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Diablo III PTR 2.7.4 updates (2022, July 26)

Created Diff never expires
21 removals
34 lines
23 additions
34 lines
Barbarian
Barbarian
Whirlwind pulls in and holds all enemies within 25 yards.
Whirlwind pulls in and holds all enemies within 25 yards.
Hammer of the Ancients hits in all directions around the Barbarian. Every seventh cast of Hammer of the Ancients unleashes a powerful shockwave.
Hammer of the Ancients hits in all directions around the Barbarian. Every tenth cast of Hammer of the Ancients unleashes a powerful shockwave. The shockwave now deals 10x damage.
Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 0.5% increased damage per stack for 10 seconds. Max 100 stacks.
Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. Max 50 stacks.


Crusader
Crusader
Blessed Hammer now crackles with energy damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader.
Blessed Hammer now crackles with energy damaging enemies within 12 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader.
Every two seconds, call down Fist of the Heavens on a random nearby enemy.
Every two seconds, call down Fist of the Heavens on a random nearby enemy.
After casting Falling Sword, you descend from the sky with two Archangels that wield immense holy skills and benefit from your holy damage skill modifiers.
After casting Falling Sword, you descend from the sky with two Archangels that can cast Consecration and Condemn.


Demon Hunter
Demon Hunter
Strafe now casts the last non-channeled Hatred spending ability casted.
Strafe now casts the last non-channeled Hatred spending ability casted.
Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of an enemy’s current hit points. The percentage per rocket is reduced if the enemy is an Elite or Boss. This effect cannot occur more than once every 60 seconds.
Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of the maximum life enemies possess. The number of rockets fired increases over 30 seconds. Elites and Bosses receive less damage per rocket.
Firing Cluster Arrow concentrates its explosive force into a piercing ray of light.
Firing Cluster Arrow no longer drops explosive ordinance. Instead, it concentrates its explosive force into piercing rays of light.


Monk
Monk
Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time.
Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time.
All Way of the Hundred Fists combo punches use the second stage combo punch.
All Way of the Hundred Fists combo punches use the second stage combo punch.
The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.
The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.


Necromancer
Necromancer
Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped.
Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped.
Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.
Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.


Witch Doctor
Witch Doctor
Five seconds after casting Haunt, all Haunted enemies within 50 yards are pulled to the Witch Doctor.
Enemies affected by Locust Swarm are also Haunted. When you cast Piranhas, all Haunted enemies within 60 yards are pulled into the pool. A lesser enemy stunned by Bogadile is instantly killed. Elites and Bosses stunned by Bogadile take massive damage.
Horrify becomes an aura that causes enemies to receive 15% more damage and deal 15% less damage in addition to its other effects.
Horrify becomes an aura that causes enemies to receive 100% more damage and deal 15% less damage in addition to its other effects.
Your Gargantuan spreads Locusts Swarm to any enemy within 16 yards and summons Zombie Dogs periodically. Zombie Dogs now gain every rune when summoned.
You summon two Gargantuans and three Zombie Dogs periodically. Gargantuans gain the effect of the Restless Giant rune. Zombie Dogs gain the effect of all runes. Enemies hit by Sacrifice are Immolated, causing them to take 100% more damage from your Pets.


Wizard
Wizard
Casting Storm Armor sends a power thunderbolt from the skies that instantly kills a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage. This effect cannot occur more than once every 60 seconds.
Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
Magic Missile fires 20 missiles and gains the effect of the Seeker rune.
Magic Missile fires 10 missiles and gains the effect of the Seeker rune.