Comparing sensitive data, confidential files or internal emails?

Most legal and privacy policies prohibit uploading sensitive data online. Diffchecker Desktop ensures your confidential information never leaves your computer. Work offline and compare documents securely.

Untitled diff

Created Diff never expires
20 removals
416 lines
81 additions
477 lines
// Unexplained crashes? Try changing mat_queue_mode to `-1'.
// Unexplained crashes? Try changing mat_queue_mode to `-1'.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Comanglia' frames config inspired by chris, designed to get you a large performance boost
// Comanglia' frames config inspired by chris, designed to get you a large performance boost
// v1.7a | 17 May 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
// v1.8beta | 18 December 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Launch options:
// Launch options:
// You don't have to remove -dxlevel from the launch options after the first launch!
// You don't have to remove -dxlevel from the launch options after the first launch!
//
//
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
// -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
// -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
//
//
// DX Levels
// DX Levels
// -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
// -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
// if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
// if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
// (some series of outdated nvidia drivers remove this affect)
// (some series of outdated nvidia drivers remove this affect)
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// FPS cap
// FPS cap
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// The primary benefit of an FPS cap is to make the FPS more stable, other than
// The primary benefit of an FPS cap is to make the FPS more stable, other than
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// desirable than a variable but sometimes high framerate. A common
// desirable than a variable but sometimes high framerate. A common
// misconception is that if any more frames are generated than your monitor can
// misconception is that if any more frames are generated than your monitor can
// display, they are useless. This is wrong -- frames are used for much more
// display, they are useless. This is wrong -- frames are used for much more
// than mere display, and affect the way the game feels well past your
// than mere display, and affect the way the game feels well past your
// refresh rate.
// refresh rate.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
//fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
//fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
sv_cheats 0


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Net settings
// Net settings
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// are a fact of life in competitive TF2, and as such, they are included here.
// are a fact of life in competitive TF2, and as such, they are included here.
//
//
// A common question I am asked -- what defines whether a good connection is
// A common question I am asked -- what defines whether a good connection is
// good or bad? Mostly personal preference. If you're not willing to make the
// good or bad? Mostly personal preference. If you're not willing to make the
// choice, try both and see which is better for you.
// choice, try both and see which is better for you.
//
//
// Generally, meeting both of the following conditions would classify it as a
// Generally, meeting both of the following conditions would classify it as a
// good connection:
// good connection:
//
//
// - Ping of <80 to the average server you join
// - Ping of <80 to the average server you join
// - Generally no/negligible choke/loss (can be checked with `net_graph')
// - Generally no/negligible choke/loss (can be checked with `net_graph')
//
//
// There's some pretty good documentation on this here:
// There's some pretty good documentation on this here:
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
//
//
// Uncomment (remove the `//' from) one of the groups if you want to use them.
// Uncomment (remove the `//' from) one of the groups if you want to use them.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Good connection
// Good connection
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp_ratio 1
cl_interp_ratio 1
cl_lagcompensation 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_pred_optimize 2
cl_smooth 0
cl_smooth 0
cl_smoothtime 0.01
cl_smoothtime 0.01
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
rate 100000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL


// Competitive connection // Very few servers will have these settings
// Competitive connection // Very few servers will have these settings
//cl_cmdrate 128
//cl_cmdrate 128
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
//cl_interp_ratio 1
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_pred_optimize 2
//cl_smooth 0
//cl_smooth 0
//cl_smoothtime 0.01
//cl_smoothtime 0.01
//cl_updaterate 128
//cl_updaterate 128
//rate 90000 // With higher tick rates you have more bandwidth being used
//rate 90000 // With higher tick rates you have more bandwidth being used


// Bad connection
// Bad connection
//cl_cmdrate 40
//cl_cmdrate 40
//cl_interp 0
//cl_interp 0
//cl_interp_ratio 2
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_pred_optimize 2
//cl_smooth 0
//cl_smooth 0
//cl_smoothtime 0.01
//cl_smoothtime 0.01
//cl_updaterate 40
//cl_updaterate 40
//rate 35000
//rate 35000


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Sprays
// Sprays
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
// anyway, so if you play competitive TF2, this won't help you.
// anyway, so if you play competitive TF2, this won't help you.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable sprays
// Disable sprays
cl_playerspraydisable 1
cl_playerspraydisable 1
r_spray_lifetime 0
r_spray_lifetime 0


// Enable sprays -- uncomment this section if you want these settings
// Enable sprays -- uncomment this section if you want these settings
//cl_playerspraydisable 0
//cl_playerspraydisable 0
//r_spray_lifetime 2
//r_spray_lifetime 2


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Shadows
// Shadows
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable shadows
// Disable shadows
r_shadowmaxrendered 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadowrendertotexture 0
r_shadows 0
r_shadows 0
nb_shadow_dist 0


// Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
// Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
//mat_shadowstate 1
//mat_shadowstate 1
//r_shadowmaxrendered 11
//r_shadowmaxrendered 11
//r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
//r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
// competitive TF2 players to see opponents standing
// competitive TF2 players to see opponents standing
// near the other side of a wall. You may see some
// near the other side of a wall. You may see some
// performance loss from setting this to `1'.
// performance loss from setting this to `1'.
//r_shadows 1
//r_shadows 1
//nb_shadow_dist 400


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Facial features
// Facial features
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable facial features
// Disable facial features
r_eyes 0
r_eyes 0
r_flex 0
r_flex 0
r_lod -1
r_lod -1
r_rootlod -1
r_rootlod 0
r_teeth 0
r_teeth 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
blink_duration 0


// Enable facial features -- turning them on lowers framerate by 5ish%
// Enable facial features -- turning them on lowers framerate by 5ish%
//r_eyes 1
//r_eyes 1
//r_flex 1
//r_flex 1
//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
//r_rootlod 1
//r_rootlod 1
//r_teeth 1
//r_teeth 1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Ragdolls
// Ragdolls
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// You will have reduced performance on deaths which produce ragdolls.
// You will have reduced performance on deaths which produce ragdolls.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable ragdolls
// Disable ragdolls
cl_ragdoll_fade_time 0
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
ragdoll_sleepaftertime 0


// Enable ragdolls -- lowers by 10ish%
// Enable ragdolls -- lowers by 10ish%
//cl_ragdoll_fade_time 15
//cl_ragdoll_fade_time 15
//cl_ragdoll_forcefade 0
//cl_ragdoll_forcefade 0
//cl_ragdoll_physics_enable 1
//cl_ragdoll_physics_enable 1
//g_ragdoll_fadespeed 600
//g_ragdoll_fadespeed 600
//g_ragdoll_lvfadespeed 100
//g_ragdoll_lvfadespeed 100
//ragdoll_sleepaftertime "5.0f"
//ragdoll_sleepaftertime "5.0f"


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Gibs
// Gibs
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// You will have reduced performance on deaths which produce gibs.
// You will have reduced performance on deaths which produce gibs.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable gibs
// Disable gibs
cl_phys_props_enable 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_phys_props_max 0
props_break_max_pieces 0
props_break_max_pieces 0
r_propsmaxdist 1
r_propsmaxdist 1
violence_agibs 0
violence_agibs 0
violence_hgibs 0
violence_hgibs 0


// Enable gibs -- 6-7% less framerate
// Enable gibs -- 6-7% less framerate
//cl_phys_props_enable 1
//cl_phys_props_enable 1
//cl_phys_props_max 128
//cl_phys_props_max 128
//props_break_max_pieces -1
//props_break_max_pieces -1
//r_propsmaxdist 1000
//r_propsmaxdist 1000
//violence_agibs 1
//violence_agibs 1
//violence_hgibs 1
//violence_hgibs 1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Graphical
// Graphical
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Now we come to the main brunt of the config. You probably don't want to mess
// Now we come to the main brunt of the config. You probably don't want to mess
// with this.
// with this.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
cl_hud_playerclass_use_playermodel 1 // adds another hud element -3% frames
prop_active_gib_limit 0
fov_desired 90 // seriously everyone should use this.
props_break_max_pieces_perframe 0
fov_desired 90
cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
mat_phong 0 // some people don't like this on I prefer it on for sniper though
mat_phong 0 // some people don't like this on I prefer it on for sniper though
cl_muzzleflash_dlight_1st 0
cl_muzzleflash_dlight_1st 0
cl_detaildist 0
cl_detaildist 0
cl_detailfade 0
cl_detailfade 0
cl_drawmonitors 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_ejectbrass 0
cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
cl_new_impact_effects 0
cl_new_impact_effects 0
cl_show_splashes 0
cl_show_splashes 0
cl_rumblescale 0
cl_showhelp 0
cl_showpluginmessages 0
cl_debugrumble 0
func_break_max_pieces 0
func_break_max_pieces 0
glow_outline_effect_enable 1 // Cart glow effect.
glow_outline_effect_enable 0 // Cart glow effect.
lod_transitiondist 0
lod_transitiondist 0
mat_antialias 0
//mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
// a strange `shine' effect to appear on all players. - Chris
// a strange `shine' effect to appear on all players. - Chris
// In the past I wasn't able to prove that disabling this was significant,
// In the past I wasn't able to prove that disabling this was significant,
// it effects fps by about 1% after several checks - Comanglia
// it effects fps by about 1% after several checks - Comanglia
mat_colcorrection_disableentities 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmapsize 8
mat_envmaptgasize 8
mat_envmaptgasize 8
mat_filterlightmaps 1
mat_filterlightmaps 1
mat_filtertextures 1
mat_filtertextures 1
mat_forceaniso 0
mat_forceaniso 1
mat_hdr_level 0
mat_hdr_level 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_bloomscale 0
mat_bloom_scalefactor_scalar 0
mat_debug_postprocessing_effects 0
mat_debugdepth 0
mat_disable_bloom 1
mat_postprocessing_combine 0
mat_non_hdr_bloom_scalefactor 0
mat_bufferprimitives 1
mat_compressedtextures 1
mat_forcemanagedtextureintohardware 0
mat_framebuffercopyoverlaysize 0
mat_hdr_enabled 0
mat_hdr_manual_tonemap_rate 0
mat_mipmaptextures 1 // ***
mat_non_hdr_bloom_scalefactor 0
mat_showlightmappage -1
mat_softwarelighting 0
mat_software_aa_blur_one_pixel_lines 0
mat_software_aa_edge_threshold 9
mat_software_aa_quality 0// was 9
mat_software_aa_strength 0
mat_software_aa_strength_vgui 0
mat_software_aa_tap_offset 0
mat_software_aa_quality 0
mat_texture_limit -1
mat_use_compressed_hdr_textures 0
mem_max_heapsize 2048
mod_forcedata 1
mod_forcetouchdata 1
mat_max_worldmesh_vertices 512
mat_max_worldmesh_vertices 512
mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
// to get it darker. Only works in fullscreen.
// to get it darker. Only works in fullscreen.
mat_parallaxmap 0
mat_parallaxmap 0
mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
// at a range from -1 to 2, -1 being the best quality, 2 being the
// at a range from -1 to 2, -1 being the best quality, 2 being the
// worst. - Doesn't really matter much what you set this too if you're cpu bound
// worst. - Doesn't really matter much what you set this too if you're cpu bound
mat_reducefillrate 1
mat_reducefillrate 1
mat_reduceparticles 1
mat_reduceparticles 1
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// non-shiny, and will remove some specular effects from in-game
// entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
// entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
mat_trilinear 1
mat_trilinear 1
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
mat_viewportupscale 1
mat_viewportupscale 1
mat_wateroverlaysize 1
mat_wateroverlaysize 1
mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
r_3dsky 0
r_3dsky 0
r_ambientboost 0
r_ambientboost 0
r_ambientfactor 0
r_ambientfactor 0
r_ambientmin 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterend 1
r_cheapwaterstart 1
r_cheapwaterstart 1
r_decals 9
r_decals 9
r_maxmodeldecal 9
r_maxmodeldecal 9
r_decalstaticprops 0
r_decalstaticprops 0
r_decal_cullsize 15
r_decal_cullsize 15
r_drawdetailprops 0
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawmodeldecals 0
r_drawflecks 0
r_drawflecks 0
r_dynamic 0
r_dynamic 0
r_flashlightdepthtexture 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_forcewaterleaf 1
r_lightaverage 0
r_lightaverage 0
r_maxnewsamples 0
r_maxnewsamples 0
r_maxsampledist 1
r_maxsampledist 1
r_occlusion 0 // disables ambient occlusion. 2% FPS boost
r_bloomtintb 0
r_bloomtintexponent 0
r_bloomtintg 0
r_bloomtintr 0
r_occlusion 1
r_pixelfog 1
r_pixelfog 1
r_propsmaxdist 0
r_propsmaxdist 0
r_renderoverlayfragment 1
r_renderoverlayfragment 0
r_staticprop_lod 4
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_waterforcereflectentities 0
r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
r_dopixelvisibility 0
r_drawbatchdecals 0
r_hunkalloclightmaps 0
r_lightcache_zbuffercache 0
r_PhysPropStaticLighting 0
rope_averagelight 0
rope_averagelight 0
rope_collide 0
rope_collide 0
rope_rendersolid 0
rope_rendersolid 0
rope_shake 0
rope_shake 0
rope_smooth 0
rope_smooth 0
rope_subdiv 0
rope_subdiv 0
rope_wind_dist 0
rope_wind_dist 0
tf_particles_disable_weather 1 // Disable weather effects on maps supporting
tf_particles_disable_weather 1 // Disable weather effects on maps supporting
// it, for example, setting this to `1'
// it, for example, setting this to `1'
// disables rain effects on *_sawmill.
// disables rain effects on *_sawmill.
tracer_extra 0
tracer_extra 0
violence_ablood 1 // framerates on -most- pcs are higher with these on
violence_ablood 1 // framerates on -most- pcs are higher with these on
violence_hblood 1
violence_hblood 1
mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
mat_motion_blur_forward_enabled 0
mat_motion_blur_forward_enabled 0
mat_motion_blur_strength 0
mat_motion_blur_strength 0
r_worldlightmin 0.0001
r_worldlights 0
mp_usehwmmodels -1
mp_usehwmvcds -1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Misc
// Misc
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
in_usekeyboardsampletime 0
in_usekeyboardsampletime 0
mat_clipz 1 // FX card users should set this to 0
mat_clipz 1 // FX card users should set this to 0
mat_forcehardwaresync 0
mat_forcehardwaresync 0
mat_levelflush 1
mat_levelflush 1
//m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
// silly incompatibility with the Xfire overlay. You should use
// silly incompatibility with the Xfire overlay. You should use
// it if you can! - WHO USES XFIRE ANYMORE?
// it if you can! - WHO USES XFIRE ANYMORE?
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
// performed on the GPU (as opposed to on the CPU). The
// performed on the GPU (as opposed to on the CPU). The
// value `-1' autodetects hardware support for this
// value `-1' autodetects hardware support for this
// feature, which is safer than forcing it.
// feature, which is safer than forcing it.
ai_expression_optimization 1
ai_expression_optimization 1
fast_fogvolume 1
fast_fogvolume 1
host_thread_mode 0 // Not exactly stable
host_thread_mode 0 // Not exactly stable
mod_load_anims_async 1
mod_load_anims_async 1
mod_load_mesh_async 1
mod_load_mesh_async 1
mod_load_vcollide_async 1
mod_load_vcollide_async 1
con_enable 1
con_filter_enable 1
con_filter_text_out particle
datacachesize 256


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Sound
// Sound
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// I'd be hesitant to say that you would see a great deal of performance
// I'd be hesitant to say that you would see a great deal of performance
// improvement from lowering the sound quality, but in my experience as a
// improvement from lowering the sound quality, but in my experience as a
// competitive TF2 player, lowering the sound quality makes determination of
// competitive TF2 player, lowering the sound quality makes determination of
// directionality and distance that much easier. You may see a small FPS gain
// directionality and distance that much easier. You may see a small FPS gain
// with these settings, or you may not, either way will likely have a
// with these settings, or you may not, either way will likely have a
// negligible effect on performance.
// negligible effect on performance.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
dsp_enhance_stereo 0
dsp_enhance_stereo 0
dsp_slow_cpu 1
dsp_slow_cpu 1
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
// helpful in the past, as it seems to (for whatever
// helpful in the past, as it seems to (for whatever
// reason) reduce the number of TDRs experienced during
// reason) reduce the number of TDRs experienced during
// gameplay. There's some pretty good information on
// gameplay. There's some pretty good information on
// TDRs (nerds only) here:
// TDRs (nerds only) here:
// http://forums.nvidia.com/index.php?showtopic=65161
// http://forums.nvidia.com/index.php?showtopic=65161
snd_pitchquality 0
snd_pitchquality 0
snd_spatialize_roundrobin 1
snd_spatialize_roundrobin 1
snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Threading
// Threading
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
// defines the threading method to be used by the material
// defines the threading method to be used by the material
// system. It has been unstable to use in the past, but
// system. It has been unstable to use in the past, but
// nowadays it's generally okay.
// nowadays it's generally okay.
//
//
// Here are the possible values:
// Here are the possible values:
// -2 legacy default
// -2 legacy default
// -1 default
// -1 default
// 0 synchronous single thread
// 0 synchronous single thread
// 1 queued single thread
// 1 queued single thread
// 2 queued multithreaded
// 2 queued multithreaded
//
//
// If you have problems with the value `2', try setting it to
// If you have problems with the value `2', try setting it to
// `-1'.
// `-1'.
//
//
// As an aside, there are quite a few bugs in the demo system
// As an aside, there are quite a few bugs in the demo system
// that occur when mat_queue_mode is set to a value that is
// that occur when mat_queue_mode is set to a value that is
// not `-1'. If you intend to do work with the demo system,
// not `-1'. If you intend to do work with the demo system,
// maybe you should change this.
// maybe you should change this.
//
//
//After immense testing I've found that default works perfectly
//After immense testing I've found that default works perfectly
//fine with setting your Thread usage. It automatically set me
//fine with setting your Thread usage. It automatically set me
//to 2 every time. I'd say it's safer and likely less buggy to
//to 2 every time. I'd say it's safer and likely less buggy to
//leave this at -1 than it is at 2.
//leave this at -1 than it is at 2.
//
//
//As a side not I've noticed micro stutters with mat_queue_mode 2
//As a side not I've noticed micro stutters with mat_queue_mode 2
//at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
//at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps


cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
r_queued_decals 0 // lessens the impact of higher decal limits.
r_queued_decals 0 // lessens the impact of higher decal limits.
r_queued_ropes 1
r_queued_ropes 1
r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
r_threaded_client_shadow_manager 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_particles 1
r_threaded_renderables 1
r_threaded_renderables 1
net_queue_trace 0


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// HUD
// HUD
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Test Shit
// Test Shit
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
//cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
//cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
cl_loadondemand_default 0
tf_scoreboard_ping_as_text 1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Misc
// Misc
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
cl_forcepreload 1 // Force preloading
cl_ask_blacklist_opt_out "1"
cl_ask_blacklist_opt_out "1"
cl_ask_favorite_opt_out "1"
cl_ask_favorite_opt_out "1"
sb_dontshow_maxplayer_warning "1"
sb_dontshow_maxplayer_warning "1"
tf_explanations_backpackpanel "1"
tf_explanations_backpackpanel "1"
tf_explanations_charinfo_armory_panel "1"
tf_explanations_charinfo_armory_panel "1"
tf_explanations_charinfopanel "1"
tf_explanations_charinfopanel "1"
tf_explanations_craftingpanel "1"
tf_explanations_craftingpanel "1"
tf_explanations_discardpanel "1"
tf_explanations_discardpanel "1"
tf_explanations_store "1"
tf_explanations_store "1"
tf_training_has_prompted_for_forums "1"
tf_training_has_prompted_for_forums "1"
tf_training_has_prompted_for_loadout "1"
tf_training_has_prompted_for_loadout "1"
tf_training_has_prompted_for_offline_practice "1"
tf_training_has_prompted_for_offline_practice "1"
tf_training_has_prompted_for_options "1"
tf_training_has_prompted_for_options "1"
tf_training_has_prompted_for_training "1"
tf_training_has_prompted_for_training "1"
//net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
//net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
// net_graph 1,2,3,4,5
// net_graph 1,2,3,4,5
hud_fastswitch 1
hud_fastswitch 1
sv_forcepreload 1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Print to console
// Print to console
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
echo "---------------------------------------------------------"
echo "---------------------------------------------------------"
echo "Comanglia' frames config loaded. Inspired by Chris config"
echo "Comanglia' frames config loaded. Inspired by Chris config"
echo "---------------------------------------------------------"
echo "---------------------------------------------------------"