Untitled diff
7 removals
585 lines
71 additions
647 lines
<!DOCTYPE html>
<!DOCTYPE html>
<html>
<html>
<head>
<head>
<title>Pokemon Forever Pokeradar Modified</title>
<title>Pokemon Forever Pokeradar Modified</title>
<!-- CSS required for the counter -->
<!-- CSS required for the counter -->
<link href='http://fonts.googleapis.com/css?family=Ubuntu+Mono:700' rel='stylesheet' type='text/css'>
<link href='http://fonts.googleapis.com/css?family=Ubuntu+Mono:700' rel='stylesheet' type='text/css'>
<style>
<style>
#version {
#version {
position: absolute;
position: absolute;
top: 135px;
top: 135px;
left: 120px;
left: 120px;
font-size: 0.6em;
font-size: 0.6em;
text-align: left;
text-align: left;
}
}
#charm {
#charm {
position: absolute;
position: absolute;
bottom: 65px;
bottom: 65px;
left: 120px;
left: 120px;
font-size: 0.6em;
font-size: 0.6em;
text-align: left;
text-align: left;
}
}
#mode {
#mode {
position: absolute;
position: absolute;
bottom: 65px;
bottom: 65px;
right: 235px;
right: 235px;
font-size: 0.6em;
font-size: 0.6em;
text-align: right;
text-align: right;
}
}
#broken {
#broken {
position: absolute;
position: absolute;
top: 184px;
top: 184px;
left: 125px;
left: 125px;
width: 230px;
width: 230px;
height: 80px;
height: 80px;
background-color: black;
background-color: black;
color: red;
color: red;
visibility: hidden;
visibility: hidden;
}
}
#counter {
#counter {
position: relative;
position: relative;
background: url(http://pokemonforever.com/images/counterbg2.png);
background: url(http://pokemonforever.com/images/counterbg2.png);
color: white;
color: white;
font-family: 'Ubuntu Mono';
font-family: 'Ubuntu Mono';
font-size: 1.5em;
font-size: 1.5em;
margin: 0 auto;
margin: 0 auto;
padding: 10px;
padding: 10px;
width: 580px;
width: 580px;
height: 330px;
height: 330px;
text-align: center;
text-align: center;
}
}
#chain {
#chain {
font-size: 1em;
font-size: 1em;
margin-top: 175px;
margin-top: 175px;
margin-left: -115px;
margin-left: -115px;
}
}
#forty {
#forty {
font-size: 0.7em;
font-size: 0.7em;
margin-left: -115px;
margin-left: -115px;
}
}
#instructions {
#instructions {
margin: -110px auto 0 auto;
margin: -110px auto 0 auto;
width: 500px;
width: 500px;
padding: 100px 15px 15px 15px;
padding: 100px 15px 15px 15px;
font-size: 0.8em;
font-size: 0.8em;
text-align: center;
text-align: center;
background: #666666;
background: #666666;
color: #ffffff;
color: #ffffff;
border: 1px solid #000000;
border: 1px solid #000000;
border-bottom-right-radius: 25px;
border-bottom-right-radius: 25px;
border-bottom-left-radius: 25px;
border-bottom-left-radius: 25px;
box-shadow: 0 0px 8px;
box-shadow: 0 0px 8px;
z-index: -1;
z-index: -1;
}
}
#instructions a, #instructions a:visited{
#instructions a, #instructions a:visited{
color: orange;
color: orange;
text-decoration: none;
text-decoration: none;
}
}
#instructions a:hover{
#instructions a:hover{
color: orange;
color: orange;
text-decoration: underline;
text-decoration: underline;
}
}
.keys {
.keys {
color: #000000;
color: #000000;
font-family: monospace;
font-family: monospace;
font-size: 1.2em;
font-size: 1.2em;
font-weight: bold;
font-weight: bold;
border: 1px solid black;
border: 1px solid black;
border-radius: 5px;
border-radius: 5px;
padding: 0 4px;
padding: 0 4px;
background-color: white;
background-color: white;
box-shadow: 0 1px 3px;
box-shadow: 0 1px 3px;
}
}
</style>
</style>
</head>
</head>
<body>
<body>
<div id="counter">
<div id="counter">
<img style="position: absolute; top: 0; left: 0; opacity: 0; width: 100%; height: 100%;" src="http://i.imgur.com/AeteHcm.png" usemap="#buttons">
<img style="position: absolute; top: 0; left: 0; opacity: 0; width: 100%; height: 100%;" src="http://i.imgur.com/AeteHcm.png" usemap="#buttons">
<div id="broken">CHAIN BROKEN!<br />:(</div>
<div id="broken">CHAIN BROKEN!<br />:(</div>
<div id="chain">ENCOUNTERS: 0</div>
<div id="chain">ENCOUNTERS: 0</div>
<div id="forty">ARE YOU READY?</div>
<div id="forty">ARE YOU READY?</div>
<div id="charm">SHINY CHARM: <span id="charm_status" style="color: red;">OFF</span></div>
<div id="charm">SHINY CHARM: <span id="charm_status" style="color: red;">OFF</span></div>
<div id="mode">DEXNAV MODE</div>
<div id="mode">DEXNAV MODE</div>
<div id="version">VERSION: ORAS</div>
<div id="version">VERSION: ORAS</div>
<map name="buttons">
<map name="buttons">
<area shape="circle" coords="486, 166, 24" alt="+" href="Javascript:count(1);">
<area shape="circle" coords="486, 166, 24" alt="+" href="Javascript:count(1);">
<area shape="circle" coords="440, 212, 24" alt="-" href="Javascript:count(-1);">
<area shape="circle" coords="440, 212, 24" alt="-" href="Javascript:count(-1);">
<area shape="circle" coords="543, 216, 24" alt="Reset" href="Javascript:count(0);">
<area shape="circle" coords="543, 216, 24" alt="Reset" href="Javascript:count(0);">
<area shape="circle" coords="498, 263, 24" alt="Fast Music" href="Javascript:toggleMusic();">
<area shape="circle" coords="498, 263, 24" alt="Fast Music" href="Javascript:toggleMusic();">
<area shape="rect" coords="125, 299, 223, 315" alt="Shiny Charm" href="Javascript:toggleCharm();">
<area shape="rect" coords="125, 299, 223, 315" alt="Shiny Charm" href="Javascript:toggleCharm();">
<area shape="rect" coords="258, 299, 356, 315" alt="Mode" href="Javascript:toggleMode();">
<area shape="rect" coords="258, 299, 356, 315" alt="Mode" href="Javascript:toggleMode();">
<area shape="rect" coords="125, 108, 223, 124" alt="Version" href="Javascript:toggleVersion();">
<area shape="rect" coords="125, 108, 223, 124" alt="Version" href="Javascript:toggleVersion();">
</map>
</map>
</div>
</div>
<script>
<script>
var chain = 0;
//constants containing the cookie names
var fastMusic = 0;
const CHAINC = "chain";
var shinyCharm = 0;
const FASTMUSICC = "fastMusic";
var chainBroken = 0;
const SHINYCHARMC = "shinyCharm";
var version = "ORAS";
const VERSIONC = "version";
var mode = "DEXNAV";
const MODEC = "mode";
//load the variables from the cookies if the respective cookie was set, use default values if not set
//we'll initialize the cookies later, if need be.
//also, since cookies get stored as string, we need to do some casting.
var chain = (getCookie(CHAINC) == "") ? 0 : Number(getCookie(CHAINC));
var fastMusic = (getCookie(FASTMUSICC) == "") ? 0 : Number(getCookie(FASTMUSICC)); //since booleans are very much like numbers in JS, this works.
var shinyCharm = (getCookie(SHINYCHARMC) == "") ? 0 : Number(getCookie(SHINYCHARMC));
var chainBroken = 0; //we don't need to store this with a cookie.
var version = (getCookie(VERSIONC) == "") ? "ORAS" : getCookie(VERSIONC);
var mode = (getCookie(MODEC) == "") ? "DEXNAV" : getCookie(MODEC);
var chances = [8192,7282,7282,7282,7282,6554,6554,6554,6554,5958,5958,5958,5461,5461,5041,5041,4681,4681,4369,4369,4096,3855,3641,3449,3277,3121,2979,2731,2521,2341,2185,1986,1771,1598,1394,1192,993,799,596,400,200]
var chances = [8192,7282,7282,7282,7282,6554,6554,6554,6554,5958,5958,5958,5461,5461,5041,5041,4681,4681,4369,4369,4096,3855,3641,3449,3277,3121,2979,2731,2521,2341,2185,1986,1771,1598,1394,1192,993,799,596,400,200]
initialize();
//after loading from the cookies, we need to update the respective elements
function initialize(){
//shiny charm
if (shinyCharm){
document.getElementById("charm_status").innerHTML = "ON";
document.getElementById("charm_status").style.color = "green";
} else {
document.getElementById("charm_status").innerHTML = "OFF";
document.getElementById("charm_status").style.color = "red";
}
//mode
document.getElementById("mode").innerHTML = mode + " MODE";
//version
document.getElementById("version").innerHTML = "VERSION: " + version;
//counter & text
update();
//we also need to initialize the cookies in case none have been set; overwriting them all every time the script is loaded should do.
setCookie(CHAINC, chain);
setCookie(FASTMUSICC, fastMusic);
setCookie(SHINYCHARMC, shinyCharm);
setCookie(VERSIONC, version);
setCookie(MODEC, mode);
}
// ******************************************************* \\
// ******************************************************* \\
// This function handles all changes to the current chain. \\
// This function handles all changes to the current chain. \\
// ******************************************************* \\
// ******************************************************* \\
function count(i){
function count(i){
if (i < 0){
if (i < 0){
if (chain > 0) chain--;
if (chain > 0) chain--;
} else if (i > 0){
} else if (i > 0){
chain++;
chain++;
} else {
} else {
chain = 0;
chain = 0;
chainBroken = 1;
chainBroken = 1;
setTimeout(function(){
setTimeout(function(){
document.getElementById("broken").style.visibility = "hidden";
document.getElementById("broken").style.visibility = "hidden";
},1000);
},1000);
}
}
setCookie(CHAINC, chain);
fastMusic = 0;
fastMusic = 0;
update();
update();
}
}
function toggleCharm(){
function toggleCharm(){
shinyCharm = shinyCharm ? 0 : 1;
shinyCharm = shinyCharm ? 0 : 1;
if (shinyCharm){
if (shinyCharm){
document.getElementById("charm_status").innerHTML = "ON";
document.getElementById("charm_status").innerHTML = "ON";
document.getElementById("charm_status").style.color = "green";
document.getElementById("charm_status").style.color = "green";
} else {
} else {
document.getElementById("charm_status").innerHTML = "OFF";
document.getElementById("charm_status").innerHTML = "OFF";
document.getElementById("charm_status").style.color = "red";
document.getElementById("charm_status").style.color = "red";
}
}
fastMusic = 0;
fastMusic = 0;
setCookie(SHINYCHARMC, shinyCharm);
update();
update();
}
}
function toggleMusic(){
function toggleMusic(){
if (mode === "POKERADAR") {
if (mode === "POKERADAR") {
fastMusic = fastMusic ? 0 : 1;
fastMusic = fastMusic ? 0 : 1;
document.getElementById("mode").innerHTML = "DANCE MODE";
document.getElementById("mode").innerHTML = "DANCE MODE";
setCookie(FASTMUSICC, fastMusic);
update();
update();
}
}
}
}
// Toggle the version of the game that the counter uses for its formulas. #2
// Toggle the version of the game that the counter uses for its formulae. #2
function toggleVersion(){
function toggleVersion(){
if (version === "ORAS"){
if (version === "ORAS"){
version = "XY";
version = "XY";
} else if (version === "XY"){
} else if (version === "XY"){
version = "DPP";
version = "DPP";
} else if (version === "DPP"){
} else if (version === "DPP"){
version = "ORAS";
version = "ORAS";
}
}
document.getElementById("version").innerHTML = "VERSION: " + version;
document.getElementById("version").innerHTML = "VERSION: " + version;
mode = "";
mode = "";
setCookie(VERSIONC, version);
fastMusic = 0;
fastMusic = 0;
toggleMode();
toggleMode();
}
}
function toggleMode(){
function toggleMode(){
if (version === "DPP"){
if (version === "DPP"){
if (mode === "POKERADAR"){
if (mode === "POKERADAR"){
mode = "MASUDA";
mode = "MASUDA";
} else if (mode === "MASUDA") {
} else if (mode === "MASUDA") {
mode = "SR";
mode = "SR";
} else {
} else {
mode = "POKERADAR";
mode = "POKERADAR";
}
}
} else if (version === "XY"){
} else if (version === "XY"){
if (mode === "POKERADAR") {
if (mode === "POKERADAR") {
mode = "FISHING";
mode = "FISHING";
} else if (mode === "FISHING") {
} else if (mode === "FISHING") {
mode = "FS";
mode = "FS";
} else if (mode === "FS"){
} else if (mode === "FS"){
mode = "MASUDA"
mode = "MASUDA"
} else if (mode === "MASUDA"){
} else if (mode === "MASUDA"){
mode = "HORDE"
mode = "HORDE"
} else if (mode === "HORDE"){
} else if (mode === "HORDE"){
mode = "SR";
mode = "SR";
} else {
} else {
mode = "POKERADAR";
mode = "POKERADAR";
}
}
} else if (version === "ORAS") {
} else if (version === "ORAS") {
if (mode === "DEXNAV") {
if (mode === "DEXNAV") {
mode = "FISHING";
mode = "FISHING";
} else if (mode === "FISHING") {
} else if (mode === "FISHING") {
mode = "MASUDA";
mode = "MASUDA";
} else if (mode === "MASUDA"){
} else if (mode === "MASUDA"){
mode = "HORDE"
mode = "HORDE"
} else if (mode === "HORDE"){
} else if (mode === "HORDE"){
mode = "SR";
mode = "SR";
} else {
} else {
mode = "DEXNAV";
mode = "DEXNAV";
}
}
}
}
setCookie(MODEC, mode);
document.getElementById("mode").innerHTML = mode + " MODE";
document.getElementById("mode").innerHTML = mode + " MODE";
update();
update();
}
}
// ************************************************************************** \\
// ************************************************************************** \\
// This entire function makes the calculations required to update the text \\
// This entire function makes the calculations required to update the text \\
// It also actually updates the text when done. \\
// It also actually updates the text when done. \\
// ************************************************************************** \\
// ************************************************************************** \\
function update(){
function update(){
if (chain < 10){
if (chain < 10){
document.getElementById("chain").innerHTML = "CURRENT CHAIN: " + chain;
document.getElementById("chain").innerHTML = "CURRENT CHAIN: " + chain;
} else {
} else {
document.getElementById("chain").innerHTML = "CURRENT CHAIN: " + chain;
document.getElementById("chain").innerHTML = "CURRENT CHAIN: " + chain;
}
}
if (chainBroken){
if (chainBroken){
document.getElementById("broken").style.visibility = "visible";
document.getElementById("broken").style.visibility = "visible";
chainBroken = 0;
chainBroken = 0;
} else {
} else {
document.getElementById("broken").style.visibility = "hidden";
document.getElementById("broken").style.visibility = "hidden";
}
}
if (mode === "POKERADAR"){
if (mode === "POKERADAR"){
// Setting up the formula based on what version was selected.
// Setting up the formula based on what version was selected.
switch (version){
switch (version){
case 'DPP':
case 'DPP':
/* The original formula for DPP
/* The original formula for DPP
nchance = (65535 / ((shinyCharm * 2 + 1)*(65535 / (8200 - chain * 200)).toFixed(0))).toFixed(0);
nchance = (65535 / ((shinyCharm * 2 + 1)*(65535 / (8200 - chain * 200)).toFixed(0))).toFixed(0);
if (nchance < 200) nchance = 200;
if (nchance < 200) nchance = 200;
*/
*/
if (chain > 40){
if (chain > 40){
nchance = 200;
nchance = 200;
} else {
} else {
nchance = (65535 / ((shinyCharm * 2 + 1)*(65535 / (8200 - chain * 200)).toFixed(0))).toFixed(0);
nchance = (65535 / ((shinyCharm * 2 + 1)*(65535 / (8200 - chain * 200)).toFixed(0))).toFixed(0);
if (nchance < 200) nchance = 200;
if (nchance < 200) nchance = 200;
}
}
break;
break;
case 'ORAS':
case 'ORAS':
default:
default:
/* My modified shiny chance formula for XY
/* My modified shiny chance formula for XY
nchance = (65535 / ((shinyCharm * 2 + 1)*(65535 / (8200 - (chain / 2 + 20) * 200)).toFixed(0))).toFixed(0);
nchance = (65535 / ((shinyCharm * 2 + 1)*(65535 / (8200 - (chain / 2 + 20) * 200)).toFixed(0))).toFixed(0);
if (nchance < 200) nchance = 200;
if (nchance < 200) nchance = 200;
Double Formula
Double Formula
nchance = (chances[chain] / 2).toFixed(0);
nchance = (chances[chain] / 2).toFixed(0);
*/
*/
if (chain > 40){
if (chain > 40){
nchance = 200;
nchance = 200;
} else {
} else {
nchance = (65535 / ((shinyCharm * 2 + 1)*(65535 / (8200 - (chain / 2 + 20) * 200)).toFixed(0))).toFixed(0);
nchance = (65535 / ((shinyCharm * 2 + 1)*(65535 / (8200 - (chain / 2 + 20) * 200)).toFixed(0))).toFixed(0);
if (nchance < 200) nchance = 200;
if (nchance < 200) nchance = 200;
}
}
break;
break;
}
}
if (fastMusic) {
if (fastMusic) {
document.getElementById("chain").innerHTML = "<span id='highlight'>FAST MUSIC!</span>";
document.getElementById("chain").innerHTML = "<span id='highlight'>FAST MUSIC!</span>";
document.getElementById("forty").innerHTML = "1/200 CHANCE OF SHINY!";
document.getElementById("forty").innerHTML = "1/200 CHANCE OF SHINY!";
starteffect();
starteffect();
} else if (chain >= 40) {
} else if (chain >= 40) {
document.getElementById("forty").innerHTML = "CHAIN MAXED! (1/200)";
document.getElementById("forty").innerHTML = "CHAIN MAXED! (1/200)";
} else {
} else {
document.getElementById("forty").innerHTML = "1/" + nchance + " CHANCE OF SHINY!";
document.getElementById("forty").innerHTML = "1/" + nchance + " CHANCE OF SHINY!";
if (typeof flash != 'undefined') stopeffect();
if (typeof flash != 'undefined') stopeffect();
}
}
} else if (mode === "FISHING"){
} else if (mode === "FISHING"){
if (chain < 10){
if (chain < 10){
fishChance = "NOT HAPPENING";
fishChance = "NOT HAPPENING";
} else if (chain < 20) {
} else if (chain < 20) {
fishChance = "NOT LIKELY";
fishChance = "NOT LIKELY";
} else if (chain < 30) {
} else if (chain < 30) {
fishChance = "POSSIBLE";
fishChance = "POSSIBLE";
} else if (chain < 40) {
} else if (chain < 40) {
fishChance = "LIKELY!";
fishChance = "LIKELY!";
} else if (chain < 50) {
} else if (chain < 50) {
fishChance = "HIGHLY LIKELY!";
fishChance = "HIGHLY LIKELY!";
} else if (chain < 60) {
} else if (chain < 60) {
fishChance = "SUPER LIKELY!";
fishChance = "SUPER LIKELY!";
} else if (chain < 100) {
} else if (chain < 100) {
fishChance = "ALMOST GUARANTEED!";
fishChance = "ALMOST GUARANTEED!";
} else {
} else {
fishChance = "YOU SHOULD HAVE ONE BY NOW";
fishChance = "YOU SHOULD HAVE ONE BY NOW";
}
}
document.getElementById("forty").innerHTML = fishChance;
document.getElementById("forty").innerHTML = fishChance;
} else if (mode === "FS"){
} else if (mode === "FS"){
if (chain < 10){
if (chain < 10){
document.getElementById("chain").innerHTML = "FRIEND SAFARI: " + chain;
document.getElementById("chain").innerHTML = "FRIEND SAFARI: " + chain;
} else {
} else {
document.getElementById("chain").innerHTML = "FRIEND SAFARI: " + chain;
document.getElementById("chain").innerHTML = "FRIEND SAFARI: " + chain;
}
}
document.getElementById("forty").innerHTML = "1/512 CHANCE OF SHINY!";
document.getElementById("forty").innerHTML = "1/512 CHANCE OF SHINY!";
} else if (mode === "MASUDA"){
} else if (mode === "MASUDA"){
if (chain < 10){
if (chain < 10){
document.getElementById("chain").innerHTML = "EGGS HATCHED: " + chain;
document.getElementById("chain").innerHTML = "EGGS HATCHED: " + chain;
} else {
} else {
document.getElementById("chain").innerHTML = "EGGS HATCHED: " + chain;
document.getElementById("chain").innerHTML = "EGGS HATCHED: " + chain;
}
}
if (version === "DPP"){
if (version === "DPP"){
var forty = shinyCharm ? "1/1024" : "1/1366";
var forty = shinyCharm ? "1/1024" : "1/1366";
} else {
} else {
var forty = shinyCharm ? "1/527" : "1/683";
var forty = shinyCharm ? "1/527" : "1/683";
}
}
document.getElementById("forty").innerHTML = forty + " CHANCE OF SHINY!";
document.getElementById("forty").innerHTML = forty + " CHANCE OF SHINY!";
} else if (mode === "HORDE"){
} else if (mode === "HORDE"){
if (chain < 10){
if (chain < 10){
document.getElementById("chain").innerHTML = "HORDE ENCOUNTERS: " + chain;
document.getElementById("chain").innerHTML = "HORDE ENCOUNTERS: " + chain;
} else {
} else {
document.getElementById("chain").innerHTML = "HORDE ENCOUNTERS: " + chain;
document.getElementById("chain").innerHTML = "HORDE ENCOUNTERS: " + chain;
}
}
var forty = shinyCharm ? "1/273" : "1/819";
var forty = shinyCharm ? "1/273" : "1/819";
document.getElementById("forty").innerHTML = forty + " CHANCE OF SHINY!";
document.getElementById("forty").innerHTML = forty + " CHANCE OF SHINY!";
} else if (mode === "DEXNAV"){
} else if (mode === "DEXNAV"){
switch (chain){
switch (chain){
case 0:
case 0:
dchance = "ARE YOU READY?";
dchance = "ARE YOU READY?";
break;
break;
case 1:
case 1:
dchance = "FIRST BLOOD!";
dchance = "FIRST BLOOD!";
break;
break;
case 2:
case 2:
dchance = "DOUBLE KILL!";
dchance = "DOUBLE KILL!";
break;
break;
case 3:
case 3:
dchance = "MULTIKILL!";
dchance = "MULTIKILL!";
break;
break;
case 4:
case 4:
dchance = "KILLTACULAR!";
dchance = "KILLTACULAR!";
break;
break;
case 10:
case 10:
case 14:
case 14:
dchance = "DOING WORK";
dchance = "DOING WORK";
break;
break;
case 12:
case 12:
dchance = "A DOZEN DOWN";
dchance = "A DOZEN DOWN";
break;
break;
case 13:
case 13:
dchance = "BAKER'S DOZEN";
dchance = "BAKER'S DOZEN";
break;
break;
case 20:
case 20:
dchance = "YOU'RE ON YOUR WAY";
dchance = "YOU'RE ON YOUR WAY";
break;
break;
case 30:
case 30:
dchance = "GONNA GO FAR, KID";
dchance = "GONNA GO FAR, KID";
break;
break;
case 40:
case 40:
case 43:
case 43:
dchance = "CHAIN MAXED! (JK)";
dchance = "CHAIN MAXED! (JK)";
break;
break;
case 42:
case 42:
dchance = "MEANING OF LIFE CONFIRMED";
dchance = "MEANING OF LIFE CONFIRMED";
break;
break;
case 50:
case 50:
dchance = "MAYBE...";
dchance = "MAYBE...";
break;
break;
case 51:
case 51:
dchance = "ALL IT TAKES IS...";
dchance = "ALL IT TAKES IS...";
break;
break;
case 52:
case 52:
dchance = "A BASEBALL BAT";
dchance = "A BASEBALL BAT";
break;
break;
case 53:
case 53:
dchance = "ACTUALLY, MAYBE NOT";
dchance = "ACTUALLY, MAYBE NOT";
break;
break;
case 54:
case 54:
dchance = "DO DE DO DE DOO~";
dchance = "DO DE DO DE DOO~";
break;
break;
case 60:
case 60:
dchance = "YOU'RE GETTING CLOSER";
dchance = "YOU'RE GETTING CLOSER";
break;
break;
case 100:
case 100:
dchance = "DID YOU SAY 'PLEASE?'";
dchance = "DID YOU SAY 'PLEASE?'";
break;
break;
case 120:
case 120:
dchance = "TRY ASKING NICELY";
dchance = "TRY ASKING NICELY";
break;
break;
case 150:
case 150:
dchance = "150/3 = 50...";
dchance = "150/3 = 50...";
break;
break;
case 151:
case 151:
dchance = "CHAIN 50 = \"MAYBE...\"";
dchance = "CHAIN 50 = \"MAYBE...\"";
break;
break;
case 152:
case 152:
dchance = "HALF LIFE 3 MAYBE CONFIRMED";
dchance = "HALF LIFE 3 MAYBE CONFIRMED";
break;
break;
case 153:
case 153:
dchance = "NINTENDO PLS";
dchance = "NINTENDO PLS";
break;
break;
case 170:
case 170:
dchance = "TIME TO PRAY TO GOOMY";
dchance = "TIME TO PRAY TO GOOMY";
break;
break;
case 180:
case 180:
dchance = "GOOMY IS JUST WARMING UP";
dchance = "GOOMY IS JUST WARMING UP";
break;
break;
case 190:
case 190:
dchance = "GOOMY HAS FORSAKEN US!";
dchance = "GOOMY HAS FORSAKEN US!";
break;
break;
case 200:
case 200:
dchance = "HOW MANY MUST DIE?!";
dchance = "HOW MANY MUST DIE?!";
break;
break;
case 210:
case 210:
dchance = "MAYBE THIS ISN'T WORTH IT";
dchance = "MAYBE THIS ISN'T WORTH IT";
break;
break;
case 225:
case 225:
dchance = "I FEEL LIKE ONE'S COMING";
dchance = "I FEEL LIKE ONE'S COMING";
break;
break;
case 250:
case 250:
dchance = "ANY TIME NOW...";
dchance = "ANY TIME NOW...";
break;
break;
case 275:
case 275:
dchance = "I BELIEVE IN YOU";
dchance = "I BELIEVE IN YOU";
break;
break;
case 300:
case 300:
dchance = "YOU SHOULD TRY A LUCK POTION";
dchance = "YOU SHOULD TRY A LUCK POTION";
break;
break;
case 325:
case 325:
dchance = "BRB. ON MY BREAK";
dchance = "BRB. ON MY BREAK";
break;
break;
case 350:
case 350:
dchance = "YOU SHOULD HAVE ONE BY NOW";
dchance = "YOU SHOULD HAVE ONE BY NOW";
break;
break;
case 375:
case 375:
dchance = "I JUST FOUND ONE! DID YOU?";
dchance = "I JUST FOUND ONE! DID YOU?";
break;
break;
case 400:
case 400:
case 421:
case 421:
dchance = "I'M OUT OF THINGS TO SAY";
dchance = "I'M OUT OF THINGS TO SAY";
break;
break;
case 420:
case 420:
dchance = "BLAZE IT!";
dchance = "BLAZE IT!";
break;
break;
default:
default:
break;
break;
}
}
document.getElementById("forty").innerHTML = dchance;
document.getElementById("forty").innerHTML = dchance;
if (chain < 10){
if (chain < 10){
document.getElementById("chain").innerHTML = "ENCOUNTERS: " + chain;
document.getElementById("chain").innerHTML = "ENCOUNTERS: " + chain;
} else {
} else {
document.getElementById("chain").innerHTML = "ENCOUNTERS: " + chain;
document.getElementById("chain").innerHTML = "ENCOUNTERS: " + chain;
}
}
} else if (mode === "SR") {
} else if (mode === "SR") {
if (chain < 10){
if (chain < 10){
document.getElementById("chain").innerHTML = "SOFT RESETS: " + chain;
document.getElementById("chain").innerHTML = "SOFT RESETS: " + chain;
} else {
} else {
document.getElementById("chain").innerHTML = "SOFT RESETS: " + chain;
document.getElementById("chain").innerHTML = "SOFT RESETS: " + chain;
}
}
if (version === "DPP"){
if (version === "DPP"){
nchance = shinyCharm ? 2731 : 8192;
nchance = shinyCharm ? 2731 : 8192;
} else {
} else {
nchance = shinyCharm ? 1365 : 4096;
nchance = shinyCharm ? 1365 : 4096;
}
}
document.getElementById("forty").innerHTML = "1/" + nchance + " CHANCE OF SHINY!";
document.getElementById("forty").innerHTML = "1/" + nchance + " CHANCE OF SHINY!";
} else {
} else {
document.getElementById("chain").innerHTML = "ERROR:";
document.getElementById("chain").innerHTML = "ERROR:";
document.getElementById("forty").innerHTML = "Invalid mode.";
document.getElementById("forty").innerHTML = "Invalid mode.";
}
}
}
}
// ******************************************* \\
// ******************************************* \\
// This function handles all keyboard controls \\
// This function handles all keyboard controls \\
// ******************************************* \\
// ******************************************* \\
function counter(e) {
function counter(e) {
var unicode = e.keyCode ? e.keyCode : e.charCode;
var unicode = e.keyCode ? e.keyCode : e.charCode;
switch (unicode) {
switch (unicode) {
case 43:
case 43:
case 61:
case 61:
case 107:
case 107:
case 187:
case 187:
case 32:
case 32:
// if + is pressed, add to chain
// if + is pressed, add to chain
count(1);
count(1);
e.preventDefault();
e.preventDefault();
break;
break;
case 45:
case 45:
case 173:
case 173:
case 109:
case 109:
case 189:
case 189:
// if either - is press, subtract from chain
// if either - is press, subtract from chain
count(-1);
count(-1);
break;
break;
case 82:
case 82:
// if R is pressed, reset chain
// if R is pressed, reset chain
count(0);
count(0);
break;
break;
case 70:
case 70:
// if F is pressed, toggle FASTMUSIC!
// if F is pressed, toggle FASTMUSIC!
toggleMusic();
toggleMusic();
break;
break;
default:
default:
fastMusic = 0;
fastMusic = 0;
update();
update();
break;
break;
}
}
}
}
// When a key is pressed, run the function to handle it.
// When a key is pressed, run the function to handle it.
document.onkeydown = counter;
document.onkeydown = counter;
//Function to retrieve a cookie by name, taken from http://www.w3schools.com/js/js_cookies.asp
function getCookie(cname) {
var name = cname + "=";
var ca = document.cookie.split(';');
for(var i=0; i<ca.length; i++) {
var c = ca[i];
while (c.charAt(0)==' ') c = c.substring(1);
if (c.indexOf(name) == 0) return c.substring(name.length,c.length);
}
return "";
}
//Function to set a cookie, give the name and value; from http://www.w3schools.com/js/js_cookies.asp
function setCookie(cname, cvalue) {
var d = new Date();
d.setTime(d.getTime() + (1000*24*60*60*1000)); //retained for 1000 days
var expires = "expires="+d.toUTCString();
document.cookie = cname + "=" + cvalue;
}
// ******************************* \\
// ******************************* \\
// CODE BELOW IS FOR THE FONT ONLY \\
// CODE BELOW IS FOR THE FONT ONLY \\
// ******************************* \\
// ******************************* \\
/*
/*
RAINBOW TEXT Script by Matt Hedgecoe (c) 2002
RAINBOW TEXT Script by Matt Hedgecoe (c) 2002
Featured on JavaScript Kit
Featured on JavaScript Kit
For this script, visit http://www.javascriptkit.com
For this script, visit http://www.javascriptkit.com
Edited and repurposed by Jeff Delgado
Edited and repurposed by Jeff Delgado
*/
*/
var text="RAINBOW TEXT"; // YOUR TEXT
var text="RAINBOW TEXT"; // YOUR TEXT
var speed=20; // SPEED OF FADE
var speed=20; // SPEED OF FADE
var hex=new Array("00","14","28","3C","50","64","78","8C","A0","B4","C8","DC","F0");
var hex=new Array("00","14","28","3C","50","64","78","8C","A0","B4","C8","DC","F0");
var r=1;
var r=1;
var g=1;
var g=1;
var b=1;
var b=1;
var seq=1;
var seq=1;
function changetext(){
function changetext(){
rainbow="#"+hex[r]+hex[g]+hex[b];
rainbow="#"+hex[r]+hex[g]+hex[b];
document.getElementById("highlight").style.color=rainbow;
document.getElementById("highlight").style.color=rainbow;
}
}
function change(){
function change(){
if (seq==6){
if (seq==6){
b--;
b--;
if (b===0) seq=1;
if (b===0) seq=1;
}
}
if (seq==5){
if (seq==5){
r++;
r++;
if (r==12) seq=6;
if (r==12) seq=6;
}
}
if (seq==4){
if (seq==4){
g--;
g--;
if (g===0) seq=5;
if (g===0) seq=5;
}
}
if (seq==3){
if (seq==3){
b++;
b++;
if (b==12) seq=4;
if (b==12) seq=4;
}
}
if (seq==2){
if (seq==2){
r--;
r--;
if (r===0) seq=3;
if (r===0) seq=3;
}
}
if (seq==1){
if (seq==1){
g++;
g++;
if (g==12) seq=2;
if (g==12) seq=2;
}
}
changetext();
changetext();
}
}
function starteffect(){
function starteffect(){
flash=setInterval(change,speed);
flash=setInterval(change,speed);
}
}
function stopeffect(){
function stopeffect(){
clearInterval(flash);
clearInterval(flash);
document.getElementById("mode").innerHTML = mode + " MODE";
document.getElementById("mode").innerHTML = mode + " MODE";
}
}
</script>
</script>
</body>
</body>
</html>
</html>