Untitled diff
32 removals
810 lines
36 additions
813 lines
[URL]
[URL]
Protocol=unreal
Protocol=unreal
Name=Player
Name=Player
Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
LocalOptions=
LocalOptions=
TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
MapExt=umap
MapExt=umap
EXEName=ShooterGame.exe
EXEName=ShooterGame.exe
DebugEXEName=DEBUG-ShooterGame.exe
DebugEXEName=DEBUG-ShooterGame.exe
SaveExt=usa
SaveExt=usa
Port=7777
Port=7777
PeerPort=7778
PeerPort=7778
GameName=Dirty Bomb
GameName=Dirty Bomb
GameNameShort=EG
GameNameShort=EG
DevEntryMap=Frontend.umap
DevEntryMap=Frontend.umap
TestingEntryMap=FuncTest_EmptyMap.umap
TestingEntryMap=FuncTest_EmptyMap.umap
GameName_RUS=Dirty Bomb
GameName_RUS=Dirty Bomb
[Engine.ScriptPackages]
[Engine.ScriptPackages]
EngineNativePackages=Core
EngineNativePackages=Core
EngineNativePackages=Engine
EngineNativePackages=Engine
EngineNativePackages=GFxUI
EngineNativePackages=GFxUI
EngineNativePackages=GameFramework
EngineNativePackages=GameFramework
NetNativePackages=IpDrv
NetNativePackages=IpDrv
NetNativePackages=WinDrv
NetNativePackages=WinDrv
EditorPackages=UnrealEd
EditorPackages=UnrealEd
ScaleformEditorPackages=GFxUIEditor
ScaleformEditorPackages=GFxUIEditor
EngineNativePackages=SubstanceAir
EngineNativePackages=SubstanceAir
EditorPackages=SubstanceAirEd
EditorPackages=SubstanceAirEd
NativePackages=AkAudio
NativePackages=AkAudio
NativePackages=SDEngine
NativePackages=SDEngine
NativePackages=SDPCEngine
NativePackages=SDPCEngine
NativePackages=ShooterGame
NativePackages=ShooterGame
[Engine.Engine]
[Engine.Engine]
AllowAMDEyefinity=False
AllowAMDEyefinity=False
NetworkDevice=IpDrv.TcpNetDriver
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ServerQueryDriver=IpDrv.ServerQueryDrvUDP
ServerQueryDriver=IpDrv.ServerQueryDrvUDP
ConsoleClassName=ShooterGame.SGConsole
ConsoleClassName=ShooterGame.SGConsole
GameViewportClientClassName=ShooterGame.SGGameViewportClient
GameViewportClientClassName=ShooterGame.SGGameViewportClient
LocalPlayerClassName=ShooterGame.SGLocalPlayer
LocalPlayerClassName=ShooterGame.SGLocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
Language=INT
bAllowMatureLanguage=FALSE
bAllowMatureLanguage=FALSE
GameEngine=ShooterGame.SGEngine
GameEngine=ShooterGame.SGEngine
EditorEngine=ShooterEditor.SGEditorEngine
EditorEngine=ShooterEditor.SGEditorEngine
UnrealEdEngine=ShooterEditor.SGEditorEngine
UnrealEdEngine=ShooterEditor.SGEditorEngine
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
Render=Render.Render
Render=Render.Render
Input=Engine.Input
Input=Engine.Input
Canvas=Engine.Canvas
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
DefaultTextureName=EngineMaterials.DefaultDiffuse
SkinBRDFTextureName=EngineMaterials.BeckmannMap
SkinBRDFTextureName=EngineMaterials.BeckmannMap
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256
MaxProcBuildingLODLightingTextureSize=256
UseProcBuildingLODTextureCropping=True
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=False
bCombineSimilarMappings=False
MaxRMSDForCombiningMappings=6.0
MaxRMSDForCombiningMappings=6.0
ImageReflectionTextureSize=1024
ImageReflectionTextureSize=1024
TerrainMaterialMaxTextureCount=16
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=60
TimeBetweenPurgingPendingKillObjects=60
bUseTextureStreaming=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
bSubtitlesForcedOff=FALSE
ScoutClassName=ShooterGame.PVEScout
ScoutClassName=ShooterGame.PVEScout
DefaultPostProcessName=Post_Process.PPC_Default
DefaultPostProcessName=Post_Process.PPC_Default
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=FALSE
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
bEnableKismetLogging=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.1
MaxOcclusionPixelsFraction=0.1
MinTextureDensity=0.0
MinTextureDensity=0.0
IdealTextureDensity=13.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
MaxTextureDensity=55.0
MinLightMapDensity=0.0
MinLightMapDensity=0.0
IdealLightMapDensity=0.05
IdealLightMapDensity=0.05
MaxLightMapDensity=0.2
MaxLightMapDensity=0.2
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=True
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1
MaxFluidNumVerts=1
FluidSimulationTimeLimit=30.0
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResize=0
MaxParticleResizeWarn=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
bCheckParticleRenderSize=True
MaxParticleVertexMemory=400
MaxParticleVertexMemory=1
NetClientTicksPerSecond=200
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0
MipFadeInSpeed0=0
MipFadeOutSpeed0=0
MipFadeOutSpeed0=0
MipFadeInSpeed1=0
MipFadeInSpeed1=2
MipFadeOutSpeed1=0
MipFadeOutSpeed1=1
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
PhysXMeshCacheSize=8
bShouldGenerateSimpleLightmaps=TRUE
bShouldGenerateSimpleLightmaps=TRUE
bUseNormalMapsForSimpleLightMaps=TRUE
bUseNormalMapsForSimpleLightMaps=TRUE
bSmoothFrameRate=True
bSmoothFrameRate=False
MinSmoothedFrameRate=62
MinSmoothedFrameRate=120
MaxSmoothedFrameRate=124
MaxSmoothedFrameRate=150
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
NumPawnsAllowedToBeSpawnedInAFrame=2
NumPawnsAllowedToBeSpawnedInAFrame=2
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
bEnableOnScreenDebugMessages=true
bEnableOnScreenDebugMessages=true
AllowScreenDoorFade=False
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
AllowNvidiaStereo3d=False
EnableMatineePostProcessMaterialParam=False
EnableMatineePostProcessMaterialParam=False
IgnoreSimulatedFuncWarnings=Tick
IgnoreSimulatedFuncWarnings=Tick
NearClipPlane=3.0
NearClipPlane=3.0
bUseStreamingPause=false
bUseStreamingPause=false
bKeepAllMaterialQualityLevelsLoaded=True
bKeepAllMaterialQualityLevelsLoaded=True
bUseRecastNavMesh=TRUE
bUseRecastNavMesh=TRUE
bEnableColorClear=TRUE
bEnableColorClear=TRUE
DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
WorldInfoClassName=ShooterGame.SGWorldInfo
WorldInfoClassName=ShooterGame.SGWorldInfo
AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
[Engine.SeqAct_Interp]
[Engine.SeqAct_Interp]
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
[Engine.StreamingMovies]
[Engine.StreamingMovies]
RenderPriorityPS3=1001
RenderPriorityPS3=1001
SuspendGameIO=True
SuspendGameIO=True
[Engine.ISVHacks]
[Engine.ISVHacks]
DisableATITextureFilterOptimizationChecks=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
[Engine.GameEngine]
MaxDeltaTime=0
MaxDeltaTime=0
DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
[Engine.DemoRecDriver]
[Engine.DemoRecDriver]
AllowDownloads=True
AllowDownloads=True
DemoSpectatorClass=ShooterGame.SGDemoController
DemoSpectatorClass=ShooterGame.SGDemoController
MaxClientRate=25000
MaxClientRate=25000
ConnectionTimeout=15.0
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
InitialConnectTimeout=30.0
ConnectionIssueTimeout=30.0
ConnectionIssueTimeout=30.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=1.0
KeepAliveTime=1.0
SimLatency=0
SimLatency=0
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=100
NetServerMaxTickRate=100
LanServerMaxTickRate=100
LanServerMaxTickRate=100
MaxRewindPoints=30
MaxRewindPoints=30
RewindPointInterval=1.0
RewindPointInterval=1.0
NumRecentRewindPoints=7
NumRecentRewindPoints=7
[Engine.PackagesToAlwaysCook]
[Engine.PackagesToAlwaysCook]
Package=ShooterEntry
Package=ShooterEntry
Package=Loading
Package=Loading
Package=Frontend
Package=Frontend
Package=Lobby
Package=Lobby
Package=BarkEvents
Package=BarkEvents
SeekFreePackage=LoadingScreen_default
SeekFreePackage=LoadingScreen_default
SeekFreePackage=LoadingScreen_EXE_Overground
SeekFreePackage=LoadingScreen_EXE_Overground
SeekFreePackage=LoadingScreen_EXE_Rebar
SeekFreePackage=LoadingScreen_EXE_Rebar
SeekFreePackage=LoadingScreen_EXE_Sandlot
SeekFreePackage=LoadingScreen_EXE_Sandlot
SeekFreePackage=LoadingScreen_EXE_Warehouse
SeekFreePackage=LoadingScreen_EXE_Warehouse
SeekFreePackage=LoadingScreen_OBJ_Bridge
SeekFreePackage=LoadingScreen_OBJ_Bridge
SeekFreePackage=LoadingScreen_OBJ_Canal
SeekFreePackage=LoadingScreen_OBJ_Canal
SeekFreePackage=LoadingScreen_OBJ_Battersea
SeekFreePackage=LoadingScreen_OBJ_Battersea
SeekFreePackage=LoadingScreen_OBJ_Map_6
SeekFreePackage=LoadingScreen_OBJ_Map_6
SeekFreePackage=LoadingScreen_OBJ_Victoria
SeekFreePackage=LoadingScreen_OBJ_Victoria
SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
SeekFreePackage=LoadingScreen_OBJ_Trainyard
SeekFreePackage=LoadingScreen_OBJ_Trainyard
SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
SeekFreePackage=LoadingScreen_OBJ_Whitechapel
SeekFreePackage=LoadingScreen_OBJ_Whitechapel
SeekFreePackage=LoadingScreen_NUF_Map01
SeekFreePackage=LoadingScreen_NUF_Map01
SeekFreePackage=LoadingScreen_NUF_Map02
SeekFreePackage=LoadingScreen_NUF_Map02
SeekFreePackage=LoadingScreen_NUF_Map03
SeekFreePackage=LoadingScreen_NUF_Map03
SeekFreePackage=LoadingScreen_NUF_Map04
SeekFreePackage=LoadingScreen_NUF_Map04
SeekFreePackage=LoadingScreen_NUF_Map05
SeekFreePackage=LoadingScreen_NUF_Map05
[Engine.StartupPackages]
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
bFullyCompressStartupPackages=FALSE
Package=EngineMaterials
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineSounds
Package=EngineFonts
Package=EngineFonts
Package=SoundClassesAndModes
Package=SoundClassesAndModes
Package=Soldier_01_Gameplay
Package=Soldier_01_Gameplay
Package=Soldier_03_Gameplay
Package=Soldier_04_Gameplay
Package=Medic_01_Gameplay
Package=Medic_01_Gameplay
Package=Medic_02_Gameplay
Package=Medic_02_Gameplay
Package=Medic_04_Gameplay
Package=Engineer_01_Gameplay
Package=Engineer_01_Gameplay
Package=Engineer_02_Gameplay
Package=Engineer_02_Gameplay
Package=Engineer_03_Gameplay
Package=FieldOps_01_Gameplay
Package=FieldOps_01_Gameplay
Package=FieldOps_02_Gameplay
Package=FieldOps_02_Gameplay
Package=FieldOps_04_Gameplay
Package=CovertOps_01_Gameplay
Package=CovertOps_01_Gameplay
Package=CovertOps_03_Gameplay
Package=SharedCharacters_Gameplay
Package=SharedCharacters_Gameplay
Package=CharacterPreview_01_Gameplay
Package=CharacterPreview_01_Gameplay
Package=AssaultRifle_01_Gameplay
Package=AssaultRifle_01_Gameplay
Package=AssaultRifle_02_Gameplay
Package=AssaultRifle_02_Gameplay
Package=AssaultRifle_03_Gameplay
Package=AssaultRifle_03_Gameplay
Package=AssaultRifle_04_Gameplay
Package=AssaultRifle_04_Gameplay
Package=AssaultRifle_07_Gameplay
Package=CricketBat_01_Gameplay
Package=CricketBat_01_Gameplay
Package=GrenadeLauncher_01_Gameplay
Package=GrenadeLauncher_01_Gameplay
Package=Grenade_01_Gameplay
Package=Grenade_02_Gameplay
Package=Grenade_05_Gameplay
Package=HeavyMachineGun_01_Gameplay
Package=HeavyMachineGun_01_Gameplay
Package=Knife_01_Gameplay
Package=Knife_01_Gameplay
Package=Knife_02_Gameplay
Package=Knife_02_Gameplay
Package=Katana_01_Gameplay
Package=Katana_01_Gameplay
Package=MachineGun_01_Gameplay
Package=MachineGun_01_Gameplay
Package=MachineGun_02_Gameplay
Package=MachineGun_02_Gameplay
Package=MachinePistol_01_Gameplay
Package=MachinePistol_01_Gameplay
Package=MachinePistol_02_Gameplay
Package=MachinePistol_02_Gameplay
Package=MachinePistol_03_Gameplay
Package=MachinePistol_03_Gameplay
Package=MachinePistol_04_Gameplay
Package=MachinePistol_04_Gameplay
Package=MountedMG_01_Gameplay
Package=MountedMG_01_Gameplay
Package=MountedMG_02_Gameplay
Package=MountedMG_02_Gameplay
Package=Pistol_01_Gameplay
Package=Pistol_01_Gameplay
Package=Pistol_02_Gameplay
Package=Pistol_02_Gameplay
Package=Pistol_03_Gameplay
Package=Pistol_03_Gameplay
Package=Pistol_04_Gameplay
Package=Pistol_04_Gameplay
Package=Pistol_05_Gameplay
Package=Pistol_05_Gameplay
Package=Pistol_06_Gameplay
Package=Pistol_06_Gameplay
Package=Pistol_07_Gameplay
Package=Pistol_08_Gameplay
Package=ReviveGun_01_Gameplay
Package=ReviveGun_01_Gameplay
Package=RocketLauncher_01_Gameplay
Package=RocketLauncher_01_Gameplay
Package=Shotgun_01_Gameplay
Package=Shotgun_01_Gameplay
Package=Shotgun_02_Gameplay
Package=Shotgun_02_Gameplay
Package=Shotgun_03_Gameplay
Package=Shotgun_03_Gameplay
Package=SniperRifle_01_Gameplay
Package=SniperRifle_01_Gameplay
Package=SniperRifle_02_Gameplay
Package=SniperRifle_02_Gameplay
Package=SniperRifle_03_Gameplay
Package=SniperRifle_03_Gameplay
Package=SniperRifle_04_Gameplay
Package=StickyMine_01_Gameplay
Package=StickyBomb_01_Gameplay
Package=StickyBomb_01_Gameplay
Package=SubMachineGun_01_Gameplay
Package=SubMachineGun_01_Gameplay
Package=SubMachineGun_02_Gameplay
Package=SubMachineGun_02_Gameplay
Package=SubMachineGun_03_Gameplay
Package=SubMachineGun_03_Gameplay
Package=SubMachineGun_04_Gameplay
Package=SubMachineGun_04_Gameplay
Package=SubMachineGun_05_Gameplay
Package=SubMachineGun_05_Gameplay
Package=SubMachineGun_06_Gameplay
Package=Ironsight_01_Gameplay
Package=Ironsight_01_Gameplay
Package=Ironsight_02_Gameplay
Package=Ironsight_02_Gameplay
Package=Ironsight_03_Gameplay
Package=Ironsight_03_Gameplay
Package=Ironsight_04_Gameplay
Package=Ironsight_04_Gameplay
Package=Ironsight_05_Gameplay
Package=Ironsight_05_Gameplay
Package=Ironsight_06_Gameplay
Package=Ironsight_06_Gameplay
Package=Ironsight_07_Gameplay
Package=Ironsight_07_Gameplay
Package=Ironsight_08_Gameplay
Package=Ironsight_08_Gameplay
Package=Magazine_01_Gameplay
Package=Magazine_01_Gameplay
Package=Magazine_02_Gameplay
Package=Magazine_02_Gameplay
Package=Magazine_03_Gameplay
Package=Magazine_03_Gameplay
Package=Magazine_04_Gameplay
Package=Magazine_04_Gameplay
Package=Magazine_05_Gameplay
Package=Magazine_05_Gameplay
Package=Magazine_06_Gameplay
Package=Magazine_06_Gameplay
Package=Magazine_07_Gameplay
Package=Magazine_07_Gameplay
Package=Magazine_08_Gameplay
Package=Magazine_08_Gameplay
Package=Magazine_09_Gameplay
Package=Magazine_09_Gameplay
Package=Magazine_10_Gameplay
Package=MuzzleBrake_01_Gameplay
Package=MuzzleBrake_02_Gameplay
Package=MuzzleBrake_03_Gameplay
Package=RedDot_01_Gameplay
Package=RedDot_01_Gameplay
Package=RedDot_02_Gameplay
Package=RedDot_03_Gameplay
Package=RedDot_04_Gameplay
Package=Scope_00_Gameplay
Package=Scope_01_Gameplay
Package=Scope_01_Gameplay
Package=Scope_02_Gameplay
Package=Scope_02_Gameplay
Package=Scope_03_Gameplay
Package=Scope_04_Gameplay
Package=Scope_04_Gameplay
Package=Silencer_01_Gameplay
Package=Silencer_01_Gameplay
Package=Silencer_02_Gameplay
Package=Silencer_02_Gameplay
Package=Silencer_03_Gameplay
Package=Trinket_Gameplay
Package=Trinket_Gameplay
Package=AirStrikeMarker_01_Gameplay
Package=AirStrikeMarker_01_Gameplay
Package=AirStrikeMarker_02_Gameplay
Package=AirStrikeMarker_02_Gameplay
Package=AmmoPack_01_Gameplay
Package=AmmoPack_01_Gameplay
Package=AmmoStation_01_Gameplay
Package=AmmoStation_01_Gameplay
Package=C4_01_Gameplay
Package=C4_01_Gameplay
Package=C4Wireless_01_Gameplay
Package=C4Wireless_01_Gameplay
Package=ConcussionGrenade_01_Gameplay
Package=ConcussionGrenade_01_Gameplay
Package=DeployableCover_01_Gameplay
Package=DeployableCover_01_Gameplay
Package=HackingDevice_01_Gameplay
Package=HackingDevice_01_Gameplay
Package=HealingStation_01_Gameplay
Package=HealingStation_01_Gameplay
Package=HealthPack_01_Gameplay
Package=HealthPack_01_Gameplay
Package=HealthPack_02_Gameplay
Package=HealthPack_02_Gameplay
Package=HeartbeatSensor_01_Gameplay
Package=HeartbeatSensor_01_Gameplay
Package=Mine_01_Gameplay
Package=Mine_01_Gameplay
Package=Molotov_01_Gameplay
Package=Molotov_01_Gameplay
Package=ObjectiveCarryItem_01_Gameplay
Package=ObjectiveCarryItem_01_Gameplay
Package=PDA_01_Gameplay
Package=PDA_01_Gameplay
Package=SupplyCrate_01_Gameplay
Package=SupplyCrate_01_Gameplay
Package=ThirdEyeCam_01_Gameplay
Package=ThirdEyeCam_01_Gameplay
Package=ThirdEyeDevice_01_Gameplay
Package=ThirdEyeDevice_01_Gameplay
Package=Turret_01_Gameplay
Package=Turret_01_Gameplay
Package=EmpGrenade_01_Gameplay
Package=SmokeGrenade_01_Gameplay
Package=SmokeGrenade_01_Gameplay
Package=FragGrenade_01_Gameplay
Package=FragGrenade_01_Gameplay
Package=ActiveCamo_01_Gameplay
Package=ActiveCamo_01_Gameplay
Package=ActiveHealingAura_01_Gameplay
Package=ActiveHealingAura_01_Gameplay
Package=Blowtorch_01_Gameplay
Package=Blowtorch_01_Gameplay
Package=Defibs_01_Gameplay
Package=Defibs_01_Gameplay
Package=Martyrdom_01_Gameplay
Package=Martyrdom_01_Gameplay
Package=IRGoggles_01_Gameplay
Package=IRGoggles_01_Gameplay
Package=LaserPainter_01_Gameplay
Package=LaserPainter_01_Gameplay
Package=OrbitalLaser_01_Gameplay
Package=OrbitalLaser_01_Gameplay
Package=Pliers_01_Gameplay
Package=Pliers_01_Gameplay
Package=SelfRevive_01_Gameplay
Package=SelfRevive_01_Gameplay
Package=Screwdriver_01_Gameplay
Package=Screwdriver_01_Gameplay
Package=ArtilleryStrike_01_Gameplay
Package=ArtilleryStrike_01_Gameplay
Package=HelpUp_01_Gameplay
Package=Perks
Package=Perks
Package=Augments
Package=Augments
NoncombinedPackage=SGVars
NoncombinedPackage=SGVars
Package=SGFonts
Package=SGFonts
Package=SGBitmapFonts
Package=SGBitmapFonts
Package=HudTextureRenderTargets
Package=HudTextureRenderTargets
Package=Post_Process
Package=Post_Process
Package=PhysicalMaterial
Package=PhysicalMaterial
Package=SGLoadingScreen
Package=SGLoadingScreen
[Engine.PackagesToForceCookPerMap]
[Engine.PackagesToForceCookPerMap]
[Core.System]
[Core.System]
MaxObjectsNotConsideredByGC=33476
MaxObjectsNotConsideredByGC=33476
SizeOfPermanentObjectPool=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
StaleCacheDays=30
MaxStaleCacheSize=10
MaxStaleCacheSize=10
MaxOverallCacheSize=30
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
AsyncIOBandwidthLimit=0
CachePath=..\..\ShooterGame\Cache
CachePath=..\..\ShooterGame\Cache
CacheExt=.uxx
CacheExt=.uxx
Paths=..\..\Engine\Content
Paths=..\..\Engine\Content
ScriptPaths=..\..\ShooterGame\Script
ScriptPaths=..\..\ShooterGame\Script
FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
CutdownPaths=..\..\ShooterGame\CutdownPackages
CutdownPaths=..\..\ShooterGame\CutdownPackages
CutdownPaths=..\..\ShooterGame\Script
CutdownPaths=..\..\ShooterGame\Script
ScreenShotPath=..\..\ShooterGame\ScreenShots
ScreenShotPath=..\..\ShooterGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=upk
Extensions=u
Extensions=u
Extensions=umap
Extensions=umap
SaveLocalizedCookedPackagesInSubdirectories=FALSE
SaveLocalizedCookedPackagesInSubdirectories=FALSE
TextureFileCacheExtension=tfc
TextureFileCacheExtension=tfc
bDisablePromptToRebuildScripts=FALSE
bDisablePromptToRebuildScripts=FALSE
Suppress=Dev
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBind
Suppress=DevBsp
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevFaceFX
Suppress=DevGFxUI
Suppress=DevGFxUI
Suppress=DevGFxUIWarning
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevNetTraffic
Suppress=DevOnline
Suppress=DevOnline
Suppress=DevPath
Suppress=DevPath
Suppress=DevReplace
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSHA
Suppress=DevSave
Suppress=DevSave
Suppress=DevSound
Suppress=DevSound
Suppress=DevStats
Suppress=DevStats
Suppress=DevStreaming
Suppress=DevStreaming
Suppress=DevTick
Suppress=DevTick
Suppress=DevUI
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIStyles
Suppress=DevMCP
Suppress=DevMCP
Suppress=DevHTTP
Suppress=DevHTTP
Suppress=DevBeacon
Suppress=DevBeacon
Suppress=DevBeaconGame
Suppress=DevBeaconGame
Suppress=DevOnlineGame
Suppress=DevOnlineGame
Suppress=DevMatchmaking
Suppress=DevMatchmaking
Suppress=DevPing
Suppress=DevPing
Suppress=DevWebUI
Suppress=DevWebUI
Suppress=DevAsyncLoad
Suppress=DevAsyncLoad
Suppress=GameStats
Suppress=GameStats
Suppress=Input
Suppress=Input
Suppress=Inventory
Suppress=Inventory
Suppress=Localization
Suppress=Localization
Suppress=LocalizationWarning
Suppress=LocalizationWarning
Suppress=PlayerManagement
Suppress=PlayerManagement
Suppress=PlayerMove
Suppress=PlayerMove
Paths=..\..\ShooterGame\Content
Paths=..\..\ShooterGame\Content
Paths=..\..\ShooterGame\__Trashcan
Paths=..\..\ShooterGame\__Trashcan
LocalizationPaths=..\..\ShooterGame\Localization
LocalizationPaths=..\..\ShooterGame\Localization
SavePath=..\..\ShooterGame\Save
SavePath=..\..\ShooterGame\Save
SeekFreePCPaths=..\..\ShooterGame\CookedPC
SeekFreePCPaths=..\..\ShooterGame\CookedPC
SeekFreePCExtensions=xxx
SeekFreePCExtensions=xxx
Suppress=DevWebUIScript
Suppress=DevWebUIScript
Suppress=DevFireline
Suppress=DevFireline
[Engine.Client]
[Engine.Client]
DisplayGamma=2.2
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
AudioDeviceClass=XAudio2.XAudio2Device
MinAllowableResolutionX=720
MinAllowableResolutionX=720
MinAllowableResolutionY=576
MinAllowableResolutionY=576
MaxAllowableResolutionX=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
AllowJoystickInput=1
UseRawMouseInput=1
UseRawMouseInput=1
[XAudio2.XAudio2Device]
[XAudio2.XAudio2Device]
MaxChannels=32
MaxChannels=32
CommonAudioPoolSize=0
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
LowPassFilterResonance=0.9
WorkAroundXDKRegression=TRUE
WorkAroundXDKRegression=TRUE
[ALAudio.ALAudioDevice]
[ALAudio.ALAudioDevice]
MaxChannels=32
MaxChannels=32
CommonAudioPoolSize=0
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
LowPassFilterResonance=0.9
//DeviceName=Generic Software
//DeviceName=Generic Software
[Engine.Player]
[Engine.Player]
ConfiguredInternetSpeed=15000
ConfiguredInternetSpeed=15000
ConfiguredLanSpeed=20000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowDownloads=True
AllowPeerConnections=False
AllowPeerConnections=False
AllowPeerVoice=False
AllowPeerVoice=False
ConnectionTimeout=30.0
ConnectionTimeout=30.0
InitialConnectTimeout=90.0
InitialConnectTimeout=90.0
ConnectionIssueTimeout=1.5
ConnectionIssueTimeout=1.5
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=0.2
KeepAliveTime=0.2
MaxClientRate=15000
MaxClientRate=15000
MaxInternetClientRate=15000
MaxInternetClientRate=15000
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=60.0
NetServerMaxTickRate=60.0
LanServerMaxTickRate=35
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
NetConnectionClassName=IpDrv.TcpipConnection
[IpDrv.ServerQueryDrvUDP]
[IpDrv.ServerQueryDrvUDP]
ServerQueryPort=7877
ServerQueryPort=7877
MaxQueriesPerSecond=10
MaxQueriesPerSecond=10
ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
[IpServer.UdpServerQuery]
[IpServer.UdpServerQuery]
GameName=ut
GameName=ut
[IpDrv.UdpBeacon]
[IpDrv.UdpBeacon]
DoBeacon=True
DoBeacon=True
BeaconTime=0.50
BeaconTime=0.50
BeaconTimeout=5.0
BeaconTimeout=5.0
BeaconProduct=ut
BeaconProduct=ut
ServerBeaconPort=8777
ServerBeaconPort=8777
BeaconPort=9777
BeaconPort=9777
[TextureStreaming]
[TextureStreaming]
MinTextureResidentMipCount=7
MinTextureResidentMipCount=7
PoolSize=1028
PoolSize=160
MemoryMargin=20
MemoryMargin=20
MemoryLoss=0
MemoryLoss=0
HysteresisLimit=20
HysteresisLimit=20
DropMipLevelsLimit=16
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopIncreasingLimit=12
StopStreamingLimit=8
StopStreamingLimit=8
MinEvictSize=10
MinEvictSize=10
MinFudgeFactor=1
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
UseTextureFileCache=TRUE
LoadMapTimeLimit=20.0
LoadMapTimeLimit=20.0
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LightmapStreamingFactor=0.04
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ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
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AllowStreamingLightmaps=True
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
TextureFileCacheBulkDataAlignment=1
TextureFileCacheChunkDataAlignment=1048576
UsePriorityStreaming=True
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragRelocations=256
MaxDefragDownShift=128
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BoostPlayerTextures=3.0
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TemporalAAMemoryReserve=4.0
TemporalAAMemoryReserve=4.0
[StreamByURL]
[StreamByURL]
PostLoadPause=6.0
PostLoadPause=6.0
[UnrealEd.EditorEngine]
[UnrealEd.EditorEngine]
LocalPlayerClassName=ShooterGame.SGLocalPlayer
LocalPlayerClassName=ShooterGame.SGLocalPlayer
bSubtitlesEnabled=True
bSubtitlesEnabled=True
GridEnabled=True
GridEnabled=True
SnapScaleEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
ScaleGridSize=5
SnapVertices=False
SnapVertices=False
SnapDistance=10.000000
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
GameCommandLine=-log
FOVAngle=90.000000
FOVAngle=85.000000
GodMode=True
GodMode=True
AutoSaveDir=..\..\ShooterGame\Autosaves
AutoSaveDir=..\..\ShooterGame\Autosaves
InvertwidgetZAxis=True
InvertwidgetZAxis=True
UseAxisIndicator=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
CurrentGridSz=4
CurrentGridSz=4
bUseMayaCameraControls=True
bUseMayaCameraControls=True
bPrefabsLocked=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Core
EditPackages=Engine
EditPackages=Engine
EditPackages=GFxUI
EditPackages=GFxUI
EditPackages=AkAudio
EditPackages=AkAudio
EditPackages=GameFramework
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=GFxUIEditor
EditPackages=IpDrv
EditPackages=IpDrv
EditPackages=WinDrv
EditPackages=WinDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemGameSpy
EditPackages=OnlineSubsystemGameSpy
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
bBuildReachSpecs=FALSE
EditPackages=SubstanceAir
EditPackages=SubstanceAir
EditPackages=SubstanceAirEd
EditPackages=SubstanceAirEd
bGroupingActive=TRUE
bGroupingActive=TRUE
bCustomCameraAlignEmitter=TRUE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=FALSE
bDrawSocketsInGMode=FALSE
bSmoothFrameRate=FALSE
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=5
MinSmoothedFrameRate=5
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MaxSmoothedFrameRate=120
FarClippingPlane=0
FarClippingPlane=0
TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
EditPackagesOutPath=..\..\ShooterGame\Script
EditPackagesOutPath=..\..\ShooterGame\Script
FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
EditPackages=SDEngine
EditPackages=SDEngine
EditPackages=SDPCEngine
EditPackages=SDPCEngine
EditPackages=SDPS3Engine
EditPackages=SDPS3Engine
EditPackages=SDEditor
EditPackages=SDEditor
EditPackages=ShooterGame
EditPackages=ShooterGame
EditPackages=ShooterEditor
EditPackages=ShooterEditor
EditPackages=ShooterGameContent
EditPackages=ShooterGameContent
InEditorGameURLOptions=
InEditorGameURLOptions=
[UnrealEd.UnrealEdEngine]
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
[Engine.DataStoreClient]
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
[DevOptions.Shaders]
[DevOptions.Shaders]
AutoReloadChangedShaders=True
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
bAllowDistributedShaderCompile=False
bAllowDistributedShaderCompileForBuildPCS=True
bAllowDistributedShaderCompileForBuildPCS=True
NumUnusedShaderCompilingThreads=1
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
MaxShaderJobBatchSize=30
PrecompileShadersJobThreshold=40000
PrecompileShadersJobThreshold=40000
bDumpShaderPDBs=True
bDumpShaderPDBs=True
bPromptToRetryFailedShaderCompiles=True
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
[DevOptions.Debug]
ShowSelectedLightmap=False
ShowSelectedLightmap=False
[StatNotifyProviders]
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
ListenPort=13000
[RemoteControl]
[RemoteControl]
SuppressRemoteControlAtStartup=False
SuppressRemoteControlAtStartup=False
[LogFiles]
[LogFiles]
PurgeLogsDays=3
PurgeLogsDays=3
LogTimes=True
LogTimes=True
[AnimationCompression]
[AnimationCompression]
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
TranslationCompressionFormat=0
TranslationCompressionFormat=0
RotationCompressionFormat=1
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
AlternativeCompressionThreshold=1.f
ForceRecompression=False
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
bOnlyCheckForMissingSkeletalMeshes=False
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=camera
KeyEndEffectorsMatchName=camera
[IpDrv.OnlineSubsystemCommonImpl]
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxLocalTalkers=1
MaxRemoteTalkers=16
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanQueryTimeout=5.0
LanPacketPlatformMask=1
LanPacketPlatformMask=1
[OnlineSubsystemLive.OnlineSubsystemLive]
[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
MaxLightComponents=100
[CpuUsage]
[CpuUsage]
SamplingRate=250
SamplingRate=250
[LiveSock]
[LiveSock]
bUseVDP=True
bUseVDP=True
bUseSecureConnections=true
bUseSecureConnections=true
MaxDgramSockets=64
MaxDgramSockets=64
MaxStreamSockets=16
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000
SystemLinkPort=14000
[CustomStats]
[CustomStats]
LD=Streaming fudge factor
LD=Streaming fudge factor
LD=FrameTime
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Terrain Triangles
LD=Decal Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=30+ FPS
LD=Total CPU rendering time
LD=Total CPU rendering time
LD=Total GPU
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio