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Patch 4.1 Notes (Preliminary)
Patch 4.1 Notes (Full Release)


Patch 4.1 brings a multitude of additions and refinements to the realm. Band together with your friends in search of the legendary land of Ivalice, explore the ancient city of Skalla, or face an old foe in a reimagining of your battle with the legendary dragon Shinryu. Whether you’re relaxing in the new residential area, Shirogane, or testing your mettle in PvP, there’s something for everyone in this exciting new update!
Patch 4.1 brings a multitude of additions and refinements to the realm. Band together with your friends in search of the legendary land of Ivalice, explore the ancient city of Skalla, or face an old foe in a reimagining of your battle with the legendary dragon Shinryu. Whether you’re relaxing in the new residential area, Shirogane, or testing your mettle in PvP, there’s something for everyone in this exciting new update!


* The Unending Coil of Bahamut (Ultimate) is scheduled to be released in Patch 4.11.
* The Unending Coil of Bahamut (Ultimate) is scheduled to be released in Patch 4.11.
* The Bard action Performance and the new PvP encounter Rival Wings are scheduled to be released in patch 4.15.
* The Bard action Performance and the new PvP encounter Rival Wings are scheduled to be released in patch 4.15.


FINAL FANTASY XIV Patch 4.1
FINAL FANTASY XIV Patch 4.1




Playable Content
Playable Content
Quests Guildleves Treasure Hunt Grand and Free Companies Housing Additional Updates
Quests Guildleves Treasure Hunt Grand and Free Companies Housing Additional Updates
Battle System
Battle System
PvP
PvP
Items
Items
System
System
Resolved Issues
Known Issues
Patch 4.1 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
Patch 4.1 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:


These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn.These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn.These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.


These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.




Quests
Quests


New main scenario quests have been added.
New main scenario quests have been added.






Arenvald's Adventure
Arenvald's Adventure


Disciple of War or Magic level 70
Disciple of War or Magic level 70
Rhalgr's Reach (X:14.6 Y:9.4)
Rhalgr's Reach (X:14.6 Y:9.4)
Lyse
Lyse
Players must first complete the main scenario quest "Stormblood."
Players must first complete the main scenario quest "Stormblood."
The Darkness Below
The Darkness Below


Disciple of War or Magic level 70
Disciple of War or Magic level 70
Rhalgr's Reach (X: 12.1 Y: 12.4)
Rhalgr's Reach (X: 12.1 Y: 12.4)
Alphinaud
Alphinaud
Players must first complete the main scenario quest "Arenvald's Adventure."
Players must first complete the main scenario quest "Arenvald's Adventure."
???
???


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the main scenario quest "The Darkness Below."
Players must first complete the main scenario quest "The Darkness Below."
???
???


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the main scenario quest "???"
Players must first complete the main scenario quest "???"
???
???


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the main scenario quest "???"
Players must first complete the main scenario quest "???"
???
???


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the main scenario quest "???"
Players must first complete the main scenario quest "???"
???
???


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the main scenario quest "???"
Players must first complete the main scenario quest "???"
???
???


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the main scenario quest "???"
Players must first complete the main scenario quest "???"
???
???


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the main scenario quest "???"
Players must first complete the main scenario quest "???"
???
???


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the main scenario quest "???"
Players must first complete the main scenario quest "???"
???
???


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the main scenario quest "???"
Players must first complete the main scenario quest "???"


New Chronicles of a New Era quests have been added.
New Chronicles of a New Era quests have been added.




Return to Ivalice
Return to Ivalice


Dramatis Personae
Dramatis Personae


Disciple of War or Magic level 70
Disciple of War or Magic level 70
Kugane (X:12.2 Y:12.3)
Kugane (X:12.2 Y:12.3)
Keiten
Keiten
Players must first complete the main scenario quest "Stormblood."
Players must first complete the main scenario quest "Stormblood."
A City Fallen
A City Fallen


Disciple of War or Magic level 70
Disciple of War or Magic level 70
???
???
???
???
Players must first complete the quest "Dramatis Personae."
Players must first complete the quest "Dramatis Personae."


Players can move to the Royal Menagerie by speaking with the Royal Menagerie attendant in the Ala Mhigan Quarter (X:36.4 Y:32.1) after completing a certain main scenario quest.
Players can move to the Royal Menagerie by speaking with the Royal Menagerie attendant in the Ala Mhigan Quarter (X:36.4 Y:32.1) after completing a certain main scenario quest.






Players can move between Onokoro and Sakazuki by speaking with the NPCs at the locations below after completing the main scenario quest "Tide Goes in, Imperials Go Out."
Players can move between Onokoro and Sakazuki by speaking with the NPCs at the locations below after completing the main scenario quest "Tide Goes in, Imperials Go Out."




Onokoro to Sakazuki
Onokoro to Sakazuki
The Ruby Sea (X:23.5 Y:10.4)
The Ruby Sea (X:23.5 Y:10.4)
Confederate Skipper
Confederate Skipper
Sakazuki to Onokoro
Sakazuki to Onokoro
The Ruby Sea (X:32.4 Y:38.1)
The Ruby Sea (X:32.4 Y:38.1)
Confederate Skipper
Confederate Skipper


New side story quests have been added.
New side story quests have been added.




A Hingan Tale: Nashu Goes East
A Hingan Tale: Nashu Goes East


Disciple of War or Magic level 70
Disciple of War or Magic level 70
Kugane (X:10.6 Y:9.8)
Kugane (X:10.6 Y:9.8)
Conspicuously Inconspicuous Man
Conspicuously Inconspicuous Man
Players must first complete the main scenario quest "Stormblood" and the quest "If I Could Turn Back Time."
Players must first complete the main scenario quest "Stormblood" and the quest "If I Could Turn Back Time."


The following adjustments have been made to anima weapons.
The following adjustments have been made to anima weapons.


The rate at which weapons gain aetheric condensation has been increased for certain duties.
The rate at which weapons gain aetheric condensation has been increased for certain duties.
More duties will contribute to aetheric condensation.
More duties will contribute to aetheric condensation.
Lux replica anima weapons can be purchased from the restoration node in Azys Lla (X:7.1 Y:11.2).
Lux replica anima weapons can be purchased from the restoration node in Azys Lla (X:7.1 Y:11.2).


Kojin beast tribe quests have been added.
Kojin beast tribe quests have been added.






A vendor has been added to the Kojin beast tribe settlement, with new items available for purchase.
A vendor has been added to the Kojin beast tribe settlement, with new items available for purchase.
* This vendor is unlocked upon completing the quest "Heaven-sent."
* This vendor is unlocked upon completing the quest "Heaven-sent."


The Ruby Sea ─ Tamamizu (X:29.3 Y:16.8)
The Ruby Sea ─ Tamamizu (X:29.3 Y:16.8)




Quest Sync
Quest Sync


The Kojin main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, players will not be allowed to proceed with a class or job that is different than when they accepted any of these quests.
The Kojin main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, players will not be allowed to proceed with a class or job that is different than when they accepted any of these quests.


Beast Tribe Main Quests
Beast Tribe Main Quests


Heaven-sent
Heaven-sent


Disciple of War or Magic level 60
Disciple of War or Magic level 60
The Ruby Sea (X:6.8 Y:13.3)
The Ruby Sea (X:6.8 Y:13.3)
Vexed Villager
Vexed Villager
Players must first complete the main scenario quest "Tide Goes in, Imperials Go Out."
Players must first complete the main scenario quest "Tide Goes in, Imperials Go Out."
???
???


Disciple of War or Magic level 60
Disciple of War or Magic level 60
The Ruby Sea (X:29.4 Y:16.5)
The Ruby Sea (X:29.4 Y:16.5)
???
???
Players must first complete the main scenario quest "A Silence in Three Parts" and the beast tribe quest "Heaven-sent."
Players must first complete the main scenario quest "A Silence in Three Parts" and the beast tribe quest "Heaven-sent."
???
???


Disciple of War or Magic level 60
Disciple of War or Magic level 60
The Ruby Sea (X:29.4 Y:16.5)
The Ruby Sea (X:29.4 Y:16.5)
???
???
Players must first complete the main scenario quest "Here There Be Xaela" and the beast tribe quest "???"
Players must first complete the main scenario quest "Here There Be Xaela" and the beast tribe quest "???"
???
???


Disciple of War or Magic level 60
Disciple of War or Magic level 60
The Ruby Sea (X:29.4 Y:16.5)
The Ruby Sea (X:29.4 Y:16.5)
???
???
Players must first complete the beast tribe quest "???"
Players must first complete the beast tribe quest "???"
???
???


Disciple of War or Magic level 60
Disciple of War or Magic level 60
The Ruby Sea (X:29.4 Y:16.5)
The Ruby Sea (X:29.4 Y:16.5)
???
???
Players must first complete the beast tribe quest "???"
Players must first complete the beast tribe quest "???"
???
???


Disciple of War or Magic level 60
Disciple of War or Magic level 60
The Ruby Sea (X:29.4 Y:16.5)
The Ruby Sea (X:29.4 Y:16.5)
???
???
Players must first complete the beast tribe quest "???"
Players must first complete the beast tribe quest "???"
Beast Tribe Daily Quests
Beast Tribe Daily Quests


To unlock Kojin daily quests, players must first complete the beast tribe quest "Heaven-sent."
To unlock Kojin daily quests, players must first complete the beast tribe quest "Heaven-sent."


Beast Tribe Currency
Beast Tribe Currency


Players can earn Kojin sango by completing Kojin beast tribe daily quests. The amount of Kojin sango currently held is displayed in the Currency window.
Players can earn Kojin sango by completing Kojin beast tribe daily quests. The amount of Kojin sango currently held is displayed in the Currency window.
* All other previously earned beast tribe currency will also be displayed in the Currency window. See the Items section below for more details.
* All other previously earned beast tribe currency will also be displayed in the Currency window. See the Items section below for more details.




Players level 50 or above will now receive Allagan tomestones of poetics upon completing Gnath and Vanu Vanu beast tribe daily quests.
Players level 50 or above will now receive Allagan tomestones of poetics upon completing Gnath and Vanu Vanu beast tribe daily quests.




The strength of enemies in the level 30 gladiator quest "The Rematch" has been reduced.
The strength of enemies in the level 30 gladiator quest "The Rematch" has been reduced.


Guildleves
Guildleves


EXP awarded upon completing level 50-58 tradecraft leves has been increased.
EXP awarded upon completing level 50-58 tradecraft leves has been increased.


Treasure Hunt
Treasure Hunt


A new area within the Lost Canals of Uznair, the Hidden Canals of Uznair, has been added.
A new area within the Lost Canals of Uznair, the Hidden Canals of Uznair, has been added.






Entering the Hidden Canals of Uznair
Entering the Hidden Canals of Uznair


Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair.
Treasure coffers in the Lost Canals of Uznair will, on occasion, yield a timeworn thief's map which will reveal a new location on your map. Players can then use the general action "Dig" at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair.


Progression
Progression


Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within.
Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within.


The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber.
The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber.
* If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair.
* If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair.
* In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
* In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.




Several additions and adjustments have been made to the rewards available in the Lost Canals of Uznair.
Several additions and adjustments have been made to the rewards available in the Lost Canals of Uznair.


Grand and Free Companies
Grand and Free Companies


The following additions and adjustments have been made to adventurer squadrons:
The following additions and adjustments have been made to adventurer squadrons:


The amount of EXP gained in missions by unit members has been increased.
The amount of EXP gained in missions by unit members has been increased.
The difficulty of Flagged Mission: Voidsent Elimination, which grants Squadron Rank 2 upon completion, has been reduced.
The difficulty of Flagged Mission: Voidsent Elimination, which grants Squadron Rank 2 upon completion, has been reduced.
The level cap for squadron members has been raised to 60.
The level cap for squadron members has been raised to 60.
* Squadron members cannot exceed the level of the player's highest class or job.
* Squadron members cannot exceed the level of the player's highest class or job.
"Change Classes" and "Confirm Chemistry" can now be accessed by speaking with each squadron member. These features were previously only available via the regimen board.
"Change Classes" and "Confirm Chemistry" can now be accessed by speaking with each squadron member. These features were previously only available via the regimen board.


Command missions have been added, allowing players to enter instanced dungeons alongside three unit members.
Command missions have been added, allowing players to enter instanced dungeons alongside three unit members.




While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions.
While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions.


Requirements
Requirements


Squadron Rank 2 or above
Squadron Rank 2 or above
Listen to the squadron sergeant's explanation about new missions
Listen to the squadron sergeant's explanation about new missions
Eligible Dungeons
Eligible Dungeons


* Players must have unlocked these dungeons prior to entering on command missions.
* Players must have unlocked these dungeons prior to entering on command missions.


Halatali The Thousand Maws of Toto-Rak Brayflox's Longstop The Stone Vigil The Wanderer's Palace
Halatali The Thousand Maws of Toto-Rak Brayflox's Longstop The Stone Vigil The Wanderer's Palace
Forming a Party
Forming a Party


To start a command mission, a party of one tank, one healer, and two DPS is required. This includes the player's role.
To start a command mission, a party of one tank, one healer, and two DPS is required. This includes the player's role.


1. Select "Command missions" after speaking with the squadron sergeant.
1. Select "Command missions" after speaking with the squadron sergeant.




2. Select a command mission from the list.
2. Select a command mission from the list.




3. Choose the unit members you wish to take, and select "Deploy."
3. Choose the unit members you wish to take, and select "Deploy."




4. You will now enter the command mission with the selected unit members.
4. You will now enter the command mission with the selected unit members.




Giving Orders
Giving Orders


The Orders hotbar will appear upon entering a command mission, and includes the various Order actions.
The Orders hotbar will appear upon entering a command mission, and includes the various Order actions.




The available Orders are as follows:
The available Orders are as follows:


Engage
Engage
Tells your unit to attack the targeted enemy.
Tells your unit to attack the targeted enemy.


Disengage
Disengage
Disengage tells your unit to break off combat and regroup near you. While Disengage is in effect, it will be replaced with the order Re-engage. The Disengage status can be lifted by issuing either the Engage or Re-engage order.
Disengage tells your unit to break off combat and regroup near you. While Disengage is in effect, it will be replaced with the order Re-engage. The Disengage status can be lifted by issuing either the Engage or Re-engage order.


Re-engage
Re-engage
Lifts the Disengage status.
Lifts the Disengage status.


Execute Limit Break
Execute Limit Break
Selecting Execute Limit Break causes all unit members to perform the Ungarmax limit break when the casting time has ended.
Selecting Execute Limit Break causes all unit members to perform the Ungarmax limit break when the casting time has ended.
This costs one level of the limit gauge.
This costs one level of the limit gauge.
Ungarmax deals single-target damage and grants a buff that increases damage dealt by each party member.
Ungarmax deals single-target damage and grants a buff that increases damage dealt by each party member.


Orders can be set to your other hotbars by selecting them from the Orders interface found within Actions & Traits. There is also an action for toggling the Orders hotbar, which can be set to hotbars.
Orders can be set to your other hotbars by selecting them from the Orders interface found within Actions & Traits. There is also an action for toggling the Orders hotbar, which can be set to hotbars.


Battle Tactics
Battle Tactics


Battle tactics govern unit members' behavior during a command mission. New battle tactics may be acquired by completing command missions. One battle tactic can be assigned to each unit member.
Battle tactics govern unit members' behavior during a command mission. New battle tactics may be acquired by completing command missions. One battle tactic can be assigned to each unit member.


Speak with a unit member and select Display Orders from the enlistment papers.
Speak with a unit member and select Display Orders from the enlistment papers.




Selecting Display Orders opens the Specify Battle Tactics
Selecting Display Orders opens the Specify Battle Tactics
* Initially, only the Independent battle tactic is available.
* Initially, only the Independent battle tactic is available.






Glamours can be applied to the gear of squadron members whose level is 51 or above.
Glamours can be applied to the gear of squadron members whose level is 51 or above.


This requires a glamour prism.
This requires a glamour prism.
* Glamours must first be unlocked by the player before this action can be used.
* Glamours must first be unlocked by the player before this action can be used.


Casting Glamours
Casting Glamours


Providing you have the necessary gear and glamour prism, speak with a squadron member and select Outfit from the enlistment papers. The glamour prism will be consumed upon use, but no gear will be lost in the process.
Providing you have the necessary gear and glamour prism, speak with a squadron member and select Outfit from the enlistment papers. The glamour prism will be consumed upon use, but no gear will be lost in the process.
* It is not required to dispel existing glamours from a piece of gear before casting a different glamour.
* It is not required to dispel existing glamours from a piece of gear before casting a different glamour.
* Gear used to cast glamours will be bound upon use of a glamour prism.
* Gear used to cast glamours will be bound upon use of a glamour prism.




Selecting Apply Glamours after speaking with the Squadron Outfitter will start the process.
Selecting Apply Glamours after speaking with the Squadron Outfitter will start the process.




Select the gear to which the glamour will be applied, then the gear used to cast the glamour. Finally, select Confirm to consume the glamour prism and apply the glamour.
Select the gear to which the glamour will be applied, then the gear used to cast the glamour. Finally, select Confirm to consume the glamour prism and apply the glamour.






The following items can now be purchased in exchange for Grand Company seals:
The following items can now be purchased in exchange for Grand Company seals:


Maelstrom Rank: Chief Storm Sergeant

Item Required Seals
Glamour Dispeller 200
Glamour Prism (Woodworking) 200
Glamour Prism (Smithing) 200
Glamour Prism (Armorcraft) 200
Glamour Prism (Goldsmithing) 200
Glamour Prism (Leatherworking) 200
Glamour Prism (Clothcraft) 200
Glamour Prism (Alchemy) 200
Maelstrom Rank: Second Storm Lieutenant

Item Required Seals
Cockatrice Meatballs 600
Sesame Cookie 550
Hot Chocolate 900
Kaiser Roll 550
Marron Glace 700
Morel Salad 800
Fish Soup 500
Trapper's Quiche 500
Battlefield Etiquette - Attention 40,000
Battlefield Etiquette - At Ease 40,000
Artisan's Chocobotail Saw 7,500
Artisan's Cross-pein Hammer 7,500
Artisan's Raising Hammer 7,500
Artisan's Mallet 7,500
Artisan's Round Knife 7,500
Artisan's Needle 7,500
Artisan's Alembic 7,500
Artisan's Frypan 7,500
Forager's Dolabra 7,500
Forager's Hatchet 7,500
Forager's Fishing Rod 7,500
Forager's Hat 5,000
Artisan's Spectacles 5,000
Artisan's Fingerstalls 5,000
Artisan's Chausses 5,000
Artisan's Gown 6,500
Artisan's Pattens 5,000
Maelstrom Rank: First Storm Lieutenant

Item Required Seals
High-grade Company-issue Tonic 500
Maelstrom Aetheryte Ticket 2,000
Order of the Twin Adders Rank: Chief Serpent Sergeant

Item Required Seals
Glamour Dispeller 200
Glamour Prism (Woodworking) 200
Glamour Prism (Smithing) 200
Glamour Prism (Armorcraft) 200
Glamour Prism (Goldsmithing) 200
Glamour Prism (Leatherworking) 200
Glamour Prism (Clothcraft) 200
Glamour Prism (Alchemy) 200
Order of the Twin Adders Rank: Second Serpent Lieutenant

Item Required Seals
Cockatrice Meatballs 600
Sesame Cookie 550
Hot Chocolate 900
Kaiser Roll 550
Marron Glace 700
Morel Salad 800
Fish Soup 500
Trapper's Quiche 500
Battlefield Etiquette - Attention 40,000
Battlefield Etiquette - At Ease 40,000
Artisan's Chocobotail Saw 7,500
Artisan's Cross-pein Hammer 7,500
Artisan's Raising Hammer 7,500
Artisan's Mallet 7,500
Artisan's Round Knife 7,500
Artisan's Needle 7,500
Artisan's Alembic 7,500
Artisan's Frypan 7,500
Forager's Dolabra 7,500
Forager's Hatchet 7,500
Forager's Fishing Rod 7,500
Forager's Hat 5,000
Artisan's Spectacles 5,000
Artisan's Fingerstalls 5,000
Artisan's Chausses 5,000
Artisan's Gown 6,500
Artisan's Pattens 5,000
Order of the Twin Adders Rank: First Serpent Lieutenant

Item Required Seals
High-grade Company-issue Tonic 500
Twin Adder Aetheryte Ticket 2,000
Immortal Flames Rank: Chief Flame Sergeant

Item Required Seals
Glamour Dispeller 200
Glamour Prism (Woodworking) 200
Glamour Prism (Smithing) 200
Glamour Prism (Armorcraft) 200
Glamour Prism (Goldsmithing) 200
Glamour Prism (Leatherworking) 200
Glamour Prism (Clothcraft) 200
Glamour Prism (Alchemy) 200
Immortal Flames Rank: Second Flame Lieutenant

Item Required Seals
Cockatrice Meatballs 600
Sesame Cookie 550
Hot Chocolate 900
Kaiser Roll 550
Marron Glace 700
Morel Salad 800
Fish Soup 500
Trapper's Quiche 500
Battlefield Etiquette - Attention 40,000
Battlefield Etiquette - At Ease 40,000
Artisan's Chocobotail Saw 7,500
Artisan's Cross-pein Hammer 7,500
Artisan's Raising Hammer 7,500
Artisan's Mallet 7,500
Artisan's Round Knife 7,500
Artisan's Needle 7,500
Artisan's Alembic 7,500
Artisan's Frypan 7,500
Forager's Dolabra 7,500
Forager's Hatchet 7,500
Forager's Fishing Rod 7,500
Forager's Hat 5,000
Artisan's Spectacles 5,000
Artisan's Fingerstalls 5,000
Artisan's Chausses 5,000
Artisan's Gown 6,500
Artisan's Pattens 5,000
Immortal Flames Rank: First Flame Lieutenant

Item Required Seals
High-grade Company-issue Tonic 500
Immortal Flames Aetheryte Ticket 2,000


New craftable items have been added to the Company Workshop.
New craftable items have been added to the Company Workshop.




New rewards have been added to Exploratory Voyages.
New rewards have been added to Exploratory Voyages.




Because alliances can now be formed through the Party Finder, entrance to the Diadem with an alliance via company workshops has been temporarily suspended.
Because alliances can now be formed through the Party Finder, entrance to the Diadem with an alliance via company workshops has been temporarily suspended.


Housing
Housing
* In light of the recent hurricanes in the North American region, house demolition has been temporarily suspended.
* In light of the recent hurricanes in the North American region, house demolition has been temporarily suspended.




Plots can be purchased in Shirogane.
Plots can be purchased in Shirogane.






As with the three residential districts of Eorzea, Shirogane is divided into 12 wards, each with its own subdivision. Estates in the Shirogane district have a Far-Eastern aesthetic by default.
As with the three residential districts of Eorzea, Shirogane is divided into 12 wards, each with its own subdivision. Estates in the Shirogane district have a Far-Eastern aesthetic by default.


Purchasing Land
Purchasing Land


Interacting with a placard in a residential district and selecting Purchase Land will bring up an option to buy the plot as either an individual or free company purchase. Only one individual plot or free company plot may be purchased.
Interacting with a placard in a residential district and selecting Purchase Land will bring up an option to buy the plot as either an individual or free company purchase. Only one individual plot or free company plot may be purchased.


Free Company Plots
Free Company Plots


A plot may only be purchased if the requirements below are met. Plot prices are governed by a devaluation timer. Plots in each residential district are available for purchase, regardless of Grand Company allegiance or plot size.
A plot may only be purchased if the requirements below are met. Plot prices are governed by a devaluation timer. Plots in each residential district are available for purchase, regardless of Grand Company allegiance or plot size.


Requirements
Requirements
Free company rank must be 6 or higher.
Free company rank must be 6 or higher.
Must be a free company member with authority to purchase and relinquish plots.
Must be a free company member with authority to purchase and relinquish plots.
Must have completed the main scenario quest "Not without Incident."
Must have completed the main scenario quest "Not without Incident."
Individual Plots
Individual Plots


A plot may only be purchased if the requirements below are met. Plot prices are governed by a devaluation timer. Plots in each residential district are available for purchase, regardless of plot size.
A plot may only be purchased if the requirements below are met. Plot prices are governed by a devaluation timer. Plots in each residential district are available for purchase, regardless of plot size.


Requirements
Requirements
Must be level 50 with any class or job.
Must be level 50 with any class or job.
Must have the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames.
Must have the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames.
Must have completed the main scenario quest "Not without Incident."
Must have completed the main scenario quest "Not without Incident."
Plot Pricing
Plot Pricing


The prices for plots are the same across all Worlds. The designated prices for all plots will be reduced every six hours, dropping to half of the original price over the course of thirty days.
The prices for plots are the same across all Worlds. The designated prices for all plots will be reduced every six hours, dropping to half of the original price over the course of thirty days.


Initial Pricing
Initial Pricing


Small
Small
Plot Class Price
Plot Class Price
Fifth-class Plot 3,000,000
Fifth-class Plot 3,000,000
Fourth-class Plot 3,187,500
Fourth-class Plot 3,187,500
Third-class Plot 3,375,000
Third-class Plot 3,375,000
Second-class Plot 3,562,500
Second-class Plot 3,562,500
First-class Plot 3,750,000
First-class Plot 3,750,000
Medium
Medium
Plot Class Price
Plot Class Price
Fifth-class Plot 16,000,000
Fifth-class Plot 16,000,000
Fourth-class Plot 17,000,000
Fourth-class Plot 17,000,000
Third-class Plot 18,000,000
Third-class Plot 18,000,000
Second-class Plot 19,000,000
Second-class Plot 19,000,000
First-class Plot 20,000,000
First-class Plot 20,000,000
Large
Large
Plot Class Price
Plot Class Price
Fifth-class Plot 40,000,000
Fifth-class Plot 40,000,000
Fourth-class Plot 42,500,000
Fourth-class Plot 42,500,000
Third-class Plot 45,000,000
Third-class Plot 45,000,000
Second-class Plot 47,500,000
Second-class Plot 47,500,000
First-class Plot 50,000,000
First-class Plot 50,000,000
Minimum Price
Minimum Price


Small
Small
Plot Class Price
Plot Class Price
Fifth-class Plot 1,488,000
Fifth-class Plot 1,488,000
Fourth-class Plot 1,581,060
Fourth-class Plot 1,581,060
Third-class Plot 1,674,000
Third-class Plot 1,674,000
Second-class Plot 1,767,060
Second-class Plot 1,767,060
First-class Plot 1,860,000
First-class Plot 1,860,000
Medium
Medium
Plot Class Price
Plot Class Price
Fifth-class Plot 7,936,000
Fifth-class Plot 7,936,000
Fourth-class Plot 8,432,000
Fourth-class Plot 8,432,000
Third-class Plot 8,928,000
Third-class Plot 8,928,000
Second-class Plot 9,424,000
Second-class Plot 9,424,000
First-class Plot 9,920,000
First-class Plot 9,920,000
Large
Large
Plot Class Price
Plot Class Price
Fifth-class Plot 19,840,000
Fifth-class Plot 19,840,000
Fourth-class Plot 21,080,000
Fourth-class Plot 21,080,000
Third-class Plot 22,320,000
Third-class Plot 22,320,000
Second-class Plot 23,560,000
Second-class Plot 23,560,000
First-class Plot 24,800,000
First-class Plot 24,800,000
* Pricing is the same for both free company and private estates.
* Pricing is the same for both free company and private estates.
* Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictly prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure.
* Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictly prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure.


Building an Estate
Building an Estate


In order to build an estate hall on a plot of land, players must first acquire a construction permit. A construction permit can be purchased from the Housing window while on your property. Use the construction permit item while on your property to build an estate hall.
In order to build an estate hall on a plot of land, players must first acquire a construction permit. A construction permit can be purchased from the Housing window while on your property. Use the construction permit item while on your property to build an estate hall.


The purchase of construction permits and the building of estate halls are available via the Housing interface under Social in the main menu.
The purchase of construction permits and the building of estate halls are available via the Housing interface under Social in the main menu.




Apartments can be purchased in Shirogane's Kobai Goten building.
Apartments can be purchased in Shirogane's Kobai Goten building.






Purchasing an Apartment
Purchasing an Apartment


Once the requirements below have been met, speak with the apartment caretaker. Each character may purchase one apartment. Players who already own a free company or individual estate hall, or private chambers are still allowed to purchase an apartment. An apartment building may contain a maximum of ninety apartments.
Once the requirements below have been met, speak with the apartment caretaker. Each character may purchase one apartment. Players who already own a free company or individual estate hall, or private chambers are still allowed to purchase an apartment. An apartment building may contain a maximum of ninety apartments.
* Players who already own an apartment must vacate before purchasing another.
* Players who already own an apartment must vacate before purchasing another.


Requirements
Requirements
Must be level 50 with any class or job.
Must be level 50 with any class or job.
Must have the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames.
Must have the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames.
Must have completed the main scenario quest "Not without Incident."
Must have completed the main scenario quest "Not without Incident."
Apartment Pricing
Apartment Pricing


500,000 gil
500,000 gil




The relocation feature has been added for housing.
The relocation feature has been added for housing.


Relocation allows players to move their estate hall and accompanying furnishings to a new plot. The destination can be situated in any residential area and be of any size.
Relocation allows players to move their estate hall and accompanying furnishings to a new plot. The destination can be situated in any residential area and be of any size.
* When a free company estate hall is relocated, any private chambers present will be relocated automatically.
* When a free company estate hall is relocated, any private chambers present will be relocated automatically.
* It is not possible to use the relocation feature to change from an individual to a free company estate hall, or vice versa.
* It is not possible to use the relocation feature to change from an individual to a free company estate hall, or vice versa.
* Apartments cannot be relocated.
* Apartments cannot be relocated.
* An explanation of the relocation feature has been added to the resident caretaker in each residential district.
* An explanation of the relocation feature has been added to the resident caretaker in each residential district.
* After relocation the plot is locked for 5 minutes, during which time no relocations can be performed involving that plot.
* After relocation the plot is locked for 5 minutes, during which time no relocations can be performed involving that plot.


Eligibility for Relocation
Eligibility for Relocation


Estate Type Eligible Player
Estate Type Eligible Player
Free company Authorized to purchase/relinquish plots
Free company Authorized to purchase/relinquish plots
Individual Estate owner (does not include tenants)
Individual Estate owner (does not include tenants)
Relocating to a New Plot
Relocating to a New Plot


To begin the process, inspect the placard located at the entrance of the destination plot and select Purchase Land. A prompt for relocation will appear, allowing you to move your estate immediately after the purchase is complete. You are not required to relinquish ownership of your old plot prior to relocation. In the case of company estates and estate sharing, all players with access to the estate will receive a notification when the process is complete.
To begin the process, inspect the placard located at the entrance of the destination plot and select Purchase Land. A prompt for relocation will appear, allowing you to move your estate immediately after the purchase is complete. You are not required to relinquish ownership of your old plot prior to relocation. In the case of company estates and estate sharing, all players with access to the estate will receive a notification when the process is complete.
* Only free company members who have been granted authority to purchase and relinquish land can relocate company estates.
* Only free company members who have been granted authority to purchase and relinquish land can relocate company estates.
* Players who are inside an estate at the time of relocation will be automatically moved outside.
* Players who are inside an estate at the time of relocation will be automatically moved outside.


Interact with the placard and select Purchase Land.
Interact with the placard and select Purchase Land.


Choose Private Residence Relocation or Free Company Estate Relocation.
Choose Private Residence Relocation or Free Company Estate Relocation.


Once the relocation fee has been accepted, the process is complete.
Once the relocation fee has been accepted, the process is complete.




Cost of Relocation
Cost of Relocation


When purchasing a plot for relocation, 30% of the minimum value of your old plot will be applied towards the price of the new one.
When purchasing a plot for relocation, 30% of the minimum value of your old plot will be applied towards the price of the new one.


(Cost of Relocation) = (Destination Plot Price) – (30% of Old Plot Price)
(Cost of Relocation) = (Destination Plot Price) – (30% of Old Plot Price)


* In the event reimbursement for the old plot exceeds the price of the destination plot, the cost of relocation will be waived. Please note, however, you will not receive gil for the amount that exceeds the cost of the destination plot.
* In the event reimbursement for the old plot exceeds the price of the destination plot, the cost of relocation will be waived. Please note, however, you will not receive gil for the amount that exceeds the cost of the destination plot.


Furnishings
Furnishings


Upon relocation, placed furnishings including those normally discarded after removal will be put in a storeroom at the destination plot. See below for further details about storerooms.
Upon relocation, placed furnishings including those normally discarded after removal will be put in a storeroom at the destination plot. See below for further details about storerooms.


While the limit of storerooms is normally dependent on plot size, the limit for all plots will temporarily increase as follows to accommodate relocation:
While the limit of storerooms is normally dependent on plot size, the limit for all plots will temporarily increase as follows to accommodate relocation:


Indoor Furnishings: 400 Items
Indoor Furnishings: 400 Items
Outdoor Furnishings: 40 Items
Outdoor Furnishings: 40 Items
Provided that the numbers of furnishings is within these limits, the relocation can be completed even if they exceed the storage limits of the new location. The furnishings will be temporarily kept in the storeroom of the new plot. The furnishing storage limits when relocating are the same as the placement limits for a large estate hall. Therefore, if a player relocates immediately after patch 4.1 and does not use the storeroom prior to the relocation being completed, it is not possible to exceed the limits, regardless of the size of the estate hall.
Provided that the numbers of furnishings is within these limits, the relocation can be completed even if they exceed the storage limits of the new location. The furnishings will be temporarily kept in the storeroom of the new plot. The furnishing storage limits when relocating are the same as the placement limits for a large estate hall. Therefore, if a player relocates immediately after patch 4.1 and does not use the storeroom prior to the relocation being completed, it is not possible to exceed the limits, regardless of the size of the estate hall.


Please note that chocobo stables and miniature aetherytes will not count toward this limit, as they will be automatically placed in the garden of the destination plot.
Please note that chocobo stables and miniature aetherytes will not count toward this limit, as they will be automatically placed in the garden of the destination plot.
* The teleport destination for miniature aetherytes will be automatically changed to that of destination plots.
* The teleport destination for miniature aetherytes will be automatically changed to that of destination plots.
* Private chambers and company workshops will be moved in their entirety and retain their state.
* Private chambers and company workshops will be moved in their entirety and retain their state.
* Additional items cannot be placed in the storeroom after relocation while exceeding the normal storage limit.
* Additional items cannot be placed in the storeroom after relocation while exceeding the normal storage limit.


Exterior Fixtures
Exterior Fixtures


Default exterior fixtures will be altered to match the new residential area and plot size, in the event that they are different. Unique exterior fixtures (e.g. Paissa House Wall) will be carried over to the new plot.
Default exterior fixtures will be altered to match the new residential area and plot size, in the event that they are different. Unique exterior fixtures (e.g. Paissa House Wall) will be carried over to the new plot.


"Example: Moving from a cottage in Mist to a house in the Goblet."
"Example: Moving from a cottage in Mist to a house in the Goblet."


Old Plot Exterior: Riviera Cottage Wall (Composite)
Old Plot Exterior: Riviera Cottage Wall (Composite)
Destination Plot Exterior: Oasis House Wall (Composite)
Destination Plot Exterior: Oasis House Wall (Composite)
Old Plot Exterior: Paissa Cottage Walls
Old Plot Exterior: Paissa Cottage Walls
Destination Plot Exterior: Paissa House Walls
Destination Plot Exterior: Paissa House Walls
Interior Fixtures
Interior Fixtures


Interior fixtures will remain intact, unless the relocation results in an estate hall with fewer floors. In this case, the fixtures will be lost alongside the floor.
Interior fixtures will remain intact, unless the relocation results in an estate hall with fewer floors. In this case, the fixtures will be lost alongside the floor.


Miscellaneous
Miscellaneous


The following will be carried over in their entirety when relocating to a new plot:
The following will be carried over in their entirety when relocating to a new plot:


Private Chambers Workshops Airships Stabled Chocobos Shared Estate Settings
Private Chambers Workshops Airships Stabled Chocobos Shared Estate Settings
Sale of Old Plots
Sale of Old Plots


Once relocation is complete, old plots will be made available for purchase to other players.
Once relocation is complete, old plots will be made available for purchase to other players.


Notes
Notes


Relocation will not be available for estates that have not been entered by free company members or the estate owner for 30 days.
Relocation will not be available for estates that have not been entered by free company members or the estate owner for 30 days.
Relocation resets the auto-demolition counter, in the same way as a free company member or estate owner entering the estate.
Relocation resets the auto-dem
To confirm whether relocation is possible with the current number of placed interior and exterior furnishings, please check Storeroom Status in the Estate Settings, under Housing.


A storeroom for furnishings has been added to estates, apartments, and private chambers.

The storeroom is a new inventory space designed specifically for housing-related items, including those that cannot be returned to your regular inventory once placed.

Outdoor and indoor furnishings have separate storeroom spaces.
Furnishings will be placed in the storeroom upon relocating an estate.
Furnishings must be removed from the storeroom before an estate can be removed.
* Relocation of an estate is not required to access storerooms.
* Furnishings that are normally irretrievable can be placed in the storeroom. However, they will be discarded if you attempt to move them to your inventory.
* Culinarian furnishings that grant attribute bonuses can be placed in the storeroom even if they have been used. They may only be returned to a player’s inventory if they have never been used.
* Plants will not grow when a garden patch or flowering pot has been placed in the storeroom. Furthermore, aetherial stands cannot gain a charge while placed in the storeroom.

Storeroom Limits

The number of items allowed in a storeroom is equal to the number of furnishings that can be placed in the estate.

Private Chambers/Apartments
Furnishing Type Item Limit
Indoor 100
Outdoor -
Cottage
Furnishing Type Item Limit
Indoor 200
Outdoor 20
House
Furnishing Type Item Limit
Indoor 300
Outdoor 30
Mansion
Furnishing Type Item Limit
Indoor 400
Outdoor 40
Accessing the Storeroom

Access to the storeroom may vary depending on the type of estate.

Estate Type Eligible Player
Free company Members with furnishing placement privileges
Individual Owner or tenant with furnishing placement privileges
Private Chambers Owner
Apartment Owner
Using the Storeroom

Indoor Furnishings

Open the Indoor Furnishings window via the Housing menu under Social in the main menu, then select the Storeroom tab.


Outdoor Furnishings

Open the Outdoor Furnishings window via the Housing menu under Social in the main menu, then select the Storeroom tab.


In addition to this new tab, a storage mode option has been added to layout mode. Using this option will allow you to move furnishings directly to the storeroom rather than your inventory.


Display Preview

It is also possible to preview storeroom furnishings while set to storage mode. Selecting an item from the storeroom list will set the furnishing in front of your character. You can then select the move and rotate modes to adjust their positioning to your liking.
* An option to disable the display preview is available.

Furnishing Contents Preview

Certain furnishings which contain other items may also be placed in the storeroom. When selecting said furnishings, a window will appear displaying their contents.

Furnishings
Aquariums
Paintings
Blank Partitions
Flower Vases
Flowerpots
Garden Patches
Aetherial Wheel Stands
Retainers

Unstorable Furnishings

The following furnishings cannot be placed in the storeroom:
Miniature Aetherytes
Chocobo Stables
Storerooms and Relocation

When relocating an estate, the storehouse limit is increased to 400 indoor furnishings and 40 outdoor furnishings regardless of estate size. This will, for example, allow players to store all placed furnishings from a mansion before relocating to a cottage. Please be advised, however, that relocating to a smaller estate will reduce your storeroom limit. In such cases