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303 lines
;This is the default configuration file for Team Up version 1.2 of by R3QQ.
;This is the default configuration file for Team Up version 2.0 of by R3QQ.
;
;
;---------------------------------------Values are set/updated directly------------------------------------------------
;---------------------------------------Values are set/updated directly------------------------------------------------
;Values can be changed during gameplay (changes are detected). Note that it might take a while for all values to
;Values can be changed during gameplay (changes are detected). Note that it might take a while for all values to
;reset after inactivating the mod during gameplay. You might have to load in a new area with new pedestrians
;reset after inactivating the mod during gameplay. You might have to load in a new area with new pedestrians
;(teleport or load a game save).
;(teleport or load a game save).
;----------------------------------------------------------------------------------------------------------------------
;----------------------------------------------------------------------------------------------------------------------


;You can disable keys from activating features below by setting them to -1.
;You can disable keys from activating features below by setting them to -1.


[Keys]
[Keys]
;
;
activation_key_1_of_2=0x11
activation_key_1_of_2=0x11
;Key 1 to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
;Key 1 to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
;Default 0x11 (key CTRL).
;Default 0x11 (key CTRL).
;
;
activation_key_2_of_2=0x54
activation_key_2_of_2=0x54
;Use as second key together with activate_key_1 to activate/deactivate the mod (hold down both at the same time)
;Use as second key together with activate_key_1 to activate/deactivate the mod (hold down both at the same time)
;Set this to activation_key_2_of_2=-1 to inactivate this feature and only use activate_key_1.
;Set this to activation_key_2_of_2=-1 to inactivate this feature and only use activate_key_1.
;Default 0x54 (key T).
;Default 0x54 (key T).
;
;
change_as_passenger_to_closest_vehicle=66
;Default "B" (66) Moves the player as passenger to the closest vehicle.
change_as_passenger_to_closest_vehicle_2=-1
;Key 2, used together with the first one. Leave at -1 to inactivate use of this extra key.
;
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
;and find the hexadecimal number that translates to your key.
;and find the hexadecimal number that translates to your key.
;For example, to change from CTRL to the Delete key, change 0x11 to 0x2E.
;For example, to change from CTRL to the Delete key, change 0x11 to 0x2E.
;-----------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------


;You can disable buttons from activating features below by setting them to -1.
;You can disable buttons from activating features below by setting them to -1.


[Controller]
[Controller]
activate_controller=0
activate_controller=0
;1 means activated for this mod, 0 means off.
;1 means activated for this mod, 0 means off.


activation_controller_button_1_of_2=44
activation_controller_button_1_of_2=44
;Default RB (44)
;Default RB (44)
activation_controller_button_2_of_2=22
activation_controller_button_2_of_2=22
;Default X (22)
;Default X (22)
;Change the values of the buttons and use by holding down both bottons at the same time.
;Change the values of the buttons and use by holding down both bottons at the same time.
;You can also use the same button for both in order to only use one button.
;You can also use the same button for both in order to only use one button.

;
change_as_passenger_to_closest_vehicle=74
;Default D-pad right (74) Makes the player join as a passenger to the closest vehicle.
change_as_passenger_to_closest_vehicle_2=-1
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;To change a button, replace the number with one of these:
;To change a button, replace the number with one of these:
;A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;L3-28, R3-29, Select-0, Start-Unknown
;L3-28, R3-29, Select-0, Start-Unknown
;D-Pad is Left-15, Right-74, Up-27, Down-19
;D-Pad is Left-15, Right-74, Up-27, Down-19
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Easier to read: http://pastebin.com/X6X2hUB7
;Easier to read: http://pastebin.com/X6X2hUB7
;---------------------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------


[Gameplay]
[Gameplay]
highscore=0
highscore=0
;Highest recorded number of enemy kills by the player before killed or arrested.
;Highest recorded number of enemy kills by the player before killed or arrested.
;If an enemy is hurt by the player and later killed it's counted as a kill, regardless of what made the final damage.
;If an enemy is hurt by the player and later killed it's counted as a kill, regardless of what made the final damage.
;No points are awarded if the player is invincible.
;No points are awarded if the player is invincible.

assisted_highscore=0
;Highest recorded number of enemy kills by members of player's team before the player is killed or arrested.
;If an enemy is hurt by a member of player's team and later killed it's counted as a kill, regardless of what made the final damage.


player_invincible=0
player_invincible=0
;0 means off/no change. 1 means that the player can't be killed.
;0 means off/no change. 1 means that the player can't be killed.
;This disables calculation of highscore.
;This disables calculation of highscore.


player_auto_refill_armor=30
;Auto refill armor up to set amount. 0-100. Nothing happens if set to 0.

player_auto_refill_armor_speed=3
;Auto refill armor with speed set in armor units per second * 2, up to the set amount set above.
;Armor is given 2 times per second (natives can only handle integers and also to make it smoother).
;Therefore the lowest speed is 2 armor per second (when set to 1 here). Set to 2 will give 4 armor per second.

player_health_recharge_multiplier=4
;-1 means no change.

team_can_not_be_damaged=3
;0 means off/no change. 1 means that the team can't take damage at all. 2 means that the team is tough and only heavy damage
;can kill, like explosions. 3 means a lighter version of 2.

clear_player_wanted_level=1
clear_player_wanted_level=1
;0 means off/no change. 1 means no police wanted level.
;0 means off/no change. 1 means no police wanted level.


remove_all_players_weapons=3
remove_all_players_weapons=4
;0 means off/no change.
;0 means off/no change.
;If set to 1, all weapons are removed when activating the mod.
;If set to 1, all weapons are removed when activating the mod.
;If set to 2, all weapons are removed when killed, arrested and when activating the mod.
;If set to 2, all weapons are removed when killed, arrested and when activating the mod.
;If set to 3, all weapons are removed and replaced by 1 to the value of max_number_of_weapons_given.
;If set to 3, all weapons are removed and replaced by 1 to the value of max_number_of_weapons_given.
;new weapons when killed, arrested and when activating the mod.
;new weapons when killed, arrested and when activating the mod.
;4 means same as 3, but no RPG, explosive/rocket laucher or minigun.


give_player_all_weapons_when_deactivating=1
give_player_all_weapons_when_deactivating=1
;0 means off/no change. If set to 1, all weapons will be given to the player when deactivating the mod.
;0 means off/no change. If set to 1, all weapons will be given to the player when deactivating the mod.


weapon_types_given=10
weapon_types_given=10
;0 means that no weapons are given when respawning or activating the mod to the player or when the mod affects a ped for the first time.
;0 means that no weapons are given when respawning or activating the mod to the player or when the mod affects a ped for the first time.
;1 means that any weapon in the game when the mod was released can be given.
;1 means that any weapon in the game when the mod was released can be given.
;10 means the same as 1, but no railgun.
;10 means the same as 1, but no railgun.
;11 means same as 1 but fewer granades, RPGs and explosive/rocket lauchers, bombs and mines.
;2 means sniper rifles, explosives, lauchers and other long range weapons with enough damage to kill in one shot
;2 means sniper rifles, explosives, lauchers and other long range weapons with enough damage to kill in one shot
; will not be given to peds or the player.
; will not be given to peds or the player.
;3 means only melee weapons allowed. This option actually also removes all weapons from peds before adding a melee weapon.
;3 means only melee weapons allowed. This option actually also removes all weapons from peds before adding a melee weapon.
; It also makes sure nobody but the player can have melee weapons (if you use a trainer to give yourself weapons for example).
; It also makes sure nobody but the player can have melee weapons (if you use a trainer to give yourself weapons for example).


max_number_of_weapons_given=3
max_number_of_weapons_given=3
;Can be 1 or above. Max number of weapons given to the player and peds at activation of the mod and after death or arrest.
;Can be 1 or above. Max number of weapons given to the player and peds at activation of the mod and after death or arrest.
;If you want 0 given then instead set weapon_types_given to 0.
;If you want 0 given then instead set weapon_types_given to 0.


always_give_a_pistol_to_player=1
always_give_a_pistol_to_player=1
;Set to 1, a pistol will always be given to the player in addition and regardless of other settings.
;Set to 1, a pistol will always be given to the player in addition and regardless of other settings.


paramedics_and_ambulances_heals=1
paramedics_and_ambulances_heals=1
;Set to 1, player and peds are healed if very close to friendly paramedics or ambulances (inside, near the sides or the back).
;Set to 1, player and peds are healed if very close to friendly paramedics or ambulances (inside, near the sides or the back).


give_armor_to_player_when_respawning=1
give_armor_to_player_when_respawning=1
;If set to 1, the player is given full armor when respawning and upon activation.
;If set to 1, the player is given full armor when respawning and upon activation.


tank_gives_armor=1
tank_gives_armor=1
;If set to 1, player and peds being very close to friendly or empty tanks are given armor.
;If set to 1, player and peds being very close to friendly or empty tanks are given armor.


armor_and_health_from_cash=1
armor_and_health_from_cash=1
;If set to 1, armor is bought if needed when cash is picked up. If armor is full,
;If set to 1, armor is bought if needed when cash is picked up. If armor is full,
;health is increased instead if needed.
;health is increased instead if needed.


armor_and_health_from_cash_multiplier=1
armor_and_health_from_cash_multiplier=3
;if armor_and_health_from_cash is set, this multiplier sets the amount of armor/health each dollar is worth.
;if armor_and_health_from_cash is set, this multiplier sets the amount of armor/health each dollar is worth.


armor_from_ammu_nations=1
armor_from_ammu_nations=1
;Automatically gives the player and peds armor when being inside Ammu-Nations.
;Automatically gives the player and peds armor when being inside Ammu-Nations.


ammo_from_ammu_nations=1
ammo_from_ammu_nations=1
;Automatically gives player's equiped weapon ammo when being inside Ammu-Nations.
;Automatically gives player's equiped weapon ammo when being inside Ammu-Nations.
;Peds are also given if they are inside.
;Peds are also given if they are inside.


weapon_upgrades_from_ammu_nations=1
weapon_upgrades_from_ammu_nations=1
;Automatically upgrades player's and peds equiped weapon when being inside Ammu-Nations.
;Automatically upgrades player's and peds equiped weapon when being inside Ammu-Nations.
;Peds are also getting their weapons upgraded if they are inside.
;Peds are also getting their weapons upgraded if they are inside.


set_time_upon_death=1
set_time_upon_death=11
;0 means off/no change. 1 means always midday when getting out of hospital/arrest.
;0 means off/no change. 1 means always midday when respawning.
;10 means random time between 10 and 14. 11 means random between 9 and 16.
;2 means always set to midnight when getting out. 3 means time sets to your current time in real life.
;2 means always set to midnight when getting out. 3 means time sets to your current time in real life.
;4 means always set to 6.

;
; Player Respawn
;

random_player_respawns=1
;Set to 1, random spawn is activated. Player will spawn at a random location instead of the hospital or
;police station. Spawn point can be customized below by changing the chance in percent.
;Randomly selected from a list, in vehicle on a random road or in the air somewhere on the map in a plane or helicopter.
;The different chances must together add up to 100.

on_point_from_list_player_spawn_chance=40
;After death/arrest player will spawn at random coordinates from a list with over 500 choosen points from all over the map.
;Default 40 (percent chance)

in_vehicle_on_road_player_spawn_chance=30
;After death/arrest player will spawn somewhere on a random road in a random land driven vehicle.
;Default 30 (percent chance)

in_air_player_spawn_chance=10
;After death/arrest player will spawn in plane or helicopter, in the air at random coordinates.
;Default 10 (percent chance)

at_death_point_spawn_chance=0
;After death/arrest you will spawn where you died.

random_point_on_map_spawn_chance=20
;After death/arrest you will spawn at random coordinates on the map.
;default 20 (percent chance)

;
; Other Respawn Settings
;

player_skin_persists_death=1
;Player skin persists death/arrest. Works together with Native Trainer, ENT resets.


; ----- PEDS -----
; ----- PEDS -----


percentage_enemies=50
percentage_enemies=60
;Choose in percent how many peds you like to become enemies. 0-100.
;Choose in percent how many peds you like to become enemies. 0-100.


affect_already_enemy_and_friendly_peds=0
affect_already_enemy_and_friendly_peds=0
;Already hostile and friendly peds will also be affected by the mod if set to 1. They will
;Already hostile and friendly peds will also be affected by the mod if set to 1. They will
;be set into the friendly or hostile team. Example of already hostile peds are cops chasing you
;be set into the friendly or hostile team. Example of already hostile peds are cops chasing you
;when there's a wanted level, military at the military base and hostile peds spawned by other mods.
;when there's a wanted level, military at the military base and hostile peds spawned by other mods.
;Group/Team members always stays friendly.
;Group/Team members always stays friendly.


give_armor_to_ped_upon_init=2
give_armor_to_ped_upon_init=2
;If set to 1, all peds are given full armor at once when first affected by the mod.
;If set to 1, all peds are given full armor at once when first affected by the mod.
;If set to 2, rich peds will get more armor than poor. 0 means off, no armor given.
;If set to 2, rich peds will get more armor than poor. 0 means off, no armor given.


friendly_peds_joins_player_group_when_close=1
friendly_peds_joins_player_group_when_close=1
;If set to 1, friendly peds joins and follows the player and gets a new marker symbol.
;If set to 1, friendly peds joins and follows the player and gets a new marker symbol.


tank_spawn_probability=50
;
; Tank Spawn
;

tank_spawn_probability=10
;Chance of tank spawning attempt/check in percent, depending on frequency set below.
;Chance of tank spawning attempt/check in percent, depending on frequency set below.
;0 to 100. 0 means feature off. Default 50.
;0 to 100. 0 means feature off. Default 10.


tank_spawn_frequency=10000
tank_spawn_frequency=60000
;Milliseconds between each probability check above. Default 10000 (10 sec).
;Milliseconds between each probability check above. Default 60000 (1 min).


tank_min_distance_spawn=75
tank_min_distance_spawn=110
;Min distance in meters from the player to spawn tank. Default 75.
;Min distance in meters from the player to spawn tank. Default 110.


tank_max_distance_spawn=500
tank_max_distance_spawn=500
;Max distance in meters from the player to spawn tank. Default 500.
;Max distance in meters from the player to spawn tank. Default 500.


tank_max_number_when_spawning=4
tank_max_number_when_spawning=2
;Tanks wont spawn by this script if above or equal to this number of tanks. Default 4.
;Tanks won't spawn by this script if above or equal to this number of tanks. Default 2.

;
; Ped With Vehicle Spawn
;

ped_with_vehicle_spawn=1
;If 1, vehicles with peds will spawn.
;Note that spawning vehicles and peds naturally lowers the performance.
;Therefore turn this feature off if your computer cannot handle it or lower the settings below.
;The settings below was used and worked when testing on a low end computer.
;If the system is running out of memory and the game needs more memory,
;entities out of sight like vehicles and peds will removed. If more peds and vehicles are created
;than the system can handle and they are spawned far away, they might not make it to the player's
;position before getting removed.

p_w_v_s_time_between=3000
;default 3000
;Time between spawning of vehicles in milliseconds

p_w_v_s_min_distance=35
;default 35
;Min allowed distance (in meters) away from the player used when spawning.

p_w_v_s_max_distance=80
;default 80
;Max allowed distance (in meters) away from the player used when spawning.

p_w_v_s_max_hostile_peds_allowed=35
;default 35
;Spawning will only occur if the max number of hostile peds set in a certain
;max distance from the player is not higher than the peds found. The distance
;used is the value set by p_w_v_s_max_distance_used_when_counting_existing_peds.

p_w_v_s_max_vehiles_allowed=350
;Vehicles are not a priority.

p_w_v_s_max_distance_used_when_counting_existing_peds=60
;Max distance (in meters) away from the player used when counting number of existing peds
;in the world. Used with p_w_v_s_max_hostile_peds_allowed.


; ----- UI and Graphics -----
; ----- UI and Graphics -----


show_kill_count_on_screen=1
show_kill_count_on_screen=1
;0 means off/no change.
;0 means off/no change.
;If set to 1, players kill count will be shown for a few seconds on screen when it has increased.
;If set to 1, players kill count will be shown for a few seconds on screen when it has increased.

show_assisted_kill_count_on_screen=1
;0 means off/no change.
;If set to 1, player's team kill count will be shown for a few seconds on screen when it has increased.


blips_for_friendly_peds=1
blips_for_friendly_peds=1
;0 means off/no change. 1 means green blips on the map at the positions of friendly peds.
;0 means off/no change. 1 means green blips on the map at the positions of friendly peds.


markers_for_friendly_peds=1
markers_for_friendly_peds=1
;0 means off/no change. 1 means green markers above the heads of friendly peds.
;0 means off/no change. 1 means green markers above the heads of friendly peds.


no_red_blips_for_enemy_peds=0
no_red_blips_for_enemy_peds=0
;0 means off/no change. 1 means that the native red blips on enemy peds will be removed.
;0 means off/no change. 1 means that the native red blips on enemy peds will be removed.


draw_maps=1
draw_maps=1
;Hides the main menu map and minimap by not drawing them when set to 0.
;Hides the main menu map and minimap by not drawing them when set to 0.


start_and_kill_count_color_red=0
start_and_kill_count_color_red=0
;default 0. 0 - 255.
;default 0. 0 - 255.
start_and_kill_count_color_green=255
start_and_kill_count_color_green=255
;default 255. 0 - 255.
;default 255. 0 - 255.
start_and_kill_count_color_blue=0
start_and_kill_count_color_blue=0
;default 0. 0 - 255.
;default 0. 0 - 255.


ui_text_font=7
ui_text_font=7
team_highscore=4
;0 is FontChaletLondon
;0 is FontChaletLondon
;1 is FontHouseScript
;1 is FontHouseScript
;2 is FontMonospace
;2 is FontMonospace
;4 is FontChaletComprimeCologne
;4 is FontChaletComprimeCologne
;7 is FontPricedown (default)
;7 is FontPricedown (default)