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Created Diff never expires
159 removals
Words removed158
Total words2073
Words removed (%)7.62
2062 lines
164 additions
Words added164
Total words2079
Words added (%)7.89
2068 lines
CreateActorLoadChildHeap
CreateActorLoadChildHeap
S or
S or
lGambitActorMgr
GambitActorMgr
GambitActorParallelExectuer
GambitActorParallelExectuer
GambitActorParallelExectuer::calcJob
GambitActorParallelExectuer::calcJob
lSimpleModelActor
SimpleModelActor
%s%s
%s%s
%s%s
%s%s
%s%s
%s%s
_loop
_loop
_Loop
_Loop
CmnBossDataProcessor
CmnBossDataProcessor
schdata
schdata
schdat2
schdat2
optdata
optdata
optdat2
optdat2
multipart/form-data; boundary=%s
multipart/form-data; boundary=%s
Content-Type
Content-Type
https://wup-agmj.app.nintendo.net/post
https://wup-agmj.app.nintendo.net/post
VSSetting.byaml
VSSetting.byaml
Festival.byaml
Festival.byaml
HapTexture.bfres
HapTexture.bfres
PanelTexture.bfres
PanelTexture.bfres
lschdat2
schdat2
optdat2
optdat2
State::cCheckBossThread
State::cCheckBossThread
State::cInitOldFestTask
State::cInitOldFestTask
State::cConfirmFestTask
State::cConfirmFestTask
State::cDeleteVSSettingTask
State::cDeleteVSSettingTask
State::cRunFestTask
State::cRunFestTask
State::cEnd
State::cEnd
State::cSleep
State::cSleep
State::cInitVSSettingTask
State::cInitVSSettingTask
State::cReadVSSetting
State::cReadVSSetting
State::cCheckNeedFest
State::cCheckNeedFest
State::cConnectNetwork
State::cConnectNetwork
State::cInitOldVSSettingTask
State::cInitOldVSSettingTask
State::cInitFestTask
State::cInitFestTask
State::cRunVSSettingTask
State::cRunVSSettingTask
State::cReadFest
State::cReadFest
State::cInvalidVersion
State::cInvalidVersion
Lobby
Lobby
Plaza
Plaza
schdata
schdata
optdata
optdata
Server_Login
Server_Login
Festival_Opt_In
Festival_Opt_In
Server_Login
Server_Login
Not_Update_Patch
Not_Update_Patch
l(SP
l(SP
l(SP
l(SP
l(SP
l(SP
DOWN)
DOWN)
bb6tOEckvgZ50ciH
bb6tOEckvgZ50ciH
rjVlM7hUXPxmYQJh
rjVlM7hUXPxmYQJh
zvGSM4kOrXpkKnpT
zvGSM4kOrXpkKnpT
MiniGame_HighScore_Jump
MiniGame_HighScore_Jump
MiniGame_HighScore_Race
MiniGame_HighScore_Race
CtrlOption_EnableGyro
CtrlOption_EnableGyro
CtrlOption_CameraSpeed
CtrlOption_CameraSpeed
CtrlOption_ReverseUD
CtrlOption_ReverseUD
CtrlOption_ReverseLR
CtrlOption_ReverseLR
GameOption_ColorOption
GameOption_ColorOption
MiniGame_HighScore_VBall
MiniGame_HighScore_VBall
MiniGame_HighScore_JukeBox
MiniGame_HighScore_JukeBox
PlayerCustom_EyeColorId
PlayerCustom_EyeColorId
Player_Rank
Player_Rank
PlayerCustom_HeadId
PlayerCustom_HeadId
Player_Money
Player_Money
Player_UdemaeGrade
Player_UdemaeGrade
Player_Shell
Player_Shell
PlayerCustom_ClothesId
PlayerCustom_ClothesId
PlayerCustom_ShoesId
PlayerCustom_ShoesId
PlayerCustom_WeaponSetId
PlayerCustom_WeaponSetId
PlayerCustom_ModelId
PlayerCustom_ModelId
PlayerCustom_SkinColorId
PlayerCustom_SkinColorId
Sk_%s
Sk_%s
Mission_BombLevel_Throw
Mission_BombLevel_Throw
Mission_BombLevel_Handy
Mission_BombLevel_Handy
Mission_BombLevel_Chase
Mission_BombLevel_Chase
Mission_ClearNormalStageNum
Mission_ClearNormalStageNum
Mission_ShotLevel
Mission_ShotLevel
Mission_TankLevel
Mission_TankLevel
Mission_ClearBossStageNum
Mission_ClearBossStageNum
Mission_IkuraNum
Mission_IkuraNum
Mission_OldDocumentNum
Mission_OldDocumentNum
VS_TotalLoseNum
VS_TotalLoseNum
VS_RegularMatchKillCountSum
VS_RegularMatchKillCountSum
VS20
VS20
VS_TotalWinNum
VS_TotalWinNum
amiibo_ClearNum_Boy
amiibo_ClearNum_Boy
amiibo_ClearNum_Squid
amiibo_ClearNum_Squid
amiibo_ClearNum_Girl
amiibo_ClearNum_Girl
amiibo
amiibo
amiibo
amiibo
amiibo
amiibo
Duel_Played
Duel_Played
Duel_GyroUsed
Duel_GyroUsed
Duel
Duel
Duel
Duel
Duel_PlayCount
Duel_PlayCount
Duel
Duel
Duel_GyroCount
Duel_GyroCount
Duel
Duel
Net_RecentBottleneckNum
Net_RecentBottleneckNum
Net_TotalBurstNum
Net_TotalBurstNum
Net_RecentBitrateFail
Net_RecentBitrateFail
Net_TotalBottleneckNum
Net_TotalBottleneckNum
Net_RecentBurstNum
Net_RecentBurstNum
Net_RecentBitrateAvg
Net_RecentBitrateAvg
Net_MemoryHash
Net_MemoryHash
Network_Error
Network_Error
LTgaHeap
LTgaHeap
Failed
Failed
BossUploadDataMaker
BossUploadDataMaker
"%s"
"%s"
"%s"
"%s"
MiiName
MiiName
LoseSum
LoseSum
FesTeam
FesTeam
Model
Model
FesID
FesID
Skin
Skin
Weapon
Weapon
Rank
Rank
Udemae
Udemae
WinSum
WinSum
Region
Region
Area
Area
TodaysCondition
TodaysCondition
Gear_Clothes_Skill0
Gear_Clothes_Skill0
Gear_Clothes_Skill1
Gear_Clothes_Skill1
Gear_Clothes_Skill2
Gear_Clothes_Skill2
Gear_Shoes_Skill0
Gear_Shoes_Skill0
Gear_Shoes_Skill1
Gear_Shoes_Skill1
Gear_Shoes_Skill2
Gear_Shoes_Skill2
Gear_Head
Gear_Head
EyeColor
EyeColor
SumPaint
SumPaint
Gear_Shoes
Gear_Shoes
Gear_Clothes
Gear_Clothes
Gear_Head_Skill0
Gear_Head_Skill0
Gear_Head_Skill1
Gear_Head_Skill1
Gear_Head_Skill2
Gear_Head_Skill2
RegularKillSum
RegularKillSum
FesState
FesState
FesGrade
FesGrade
FesPoint
FesPoint
%llu
%llu
Stage
Stage
Death
Death
Paint
Paint
Rule
Rule
Team
Team
Kill
Kill
MaxSilenceFrame
MaxSilenceFrame
BottleneckPlayerNum
BottleneckPlayerNum
LastBitrate
LastBitrate
Paint_Alpha
Paint_Alpha
Paint_Bravo
Paint_Bravo
SessionID
SessionID
IsWinGame
IsWinGame
RemainCount_Alpha
RemainCount_Alpha
RemainCount_Bravo
RemainCount_Bravo
StartNetworkTime
StartNetworkTime
GameMode
GameMode
IsNetworkBurst
IsNetworkBurst
MemoryHash
MemoryHash
"%s"; filename="faceImg.tga"
"%s"; filename="faceImg.tga"
FaceImg
FaceImg
ServerEnv
ServerEnv
Content-Type: image/tga
Content-Type: image/tga
Content-Disposition: form-data; name=
Content-Disposition: form-data; name=
----------------1bAk1SkE
----------------1bAk1SkE
.camera.params
.camera.params
Output.bfres
Output.bfres
%s/%s/%s
%s/%s/%s
%s/%s/%s
%s/%s/%s
lCameraMgr
CameraMgr
*.txt
*.txt
mAspect
mAspect
.camera
.camera
mNear
mNear
mFovy
mFovy
Params
Params
mPos
mPos
mFar
mFar
mLimit
mLimit
%s%s
%s%s
mIsUseLimit
mIsUseLimit
mIsOverwritePushInterpolation
mIsOverwritePushInterpolation
mInterpolateCurve
mInterpolateCurve
mRefType
mRefType
mDirType
mDirType
mIsOverwritePopInterpolation
mIsOverwritePopInterpolation
mInterpolateFrameMax
mInterpolateFrameMax
%s/%s%s
%s/%s%s
Parameter
Parameter
%s/%s%s
%s/%s%s
Parameter
Parameter
.camera.params
.camera.params
CaptureFaderHeap
CaptureFaderHeap
ScreenShotJpegConverter
ScreenShotJpegConverter
.Mission
.Mission
World
World
Plaza
Plaza
Lobby
Lobby
2.1.0
2.2.0
VSGame
VSGame
Duel
Duel
Shop
Shop
(EndingPlaza
EndingPlaza
DuelSetting
DuelSetting
WalkThrough
WalkThrough
ShootingRange
ShootingRange
StaffRoll
StaffRoll
Customize
Customize
TutForShow
TutForShow
Tutorial
Tutorial
FreeTest
FreeTest
DbgSetting
DbgSetting
LobbyForShow
LobbyForShow
CustomPartAddition
CustomPartAddition
%s_%s
%s_%s
LoadOftenUseResToStaticAsDev
LoadOftenUseResToStaticAsDev
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
Mush/%s
lMaterial
Mush/%s
Material
Material
Material
Material
Material
EnvHour
EnvHour
BGMType
BGMType
Night
Night
Bright
Bright
SceneEnvSetName
SceneEnvSetName
BaseSceneEnvSetName
BaseSceneEnvSetName
MapCameraBravoInversionType
MapCameraBravoInversionType
SndSceneEnv
SndSceneEnv
TeamColor_Msn
TeamColor_Msn
YoffsetVR
YoffsetVR
MsnStageNo
MsnStageNo
Brightness
Brightness
MapCameraScale
MapCameraScale
MapCameraRotYawDeg
MapCameraRotYawDeg
MapCameraRotPitchDeg
MapCameraRotPitchDeg
MapCameraTrans
MapCameraTrans
LightPrePass
LightPrePass
RotateVR
RotateVR
OnlyObjPaint
OnlyObjPaint
AbnormalYPos
AbnormalYPos
Default
Default
MapFileName
MapFileName
MapInfo.byaml
MapInfo.byaml
First
First
NoShoes
NoShoes
NoHed
NoHed
NoClothes
NoClothes
MSN000
MSN000
First
First
MSN00%d
MSN00%d
RVL%03d
RVL%03d
HAP000
HAP000
SUP001
SUP001
SUP000
SUP000
NoShoes
NoShoes
Test_
Test_
NoModel
NoModel
Skill%d
Skill%d
HideEar
HideEar
Price
Price
Brand
Brand
Name
Name
Rarity
Rarity
None
None
Finish
Finish
GearInfo_%s.byaml
GearInfo_%s.byaml
ModelName
ModelName
Addition
Addition
Progress
Progress
CatalogueOrder
CatalogueOrder
IsUnisex
IsUnisex
IsHideHair
IsHideHair
IsHideFoot
IsHideFoot
HowToGet
HowToGet
HideBody
HideBody
W3CUTCFrom
W3CUTCFrom
Shoes
Shoes
Clothes
Clothes
Head
Head
Tnk_Rvl%02d
Tnk_Rvl%02d
Tnk_Simple
Tnk_Simple
ArcName
ArcName
Name
Name
ModelName
ModelName
TankInfo.byaml
TankInfo.byaml
Shot_
Shot_
Bomb_
Bomb_
Rvl%01dLv%01d
Rvl%01dLv%01d
ArcName
ArcName
Name
Name
Type
Type
WeaponInfo_%s.byaml
WeaponInfo_%s.byaml
ModelName
ModelName
Main
Main
Special
Special
Shot_First00
Shot_First00
Special
Special
Param%d
Param%d
Price
Price
Rank
Rank
Name
Name
Main
Main
Lock
Lock
WeaponSet.byaml
WeaponSet.byaml
Addition
Addition
CatalogueOrder
CatalogueOrder
ParamValue%d
ParamValue%d
NextRankExp
NextRankExp
PlayerRank.byaml
PlayerRank.byaml
Value
Value
Name
Name
LoseBasePoint%d
LoseBasePoint%d
UdemaeGrade.byaml
UdemaeGrade.byaml
KnockOutBonus
KnockOutBonus
WinBasePoint%d
WinBasePoint%d
WinBonus
WinBonus
AreaIdx
AreaIdx
ImageId
ImageId
true
true
WorldTalkTextInfo.byaml
WorldTalkTextInfo.byaml
IsPermanent
IsPermanent
ClearNum
ClearNum
MessageLabel
MessageLabel
IsInFreeTalk
IsInFreeTalk
Name
Name
Type
Type
Skill_Icon.byaml
Skill_Icon.byaml
Pattern
Pattern
Frame
Frame
Laser
Laser
RushL
RushL
RushR
RushR
Bullet
Bullet
PunchL
PunchL
PunchR
PunchR
EnemyTakopter
EnemyTakopter
EnemyTakopterBomb
EnemyTakopterBomb
EnemyTakolien
EnemyTakolien
EnemyBall
EnemyBall
RailKingSchedule.byaml
RailKingSchedule.byaml
RallyPunch
RallyPunch
Pattern
Pattern
ParticleBindModel.byaml
ParticleBindModel.byaml
ParentModelName
ParentModelName
ModelName
ModelName
ModelIndex
ModelIndex
Clothes
Clothes
Shoes
Shoes
Head
Head
DuelPlayerSetting.byaml
DuelPlayerSetting.byaml
WeaponSet
WeaponSet
Name
Name
GearBrand.byaml
GearBrand.byaml
Clothes
Clothes
JukeBox
JukeBox
Money
Money
Shoes
Shoes
VBall
VBall
Girl
Girl
Weapon
Weapon
Head
Head
Jump
Jump
Race
Race
Normal
Normal
Charge
Charge
NoSuit
NoSuit
MoneyAfterClear
MoneyAfterClear
PrizeType
PrizeType
PrizeName
PrizeName
PrizeMiniGame
PrizeMiniGame
KingSquid
KingSquid
TimeLimit
TimeLimit
AmiiboChallengeMapInfo.byaml
AmiiboChallengeMapInfo.byaml
AmiiboType
AmiiboType
UIButtonId
UIButtonId
ChallengeMapFileName
ChallengeMapFileName
ClearMapFileName
ClearMapFileName
Shot_Msn0Lv0
Shot_Msn0Lv0
Charge_Mission
Charge_Mission
Roller_Mission
Roller_Mission
InkLimit
InkLimit
MinRank
MinRank
MaxRank
MaxRank
Special
Special
Label
Label
TipsTextInfo.byaml
TipsTextInfo.byaml
DuelItemTable.byaml
DuelItemTable.byaml
MinPointDiff
MinPointDiff
MaxPointDiff
MaxPointDiff
Clothes
Clothes
Shoes
Shoes
Rank
Rank
Kind
Kind
Weapon
Weapon
Head
Head
RankBonusItem.byaml
RankBonusItem.byaml
ItemName
ItemName
Null
Null
lNetworkTime
NetworkTime
,Kiosk
Kiosk
ShowDL
ShowDL
ShowFloor
ShowFloor
VSGameTime
VSGameTime
Loose
Loose
ELink
ELink
SLink
SLink
BigBall
BigBall
Gatling
Gatling
Shot
Shot
Roller
Roller
Charge
Charge
Bomb
Bomb
PSpecAdjust
8SpecAdjust
%s_%s
%s_%s
SpecAdjust
SpecAdjust
%s_%s
%s_%s
SpecAdjust
SpecAdjust
%s_%s
%s_%s
SpecAdjust
SpecAdjust
%s_%s
%s_%s
SpecAdjust
SpecAdjust
%s_%s
%s_%s
SpecAdjust
SpecAdjust
%s_%s
%s_%s
lExplosion
Explosion
SpecAdjust
SpecAdjust
lGambitCtrlMgr
GambitCtrlMgr
lCustomizePlayer
CustomizePlayer
CustomizePlayer
CustomizePlayer
CustomizePlayerMgr
CustomizePlayerMgr
cState_Wait
cState_Wait
RotateLv
RotateLv
Wait_Shop
Wait_Shop
Wait_Shop_Nrml
Wait_Shop_Nrml
Wait_Shop_Rllr
Wait_Shop_Rllr
Wait_Shop_Chrg
Wait_Shop_Chrg
Wait_Shop_BBll
Wait_Shop_BBll
Wait_Shop_Glng
Wait_Shop_Glng
DState::cOutMain
,State::cOutMain
State::cSleep
State::cSleep
State::cDetailExp
State::cDetailExp
State::cDetailOut
State::cDetailOut
State::cInMain
State::cInMain
State::cMain
State::cMain
State::cDetailIn
State::cDetailIn
State::cDetail
State::cDetail
@EquipWeapon
$EquipWeapon
EquipHead
EquipHead
EquipSame
EquipSame
EquipCloth
EquipCloth
EquipShoes
EquipShoes
*.txt
Rd*.txt
4\Vss_Regular_GreenPurple
4DVss_Regular_GreenPurple
Vss_Regular_TurquoiseOrange
Vss_Regular_TurquoiseOrange
Msn_Green_Default
Msn_Green_Default
Msn_Turquoise
Msn_Turquoise
Msn_MothGreen
Msn_MothGreen
Msn_Lilac
Msn_Lilac
Msn_LumiGreen
Msn_LumiGreen
Msn_NightMarigold
Msn_NightMarigold
Vss_Regular_PinkGreen
Vss_Regular_PinkGreen
Vss_Regular_LightBlueDarkBlue
Vss_Regular_LightBlueDarkBlue
Vss_Gachi_YellowLilac_Default
Vss_Gachi_YellowLilac_Default
Vss_Gachi_GreenOrange
Vss_Gachi_GreenOrange
Vss_Gachi_LumigreenPurple
Vss_Gachi_LumigreenPurple
Msn_Option_Yellow
Msn_Option_Yellow
Vss_Option_BlueOrange
Vss_Option_BlueOrange
Tut_Enemy
Tut_Enemy
Msn_Yellow
Msn_Yellow
Msn_DarkBlue
Msn_DarkBlue
Msn_Marigold
Msn_Marigold
Msn_Soda
Msn_Soda
Msn_Orange
Msn_Orange
Msn_NightLumiGreen
Msn_NightLumiGreen
Vss_Regular_OrangeBlue_Default
Vss_Regular_OrangeBlue_Default
Vss_Regular_PinkBlue
Vss_Regular_PinkBlue
Vss_Regular_PinkOrange
Vss_Regular_PinkOrange
Vss_Regular_BlueLime
Vss_Regular_BlueLime
Vss_Gachi_GreenMazenta
Vss_Gachi_GreenMazenta
Vss_Gachi_SodaPink
Vss_Gachi_SodaPink
Vss_Gachi_LightgreenBlue
Vss_Gachi_LightgreenBlue
Vss_Gachi_DarkblueYellow
Vss_Gachi_DarkblueYellow
Parameter/
Parameter/
dialog://%s/Raw/Parameter/Gfx/%s
dialog://%s/Raw/Parameter/Gfx/%s
%PROJECT_ROOT%
%PROJECT_ROOT%
?fffDefault
?fffDefault
Params
Params
mTeamAColor
mTeamAColor
mTeamBColor
mTeamBColor
A Team
A Team
F 0-31
F 0-31
mTeamNeutralColor
mTeamNeutralColor
B Team
B Team
F 64-95
F 64-95
F 128-159
F 128-159
Vss_Regular_PinkBlue
Vss_Regular_PinkBlue
Vss_Regular_PinkOrange
Vss_Regular_PinkOrange
%sGfxSetting_%s.params
%sGfxSetting_%s.params
TeamMatch
TeamMatch
SwapTeamColor
SwapTeamColor
Parameter/GfxSetting_Msn_%s.params
Parameter/GfxSetting_Msn_%s.params
Parameter/GfxSetting_%s.params
Parameter/GfxSetting_%s.params
PrivateMatch
PrivateMatch
%s%s_%s%02d
%s%s_%s%02d
MoriagaLink
MoriagaLink
VolumeLink
VolumeLink
BeatLink
BeatLink
%s%s_%s%02d
%s%s_%s%02d
MoriagaLink
MoriagaLink
VolumeLink
VolumeLink
BeatLink
BeatLink
dxcDstTex
epcDstTex
cSrcTex
cSrcTex
cParam0
cParam0
cParam1
cParam1
cParam2
cParam2
Context
Context
cNormal
cNormal
cPhases
cPhases
%s.%s
%s.%s
cTeam
cTeam
cColor
cColor
cGamma
cGamma
cDepth
cDepth
cInput
cInput
cPVW
cPVW
cTeamAlphaTestThreshold
cTeamAlphaTestThreshold
cLinearDepthTex
cLinearDepthTex
cShotRotate
cShotRotate
cShotConvex
cShotConvex
cOceanColor
cOceanColor
cEnvCubeMap
cDiscardThreshold
cDiscardThreshold
cSubstituteColor0
cSubstituteColor0
cSubstituteColor1
cSubstituteColor1
cSubstituteColor2
cSubstituteColor2
cSubstituteColor3
cSubstituteColor3
cSubstituteColor4
cSubstituteColor4
cSubstituteColor5
cSubstituteColor5
cTexCorrectionMap
cTexCorrectionMap
cColorTex
cColorTex
cDepthTex
cDepthTex
cNoiseTex
cNoiseTex
cPrevViewProj
cPrevViewProj
cPrevFrameTex
cPrevFrameTex
UserLight
UserLight
cSpecPowTable
cSpecPowTable
cPattern0
cPattern0
cPattern1
cPattern1
cSkyColor
cSkyColor
cLightMap
cCaustics
Shader/Gambit_Proc.szs
Shader/Gambit_Proc.szs
cDefaultPaintTex
cDefaultPaintTex
cShotHeightRange
cShotHeightRange
cWorldViewProj
cWorldViewProj
cFrameBufferSize
cFrameBufferSize
cShotTex
cShotTex
cHeightTex
cHeightTex
cAlbedoTex
cAlbedoTex
cSubstituteTex
cSubstituteTex
cMaskTex
cMaskTex
cSrcTex0
cSrcTex0
cSrcTex1
cSrcTex1
cGhostingTex
cGhostingTex
Parameters
Parameters
cBokehShapeTex
cBokehShapeTex
cCurrViewInv
cCurrViewInv
cDepthShadow
cDepthShadow
cInitialSpectrum
cInitialSpectrum
cDisplacementMap
cDisplacementMap
cCameraPos
cNormalMap
cNormalMap
Gambit_Proc
cCameraPos
cColorBuffer
cDepthBuffer
bhGambit_Proc
paintDefault
paintDefault
paintShot
paintShot
paintShotWall
paintShotWall
paintShotErase
paintShotErase
paintShotMipMap
paintShotMipMap
paintShotMipMapWithOffset
paintShotMipMapWithOffset
substituteColor
substituteColor
colorCorrectionEx
colorCorrectionEx
simpleFilter
simpleFilter
highLuminance
highLuminance
ghostingFilter
ghostingFilter
crossFilter
crossFilter
lensBokehSeed
lensBokehSeed
lensBokehFilter
lensBokehFilter
lightShaft_clearTex
lightShaft_clearTex
lightShaft_makeLightSrcTex
lightShaft_makeLightSrcTex
lightShaft_extendLightTex
lightShaft_extendLightTex
lightShaft_blurTex
lightShaft_blurTex
lightShaft_blendTex
lightShaft_blendTex
prevBlendFilter
prevBlendFilter
userLight_textureLight
userLight_textureLight
gpgpuInitialSpectrum
gpgpuInitialSpectrum
gpgpuOceanPhase
gpgpuOceanPhase
gpgpuCalcSpectrum
gpgpuCalcSpectrum
gpgpuInverseFFT
gpgpuInverseFFT
gpgpuNormalMap
gpgpuNormalMap
gpgpuCaustics
ocean
ocean
?s33
?s33
?s33;
?s33;
?333?fff>L
?333?fff>L
l?s33=
?s33=
Mode
Mode
SceneBrightness
SceneBrightness
FestivalState
FestivalState
lOnSleep
OnSleep
OnActivate
OnActivate
OnGenerate
OnGenerate
FovySin
FovySin
lTeamColor
TeamColor
lLineType
LineType
lNewsTitleType
NewsTitleType
False
False
True
True
WarningType
WarningType
Volume
Volume
tEmotion
XEmotion
cIgnore
cIgnore
cRead
cRead
Talker
Talker
Length
Length
MessageId
MessageId
IgnoreType
IgnoreType
lSleepType
SleepType
Other
Other
Ctrl
Ctrl
BulletPaintType
BulletPaintType
BulletPlayerType
BulletPlayerType
BulletDamageType
BulletDamageType
BulletVelocity
BulletVelocity
BulletDistance
BulletDistance
ChargeRate
ChargeRate
ChargeRate
ChargeRate
BurstType
BurstType
PaintGround
PaintGround
BurstType
BurstType
TargetFind
TargetFind
TargetDistance
TargetDistance
TeamType
TeamType
BurstType
BurstType
BulletType
BulletType
ChargeRate
ChargeRate
BoundPaintScale
BoundPaintScale
User
User
Type
Type
Type
Type
Burst
Burst
BurstRadius
BurstRadius
LauncherFirst
PoleType
PoleType
FullCharge
FullCharge
BendVelocity
BendVelocity
tStepType
StepType
DeadReason
DeadReason
IsHide
IsHide
Equipment
Equipment
BombColor
BombColor
SearchState
SearchState
Level
Level
StateCnt
StateCnt
WeakPointScaleStep
WeakPointScaleStep
RotDir
RotDir
SpeedY
SpeedY
Sink
Sink
TurnState
TurnState
ToothNum
ToothNum
CollisionVelNorm
CollisionVelNorm
lDestMapState
DestMapState
MaxHeight
MaxHeight
lNamazuType
NamazuType
,State
lState
Combo
Combo
MoveSpeed
MoveSpeed
lMsgType
RotVelDegY
lResult
PlayerDistanceY
lResult
MsgType
Result
Result
OwnerType
OwnerType
FriendType
FriendType
DamageRate
DamageRate
lPostResult
PostResult
lModelType
ModelType
lSize
Size
RunningState
RunningState
IsAerial
IsAerial
lTeamColor
TeamColor
ShoesDirtyRatio
ShoesDirtyRatio
PlayerAlpha
PlayerAlpha
TroubleType
TroubleType
SpecialType
SpecialType
ModelType
ModelType
StepPaintType
StepPaintType
MoveVelXZ
MoveVelXZ
TransformType
TransformType
DistNearEnemy
DistNearEnemy
ShoesMaterial
ShoesMaterial
PlayerType
PlayerType
MoveVelY
MoveVelY
FieldAngleType
FieldAngleType
StepPaintType2
StepPaintType2
BodyDirtyRatio
BodyDirtyRatio
LockedOnType
LockedOnType
EffectiveRange
EffectiveRange
StepPaintType
StepPaintType
PlayerType
PlayerType
GearPartID
GearPartID
GearMaterial
GearMaterial
BigBallGuideEachReachTarget
BigBallGuideEachReachTarget
RollerVel
RollerVel
BigBallGuideRight
BigBallGuideRight
ChargeRate
ChargeRate
BigBallGuideCenter
BigBallGuideCenter
BigBallGuideLeft
BigBallGuideLeft
PlayerAlpha
PlayerAlpha
lKind
Kind
lIsDamaged
IsDamaged
RotVelRad
RotVelRad
PossessiveType
PossessiveType
MoveVel
MoveVel
RotVel
RotVel
RotVelPlusMinus
RotVelPlusMinus
IsSpattering
SpatteringTeam
Type
Type
ModelAlpha
ModelAlpha
Scale
Scale
lSize
Size
lMoveState
SearchState
MoveState
TeamColor
TeamColor
lcTrue
SearchTeam
SearchRadius
SearchFriendType
cTrue
IsLast
IsLast
cFalse
cFalse
IsLastLyt
IsLastLyt
lHasItem
HasItem
lActiveBlock
ActiveBlock
DecideBlock
DecideBlock
ValidType
ValidType
ActiveReason
ActiveReason
lRomType
RomType
Index
Index
GndMaterial
GndMaterial
Velocity
Velocity
PlayerCtrlMoveVel
PlayerCtrlMoveVel
PlayerCtrlType
PlayerCtrlType
Failed
Failed
LastBossBGMType
LastBossBGMType
Mission
Mission
BossBGMType
BossBGMType
AmiiboChallengeType
AmiiboChallengeType
LockedOnType
LockedOnType
CheckPointType
CheckPointType
lKindOfShop
KindOfShop
lVictoryView
VictoryView
Victory
Victory
Draw
Draw
Defeat
Defeat
VsResult
VsResult
lDecideType
DecideType
lKindOfShop
KindOfShop
Decide
Decide
LytLink_OnWpnDecide_DRC
LytLink_OnWpnDecide_DRC
LytLink_OnWpnCancel_DRC
LytLink_OnWpnCancel_DRC
Dls_StartGuideDRC
Dls_StartGuideDRC
LytLink_OnZLZR_TV
LytLink_OnZLZR_TV
OnStateDecide
OnStateDecide
Dls_StartGuideTV
Dls_StartGuideTV
LytLink_OnZLZR_DRC
LytLink_OnZLZR_DRC
Dls_SelectWpn_00_L_ItemBtn
Dls_SelectWpn_00_L_ItemBtn
LytLink_OnWpnDecide_TV
LytLink_OnWpnDecide_TV
Dls_CancelBtn_00
Dls_CancelBtn_00
BackDecide
BackDecide
LytLink_OnWpnCancel_TV
LytLink_OnWpnCancel_TV
Del_Retry_00
Del_Retry_00
LytLink_OnRetryDecide_TV
LytLink_OnRetryDecide_TV
Cmn_SystemWindow_00_L_Btn
Cmn_SystemWindow_00_L_Btn
Cmn_Pause_00_L
Cmn_Pause_00_L
l?333?L
?333?L
SceneLoadDispMgr
`SceneLoadDispMgr
Mission
Mission
Plaza
Plaza
World
World
VSGame
VSGame
Duel
Duel
WalkThrough
WalkThrough
EndingPlaza
EndingPlaza
ShootingRange
ShootingRange
Tutorial
Tutorial
FreeTest
FreeTest
TutForShow
TutForShow
Mission
Mission
World
World
State::cDispLoading
State::cDispLoading
State::cSleep
State::cSleep
State::cMissionMissLoading
State::cMissionMissLoading
Mission
Mission
World
World
VSGame
VSGame
Duel
Duel
Tutorial
Tutorial
VSGame
VSGame
MatchForShow
MatchForShow
Appear
Appear
Loop
Loop
Loop
Loop
::cIn
::cIn
::cFadeIn
::cFadeIn
::cFadeOut
::cFadeOut
Appear
Appear
Loop
Loop
KeyIcon
KeyIcon
InOut
InOut
Timer
Timer
Meter
Meter
Icon
Icon
Udemae
Udemae
Button
Button
MultiNumberAnim
MultiNumberAnim
RegularFlag
RegularFlag
NoControl
NoControl
FestGrade
FestGrade
HasButton
HasButton
ScrollBar
ScrollBar
PlayerStatus
PlayerStatus
NumberAnim
NumberAnim
CharAnim
CharAnim
TextAnim
TextAnim
OptionCameraLevel_00
OptionCameraLevel_00
Selector
Selector
N_DRC_00
N_DRC_00
NpGambitPic
b0GambitPic
lCmn_FesText_00
Cmn_FesText_00
P_CaptureUse_00
P_CaptureUse_00
N_Capture_00
N_Capture_00
L_FesText_00
L_FesText_00
lLytCaptureHandler
LytCaptureHandler
lCmn_StageIcon_00
Cmn_StageIcon_00
L_StageIcon_00
L_StageIcon_00
P_Stage_00
P_Stage_00
lCst_CustomizeDetail_00
Cst_CustomizeDetail_00
Type
Type
Type
Type
InBase
InBase
G_InOut_00
G_InOut_00
OutBase
OutBase
G_InOut_00
G_InOut_00
Type
Type
G_Type_00
G_Type_00
L_ItemDetail_00
L_ItemDetail_00
L_ItemDetail_01
L_ItemDetail_01
lLytCustomizeHandler
LytCustomizeHandler
lCst_CustomizeName_00
Cst_CustomizeName_00
Type
Type
Type
Type
InBase
InBase
G_InOut_00
G_InOut_00
OutBase
OutBase
G_InOut_00
G_InOut_00
Type
Type
G_Type_00
G_Type_00
T_Name_00
T_Name_00
State::cFadeOut
State::cFadeOut
State::cSleep
State::cSleep
Mth_CustomizeTV_00
Mth_CustomizeTV_00
State::cFadeIn
State::cFadeIn
State::cCategory
State::cCategory
State::cChangeCategory
State::cChangeCategory
State::cToItem
State::cToItem
State::cItem
State::cItem
State::cToCategory
State::cToCategory
State::cPageProc
State::cPageProc
State::cPagePrev
State::cPagePrev
Attach
Attach
Remove
Remove
PlayerOff
PlayerOff
PlayerOff
PlayerOff
L_ItemIcon_%02d
L_ItemIcon_%02d
L_ItemIcon_00
L_ItemIcon_00
GrayOff
GrayOff
Color
Color
Page
Page
Attach
Attach
Remove
Remove
InIndicator
InIndicator
G_Change_00
G_Change_00
G_Page_00
G_Page_00
CursorRIn
CursorRIn
CursorLIn
CursorLIn
PlayerOff
PlayerOff
ColorAtoB
ColorAtoB
ColorBtoC
ColorBtoC
ColorCtoD
ColorCtoD
ChangeOut
ChangeOut
ShopChangeOut
ShopChangeOut
G_All_00
G_All_00
CursorROut
CursorROut
G_NextR_00
G_NextR_00
CursorLOut
CursorLOut
G_NextL_00
G_NextL_00
G_PlayerOff_00
G_PlayerOff_00
G_Color_00
G_Color_00
G_GrayOff_00
G_GrayOff_00
G_InIndicator_00
G_InIndicator_00
OutIndicator
OutIndicator
IndicatorColor
IndicatorColor
G_Indicator_00
G_Indicator_00
IndicatorPattern
IndicatorPattern
G_Light_%02d
G_Light_%02d
IndicatorLight
IndicatorLight
G_Equipment_00
G_Equipment_00
ChangeIn
ChangeIn
ShopChangeIn
ShopChangeIn
G_New_00
G_New_00
L_SkillIconL_00
L_SkillIconL_00
N_Player_00
N_Player_00
L_SkillIconS_%02d
L_SkillIconS_%02d
L_Back_00
L_Back_00
L_ItemBtn_%02d
L_ItemBtn_%02d
L_CustomIconBtn_%02d
L_CustomIconBtn_%02d
L_KeyIcon_02
L_KeyIcon_02
L_KeyIcon_00
L_KeyIcon_00
CustomIconButton_00
CustomIconButton_00
ItemIconButton_00
ItemIconButton_00
Page
Page
InIndicator
InIndicator
CursorRIn
CursorRIn
CursorLIn
CursorLIn
CursorROut
CursorROut
CursorLOut
CursorLOut
OutIndicator
OutIndicator
IndicatorPattern
IndicatorPattern
IndicatorColor
IndicatorColor
GrayOff
GrayOff
Attach
Attach
Remove
Remove
ChangeIn
ChangeIn
ChangeOut
ChangeOut
ChangeIn
ChangeIn
GrayOff
GrayOff
GrayOff
GrayOff
Page
Page
Page
Page
Select
Select
Page
Page
Select
Select
Color
Color
Attach
Attach
Remove
Remove
L_ItemIcon_%02d
L_ItemIcon_%02d
ColorAtoB
ColorAtoB
ColorAtoC
ColorAtoC
ColorDtoA
ColorDtoA
ColorBtoC
ColorBtoC
ColorBtoD
ColorBtoD
ColorCtoD
ColorCtoD
IndicatorLight00
IndicatorLight00
IndicatorLight01
IndicatorLight01
IndicatorLight02
IndicatorLight02
IndicatorLight03
IndicatorLight03
IndicatorLight04
IndicatorLight04
IndicatorLight05
IndicatorLight05
IndicatorLight06
IndicatorLight06
IndicatorLight07
IndicatorLight07
IndicatorLight08
IndicatorLight08
IndicatorLight09
IndicatorLight09
IndicatorLight10
IndicatorLight10
IndicatorLight11
IndicatorLight11
IndicatorLight12
IndicatorLight12
lCmn_FadeWipe_01
Cmn_FadeWipe_01
In_%02d
In_%02d
Out_%02d
Out_%02d
In_%02d
In_%02d
In_00
In_00
Out_00
Out_00
Out_%02d
Out_%02d
P_Old_00
P_Old_00
LytCaptureFaderHandler
`LytCaptureFaderHandler
lP_FadeWipe_00
P_FadeWipe_00
W_FadeWipe_00
W_FadeWipe_00
W_FadeWipe_01
W_FadeWipe_01
Cmn_FadeWipe_00
Cmn_FadeWipe_00
Tex_00
Tex_00
Tex_%02d
Tex_%02d
In_%02d
In_%02d
Out_%02d
Out_%02d
In_%02d
In_%02d
In_00
In_00
Out_00
Out_00
Out_%02d
Out_%02d
In_%02d
In_%02d
In_00
In_00
Tex_%02d
Tex_%02d
LytFaderHandler
%tLytFaderHandler
lShow_Round_00
Show_Round_00
T_Msg_00
T_Msg_00
lLytLoadingHandler
LytLoadingHandler
lCmn_Loading_00
Cmn_Loading_00