
;Set to 0 to only ever scroll 1 click
;Set to 0 to only ever scroll 1 click
ScrollMod=0
ScrollMod=0


;Adjusts mouse sensitivity to some percentage of normal.
;Adjusts mouse sensitivity to some percentage of normal.
;Negative values are valid if you want your mouse axis reversed for some reason
;Negative values are valid if you want your mouse axis reversed for some reason
MouseSensitivity=100
MouseSensitivity=100


;DX scancode of a key to press when the middle mouse button is clicked
;DX scancode of a key to press when the middle mouse button is clicked
;The default of 0x30 toggles between your two weapons
;The default of 0x30 toggles between your two weapons
;Set to 0 to disable
;Set to 0 to disable
MiddleMouse=0x30
MiddleMouse=0x30


;Set to 1 to reverse the left and right mouse buttons
;Set to 1 to reverse the left and right mouse buttons
ReverseMouseButtons=0
ReverseMouseButtons=0


;Set these to 1 if you want Fallout to access the keyboard or mouse in background mode
;Set these to 1 if you want Fallout to access the keyboard or mouse in background mode
;Try these if you get the 'Failure initializing input devices' error
;Try these if you get the 'Failure initializing input devices' error
BackgroundKeyboard=0
BackgroundKeyboard=0
BackgroundMouse=0
BackgroundMouse=0


;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


;The modifier key you have to hold down to change any speed settings
;The modifier key you have to hold down to change any speed settings
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
SpeedModKey=-1
SpeedModKey=-1


;A key to press to toggle the speed tweak on or off
;A key to press to toggle the speed tweak on or off
;Specify 0 if you don't want a toggle key, or a DX scancode otherwise
;Specify 0 if you don't want a toggle key, or a DX scancode otherwise
SpeedToggleKey=0
SpeedToggleKey=41


;The keys corresponding to the 10 speed slots
;The keys corresponding to the 10 speed slots
;Set to 0 to disable a slot, otherwise specify the DX scancode of the key you want to use
;Set to 0 to disable a slot, otherwise specify the DX scancode of the key you want to use
SpeedKey0=0x52
SpeedKey0=0x52
SpeedKey1=0x4f
SpeedKey1=0x4f
SpeedKey2=0x50
SpeedKey2=0x50
SpeedKey3=0x51
SpeedKey3=0x51
SpeedKey4=0x4b
SpeedKey4=0x4b
SpeedKey5=0x4c
SpeedKey5=0x4c
SpeedKey6=0x4d
SpeedKey6=0x4d
SpeedKey7=0x00
SpeedKey7=0x00
SpeedKey8=0x00
SpeedKey8=0x00
SpeedKey9=0x00
SpeedKey9=0x00


;A key to hold down to move the window around when using DX9 graphics mode 5
;A key to hold down to move the window around when using DX9 graphics mode 5
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
WindowScrollKey=0
WindowScrollKey=0


;A key to press to reload your currently equipped weapon or use the active item
;A key to press to reload your currently equipped weapon or use the active item
;Set to 0 if you don't want a reload key, or a DX scancode otherwise
;Set to 0 if you don't want a reload key, or a DX scancode otherwise
ReloadWeaponKey=0
ReloadWeaponKey=0


;A key to hold down to let you move/drop a whole stack of items at once without the 'Move Items' window
;A key to hold down to let you move/drop a whole stack of items at once without the 'Move Items' window
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
ItemFastMoveKey=29
ItemFastMoveKey=42


;Set to 1 to skip the 'Move Items' window when taking items from containers or corpses and not holding down ItemFastMoveKey
;Set to 1 to skip the 'Move Items' window when taking items from containers or corpses and not holding down ItemFastMoveKey
;Requires ItemFastMoveKey to be enabled
;Requires ItemFastMoveKey to be enabled
FastMoveFromContainer=0
FastMoveFromContainer=0


;A key to press to open a debug game editor
;A key to press to open a debug game editor
;Set to 0 to disable, or a DX scancode otherwise
;Set to 0 to disable, or a DX scancode otherwise
;Requires sfall debugging mode and FalloutClient.exe from the modders pack
;Requires sfall debugging mode and FalloutClient.exe from the modders pack
DebugEditorKey=0
DebugEditorKey=0


;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Misc]
[Misc]
;Changes some of Fallout 2 engine functions to Fallout 1 behavior:
;Changes some of Fallout 2 engine functions to Fallout 1 behavior:
;- disables playing the final movie/credits after the endgame slideshow
;- disables playing the final movie/credits after the endgame slideshow
;- disables halving the weight for power armor items
;- disables halving the weight for power armor items
;- endgame_movie script function plays movie 10 or 11 based on the player's gender before the credits
;- endgame_movie script function plays movie 10 or 11 based on the player's gender before the credits
Fallout1Behavior=0
Fallout1Behavior=0


;Time limit in years. Must be between -3 and 13
;Time limit in years. Must be between -3 and 13
;Set to 0 if you want to die the instant you leave arroyo
;Set to 0 if you want to die the instant you leave arroyo
;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
;Set to -2 or -3 to remove the time limit, automatically reset the date, but override Fallout's GetDate function to return the correct year
;Set to -2 or -3 to remove the time limit, automatically reset the date, but override Fallout's GetDate function to return the correct year
TimeLimit=13
TimeLimit=13


;World map travel time percentage modifier
;World map travel time percentage modifier
;Modifies how fast in game time passes while you're moving around the map screen without affecting encounter rate
;Modifies how fast in game time passes while you're moving around the map screen without affecting encounter rate
;100 is normal speed, 0 stops time from passing
;100 is normal speed, 0 stops time from passing
WorldMapTimeMod=100
WorldMapTimeMod=100


;Set to 1 to use the Fallout 1 code to control world map speed
;Set to 1 to use the Fallout 1 code to control world map speed
WorldMapFPSPatch=1
WorldMapFPSPatch=1


;Controls the world map speed if WorldMapFPSPatch is 1. Higher values cause slower movement
;Controls the world map speed if WorldMapFPSPatch is 1. Higher values cause slower movement
WorldMapDelay2=66
WorldMapDelay2=66


;Set to 1 to enable Ray's patch to make world map encounter rate independent of your travel speed
;Set to 1 to enable Ray's patch to make world map encounter rate independent of your travel speed
;Higher values of WorldMapEncounterRate cause a slower encounter rate
;Higher values of WorldMapEncounterRate cause a slower encounter rate
WorldMapEncounterFix=0
WorldMapEncounterFix=0
WorldMapEncounterRate=5
WorldMapEncounterRate=5


;The number of slots available in the locations list panel of the world map
;The number of slots available in the locations list panel of the world map
;Set to 0 to leave unchanged. 17 is default.
;Set to 0 to leave unchanged. 17 is default.
;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
WorldMapSlots=0
WorldMapSlots=0


;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
;StartingMap=
;StartingMap=


;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
;VersionString=
;VersionString=


;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
;ConfigFile=
;ConfigFile=


;Set to 1 to enable functions relating to overriding the file system
;Set to 1 to enable functions relating to overriding the file system
UseFileSystemOverride=0
UseFileSystemOverride=0


;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
;PatchFile=patch%03d.dat
;PatchFile=patch%03d.dat


;Set to 1 to use the modified data load order for the engine to find game data
;Set to 1 to use the modified data load order for the engine to find game data
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
DataLoadOrderPatch=1
DataLoadOrderPatch=1


;Set to 1 to load alternative dialog msg files from text\<language>\dialog_female\ for female PC
;Set to 1 to load alternative dialog msg files from text\<language>\dialog_female\ for female PC
;Set to 2 to also load subtitle files from text\<language>\cuts_female\ for female PC
;Set to 2 to also load subtitle files from text\<language>\cuts_female\ for female PC
FemaleDialogMsgs=0
FemaleDialogMsgs=0


;Set to 1 to allow using the special '^' character in dialog msg files to specify the alternative text
;Set to 1 to allow using the special '^' character in dialog msg files to specify the alternative text
;that will be displayed in the dialogue based on the player's gender
;that will be displayed in the dialogue based on the player's gender
;The text must be enclosed in angle brackets (example: <MaleText^FemaleText>)
;The text must be enclosed in angle brackets (example: <MaleText^FemaleText>)
DialogGenderWords=0
DialogGenderWords=0


;To change the default and starting player models, uncomment the next four lines.
;To change the default and starting player models, uncomment the next four lines.
;The default models can also be changed ingame via script
;The default models can also be changed ingame via script
;MaleStartModel=hmwarr
;MaleStartModel=hmwarr
;MaleDefaultModel=hmjmps
;MaleDefaultModel=hmjmps
;FemaleStartModel=hfprim
;FemaleStartModel=hfprim
;FemaleDefaultModel=hfjmps
;FemaleDefaultModel=hfjmps


;To change the various ingame movies, modify the next 17 lines
;To change the various ingame movies, modify the next 17 lines
;You can also define additional movies by adding Movie18 - Movie32 lines
;You can also define additional movies by adding Movie18 - Movie32 lines
;Most of these can also be changed ingame via script
;Most of these can also be changed ingame via script
Movie1=iplogo.mve
Movie1=iplogo.mve
Movie2=intro.mve
Movie2=intro.mve
Movie3=elder.mve
Movie3=elder.mve
Movie4=vsuit.mve
Movie4=vsuit.mve
Movie5=afailed.mve
Movie5=afailed.mve
Movie6=adestroy.mve
Movie6=adestroy.mve
Movie7=car.mve
Movie7=car.mve
Movie8=cartucci.mve
Movie8=cartucci.mve
Movie9=timeout.mve
Movie9=timeout.mve
Movie10=tanker.mve
Movie10=tanker.mve
Movie11=enclave.mve
Movie11=enclave.mve
Movie12=derrick.mve
Movie12=derrick.mve
Movie13=artimer1.mve
Movie13=artimer1.mve
Movie14=artimer2.mve
Movie14=artimer2.mve
Movie15=artimer3.mve
Movie15=artimer3.mve
Movie16=artimer4.mve
Movie16=artimer4.mve
Movie17=credits.mve
Movie17=credits.mve


;To change the starting year, month or day, uncomment the next 3 lines
;To change the starting year, month or day, uncomment the next 3 lines
;Both StartMonth and StartDay are 0-indexed (i.e. 0 is January or the first day of a month)
;Both StartMonth and StartDay are 0-indexed (i.e. 0 is January or the first day of a month)
;StartYear=-1
;StartYear=-1
;StartMonth=-1
;StartMonth=-1
;StartDay=-1
;StartDay=-1


;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
;Defaults are 480 in the x direction and 400 in the y direction.
;Defaults are 480 in the x direction and 400 in the y direction.
;Not compatible with the res patch!
;Not compatible with the res patch!
;LocalMapXLimit=480
;LocalMapXLimit=480
;LocalMapYLimit=400
;LocalMapYLimit=400


;Set to 1 if you want the pipboy to be available at the start of the game
;Set to 1 if you want the pipboy to be available at the start of the game
;Set to 2 to make the pipboy available by only skipping the vault suit movie check
;Set to 2 to make the pipboy available by only skipping the vault suit movie check
PipBoyAvailableAtGameStart=0
PipBoyAvailableAtGameStart=0


;Set to 1 to double the number of available kill types
;Set to 1 to double the number of available kill types
;If you use this, you need to provide the extra descriptions in proto.msg (entries from 1450 to 1487 are names and 1488 to 1525 are descriptions)
;If you use this, you need to provide the extra descriptions in proto.msg (entries from 1450 to 1487 are names and 1488 to 1525 are descriptions)
;Changing this option mid game will not invalidate old save games, but the player's kill counters will be completely screwed.
;Changing this option mid game will not invalidate old save games, but the player's kill counters will be completely screwed.
;Setting this to 1 may cause problems if the player kills more than 32767 of any one critter type
;Setting this to 1 may cause problems if the player kills more than 32767 of any one critter type
;Additional kill types must have their new critical tables set! (See the OverrideCriticalTable option)
;Additional kill types must have their new critical tables set! (See the OverrideCriticalTable option)
ExtraKillTypes=0
ExtraKillTypes=0


;Choose the damage formula used to calculate combat damage.
;Choose the damage formula used to calculate combat damage.
;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to!
;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to!
;0 - Fallout default
;0 - Fallout default
;1 - Glovz's Damage Fix
;1 - Glovz's Damage Fix
;2 - Glovz's Damage Fix with Damage Multiplier tweak
;2 - Glovz's Damage Fix with Damage Multiplier tweak
;5 - Haenlomal's Yet Another Ammo Mod.
;5 - Haenlomal's Yet Another Ammo Mod.
DamageFormula=0
DamageFormula=0


;Prevents you from using 0 to escape from dialogue at any time.
;Prevents you from using 0 to escape from dialogue at any time.
DialogueFix=1
DialogueFix=1


;Prevents you from using number keys to enter unvisited areas on a town map
;Prevents you from using number keys to enter unvisited areas on a town map
TownMapHotkeysFix=1
TownMapHotkeysFix=1


;Set to 1 to disable the Horrigan encounter
;Set to 1 to disable the Horrigan encounter
DisableHorrigan=0
DisableHorrigan=1


;Set to 1 to disable the random element in NPC levelling.
;Set to 1 to disable the random element in NPC levelling.
;This will cause all NPC party members to automatically level up as soon as the player reaches the requirements
;This will cause all NPC party members to automatically level up as soon as the player reaches the requirements
NPCAutoLevel=0
NPCAutoLevel=1


;Change the initial starting location and world map viewport
;Change the initial starting location and world map viewport
;Leave at -1 for default
;Leave at -1 for default
StartXPos=-1
StartXPos=-1
StartYPos=-1
StartYPos=-1
ViewXPos=-1
ViewXPos=-1
ViewYPos=-1
ViewYPos=-1


;Set to 1 to force Fallout not to use multiple processor cores even if they are available
;Set to 1 to force Fallout not to use multiple processor cores even if they are available
SingleCore=1
SingleCore=1


;Set to 1 to override the art_chache_size setting in fallout2.cfg
;Set to 1 to override the art_chache_size setting in fallout2.cfg
OverrideArtCacheSize=0
OverrideArtCacheSize=0


;Prevents you from saving in combat except at the start of your turn to avoid a few bugs
;Prevents you from saving in combat except at the start of your turn to avoid a few bugs
;Note that even with this option enabled, it is still not advisable to save in combat at all (obsolete information)
;Note that even with this option enabled, it is still not advisable to save in combat at all (obsolete information)
;Set to 2 to block all saving in combat
;Set to 2 to block all saving in combat
SaveInCombatFix=1
SaveInCombatFix=1


;Uncomment and set a comma delimited list of numbers to use a custom xp table.
;Uncomment and set a comma delimited list of numbers to use a custom xp table.
;Player's level is capped once the highest specified level is reached
;Player's level is capped once the highest specified level is reached
;XPTable=50,100,200
;XPTable=50,100,200


;Set to 1 to enable additional weapon animation codes from o-t
;Set to 1 to enable additional weapon animation codes from o-t
;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corrisponds to 's' and 15 to 't'
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corrisponds to 's' and 15 to 't'
AdditionalWeaponAnims=1
AdditionalWeaponAnims=1


;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
;Modifiers affect both NPCs and the player
;Modifiers affect both NPCs and the player
;BodyHit_Head=-40
;BodyHit_Head=-40
;BodyHit_Left_Arm=-30
;BodyHit_Left_Arm=-30
;BodyHit_Right_Arm=-30
;BodyHit_Right_Arm=-30
;BodyHit_Torso=0
;BodyHit_Torso=0
;BodyHit_Right_Leg=-20
;BodyHit_Right_Leg=-20
;BodyHit_Left_Leg=-20
;BodyHit_Left_Leg=-20
;BodyHit_Eyes=-60
;BodyHit_Eyes=-60
;BodyHit_Groin=-30
;BodyHit_Groin=-30
;The modifier for unaimed shots
;The modifier for unaimed shots
;BodyHit_Torso_Uncalled=0
;BodyHit_Torso_Uncalled=0


;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
;Set to 3 to use a new format CriticalOverrides.ini file, with preadded bug fixes
;Set to 3 to use a new format CriticalOverrides.ini file, with preadded bug fixes
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
;Must be non-zero to use the edit/get/reset_critical script functions
;Must be non-zero to use the edit/get/reset_critical script functions
OverrideCriticalTable=2
OverrideCriticalTable=2


;Set to 1 to get notification of karma changes in the notification window
;Set to 1 to get notification of karma changes in the notification window
DisplayKarmaChanges=0
DisplayKarmaChanges=1


;Set to 1 to always reload messages, rather than only at map load
;Set to 1 to always reload messages, rather than only at map load
AlwaysReloadMsgs=0
AlwaysReloadMsgs=0


;Set to 1 to force the player to play the idle animation when reloading their weapon
;Set to 1 to force the player to play the idle animation when reloading their weapon
PlayIdleAnimOnReload=0
PlayIdleAnimOnReload=0


;Changes the timer (in days) for deleting corpses on a map after you leave (valid range: 0..13)
;Changes the timer (in days) for deleting corpses on a map after you leave (valid range: 0..13)
;The corpses of critters with 'Ages' flag set or on maps with 'dead_bodies_age=No' set in maps.txt will not disappear
;The corpses of critters with 'Ages' flag set or on maps with 'dead_bodies_age=No' set in maps.txt will not disappear
;Default is 6. Set to 0 for a 12-hour timer
;Default is 6. Set to 0 for a 12-hour timer
CorpseDeleteTime=6
CorpseDeleteTime=6


;Set a number of milliseconds to idle each input loop
;Set a number of milliseconds to idle each input loop
;Set to -1 to disable
;Set to -1 to disable
;Set to 0 to idle only if other processes are waiting for processor time (WinXP/2000: if processes have equal priority)
;Set to 0 to idle only if other processes are waiting for processor time (WinXP/2000: if processes have equal priority)
;Set to 1 (or some higher number if needed) to prevent 100% CPU use. The maximum is 127
;Set to 1 (or some higher number if needed) to prevent 100% CPU use. The maximum is 127
ProcessorIdle=-1
ProcessorIdle=-1


;Set to 1 if using the hero appearance mod
;Set to 1 if using the hero appearance mod
;Set to 2 for backward compatibility with scripts that manually fix obj_art_fid/art_change_fid_num script functions for dude_obj
;Set to 2 for backward compatibility with scripts that manually fix obj_art_fid/art_change_fid_num script functions for dude_obj
;You can add AppChCrt.frm and AppChEdt.frm files to art\intrface\ to set a custom background for the character screen
;You can add AppChCrt.frm and AppChEdt.frm files to art\intrface\ to set a custom background for the character screen
EnableHeroAppearanceMod=0
EnableHeroAppearanceMod=0


;Set to 1 to skip the 3 opening movies
;Set to 1 to skip the 3 opening movies
;Set to 2 to also skip the splash screen
;Set to 2 to also skip the splash screen
SkipOpeningMovies=0
SkipOpeningMovies=1


;Causes NPCs who complete their combat turn with AP left over will try and find other ways to spend it.
;Causes NPCs who complete their combat turn with AP left over will try and find other ways to spend it.
;Only NPCs with AP left equal to or greater than the value given here will be considered.
;Only NPCs with AP left equal to or greater than the value given here will be considered.
;Set to 0 to disable
;Set to 0 to disable
NPCsTryToSpendExtraAP=0
NPCsTryToSpendExtraAP=0


;Set to 1 to fix NPCs not checking weapon perks properly when choosing the best weapon in combat
;Set to 1 to fix NPCs not checking weapon perks properly when choosing the best weapon in combat
;Set to 2 to change the priority multiplier for having weapon perk to 3x (the original is 5x)
;Set to 2 to change the priority multiplier for having weapon perk to 3x (the original is 5x)
;Note that enabling this option can significantly affect the weapon of choice for some NPCs
;Note that enabling this option can significantly affect the weapon of choice for some NPCs
AIBestWeaponFix=0
AIBestWeaponFix=0


;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
AIDrugUsePerfFix=0
AIDrugUsePerfFix=0


;Allows the use of tiles over 80x36 in size. sfall will just split and resave them at startup
;Allows the use of tiles over 80x36 in size. sfall will just split and resave them at startup
;Set to 1 to check all tiles on started (slow)
;Set to 1 to check all tiles on started (slow)
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile ids that need checking
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile ids that need checking
AllowLargeTiles=0
AllowLargeTiles=0


;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
MoreTiles=0
MoreTiles=0


;Change the Skilldex cursor FRM numbers
;Change the Skilldex cursor FRM numbers
;Default is 293 for all skills
;Default is 293 for all skills
Lockpick=293
Lockpick=293
Steal=293
Steal=293
Traps=293
Traps=293
FirstAid=293
FirstAid=293
Doctor=293
Doctor=293
Science=293
Science=293
Repair=293
Repair=293


;Set to 1 to remove window position rounding for script-created windows
;Set to 1 to remove window position rounding for script-created windows
RemoveWindowRounding=1
RemoveWindowRounding=1


;Set to 1 to add scroll buttons to the pipboy quest list, and remove the quests per area limit
;Set to 1 to add scroll buttons to the pipboy quest list, and remove the quests per area limit
;Set to 2 to use a different set of scroll buttons
;Set to 2 to use a different set of scroll buttons
UseScrollingQuestsList=1
UseScrollingQuestsList=1


;To change the location of quest list scroll buttons, uncomment the next two lines
;To change the location of quest list scroll buttons, uncomment the next two lines
;Defaults are 140 for the X-axis and 334 for the Y-axis
;Defaults are 140 for the X-axis and 334 for the Y-axis
;QuestsScrollButtonsX=140
;QuestsScrollButtonsX=140
;QuestsScrollButtonsY=334
;QuestsScrollButtonsY=334


;Uncomment these lines to control the premade characters offered when starting a new game
;Uncomment these lines to control the premade characters offered when starting a new game
;Multiple options should be separated by commas, and there must be the same number of entries in both lines
;Multiple options should be separated by commas, and there must be the same number of entries in both lines
;Each name in PremadePaths is limited to 11 characters
;Each name in PremadePaths is limited to 11 characters
;PremadePaths=combat,diplomat,stealth
;PremadePaths=combat,diplomat,stealth
;PremadeFIDs=201,203,202
;PremadeFIDs=201,203,202


;Use this line to modify the list of cities and their associated global variables used for city reputations
;Use this line to modify the list of cities and their associated global variables used for city reputations
;Syntax is 'city id:global id', with each city/global pair separated by a comma.
;Syntax is 'city id:global id', with each city/global pair separated by a comma.
;CityRepsList=0:47,2:48,1:49,4:50,5:51,3:52,8:53,6:54,7:55,13:56,10:57,11:59,14:61,17:63,19:64,18:65,25:66,9:294,20:308
;CityRepsList=0:47,2:48,1:49,4:50,5:51,3:52,8:53,6:54,7:55,13:56,10:57,11:59,14:61,17:63,19:64,18:65,25:66,9:294,20:308


;Set this to a valid path to save a copy of the console contents
;Set this to a valid path to save a copy of the console contents
;ConsoleOutputPath=console.txt
;ConsoleOutputPath=console.txt


;Set to 1 to add additional pages of save slots
;Set to 1 to add additional pages of save slots
ExtraSaveSlots=0
ExtraSaveSlots=1


;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
;AutoQuickSave sets how many save slots on a page you want to use for quick saving (valid range: 1..10)
;AutoQuickSave sets how many save slots on a page you want to use for quick saving (valid range: 1..10)
;AutoQuickSavePage is the page number to use (valid range: 1..1000) if ExtraSaveSlots is enabled
;AutoQuickSavePage is the page number to use (valid range: 1..1000) if ExtraSaveSlots is enabled
;The quick saves will be rotated from the first slot on the page to the n-th slot
;The quick saves will be rotated from the first slot on the page to the n-th slot
;Set to 0 to disable. AutoQuickSave will use the current selected page if AutoQuickSavePage is disabled
;Set to 0 to disable. AutoQuickSave will use the current selected page if AutoQuickSavePage is disabled
AutoQuickSave=0
AutoQuickSave=0
AutoQuickSavePage=0
AutoQuickSavePage=0


;Set to 1 to speed up the HP/AC counter animations
;Set to 1 to speed up the HP/AC counter animations
;Set to 2 to update the HP/AC counters instantly
;Set to 2 to update the HP/AC counters instantly
;Set to 3 to update the AC counter instantly when switching to other controlled critters in combat
;Set to 3 to update the AC counter instantly when switching to other controlled critters in combat
SpeedInterfaceCounterAnims=0
SpeedInterfaceCounterAnims=2


;These lines allow you to control the karma FRMs displayed on the character screen
;These lines allow you to control the karma FRMs displayed on the character screen
;Number of KarmaPoints should be 1 less than number of KarmaFRMs
;Number of KarmaPoints should be 1 less than number of KarmaFRMs
;KarmaFRMs=47,48,49
;KarmaFRMs=47,48,49
;KarmaPoints=-100,100
;KarmaPoints=-100,100


;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
ScienceOnCritters=0
ScienceOnCritters=0


;Modify this value to change the player's speed of rotation on the inventory and character screens
;Modify this value to change the player's speed of rotation on the inventory and character screens
;Default is 166
;Default is 166
SpeedInventoryPCRotation=166
SpeedInventoryPCRotation=166


;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
BoxBarCount=5
BoxBarCount=5


;Uncomment to set the text colour of the extra interface boxes
;Uncomment to set the text colour of the extra interface boxes
;The line must contain the same number of digits as the value of BoxBarCount, each either a 0 for green or 1 for red
;The line must contain the same number of digits as the value of BoxBarCount, each either a 0 for green or 1 for red
;BoxBarColours=00000
;BoxBarColours=00000


;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
BonusHtHDamageFix=1
BonusHtHDamageFix=1


;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
DisplayBonusDamage=0
DisplayBonusDamage=0


;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
AnimationsAtOnceLimit=120
AnimationsAtOnceLimit=120


;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
RemoveCriticalTimelimits=0
RemoveCriticalTimelimits=0


;Change the colour of the font used on the main menu for the Fallout/sfall version number and copyright text
;Change the colour of the font used on the main menu for the Fallout/sfall version number and copyright text
;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
;MainMenuFontColour=0x00003C
;MainMenuFontColour=0x00003C
;Change the colour of the font used on the main menu for the button text
;Change the colour of the font used on the main menu for the button text
;MainMenuBigFontColour=0x3C
;MainMenuBigFontColour=0x3C


;Two alternate fixes to the interaction between HtH attacks and the fast shot trait
;Two alternate fixes to the interaction between HtH attacks and the fast shot trait
;0 - Fallout 2 original behaviour
;0 - Fallout 2 original behaviour
;1 - Haenlomal's fix, called shots are enabled for HtH attacks
;1 - Haenlomal's fix, called shots are enabled for HtH attacks
;2 - Restoring the -1 AP bonus for HtH attacks (i.e. Fallout 1 behaviour)
;2 - Restoring the -1 AP bonus for HtH attacks (i.e. Fallout 1 behaviour)
FastShotFix=1
FastShotFix=1


;Set to 1 to boost the maximum number of script names from 1450 to 10000
;Set to 1 to boost the maximum number of script names from 1450 to 10000
BoostScriptDialogLimit=0
BoostScriptDialogLimit=1


;These options modify the checks to see if a critter can carry an additional item, changing which items are counted towards the weight limit and adding an additional size check
;These options modify the checks to see if a critter can carry an additional item, changing which items are counted towards the weight limit and adding an additional size check
;Set the mode to 0 to disable the size check, 1 to apply to the PC only, 2 to apply to the PC and party members, or 3 to apply to all critters
;Set the mode to 0 to disable the size check, 1 to apply to the PC only, 2 to apply to the PC and party members, or 3 to apply to all critters
;Only the PC uses CritterInvSizeLimit. Other critters will use the unused stat (STAT_unused = 10) or have the size limit of 100 if the stat is not set
;Only the PC uses CritterInvSizeLimit. Other critters will use the unused stat (STAT_unused = 10) or have the size limit of 100 if the stat is not set
;Add 4 to the mode to limit the weight check to used items only
;Add 4 to the mode to limit the weight check to used items only
;You can use message number 542/543 in proto.msg and message number 35 in inventry.msg to set up custom messages for item size
;You can use message number 542/543 in proto.msg and message number 35 in inventry.msg to set up custom messages for item size
CritterInvSizeLimitMode=0
CritterInvSizeLimitMode=0
CritterInvSizeLimit=100
CritterInvSizeLimit=100


;Some bit flags to alter behaviour of the motion sensor
;Some bit flags to alter behaviour of the motion sensor
;1 - Allow sensor use on automap when motion sensor is in pack rather than hands
;1 - Allow sensor use on automap when motion sensor is in pack rather than hands
;2 - Motion sensor doesn't require charges
;2 - Motion sensor doesn't require charges
MotionScannerFlags=1
MotionScannerFlags=1


;Set to non-0 to adjust the maximum encounter table size
;Set to non-0 to adjust the maximum encounter table size
;Default is 40, and the maximum is 127
;Default is 40, and the maximum is 127
EncounterTableSize=0
EncounterTableSize=0


;Set to 1 to disable the pipboy alarm button
;Set to 1 to disable the pipboy alarm button
DisablePipboyAlarm=0
DisablePipboyAlarm=0


;Uncomment the next four lines to move the main menu buttons and credit text (the 'Copyright(c)' line on the main menu)
;Uncomment the next four lines to move the main menu buttons and credit text (the 'Copyright(c)' line on the main menu)
;MainMenuOffsetX=0
;MainMenuOffsetX=0
;MainMenuOffsetY=0
;MainMenuOffsetY=0
;MainMenuCreditsOffsetX=0
;MainMenuCreditsOffsetX=0
;MainMenuCreditsOffsetY=0
;MainMenuCreditsOffsetY=0


;Prevents you from using super stims on a critter who is at full health.
;Prevents you from using super stims on a critter who is at full health.
SuperStimExploitFix=0
SuperStimExploitFix=0


;Change the AP cost for accessing inventory in combat, and the related effect of Quick Pockets pe
;Change the AP cost for accessing inventory in combat, and the related effect of