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2.6.0 OVERVIEW
2.6.0 OVERVIEW


The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.

Tasks are either feature complete, or have an ETA for completion.

Some tasks may require further QA, bug-fixing and iteration.

Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.
2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.

There has been some delay in progress over the last week that has impacted the push to the Evocati, the issues have come up due to what we call our “Inclusions Process”. This is a process by which we select the various files and folders that we want to be in the build, and allow us to keep out any files that relate to work still in progress we’re not ready to release yet. This is a slow and manual process that is not without error as we have experienced this week, and also slowed further with the US offices being out on Thursday and Friday for Thanksgiving. However, we’re happy to say that we do seem to be over the worst of this now and are in a good position to catch the last of these problems next week.



BREAKDOWN BY SUBSECTION
BREAKDOWN BY SUBSECTION
STAR MARINE
STAR MARINE


CODE
CODE
Feature complete
Feature complete
Improvements have been made to network synchronization, cover, jumping, grenades, gamerules, vault/mantle, walking, running and weaponry
The following areas are undergoing improvements:
Leaderboards are complete code wise and can be tested as soon as release related game mode issues are resolved
Grenade network sync
Team is on blockers and critical bugs only
Death/Hit Reaction network sync
Ragdoll
Looting
Loadout persistence is work in progress. ETA is 2nd December
General bug fixing for 2.6.0 by the Code team
ANIMATION
ANIMATION
Feature complete
Feature complete
General improvements to weapon handling animations are done
Pick-up and health mechanic improvements are done
Jumping animation improvements is done
Reviewing all in game animations to identify improvements
Reviewing all in game animations to identify improvements
Combat Signals animation improvements/polish
General bug fixing for 2.6.0 by the Animation team
COMBAT SIGNALS
COMBAT SIGNALS
Feature complete
Feature complete
Ready for QA
Ready for QA
DESTRUCTIBLE PROPS
DESTRUCTIBLE PROPS
Engineering has a version working for glass
Engineering has a version working for glass
Props (Serialization issues require code investigation) ETA due shortly
Props (Serialization issues require code investigation) code investigation is ongoing.
FACIAL IDLES
FACIAL IDLES
Firing, neutral and combat are implemented
Firing, neutral and combat are implemented
Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)
Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)
Animation team are tweaking animations
Animation team are tweaking animations
ETA: 30th November
ETA: 30th November
CHARACTER ART
CHARACTER ART
Feature complete
Feature complete
Marine and Outlaw material updates are completed
Marine and Outlaw material updates are completed
LEVEL DESIGN
LEVEL DESIGN
Level Design and art is final for Echo 11 for Last Stand & Elimination
Feature complete
Level Design is final for Demien for Last Stand & Elimination
Art dressing for Echo 11 and Demien is in progress. ETA is 2nd December
Art ETA for Demien is 18th November
Level Design and art is final for Demien for Last Stand & Elimination
General bug fixing and polish is in progress
ARENA COMMANDER BALANCE / IMPROVEMENTS
ARENA COMMANDER BALANCE / IMPROVEMENTS


PIRATE SWARM
PIRATE SWARM
Feature complete
Feature complete
Further polish and tweaking is still needed
Further polish and tweaking is still needed
The gamerules will be set up with the new method as part of the mega map work.
The gamerules will be set up with the new method as part of the mega map work.
This means that for the time being, QA will have to access this mode in profile by debug commands
This means that for the time being, QA will have to access this mode in profile by debug commands
An image for the mode is needed for the front end UI. ETA is 30th November
An image for the mode is needed for the front end UI. ETA is 30th November
PICKUPS
PICKUPS
Feature complete
Feature complete
VFX need to tweak the effect for the pickup
Pickup item is in the process of being visually improved so it is more indicative of the type of pickup it is
Audio complete
ETA is 2nd December
Audio code is providing some assistance in hooking the audio asset up. ETA is 18th November
Gameplay Engineering is fixing a bug where the pickup object disappears very quickly after spawning
NEW MISSIONS
NEW MISSIONS
Feature complete
Feature complete
Design have provided information to QA that outlines two new missions, how to access them, and other pertinent information.
In testing with QA
SCORING REBALANCE
SCORING REBALANCE
Feature complete
Feature complete
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
IFCS MISSILE GUIDANCE
IFCS MISSILE GUIDANCE
Engineering are improving tools and features to help design balance and tune missiles. ETA is 18th November
Work is delayed slightly due to time needing to be split between the IFCS missile guidance and improved Afterburners for general ship balance
ETA is 2nd December (was 18th November)
SHIP BALANCE
SHIP BALANCE
Rotational limitation ramp as ship approaches max (cruise) speed. ETA is 23rd November
Rotational limitation ramp as ship approaches max (cruise) speed is now complete
Further balance changes are in progress after further feedback moving previous date back. ETA is 30th November (was 23rd November)
GFORCES
This has been added to the scope of 2.6.0
Work has been completed by code and is now in progress with Animation.
Due to the Thanksgiving holiday, we expect that we won’t be able to set up a review until late next week
ETA is 2nd December
TECH / SYSTEMS
TECH / SYSTEMS


NETWORK
NETWORK – BIND CULLING
Bind Culling
Due to some difficult to solve bugs progress has been slowed down on bind culling. This is because it’s proved extremely difficult to reproduce the bugs and find out the cause them.
Network Engineering is currently working on State object refactor. ETA is 23rd November
Progress was also slowed due supporting bug fixes for the Livestream
MESSAGE ORDERING
ETA is 8th December (delayed from 23rd November)
Network Engineering is finishing off current work on message ordering before moving over to Serialized Variables. ETA is 18th November
NETWORK – MESSAGE ORDERING
SERIALIZED VARIABLE (STRETCH GOAL)
Network Engineering is finishing off current work on message ordering before moving over to Serialized Variables
Network Engineering will begin work on 21st November. ETA is 8th December
ETA is 28th November (delayed from 18th November)
NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)
Network Engineering will begin work on 28th November.
ETA is 8th December
CAMERA IMPROVEMENTS
CAMERA IMPROVEMENTS
Gameplay Engineering has fixed up some issues with cameras in Star Marine and is now looking into a Camera bug for S42 for the moment. ETA is 18th November
Further camera improvements have continued, and have added Depth of Field
This addition is now complete
MUSIC LOGIC SYSTEM
MUSIC LOGIC SYSTEM
Feature complete
Delayed due to Illness
New music is still being delivered by composer. ETA is 23rd November
Audio design are working on changing the music cues based on your location (exploration, arriving at stations, finding dangerous areas, etc) by using the Cinematic Music Node.
Awaiting the final music delivery from the composer to implement
ETA is 25th November (Delayed from 23rd November)
SHIP COMPUTER 1.X
SHIP COMPUTER 1.X
Ground work for allowing the player to select the verbosity of ship computer. ETA is 25th November
Ground work for allowing the player to select the verbosity of ship computer.
This was delayed slightly to support bug fixing for the Live stream
ETA is 29th November (delayed from 25th November)
CONTENT
CONTENT


VANGUARD HOPLITE
VANGUARD HOPLITE
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
DRAKE HERALD
DRAKE HERALD
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
GRIM HEX BAR
GRIM HEX BAR
Requires prop dressing. ETA 2nd December
Feature complete
In testing with QA
Bug Fixing
SPECIAL EDITION SHIPS (SABRE, VANGUARD, HORNET, AVENGER)
In testing with QA
Bug Fixing
DRAKE CATERPILLAR
In Progress, but won’t be properly complete until near our Live date
This leaves very little time for QA to test
ETA is 2nd December
The ship will then enter testing and bug fixing
Tech Art are still reviewing some requirements for this ship so this date may change
ORIGIN 85X
In Progress, but won’t be properly complete until near our Live date
ETA is 2nd December
The ship will then enter testing and bug fixing
UI AND FRONT END REFACTOR
UI AND FRONT END REFACTOR


UI
UI
Star Marine Environment Screens. ETA 30th November
Star Marine Environment Screens. ETA is 30th November
Arena Commander Pickup Icons ETA 28th November
Arena Commander Pickup Icons ETA is 28th November
Electronic Access Widgets game widgets. ETA 18th November
Electronic Access Widgets game widgets. ETA is 18th November
LOBBIES AND MAIN MENU
LOBBIES AND MAIN MENU
Star Marine Loadout Customisation. ETA 25th November
Star Marine Loadout Customisation delayed due to polish for Star Marine Livestream
Arena Commander Ship Customisation. ETA 5th December
ETA is 28th November (delayed from 25th November)
Front End Flow. ETA 28th November
Arena Commander Ship Customisation. ETA is 5th December
Front End Flow. ETA is 28th November
LEADERBOARD SERVICE
LEADERBOARD SERVICE
Two blocking bugs that were preventing testing of the Leaderboard stats being sent to Platform have been resolved.
Two blocking bugs that were preventing testing of the Leaderboard stats being sent to Platform have been resolved.
Turbulent work on updated Leaderboards starts 23rd November. ETA is 25th November
Turbulent work on updated Leaderboards starts 23rd November. ETA is 25th November
Following this Live Ops can complete Leaderboard Service. ETA is 30th November
Following this Live Ops can complete Leaderboard Service. ETA is 30th November
MEGA MAP (STRETCH GOAL)
MEGA MAP (STRETCH GOAL)


GAMERULES
GAMERULES
Gameplay Engineering have been continuing to look at refactoring and bug fixing based around the new Game Rules layout
GameRules stats refactor in yesterday which fixed a bug with malformed packets
They are also looking into a crash on Arena Commander that is blocking QA from testing
Gamecode Engineering are now working on fixing further issues that will allow the Entity work to continue next week
They are looking to complete their refactoring task. ETA 2nd December
ETA is 9th December (delayed from 2nd December)
GameMode (within game rules) works in SP.
GameMode (within game rules) for MP requires more testing and development. ETA is 2nd December
ENTITIES
ENTITIES
Work for this is now waiting on Gamerules being complete. Once that is done, the remaining work should take a few days. ETA is 6th December
Work for this is now waiting on Gamerules being complete. Once that is done, the remaining work should take a few days.
ETA is 13th December currently (delayed from 6th December)
NETWORK
NETWORK
The progress overall is really good thus far, the Network now works for all scenarios, including: connecting to different map, or map with different object containers.
The progress overall is really good thus far, the Network now works for all scenarios, including: connecting to different map, or map with different object containers.
Server-side changes for disconnects, refactoring and bug fixing remaining
Server-side changes for disconnects, refactoring and bug fixing remaining
Network also need to take the entity updates and Gamerules changes so that they integrate.
Network also need to take the entity updates and Gamerules changes so that they integrate.
We would expect that there will be some engine lobby changes that need simplified so that the mega map works with the backend servers
We would expect that there will be some engine lobby changes that need simplified so that the mega map works with the backend servers
This is complex code and new territory. ETA 8th December
This is complex code and new territory. ETA is 8th December
3.X AND BEYOND - MILESTONES OVERVIEW
3.X AND BEYOND - MILESTONES OVERVIEW


3.0 – The Stanton System
3.0 – The Stanton System


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
Bounty Hunter – Accept missions to terminate wanted players and NPCs.
Bounty Hunter – Accept missions to terminate wanted players and NPCs.
NEW SHIPS
NEW SHIPS
RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.
RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.
Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.
Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.
Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.
Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.
RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.
RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.


STANTON SYSTEM ROLL-OUT
STANTON SYSTEM ROLL-OUT
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.


Debut of Planetary Tech
Debut of Planetary Tech
Expanding the Stanton System
Expanding the Stanton System
ArcCorp
ArcCorp
Hurston
Hurston
Microtech
Microtech
Crusader
Crusader
Delamar
Delamar
New Space Stations, moons and Asteroid belts
New Space Stations, moons and Asteroid belts


3.1 – Mining & Refining
3.1 – Mining & Refining


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.
Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.
Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.
Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.
Quantum Interdiction – Be able to interdict Player ships from Quantum travel.
Quantum Interdiction – Be able to interdict Player ships from Quantum travel.
Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)
Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)
Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together)
Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together)
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
Drake Cutlass Red & Blue – Variants of the popular Drake fighter.
Drake Cutlass Red & Blue – Variants of the popular Drake fighter.
MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire.
MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire.
MISC Prospector – A small mining vessel for solo operators.
MISC Prospector – A small mining vessel for solo operators.
Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure.
Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure.


3.2 – Repair & Salvage
3.2 – Repair & Salvage


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.
Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.
Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.
Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.
Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)
Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line.
RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line.
RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line.
RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line.
Anvil Terrapin – The tough and rugged Scanning and Exploration ship.
Anvil Terrapin – The tough and rugged Scanning and Exploration ship.
AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber.
AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber.
AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line.
AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line.
AEGIS Reclaimer – Aegis’ industrial salvage ship.
AEGIS Reclaimer – Aegis’ industrial salvage ship.


3.3 – Farming & Rescue
3.3 – Farming & Rescue


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Farming – Plant and grow crops, harvest when appropriate, and sell the final product.
Farming – Plant and grow crops, harvest when appropriate, and sell the final product.
Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)
Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
Anvil Carrack – Anvil’s long-range exploration ship.
Anvil Carrack – Anvil’s long-range exploration ship.
890 Jump – Luxury cruise liner from Origin.
890 Jump – Luxury cruise liner from Origin.
Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship.
Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship.
MISC Reliant Variants – All variants of MISC’s rotating vertical ship.
MISC Reliant Variants – All variants of MISC’s rotating vertical ship.


4.0 Jump Points
4.0 Jump Points


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Travel to multiple Star Systems – The universe expands beyond the Stanton System.
Travel to multiple Star Systems – The universe expands beyond the Stanton System.
Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.
Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.
Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
RSI Orion
RSI Orion
Anvil Crucible
Anvil Crucible