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[QUOTE="Academia Nut, post: 7969931, member: 915"]Ymaryn "The People"
[QUOTE="Academia Nut, post: 7969931, member: 915"]Ymaryn "The People"
Civilization Stats
Civilization Stats
General
General
Diplomacy 9 [+4]
Diplomacy 12 [+4]
Economy 1 [-1+4]
Economy 9 (+1) [-1+4]
Econ Expansion 9 [+1-4]
Econ Expansion 9 [+1-4]
Martial 9 (+1) {9}
Martial 10 {13}
Stability
Stability
Stability -1 (anxious)
Stability 0 (neutral)
Legitimacy 3 (max)
Legitimacy 3 (max)
Organizational
Organizational
Centralization 3
Centralization 4
Hierarchy 6
Hierarchy 6
Religious Authority 2
Religious Authority 2
Cultural
Cultural
Art 4
Art 4
Mysticism 6 [+1]
Mysticism 9 [+1]
Prestige 20
Prestige 20
Statuses
Statuses
Baby Boom: +4 Econ, -4 Econ Expansion per turn while active
Baby Boom: +4 Econ, -4 Econ Expansion per turn while active
[spoiler="Trade Goods"]
[spoiler="Trade Goods"]
Trade Status
Trade Status
Resource Status Rivals
Resource Status Rivals
Luxuries
Luxuries
Amber Known only
Fine Pottery Minor Xohyssiri
Fine Pottery Minor Xohyssiri
Fine Dye Dominating Hathatyn
Fine Dye Dominating Hathatyn, Trelli
Fine Textiles None Xohyssiri, Swamp Folk
Fine Textiles None Xohyssiri, Swamp Folk, Trelli
Furs Known only
Glass Marginal Xohyssiri
Glass Marginal Xohyssiri
Gold Lesser trading Hathatyn, Metal Workers
Gold Lesser trading Hathatyn, Metal Workers, Trelli
Silver Leading Hath, MW, Xoh
Silver Leading Hath, MW, Xoh, Trelli
Salt Dominating None
Salt Dominating None, Trelli
Wine Leading Hath
Spices None Trelli
Wine Leading Hath, Trelli
Strategic
Strategic
Copper Significant Hath, Highlanders, Thunder Horse, MW
Copper Significant Hath, Highlanders, Thunder Horse, MW, Trelli
Bronze None Non-traded
Bronze None Trelli
Tin None MW (in), TH (in), Hath (in), HK (in)
Tin None MW (in), TH (in), Hath (in), HK (in), Trelli
Iron Non-traded dominant None
Iron Non-traded dominant None
Cultural
Cultural
Pilgrimage Significant Thunder Speakers, Xoh
Pilgrimage Significant Thunder Speakers, Xoh
[/spoiler]
[/spoiler]
Periphery States (3/4+2)
Periphery States (4/4+2)
Stallion Tribes (March) - Eliminates raids from the north and mitigates raids from the east, can provide military advances and supports the Western Wall
Stallion Tribes (March) - Eliminates raids from the north and mitigates raids from the east, can provide military advances and supports the Western Wall
Western Wall (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west
Western Wall (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west
Hatriver (March) - Eliminates raids from the south-east, can provide military advances
Hatriver (March) - Eliminates raids from the south-east, can provide military advances
Greenshore Trading Post (Trading Post) - Increases trade power for all Metal Worker products, provides a market for an extra saltern
Greenshore Trading Post (Trading Post) - Increases trade power for all Metal Worker products, provides a market for an extra saltern
Social Values (3/3)
Social Values (3/3)
Divine Stewards
Divine Stewards
Through the blessings of the spirits and the efforts of the People, the land is reshaped, and its management and protection is a good above all others. No effort is to great when it comes to the stewardship of the land.
Through the blessings of the spirits and the efforts of the People, the land is reshaped, and its management and protection is a good above all others. No effort is to great when it comes to the stewardship of the land.
Pros: Bonuses to all actions relating to land management, bonuses when fighting on own terrain, additional Econ and Stability whenever completing a land management type Megaproject, may spend Stability to double the effort of megaprojects and in defensive wars
Pros: Bonuses to all actions relating to land management, bonuses when fighting on own terrain, additional Econ and Stability whenever completing a land management type Megaproject, may spend Stability to double the effort of megaprojects and in defensive wars
Cons: Additional strife caused by deliberate environmental disruption unless it is for the long term betterment of the land, or loss of territory to others
Cons: Additional strife caused by deliberate environmental disruption unless it is for the long term betterment of the land, or loss of territory to others
Greater Justice
Greater Justice
Justice exists for the good of all, protecting the community from the depravity of those who would do it damage.
Justice exists for the good of all, protecting the community from the depravity of those who would do it damage.
Pros: Justice is a community objective that can be served through the careful application of punishment
Pros: Justice is a community objective that can be served through the careful application of punishment
Cons: The needs of the many can outweigh the needs of the few
Cons: The needs of the many can outweigh the needs of the few
Cosmopolitan Acceptance
Cosmopolitan Acceptance
The People see not outsiders but fellow humans in need of assistance, and are always willing to offer aid, knowing that even when friendship is uncertain the act of offering is a cleansing one.
The People see not outsiders but fellow humans in need of assistance, and are always willing to offer aid, knowing that even when friendship is uncertain the act of offering is a cleansing one.
Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people, the first Econ boost a turn only has a chance of causing a stability drop rather than a guaranteed drop
Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people, the first Econ boost a turn only has a chance of causing a stability drop rather than a guaranteed drop
Cons: Many think you weak, no longer have the option to turn away the needy, sometimes you get values you didn't expect
Cons: Many think you weak, no longer have the option to turn away the needy, sometimes you get values you didn't expect
Centre of Trade (CA Linked)
Centre of Trade (CA Linked)
By controlling access to resources you can get other people to come to you with their resources, enriching you.
By controlling access to resources you can get other people to come to you with their resources, enriching you.
Pros: Gain bonus Diplomacy a turn for dominating certain forms of trade, early access to more advanced mechanics
Pros: Gain bonus Diplomacy a turn for dominating certain forms of trade, early access to more advanced mechanics
Cons: Others entering your markets prompts anger and strife
Cons: Others entering your markets prompts anger and strife
Spiritual Values (3/3)
Spiritual Values (3/3)
Symphony
Symphony
All have their part to play in this world, be it their interaction with each other or with the spirits. When all the parts of a group are moving in accord, the result is greater than the sum of the parts.
All have their part to play in this world, be it their interaction with each other or with the spirits. When all the parts of a group are moving in accord, the result is greater than the sum of the parts.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts
Cons: Disharmony is to be corrected, require casus belli to declare war
Cons: Disharmony is to be corrected, require casus belli to declare war
Honourable Death (Spiritual/Honour)
Honourable Death (Spiritual/Honour)
Death in service to the People and the spirits is the best death of all, removing the fear of death from the truly honourable.
Death in service to the People and the spirits is the best death of all, removing the fear of death from the truly honourable.
Pros: Warriors fight harder, losses in battle are less disruptive
Pros: Warriors fight harder, losses in battle are less disruptive
Cons: Seeking a good death, and the means to achieve it, becomes desirable
Cons: Seeking a good death, and the means to achieve it, becomes desirable
Love of Wisdom (Maxed development)
Love of Wisdom (Maxed development)
The People have learned not just to be aware of the world around them and to follow the patterns they see, but to also carefully test the patterns to see if they are actual patterns or just coincidence.
The People have learned not just to be aware of the world around them and to follow the patterns they see, but to also carefully test the patterns to see if they are actual patterns or just coincidence.
Pros: Significantly improved use of study actions and innovation rolls
Pros: Significantly improved use of study actions and innovation rolls
Cons: Can question social foundations
Cons: Can question social foundations
Honour Code (3/3)
Honour Code (3/3)
We Have Reserves
We Have Reserves
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Gain +1/3 of Econ as bonus Martial, chance of negating Martial (and thus Econ) damage dependent upon Econ strength
Pros: Gain +1/3 of Econ as bonus Martial, chance of negating Martial (and thus Econ) damage dependent upon Econ strength
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Honour of Elites
Honour of Elites
The perfection of a skill in service to others, particularly martial skill, is among the highest achievements a person can have. Of course, who can afford to achieve perfection is not always even...
The perfection of a skill in service to others, particularly martial skill, is among the highest achievements a person can have. Of course, who can afford to achieve perfection is not always even...
Pros: Increase Martial gain from raising elite units
Pros: Increase Martial gain from raising elite units
Cons: Increased potential Martial loss in fighting, increased social stratification
Cons: Increased potential Martial loss in fighting, increased social stratification
Lord's Loyalty
Lord's Loyalty
The ties between the People bind tight, and while this increases the obligations of the superior, it also makes the subordinate more likely to listen.
The ties between the People bind tight, and while this increases the obligations of the superior, it also makes the subordinate more likely to listen.
Pros: +1 Subordinate States, subordinate states less likely to break away
Pros: +1 Subordinate States, subordinate states less likely to break away
Cons: Minimum force commitment in defence of subordinates and allies increased one step, worse consequences for failure to assist
Cons: Minimum force commitment in defence of subordinates and allies increased one step, worse consequences for failure to assist
Legacies
Legacies
+2 Centralization Tolerance
+2 Centralization Tolerance
+1 Hierarchy Tolerance
+1 Hierarchy Tolerance
Rush Builders: Extended projects cost more per turn but complete faster
Rush Builders: Extended projects cost more per turn but complete faster
Rage Against the Steppes - Always have a casus belli with Subdue Tribe or Humiliate War Goal against steppe nomads
Rage Against the Steppes - Always have a casus belli with Subdue Tribe or Humiliate War Goal against steppe nomads
Early Iron Bringers: Materials advancement always a possibility during Golden Ages, regardless of available excesses
Early Iron Bringers: Materials advancement always a possibility during Golden Ages, regardless of available excesses
Iron Blooded: Expand Econ actions produce an extra +1 Econ
Iron Blooded: Expand Econ actions produce an extra +1 Econ
Protected Core: +1 March slot
Protected Core: +1 March slot
One of Each (Three): +1 Periphery State
One of Each (Three): +1 Periphery State
Government Type
Government Type
Oligarchic Ancient Kingdom
Oligarchic Ancient Kingdom
A king holds chief executive power, but is primarily drawn from and voted in by a limited set of families backed by economic might and military elites.
A king holds chief executive power, but is primarily drawn from and voted in by a limited set of families backed by economic might and military elites.
Pros: Good mix of central authority and provincial autonomy
Pros: Good mix of central authority and provincial autonomy
Cons: Beware competing ambitions...
Cons: Beware competing ambitions...
Debilitating Belief
Debilitating Belief
N/A
N/A
[spoiler="Technologies"]
[spoiler="Technologies"]
Administration
Administration
Basic Administrative Math
Basic Administrative Math
Chariot Couriers
Chariot Couriers
Memory
Memory
Early Writing (Mixed Logo-/Phonographic)
Early Writing (Mixed Logo-/Phonographic)
Non-Local Authority
Non-Local Authority
Early Indexing
Early Indexing
Written Laws
Written Laws
Construction
Construction
Arch
Arch
Wood
Wood
Masonry
Masonry
Early City Walls
Early City Walls
Energy Production
Energy Production
Muscle Power
Muscle Power
Animal Power
Animal Power
Food Production
Food Production
Chinampas
Chinampas
Fishing
Fishing
Horse Milling
Horse Milling
Mollusc Cultivation
Mollusc Cultivation
Orchards
Orchards
Ox-pulled plough
Ox-pulled plough
Step Farming
Step Farming
Terra Preta
Terra Preta
Materials
Materials
Well Dressed Stone
Well Dressed Stone
Ash glazed pottery
Ash glazed pottery
Bronze
Bronze
Early iron bloomeries
Early iron bloomeries
Primitive glass
Primitive glass
Medicine
Medicine
Acupuncture/pressure
Acupuncture/pressure
Ancient human anatomy
Ancient human anatomy
Empirical primitive sanitary theory
Empirical primitive sanitary theory
Herbalism
Herbalism
Hospice care
Hospice care
Oral rehydration therapy
Oral rehydration therapy
Ritual cowpox inoculation
Ritual cowpox inoculation
Spiritualism
Spiritualism
Science
Science
Ancestral Heroes
Ancestral Heroes
Polytheism
Polytheism
Astrology
Astrology
Tested Observation
Tested Observation
Transportation
Transportation
Animal Husbandry
Animal Husbandry
Gravel Roads
Gravel Roads
Spoked Wheel Vehicles
Spoked Wheel Vehicles
Watercraft
Watercraft
Great Canoes
Great Canoes
Major docks
Major docks
Portagable Sailboats
Portagable Sailboats
[/spoiler]
[/spoiler]
[spoiler="Social Concepts"]
[spoiler="Social Concepts"]
Artistry
Artistry
Political Art
Political Art
Sacred Art
Sacred Art
Specialists
Specialists
Mural
Mural
Sculpture
Sculpture
Authority
Authority
Directed Political Violence
Directed Political Violence
Law Itself
Law Itself
Non-familial Patronage
Non-familial Patronage
Occupational Association
Occupational Association
Tradition
Tradition
Administrators
Administrators
Primarily hereditary elites
Primarily hereditary elites
Specialist advisors
Specialist advisors
Entertainers
Entertainers
Amateur group activity
Amateur group activity
Non-caste semi-specialists
Non-caste semi-specialists
Intellectuals
Intellectuals
Priests
Priests
Shamans
Shamans
Leadership
Leadership
Mostly hereditary elites
Mostly hereditary elites
Merchants
Merchants
Hereditary family
Hereditary family
Metal Working
Metal Working
Lined tailings pits
Lined tailings pits
Specialist miners
Specialist miners
Specialist smelters
Specialist smelters
Property
Property
Communal land
Communal land
Association equipment
Association equipment
Warriors
Warriors
Hereditary elites
Hereditary elites
Semi-hereditary specialist
Semi-hereditary specialist
Spiritually trained elites
Spiritually trained elites
Yeomanry
Yeomanry
[/spoiler]
[/spoiler]
[spoiler="Military Tech"]
[spoiler="Military Tech"]
Armour
Armour
Leather
Leather
Quilted cloth
Quilted cloth
Wicker
Wicker
Cavalry
Cavalry
Chariot Archer Elites
Chariot Archer Elites
Spoked chariots
Spoked chariots
Melee
Melee
Close formation
Close formation
Daggers
Daggers
Maces
Maces
Light Shields
Light Shields
Spears
Spears
Two-Handed Clubs
Two-Handed Clubs
Ranged
Ranged
Composite Bows
Composite Bows
Massed fire
Massed fire
Slings
Slings
Spear Throwers
Spear Throwers
[/spoiler]
[/spoiler]
[spoiler="Completed Megaprojects"]
[spoiler="Completed Megaprojects"]
Sacred Forest
Sacred Forest
While the forests stand and the people care for them, the forests shall care for them. As long as the Sacred Forest is intact, all forests under the control of the People are considered managed, and gain the new action Expand Forest.
While the forests stand and the people care for them, the forests shall care for them. As long as the Sacred Forest is intact, all forests under the control of the People are considered managed, and gain the new action Expand Forest.
Stone Age Canal
Stone Age Canal
The People cut an artificial river in the hills without the use of metal. Not only does this improve the internal economy and trade, but as long as its memory remains it will be a source of pride in collective labour. Whenever the People complete a major engineering project, they also gain Art and Mysticism.
The People cut an artificial river in the hills without the use of metal. Not only does this improve the internal economy and trade, but as long as its memory remains it will be a source of pride in collective labour. Whenever the People complete a major engineering project, they also gain Art and Mysticism.
Sacred Warding
Sacred Warding
While the sacred herds exist and are cared for by the People, the herds in turn shall offer their strength and protection to the People. The effects of epidemic smallpox are severely blunted, and pandemic smallpox is entirely prevented. While this does not extend to other epidemic diseases, the actions do help, providing a bonus to all disease challenges and Study Health actions. Additionally, any time a new settlement is founded with a Main action, a new holy site is produced for free, granting +1 Mysticism.
While the sacred herds exist and are cared for by the People, the herds in turn shall offer their strength and protection to the People. The effects of epidemic smallpox are severely blunted, and pandemic smallpox is entirely prevented. While this does not extend to other epidemic diseases, the actions do help, providing a bonus to all disease challenges and Study Health actions. Additionally, any time a new settlement is founded with a Main action, a new holy site is produced for free, granting +1 Mysticism.
Written Code of Laws (Copper Age)
Written Code of Laws (Copper Age)
Bold, early innovators, the People have established an early written code of laws. While it will undoubtedly change over the centuries, this early establishment of what the rules definitely are with clear guidelines for punishment will serve as an important cornerstone for maintaining stability and clarity of order. Upgrades Enforce Authority to Enforce Law, doubles the strength of one Policy action per turn, and allows for the 'Megaproject support' Policy.
Bold, early innovators, the People have established an early written code of laws. While it will undoubtedly change over the centuries, this early establishment of what the rules definitely are with clear guidelines for punishment will serve as an important cornerstone for maintaining stability and clarity of order. Upgrades Enforce Authority to Enforce Law, doubles the strength of one Policy action per turn, and allows for the 'Megaproject support' Policy.
Ancient Saltern
Ancient Saltern
Gives an initial bonus to Econ, +1 Diplomacy every turn until the invention of currency, grants access to the Salt Gift action, and the Saltern extended project action, when acceptable sites for construction or expansion can be found
Gives an initial bonus to Econ, +1 Diplomacy every turn until the invention of currency, grants access to the Salt Gift action, and the Saltern extended project action, when acceptable sites for construction or expansion can be found
The Garden
The Garden
Through the careful channeling of water, the People have created a garden within a city, a well watered domain of pleasant shade and efficient sewage disposal. Unlocks the aqueduct extended project, provides an aqueduct for the city (increasing available living space). Opens up the True City status
Through the careful channeling of water, the People have created a garden within a city, a well watered domain of pleasant shade and efficient sewage disposal. Unlocks the aqueduct extended project, provides an aqueduct for the city (increasing available living space). Opens up the True City status
Grand Temple
Grand Temple
A place for universal praise and worship of gods and spirits, the grand temple acts as a centre for the faithful and a training place for priests and shamans. Opens up new social concepts, alters actions, and provides +1 Mysticism a turn until either destroyed or rendered obsolete by more sophisticated theology
A place for universal praise and worship of gods and spirits, the grand temple acts as a centre for the faithful and a training place for priests and shamans. Opens up new social concepts, alters actions, and provides +1 Mysticism a turn until either destroyed or rendered obsolete by more sophisticated theology
The Library
The Library
A fantastical collection of scrolls and tablets, this preserves the wisdom of the ages and ensures that not all things must be relearned by each new generation. Whenever spending mysticism, gain +1 mysticism the next turn. Can now build libraries as extended actions.
A fantastical collection of scrolls and tablets, this preserves the wisdom of the ages and ensures that not all things must be relearned by each new generation. Whenever spending mysticism, gain +1 mysticism the next turn. Can now build libraries as extended actions.
[/spoiler][/QUOTE]
[/spoiler][/QUOTE]