Diff
checker
Testo
Testo
Immagini
Documenti
Excel
Cartelle
Legal
Enterprise
Applicazione per desktop
Prezzi
Accedi
Scarica Diffchecker Desktop
Confronta il testo
Trova la differenza tra due file di testo
Strumenti
Cronologia
Editor live
Comprimi invariate
Senza a capo
Layout
Diviso
Unificato
Livello di dettaglio
Intelligente
Parola
Carattere
Evidenziazione sintassi
Scegli sintassi
Ignora
Trasforma testo
Vai alla prima modifica
Modifica input
Diffchecker Desktop
Il modo più sicuro per usare Diffchecker. Ottieni l'app Diffchecker Desktop: i tuoi diff non lasciano mai il tuo computer!
Ottieni Desktop
Untitled diff
Creato
9 anni fa
Il diff non scade mai
Eliminare
Esporta
Condividere
Spiegare
77 rimozioni
Linee
Totale
Rimosso
Caratteri
Totale
Rimosso
Per continuare a utilizzare questa funzione, aggiorna a
Diff
checker
Pro
Visualizza prezzi
359 linee
Copia tutti
77 aggiunte
Linee
Totale
Aggiunto
Caratteri
Totale
Aggiunto
Per continuare a utilizzare questa funzione, aggiorna a
Diff
checker
Pro
Visualizza prezzi
354 linee
Copia tutti
using System;
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Linq;
using System.Text;
using System.Text;
using System.Threading.Tasks;
using System.Threading.Tasks;
namespace QueenAttack2
namespace QueenAttack2
{
{
class QueenAttack2
class QueenAttack2
{
{
internal class Directions
internal class Directions
{
{
public static int[] directions_row = new int[] { -1, -1, 0, 1, 1, 1, 0, -1 };
public static int[] directions_row = new int[] { -1, -1, 0, 1, 1, 1, 0, -1 };
public static int[] directions_col = new int[] { 0, -1, -1, -1, 0, 1, 1, 1 };
public static int[] directions_col = new int[] { 0, -1, -1, -1, 0, 1, 1, 1 };
public int rows;
public int rows;
public int[] minimumDistance;
public int[] minimumDistance;
public bool[] minimumDistanceExist;
public bool[] minimumDistanceExist;
public Tuple<int, int> queen {set; get;}
public Tuple<int, int> queen {set; get;}
public Directions(int row, int col, int size)
public Directions(int row, int col, int size)
{
{
queen = new Tuple<int, int>(row, col);
queen = new Tuple<int, int>(row, col);
minimumDistance = new int[8];
minimumDistance = new int[8];
minimumDistanceExist = new bool[8];
minimumDistanceExist = new bool[8];
rows = size;
rows = size;
}
}
/*
/*
* left, right, up, down, or the four diagonals
* left, right, up, down, or the four diagonals
* 8 directions - clockwise, starting from left.
* 8 directions - clockwise, starting from left.
*/
*/
public bool IsOneOfEightDirections(
public bool IsOneOfEightDirections(
int obstacle_row,
int obstacle_row,
int obstacle_col)
int obstacle_col)
{
{
return (obstacle_col == queen.Item2 ||
return (obstacle_col == queen.Item2 ||
obstacle_row == queen.Item1 ||
obstacle_row == queen.Item1 ||
Math.Abs(obstacle_row - queen.Item1) == Math.Abs(obstacle_col - queen.Item2)
Math.Abs(obstacle_row - queen.Item1) == Math.Abs(obstacle_col - queen.Item2)
);
);
}
}
/*
/*
* Go over 100000 obstacles, and find those 8 minimum one if there is.
* Go over 100000 obstacles, and find those 8 minimum one if there is.
*
*
*/
*/
public void Keep8MininumObstacles(Tuple<int,int>[] obstacles)
public void Keep8MininumObstacles(Tuple<int,int>[] obstacles)
{
{
for(int i = 0; i < obstacles.Length; i ++)
for(int i = 0; i < obstacles.Length; i ++)
{
{
Tuple<int, int> obstacle = obstacles[i];
Tuple<int, int> obstacle = obstacles[i];
if(!IsOneOfEightDirections(obstacle.Item1, obstacle.Item2))
if(!IsOneOfEightDirections(obstacle.Item1, obstacle.Item2))
{
{
continue;
continue;
}
}
UpdateOneOfDirection(obstacle);
UpdateOneOfDirection(obstacle);
}
}
}
}
/*
/*
*
*
*/
*/
private void UpdateOneOfDirection(Tuple<int, int> obstacle)
private void UpdateOneOfDirection(Tuple<int, int> obstacle)
{
{
Copia
Copiato
Copia
Copiato
bool
isSameRow
= obstacle.Item1 == queen.Item1
;
bool
isDirectionLeft
= obstacle.Item1 == queen.Item1
&&
obstacle.Item2 < queen.Item2;
bool isSameCol = obstacle.Item2 == queen.Item2;
bool
isDirectionRight
= obstacle.Item
1 ==
queen.Item
1 &&
obstacle.Item
2
> queen.Item
2;
bool isObstacleLeft =
obstacle.Item2 < queen.Item2;
bool
isObstacleRight
= obstacle.Item
2 >
queen.Item
2;
bool isObstacleUp =
obstacle.Item
1
> queen.Item
1;
bool isObstacleDown = obstacle.Item1 < queen.Item1;
bool isDirectionLeft = isSameRow && isObstacleLeft;
bool isDirectionRight = isSameRow && isObstacleRight;
Copia
Copiato
Copia
Copiato
bool isDirectionUp =
isSameCol
&&
isO
bstacle
Up
;
bool isDirectionUp =
obstacle.Item1 > queen.Item1
&&
o
bstacle
.Item2 == queen.Item2
;
bool isDirectionDown =
isSameCol
&&
isObstacleDown
;
bool isDirectionDown =
obstacle.Item1 < queen.Item1
&&
obstacle.Item2 == queen.Item2
;
Copia
Copiato
Copia
Copiato
bool isDirectionUpLeft
= isO
bstacle
Up
&&
isObstacleLeft;
bool isDirectionUpLeft
= o
bstacle
.Item1 > queen.Item1
&&
obstacle.Item2 < queen.Item2;
bool isDirectionUpRight
= isO
bstacle
Up && isObstacleRight;
bool isDirectionUpRight
= o
bstacle
.Item1 > queen.Item1 && obstacle.Item2 > queen.Item2;
bool isDirectionDownRight = obstacle.Item1 < queen.Item1 && obstacle.Item2 > queen.Item2;
bool isDirectionDownLeft = obstacle.Item1 < queen.Item1 && obstacle.Item2 < queen.Item2;
Copia
Copiato
Copia
Copiato
bool isDirectionDownLeft = isObstacleDown && isObstacleLeft;
bool isDirectionDownRight = isObstacleDown && isObstacleRight;
Copia
Copiato
Copia
Copiato
// verify left, up, right, down
// direction left:
// direction left:
if (isDirectionLeft)
if (isDirectionLeft)
{
{
int current = Math.Abs(queen.Item2 - obstacle.Item2);
int current = Math.Abs(queen.Item2 - obstacle.Item2);
UpdateMinimumDistanceInfo(0, current);
UpdateMinimumDistanceInfo(0, current);
}
}
Copia
Copiato
Copia
Copiato
Text moved from lines 117-122
if (isDirectionUpLeft)
{
int current = Math.Abs(queen.Item1 - obstacle.Item1);
UpdateMinimumDistanceInfo(1, current);
}
if (isDirectionUp)
if (isDirectionUp)
{
{
int current = Math.Abs(queen.Item1 - obstacle.Item1);
int current = Math.Abs(queen.Item1 - obstacle.Item1);
UpdateMinimumDistanceInfo(2, current);
UpdateMinimumDistanceInfo(2, current);
}
}
Copia
Copiato
Copia
Copiato
Text moved from lines 123-128
if (isDirectionUpRight)
{
int current = Math.Abs(queen.Item1 - obstacle.Item1);
UpdateMinimumDistanceInfo(3, current);
}
if (isDirectionRight)
if (isDirectionRight)
{
{
int current = Math.Abs(queen.Item2 - obstacle.Item2);
int current = Math.Abs(queen.Item2 - obstacle.Item2);
UpdateMinimumDistanceInfo(4, current);
UpdateMinimumDistanceInfo(4, current);
}
}
Copia
Copiato
Copia
Copiato
Text moved from lines 129-132
if (isDirectionDownRight)
{
int current = Math.Abs(queen.Item1 - obstacle.Item1);
UpdateMinimumDistanceInfo(5, current);
}
if (isDirectionDown)
if (isDirectionDown)
{
{
int current = Math.Abs(queen.Item1 - obstacle.Item1);
int current = Math.Abs(queen.Item1 - obstacle.Item1);
UpdateMinimumDistanceInfo(6, current);
UpdateMinimumDistanceInfo(6, current);
}
}
Copia
Copiato
Copia
Copiato
// verify 4 cross directions
Text moved to lines 89-94
if (isDirectionUpLeft)
{
int current = Math.Abs(queen.Item1 - obstacle.Item1);
UpdateMinimumDistanceInfo(1, current);
}
Text moved to lines 101-106
if (isDirectionUpRight)
{
int current = Math.Abs(queen.Item1 - obstacle.Item1);
UpdateMinimumDistanceInfo(3, current);
}
Text moved to lines 113-116
if (isDirectionDownRight)
{
int current = Math.Abs(queen.Item1 - obstacle.Item1);
UpdateMinimumDistanceInfo(5, current);
}
if (isDirectionDownLeft)
if (isDirectionDownLeft)
{
{
int current = Math.Abs(queen.Item1 - obstacle.Item1);
int current = Math.Abs(queen.Item1 - obstacle.Item1);
UpdateMinimumDistanceInfo(7, current);
UpdateMinimumDistanceInfo(7, current);
}
}
}
}
/*
/*
* 8 directions, use directions_row, directions_col as instruction
* 8 directions, use directions_row, directions_col as instruction
*/
*/
private void UpdateMinimumDistanceInfo(int direction, int current)
private void UpdateMinimumDistanceInfo(int direction, int current)
{
{
if (!minimumDistanceExist[direction])
if (!minimumDistanceExist[direction])
Copia
Copiato
Copia
Copiato
{
minimumDistanceExist[direction] = true;
minimumDistance[direction] = current;
}
else
{
if (current < minimumDistance[direction])
{
{
Copia
Copiato
Copia
Copiato
minimumDistanceExist[direction] = true;
minimumDistance[direction] = current;
minimumDistance[direction] = current;
}
}
Copia
Copiato
Copia
Copiato
}
else
{
if (current < minimumDistance[direction])
{
minimumDistance[0] = current;
}
}
}
}
public int CalculateTotal()
public int CalculateTotal()
Copia
Copiato
Copia
Copiato
{
{
// public int[] minimumDistance;
// public bool[] minimumDistanceExist;
int total = 0;
int total = 0;
for(int i = 0; i < 8; i++)
for(int i = 0; i < 8; i++)
{
{
if(minimumDistanceExist[i])
if(minimumDistanceExist[i])
{
{
total += minimumDistance[i] - 1;
total += minimumDistance[i] - 1;
continue;
continue;
}
}
if(i == 0)
if(i == 0)
{
{
// direction left
// direction left
total += queen.Item2;
total += queen.Item2;
}
}
Copia
Copiato
Copia
Copiato
Text moved from lines 196-199
if
(i == 2)
if(i == 1)
{
// direction up-left
total += CalculateUpLeftCount();
}
if
(i == 2)
{
{
// direction up
// direction up
total += rows - queen.Item1 - 1;
total += rows - queen.Item1 - 1;
}
}
Copia
Copiato
Copia
Copiato
if (i == 4)
{
// direction right
total += rows - queen.Item2 - 1;
}
if (i == 6)
{
// direction down
total += queen.Item1;
}
Text moved to lines 171-174
if(i == 1)
{
// direction up-left
total += CalculateUpLeftCount();
}
if(i == 3)
if(i == 3)
{
{
// direction up-right
// direction up-right
total += CalculateUpRightCount();
total += CalculateUpRightCount();
Copia
Copiato
Copia
Copiato
}
}
if(i == 4)
{
// direction right
total += rows - queen.Item2 - 1;
}
if(i == 5 )
if(i == 5 )
{
{
// direction down-right
// direction down-right
total += CalculateDownRightCount();
total += CalculateDownRightCount();
Copia
Copiato
Copia
Copiato
}
}
if(i == 6)
{
// direction down
total += queen.Item1;
}
if(i == 7)
if(i == 7)
{
{
// direction down-left
// direction down-left
total += CalculateDownLeftCount();
total += CalculateDownLeftCount();
}
}
}
}
return total;
return total;
}
}
private int CalculateUpLeftCount()
private int CalculateUpLeftCount()
{
{
int row = queen.Item1;
int row = queen.Item1;
int col = queen.Item2;
int col = queen.Item2;
int count = 0;
int count = 0;
while(row < rows -1 && col > 0)
while(row < rows -1 && col > 0)
{
{
row++;
row++;
col--;
col--;
count++;
count++;
}
}
return count;
return count;
}
}
private int CalculateUpRightCount()
private int CalculateUpRightCount()
{
{
int row = queen.Item1;
int row = queen.Item1;
int col = queen.Item2;
int col = queen.Item2;
int count = 0;
int count = 0;
while(row < rows -1 && col < rows - 1)
while(row < rows -1 && col < rows - 1)
{
{
row++;
row++;
col++;
col++;
count++;
count++;
}
}
return count;
return count;
}
}
private int CalculateDownRightCount()
private int CalculateDownRightCount()
{
{
int row = queen.Item1;
int row = queen.Item1;
int col = queen.Item2;
int col = queen.Item2;
int count = 0;
int count = 0;
while(row > 0 && col < rows - 1)
while(row > 0 && col < rows - 1)
{
{
row--;
row--;
col++;
col++;
count++;
count++;
}
}
return count;
return count;
}
}
private int CalculateDownLeftCount()
private int CalculateDownLeftCount()
{
{
int row = queen.Item1;
int row = queen.Item1;
int col = queen.Item2;
int col = queen.Item2;
int count = 0;
int count = 0;
while(row > 0 && col > 0)
while(row > 0 && col > 0)
{
{
row--;
row--;
col--;
col--;
count++;
count++;
}
}
return count;
return count;
}
}
}
}
static void Main(string[] args)
static void Main(string[] args)
{
{
ProcessInput();
ProcessInput();
//RunSampleTestcase();
//RunSampleTestcase();
//RunSampleTestcase2();
//RunSampleTestcase2();
}
}
public static void RunSampleTestcase()
public static void RunSampleTestcase()
{
{
Directions directions = new Directions(3, 3, 4);
Directions directions = new Directions(3, 3, 4);
var obstacles = new Tuple<int, int>[0];
var obstacles = new Tuple<int, int>[0];
directions.Keep8MininumObstacles(obstacles);
directions.Keep8MininumObstacles(obstacles);
Console.WriteLine(directions.CalculateTotal());
Console.WriteLine(directions.CalculateTotal());
}
}
/*
/*
* 5 3
* 5 3
* 4 3
* 4 3
* 5 5
* 5 5
* 4 2
* 4 2
* 2 3
* 2 3
*
*
*/
*/
public static void RunSampleTestcase2()
public static void RunSampleTestcase2()
{
{
Directions directions = new Directions(3, 2, 5);
Directions directions = new Directions(3, 2, 5);
var obstacles = new Tuple<int, int>[]{
var obstacles = new Tuple<int, int>[]{
new Tuple<int,int>(4,4),
new Tuple<int,int>(4,4),
new Tuple<int,int>(3,1),
new Tuple<int,int>(3,1),
new Tuple<int,int>(1,2)
new Tuple<int,int>(1,2)
};
};
directions.Keep8MininumObstacles(obstacles);
directions.Keep8MininumObstacles(obstacles);
Console.WriteLine(directions.CalculateTotal());
Console.WriteLine(directions.CalculateTotal());
}
}
public static void ProcessInput()
public static void ProcessInput()
{
{
int[] data = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse);
int[] data = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse);
int rows = data[0];
int rows = data[0];
int countObstacles = data[1];
int countObstacles = data[1];
int[] queen = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse);
int[] queen = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse);
var obstacles = new Tuple<int, int>[countObstacles];
var obstacles = new Tuple<int, int>[countObstacles];
for (int i = 0; i < countObstacles; i++)
for (int i = 0; i < countObstacles; i++)
{
{
int[] obstacle = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse);
int[] obstacle = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse);
obstacles[i] = new Tuple<int, int>(obstacle[0]-1, obstacle[1]-1);
obstacles[i] = new Tuple<int, int>(obstacle[0]-1, obstacle[1]-1);
}
}
Directions directions = new Directions(queen[0] -1, queen[1] - 1, rows);
Directions directions = new Directions(queen[0] -1, queen[1] - 1, rows);
directions.Keep8MininumObstacles(obstacles);
directions.Keep8MininumObstacles(obstacles);
Console.WriteLine(directions.CalculateTotal());
Console.WriteLine(directions.CalculateTotal());
}
}
/*
/*
* Process all obstacles one by one, determined if the obstacle is on 8 direction.
* Process all obstacles one by one, determined if the obstacle is on 8 direction.
* If it is 8 directions, then update minimum distance one.
* If it is 8 directions, then update minimum distance one.
* The total obstacles are up to 100000, we only need to keep up to 8 obstacles
* The total obstacles are up to 100000, we only need to keep up to 8 obstacles
*/
*/
public static IList<Tuple<int, int>> ProcessObstaclesKeep8withMinimuDistance(int n, int x, int y, Tuple<int,int>[] obstacles)
public static IList<Tuple<int, int>> ProcessObstaclesKeep8withMinimuDistance(int n, int x, int y, Tuple<int,int>[] obstacles)
{
{
IList<Tuple<int, int>> minimumOne = new List<Tuple<int, int>>();
IList<Tuple<int, int>> minimumOne = new List<Tuple<int, int>>();
return minimumOne;
return minimumOne;
Copia
Copiato
Copia
Copiato
}
}
}
}
}
}
Diff salvati
Testo originale
Apri file
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QueenAttack2 { class QueenAttack2 { internal class Directions { public static int[] directions_row = new int[] { -1, -1, 0, 1, 1, 1, 0, -1 }; public static int[] directions_col = new int[] { 0, -1, -1, -1, 0, 1, 1, 1 }; public int rows; public int[] minimumDistance; public bool[] minimumDistanceExist; public Tuple<int, int> queen {set; get;} public Directions(int row, int col, int size) { queen = new Tuple<int, int>(row, col); minimumDistance = new int[8]; minimumDistanceExist = new bool[8]; rows = size; } /* * left, right, up, down, or the four diagonals * 8 directions - clockwise, starting from left. */ public bool IsOneOfEightDirections( int obstacle_row, int obstacle_col) { return (obstacle_col == queen.Item2 || obstacle_row == queen.Item1 || Math.Abs(obstacle_row - queen.Item1) == Math.Abs(obstacle_col - queen.Item2) ); } /* * Go over 100000 obstacles, and find those 8 minimum one if there is. * */ public void Keep8MininumObstacles(Tuple<int,int>[] obstacles) { for(int i = 0; i < obstacles.Length; i ++) { Tuple<int, int> obstacle = obstacles[i]; if(!IsOneOfEightDirections(obstacle.Item1, obstacle.Item2)) { continue; } UpdateOneOfDirection(obstacle); } } /* * */ private void UpdateOneOfDirection(Tuple<int, int> obstacle) { bool isSameRow = obstacle.Item1 == queen.Item1; bool isSameCol = obstacle.Item2 == queen.Item2; bool isObstacleLeft = obstacle.Item2 < queen.Item2; bool isObstacleRight = obstacle.Item2 > queen.Item2; bool isObstacleUp = obstacle.Item1 > queen.Item1; bool isObstacleDown = obstacle.Item1 < queen.Item1; bool isDirectionLeft = isSameRow && isObstacleLeft; bool isDirectionRight = isSameRow && isObstacleRight; bool isDirectionUp = isSameCol && isObstacleUp; bool isDirectionDown = isSameCol && isObstacleDown; bool isDirectionUpLeft = isObstacleUp && isObstacleLeft; bool isDirectionUpRight = isObstacleUp && isObstacleRight; bool isDirectionDownLeft = isObstacleDown && isObstacleLeft; bool isDirectionDownRight = isObstacleDown && isObstacleRight; // verify left, up, right, down // direction left: if (isDirectionLeft) { int current = Math.Abs(queen.Item2 - obstacle.Item2); UpdateMinimumDistanceInfo(0, current); } if (isDirectionUp) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(2, current); } if (isDirectionRight) { int current = Math.Abs(queen.Item2 - obstacle.Item2); UpdateMinimumDistanceInfo(4, current); } if (isDirectionDown) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(6, current); } // verify 4 cross directions if (isDirectionUpLeft) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(1, current); } if (isDirectionUpRight) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(3, current); } if (isDirectionDownRight) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(5, current); } if (isDirectionDownLeft) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(7, current); } } /* * 8 directions, use directions_row, directions_col as instruction */ private void UpdateMinimumDistanceInfo(int direction, int current) { if (!minimumDistanceExist[direction]) { minimumDistanceExist[direction] = true; minimumDistance[direction] = current; } else { if (current < minimumDistance[direction]) { minimumDistance[direction] = current; } } } public int CalculateTotal() { int total = 0; for(int i = 0; i < 8; i++) { if(minimumDistanceExist[i]) { total += minimumDistance[i] - 1; continue; } if(i == 0) { // direction left total += queen.Item2; } if (i == 2) { // direction up total += rows - queen.Item1 - 1; } if (i == 4) { // direction right total += rows - queen.Item2 - 1; } if (i == 6) { // direction down total += queen.Item1; } if(i == 1) { // direction up-left total += CalculateUpLeftCount(); } if(i == 3) { // direction up-right total += CalculateUpRightCount(); } if(i == 5 ) { // direction down-right total += CalculateDownRightCount(); } if(i == 7) { // direction down-left total += CalculateDownLeftCount(); } } return total; } private int CalculateUpLeftCount() { int row = queen.Item1; int col = queen.Item2; int count = 0; while(row < rows -1 && col > 0) { row++; col--; count++; } return count; } private int CalculateUpRightCount() { int row = queen.Item1; int col = queen.Item2; int count = 0; while(row < rows -1 && col < rows - 1) { row++; col++; count++; } return count; } private int CalculateDownRightCount() { int row = queen.Item1; int col = queen.Item2; int count = 0; while(row > 0 && col < rows - 1) { row--; col++; count++; } return count; } private int CalculateDownLeftCount() { int row = queen.Item1; int col = queen.Item2; int count = 0; while(row > 0 && col > 0) { row--; col--; count++; } return count; } } static void Main(string[] args) { ProcessInput(); //RunSampleTestcase(); //RunSampleTestcase2(); } public static void RunSampleTestcase() { Directions directions = new Directions(3, 3, 4); var obstacles = new Tuple<int, int>[0]; directions.Keep8MininumObstacles(obstacles); Console.WriteLine(directions.CalculateTotal()); } /* * 5 3 * 4 3 * 5 5 * 4 2 * 2 3 * */ public static void RunSampleTestcase2() { Directions directions = new Directions(3, 2, 5); var obstacles = new Tuple<int, int>[]{ new Tuple<int,int>(4,4), new Tuple<int,int>(3,1), new Tuple<int,int>(1,2) }; directions.Keep8MininumObstacles(obstacles); Console.WriteLine(directions.CalculateTotal()); } public static void ProcessInput() { int[] data = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse); int rows = data[0]; int countObstacles = data[1]; int[] queen = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse); var obstacles = new Tuple<int, int>[countObstacles]; for (int i = 0; i < countObstacles; i++) { int[] obstacle = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse); obstacles[i] = new Tuple<int, int>(obstacle[0]-1, obstacle[1]-1); } Directions directions = new Directions(queen[0] -1, queen[1] - 1, rows); directions.Keep8MininumObstacles(obstacles); Console.WriteLine(directions.CalculateTotal()); } /* * Process all obstacles one by one, determined if the obstacle is on 8 direction. * If it is 8 directions, then update minimum distance one. * The total obstacles are up to 100000, we only need to keep up to 8 obstacles */ public static IList<Tuple<int, int>> ProcessObstaclesKeep8withMinimuDistance(int n, int x, int y, Tuple<int,int>[] obstacles) { IList<Tuple<int, int>> minimumOne = new List<Tuple<int, int>>(); return minimumOne; } } }
Testo modificato
Apri file
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QueenAttack2 { class QueenAttack2 { internal class Directions { public static int[] directions_row = new int[] { -1, -1, 0, 1, 1, 1, 0, -1 }; public static int[] directions_col = new int[] { 0, -1, -1, -1, 0, 1, 1, 1 }; public int rows; public int[] minimumDistance; public bool[] minimumDistanceExist; public Tuple<int, int> queen {set; get;} public Directions(int row, int col, int size) { queen = new Tuple<int, int>(row, col); minimumDistance = new int[8]; minimumDistanceExist = new bool[8]; rows = size; } /* * left, right, up, down, or the four diagonals * 8 directions - clockwise, starting from left. */ public bool IsOneOfEightDirections( int obstacle_row, int obstacle_col) { return (obstacle_col == queen.Item2 || obstacle_row == queen.Item1 || Math.Abs(obstacle_row - queen.Item1) == Math.Abs(obstacle_col - queen.Item2) ); } /* * Go over 100000 obstacles, and find those 8 minimum one if there is. * */ public void Keep8MininumObstacles(Tuple<int,int>[] obstacles) { for(int i = 0; i < obstacles.Length; i ++) { Tuple<int, int> obstacle = obstacles[i]; if(!IsOneOfEightDirections(obstacle.Item1, obstacle.Item2)) { continue; } UpdateOneOfDirection(obstacle); } } /* * */ private void UpdateOneOfDirection(Tuple<int, int> obstacle) { bool isDirectionLeft = obstacle.Item1 == queen.Item1 && obstacle.Item2 < queen.Item2; bool isDirectionRight = obstacle.Item1 == queen.Item1 && obstacle.Item2 > queen.Item2; bool isDirectionUp = obstacle.Item1 > queen.Item1 && obstacle.Item2 == queen.Item2; bool isDirectionDown = obstacle.Item1 < queen.Item1 && obstacle.Item2 == queen.Item2; bool isDirectionUpLeft = obstacle.Item1 > queen.Item1 && obstacle.Item2 < queen.Item2; bool isDirectionUpRight = obstacle.Item1 > queen.Item1 && obstacle.Item2 > queen.Item2; bool isDirectionDownRight = obstacle.Item1 < queen.Item1 && obstacle.Item2 > queen.Item2; bool isDirectionDownLeft = obstacle.Item1 < queen.Item1 && obstacle.Item2 < queen.Item2; // direction left: if (isDirectionLeft) { int current = Math.Abs(queen.Item2 - obstacle.Item2); UpdateMinimumDistanceInfo(0, current); } if (isDirectionUpLeft) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(1, current); } if (isDirectionUp) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(2, current); } if (isDirectionUpRight) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(3, current); } if (isDirectionRight) { int current = Math.Abs(queen.Item2 - obstacle.Item2); UpdateMinimumDistanceInfo(4, current); } if (isDirectionDownRight) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(5, current); } if (isDirectionDown) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(6, current); } if (isDirectionDownLeft) { int current = Math.Abs(queen.Item1 - obstacle.Item1); UpdateMinimumDistanceInfo(7, current); } } /* * 8 directions, use directions_row, directions_col as instruction */ private void UpdateMinimumDistanceInfo(int direction, int current) { if (!minimumDistanceExist[direction]) { minimumDistanceExist[direction] = true; minimumDistance[direction] = current; } else { if (current < minimumDistance[direction]) { minimumDistance[0] = current; } } } public int CalculateTotal() { // public int[] minimumDistance; // public bool[] minimumDistanceExist; int total = 0; for(int i = 0; i < 8; i++) { if(minimumDistanceExist[i]) { total += minimumDistance[i] - 1; continue; } if(i == 0) { // direction left total += queen.Item2; } if(i == 1) { // direction up-left total += CalculateUpLeftCount(); } if(i == 2) { // direction up total += rows - queen.Item1 - 1; } if(i == 3) { // direction up-right total += CalculateUpRightCount(); } if(i == 4) { // direction right total += rows - queen.Item2 - 1; } if(i == 5 ) { // direction down-right total += CalculateDownRightCount(); } if(i == 6) { // direction down total += queen.Item1; } if(i == 7) { // direction down-left total += CalculateDownLeftCount(); } } return total; } private int CalculateUpLeftCount() { int row = queen.Item1; int col = queen.Item2; int count = 0; while(row < rows -1 && col > 0) { row++; col--; count++; } return count; } private int CalculateUpRightCount() { int row = queen.Item1; int col = queen.Item2; int count = 0; while(row < rows -1 && col < rows - 1) { row++; col++; count++; } return count; } private int CalculateDownRightCount() { int row = queen.Item1; int col = queen.Item2; int count = 0; while(row > 0 && col < rows - 1) { row--; col++; count++; } return count; } private int CalculateDownLeftCount() { int row = queen.Item1; int col = queen.Item2; int count = 0; while(row > 0 && col > 0) { row--; col--; count++; } return count; } } static void Main(string[] args) { ProcessInput(); //RunSampleTestcase(); //RunSampleTestcase2(); } public static void RunSampleTestcase() { Directions directions = new Directions(3, 3, 4); var obstacles = new Tuple<int, int>[0]; directions.Keep8MininumObstacles(obstacles); Console.WriteLine(directions.CalculateTotal()); } /* * 5 3 * 4 3 * 5 5 * 4 2 * 2 3 * */ public static void RunSampleTestcase2() { Directions directions = new Directions(3, 2, 5); var obstacles = new Tuple<int, int>[]{ new Tuple<int,int>(4,4), new Tuple<int,int>(3,1), new Tuple<int,int>(1,2) }; directions.Keep8MininumObstacles(obstacles); Console.WriteLine(directions.CalculateTotal()); } public static void ProcessInput() { int[] data = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse); int rows = data[0]; int countObstacles = data[1]; int[] queen = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse); var obstacles = new Tuple<int, int>[countObstacles]; for (int i = 0; i < countObstacles; i++) { int[] obstacle = Array.ConvertAll(Console.ReadLine().Split(' '), int.Parse); obstacles[i] = new Tuple<int, int>(obstacle[0]-1, obstacle[1]-1); } Directions directions = new Directions(queen[0] -1, queen[1] - 1, rows); directions.Keep8MininumObstacles(obstacles); Console.WriteLine(directions.CalculateTotal()); } /* * Process all obstacles one by one, determined if the obstacle is on 8 direction. * If it is 8 directions, then update minimum distance one. * The total obstacles are up to 100000, we only need to keep up to 8 obstacles */ public static IList<Tuple<int, int>> ProcessObstaclesKeep8withMinimuDistance(int n, int x, int y, Tuple<int,int>[] obstacles) { IList<Tuple<int, int>> minimumOne = new List<Tuple<int, int>>(); return minimumOne; } } }
Trovare la differenza