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Play! Pokémon VG Tournament Rules &
Play! Pokémon VG Tournament Rules &
Formats
Formats
Revised: November 15, 2013
Revised: November 21, 2014
Table of Contents
Table of Contents
POKÉMON VIDEO GAME TOURNAMENT RULES ........................................................................................................3
POKÉMON VIDEO GAME TOURNAMENT RULES ........................................................................................................3
1. Game Versions....................................................................................................................................................3
1. Game Versions....................................................................................................................................................3
1.1. Game Systems............................................................................................................................................3
1.1. Game Systems............................................................................................................................................3
2. Team Restrictions...............................................................................................................................................3
2. Team Restrictions...............................................................................................................................................3
2.1. Illegally Manipulated Pokémon..................................................................................................................3
2.1. Illegally Manipulated Pokémon..................................................................................................................3
3. Battle Box Team Registration .............................................................................................................................4
3. Battle Box Team Registration .............................................................................................................................4
4. Time Limits .........................................................................................................................................................4
4. Time Limits .........................................................................................................................................................4
4.1. Pre-game Time Limit...................................................................................................................................4
4.1. Pre-game Time Limit...................................................................................................................................4
4.2. Mid-game Time Limit..................................................................................................................................4
4.2. Mid-game Time Limit..................................................................................................................................4
4.3. Match Time Limits......................................................................................................................................4
4.3. Match Time Limits......................................................................................................................................4
5. Technical Issues..................................................................................................................................................4
5. Technical Issues..................................................................................................................................................4
5.1. Single Frozen Game State...........................................................................................................................4
5.1. Single Frozen Game State...........................................................................................................................4
5.2. Double Frozen Game State.........................................................................................................................5
5.2. Double Frozen Game State.........................................................................................................................5
5.3. Game State Disruption ...............................................................................................................................5
5.3. Game State Disruption ...............................................................................................................................5
6. Match Resolution ...............................................................................................................................................5
6. Match Resolution ...............................................................................................................................................5
6.1. Tiebreakers.................................................................................................................................................5
6.1. Tiebreakers.................................................................................................................................................5
6.2. Sudden Death .............................................................................................................................................6
6.2. Sudden Death .............................................................................................................................................6
6.3. Determining the Outcome of a Best-of-Three Match................................................................................6
6.3. Determining the Outcome of a Best-of-Three Match................................................................................6
POKÉMON VIDEO GAME TOURNAMENT FORMATS ..................................................................................................7
POKÉMON VIDEO GAME TOURNAMENT FORMATS ..................................................................................................7
7. Standard Format Style........................................................................................................................................7
7. Standard Format Style........................................................................................................................................7
7.1. Double Battle..............................................................................................................................................72
7.1. Double Battle..............................................................................................................................................72
8. Standard Team Construction Rules....................................................................................................................7
8. Standard Team Construction Rules....................................................................................................................7
9. Sanctioned Format .............................................................................................................................................7
9. Sanctioned Format .............................................................................................................................................7
9.1. Standard Format.........................................................................................................................................7
9.1. Standard Format.........................................................................................................................................7
9.2. Kalos Native................................................................................................................................................8
9.2. Kalos Native................................................................................................................................................8
10. Unsanctioned Fun Formats ............................................................................................................................8
10. Unsanctioned Fun Formats ............................................................................................................................8
10.1. Single Battle............................................................................................................................................8
10.1. Single Battle............................................................................................................................................8
10.2. Triple Battle ............................................................................................................................................8
10.2. Triple Battle ............................................................................................................................................8
10.3. Rotation Battle........................................................................................................................................8
10.3. Rotation Battle........................................................................................................................................8
Appendix A. Document Updates ......................................................................................................................93
Appendix A. Document Updates ......................................................................................................................93
POKÉMON VIDEO GAME TOURNAMENT RULES
POKÉMON VIDEO GAME TOURNAMENT RULES
This section contains tournament rules specific to the Pokémon video games. All attendees are expected to
This section contains tournament rules specific to the Pokémon video games. All attendees are expected to
comply with the applicable sections of these rules while attending a Play! Pokémon tournament.
comply with the applicable sections of these rules while attending a Play! Pokémon tournament.
1. Game Versions
1. Game Versions
Only legitimate versions of Pokémon X or Pokémon Y can be used in Play! Pokémon tournaments. This includes
Only legitimate versions of Pokémon X or Pokémon Y can be used in Play! Pokémon tournaments. This includes
downloadable versions of Pokémon X or Pokémon Y. Players are restricted on which region Game Cards they can
downloadable versions of Pokémon X or Pokémon Y. Players are restricted on which region Game Cards they can
use, based on the country where they are playing.
use, based on the country where they are playing.
Players at European events may only use European Game Cards.
Players at European events may only use European Game Cards.
Players at North American events may only use North American Game Cards.
Players at North American events may only use North American Game Cards.
Players at the World Championships may only use Game Cards that are legal in their home markets.
Players at the World Championships may only use Game Cards that are legal in their home markets.
Pokémon Omega Ruby and Pokémon Alpha Sapphire will replace Pokémon X and Pokémon Y beginning
January 1, 2015.
1.1. Game Systems
1.1. Game Systems
Players may use any system in the Nintendo 3DS™ family of systems during the competition. This includes
Players may use any system in the Nintendo 3DS™ family of systems during the competition. This includes
the Nintendo 3DS™, Nintendo 3DS XL™, and Nintendo 2DS™. Players are responsible for bringing a
the Nintendo 3DS™, Nintendo 3DS XL™, and Nintendo 2DS™. Players are responsible for bringing a
charger that is compatible with their system.
charger that is compatible with their system.
Players at European events may only use systems in the European Nintendo 3DS™ family.
Players at European events may only use systems in the European Nintendo 3DS™ family.
Players at North American events may only use systems in the North American Nintendo 3DS™ family.
Players at North American events may only use systems in the North American Nintendo 3DS™ family.
Players at the World Championships may only use Game Cards and systems that are legal in their home
Players at the World Championships may only use Game Cards and systems that are legal in their home
markets.
markets.
2. Team Restrictions
2. Team Restrictions
Players may only use Pokémon that are legal for the tournament format. Players are responsible for ensuring
Players may only use Pokémon that are legal for the tournament format. Players are responsible for ensuring
that their team adheres to any restrictions set forth by the tournament format and this document.
that their team adheres to any restrictions set forth by the tournament format and this document.
2.1. Illegally Manipulated Pokémon
2.1. Illegally Manipulated Pokémon
The use of external devices, such as a mobile app, to modify or create items or Pokémon in a player’s
The use of external devices, such as a mobile app, to modify or create items or Pokémon in a player’s
party is expressly forbidden. Players found to have Pokémon or items that have been tampered with will
party is expressly forbidden. Players found to have Pokémon or items that have been tampered with will
be disqualified from competition, regardless of whether the Pokémon or items belong to that player or
be disqualified from competition, regardless of whether the Pokémon or items belong to that player or
were traded for. POP recommends players only use Pokémon that they have raised themselves and
were traded for. POP recommends players only use Pokémon that they have raised themselves and
items that they have received through normal game play. It is always the player’s responsibility to have
items that they have received through normal game play. It is always the player’s responsibility to have
legal Pokémon and items during the competition.
legal Pokémon and items during the competition.
A player’s Battle Box may be checked at any time for illegal Pokémon. Any Masters Division player who
A player’s Battle Box may be checked at any time for illegal Pokémon. Any player who fails this check
fails this check may be immediately disqualified and be unable to participate in the tournament.4
may be immediately disqualified and be unable to participate in the tournament.4
2.2. Trainer and Pokémon Names
2.2. Trainer and Pokémon Names
Players are responsible for using appropriate names for their Trainer character and any Pokémon placed
Players are responsible for using appropriate names for their Trainer character and any Pokémon placed
in their Battle Box. Players must avoid the use of obscene or otherwise offensive words or phrases when
in their Battle Box. Players must avoid the use of obscene or otherwise offensive words or phrases when
naming their Trainer or their Pokémon.
naming their Trainer or their Pokémon.
3. Battle Box Team Registration
3. Battle Box Team Registration
Before the first round of a tournament, Battle Box team registration may occur. All players must set up their
Before the first round of a tournament, Battle Box team registration may occur. All players must set up their
Battle Box, including all Pokémon and held items they intend to use, before they register for the tournament.
Battle Box, including all Pokémon and held items they intend to use, before they register for the tournament.
This Battle Box will then be locked by a member of the tournament staff. After the Battle Box has been locked,
This Battle Box will then be locked by a member of the tournament staff. After the Battle Box has been locked,
players are not allowed to change their Pokémon or items at any time during a tournament. In addition, after
players are not allowed to change their Pokémon or items at any time during a tournament. In addition, after
the Battle Box is locked, players may not select “Cancel Participation” unless they intend to drop from the
the Battle Box is locked, players may not select “Cancel Participation” unless they intend to drop from the
tournament.
tournament.
4. Time Limits
4. Time Limits
Tournament staff is responsible for running a timely event. To assist in this effort, POP has established guidelines
Tournament staff is responsible for running a timely event. To assist in this effort, POP has established guidelines
for time limits during various portions of the event. Players may take notes at any time during their match but
for time limits during various portions of the event. Players may take notes at any time during their match but
must begin each match with a blank sheet.
must begin each match with a blank sheet.
4.1. Pre-game Time Limit
4.1. Pre-game Time Limit
Players will have 90 seconds to view their opponent’s team and select their Pokémon.
Players will have 90 seconds to view their opponent’s team and select their Pokémon.
4.2. Mid-game Time Limit
4.2. Mid-game Time Limit
Any mid-game effects, such as selecting a move or retreating Pokémon, are to take place within the 45
Any mid-game effects, such as selecting a move or retreating Pokémon, are to take place within the 45
seconds allocated per turn.
seconds allocated per turn.
4.3. Match Time Limits
4.3. Match Time Limits
Single-game matches will be 15 minutes. For best-of-three matches, each game in the match will be 15
Single-game matches will be 15 minutes. For best-of-three matches, each game in the match will be 15
minutes.
minutes.
5. Technical Issues
5. Technical Issues
Over the course of a tournament, a player’s game connection may become disrupted in a number of ways.
Over the course of a tournament, a player’s game connection may become disrupted in a number of ways.
5.1. Single Frozen Game State
5.1. Single Frozen Game State
If one player’s game system is stuck in an unfixable frozen game state and it can be determined which
If one player’s game system is stuck in an unfixable frozen game state and it can be determined which
player’s Game Card or system is responsible for the frozen state, the player whose game system is
player’s Game Card or system is responsible for the frozen state, the player whose game system is
frozen will receive a game loss.5
frozen will receive a game loss.5
5.2. Double Frozen Game State
5.2. Double Frozen Game State
If both players’ game systems are stuck in an unfixable frozen game state and it cannot be determined
If both players’ game systems are stuck in an unfixable frozen game state and it cannot be determined
which player’s Game Card or system is responsible for the frozen state, both players will receive a tie for
which player’s Game Card or system is responsible for the frozen state, both players will receive a tie for
that game.
that game.
5.3. Game State Disruption
5.3. Game State Disruption
Players should attempt to fix any game disruption by checking their 3DS systems and making sure they
Players should attempt to fix any game disruption by checking their 3DS systems and making sure they
are aligned properly. If issues persist, contact a judge for immediate assistance. If consistent disruptions
are aligned properly. If issues persist, contact a judge for immediate assistance. If consistent disruptions
are determined to be due to actions on the part of a player, the judge may issue an appropriate penalty
are determined to be due to actions on the part of a player, the judge may issue an appropriate penalty
as outlined in the Pokémon Penalty Guidelines.
as outlined in the Pokémon Penalty Guidelines.
6. Match Resolution
6. Match Resolution
A player wins by making his or her opponent’s final Pokémon faint.
A player wins by making his or her opponent’s final Pokémon faint.
If the player’s final Pokémon used Selfdestruct, Explosion, Destiny Bond, or Final Gambit, and both
If the player’s final Pokémon used Selfdestruct, Explosion, Destiny Bond, or Final Gambit, and both
players’ final Pokémon faint as a result, the player who used the move loses that game.
players’ final Pokémon faint as a result, the player who used the move loses that game.
If a player’s final Pokémon used Double‐Edge, Volt Tackle, Flare Blitz, Take Down, Submission, Brave
If a player’s final Pokémon used Double‐Edge, Volt Tackle, Flare Blitz, Take Down, Submission, Brave
Bird, Wood Hammer, Head Smash, Struggle, Head Charge, or Wild Charge, or was holding Life Orb, and
Bird, Wood Hammer, Head Smash, Struggle, Head Charge, or Wild Charge, or was holding Life Orb, and
both players’ final Pokémon faint as a result, the player who used the move wins that game.
both players’ final Pokémon faint as a result, the player who used the move wins that game.
If both players’ final Pokémon faint due to a weather condition, such as Hail or Sandstorm, the player
If both players’ final Pokémon faint due to a weather condition, such as Hail or Sandstorm, the player
whose Pokémon faints last wins the game. This includes the effects of Perish Song.
whose Pokémon faints last wins the game. This includes the effects of Perish Song.
If a Pokémon’s Ability (such as Rough Skin, Aftermath, Liquid Ooze, or Iron Barbs) or held item (such as
If a Pokémon’s Ability (such as Rough Skin, Aftermath, Liquid Ooze, or Iron Barbs) or held item (such as
Rocky Helmet) results in each player’s final Pokémon fainting, the player whose Pokémon had the Ability
Rocky Helmet) results in each player’s final Pokémon fainting, the player whose Pokémon had the Ability
or held item wins the game.
or held item wins the game.
A player who selects “Run” during a battle will count as the loser of that game, whether selected intentionally or
A player who selects “Run” during a battle will count as the loser of that game, whether selected intentionally or
not.
not. Players may not intentionally play a match to a tie nor agree to record a match as a tie without playing.
6.1. Tiebreakers
6.1. Tiebreakers
Should the time limit expire before a player makes his or her opponent’s final Pokémon faint, the winner
Should the time limit expire before a player makes his or her opponent’s final Pokémon faint, the winner
of the game is determined based on the criteria below.
of the game is determined based on the criteria below.
1. Remaining Pokémon
1. Remaining Pokémon
a. If one player has more remaining Pokémon than the other, that player wins the game.
a. If one player has more remaining Pokémon than the other, that player wins the game.
b. If both players have the same number of Pokémon remaining, the result of the game is
b. If both players have the same number of Pokémon remaining, the result of the game is
determined by average percentage of HP remaining, as described below.
determined by average percentage of HP remaining, as described below.
2. Average Percentage of HP Remaining
2. Average Percentage of HP Remaining
a. If one player’s team has a higher average percentage of HP remaining, that player wins
a. If one player’s team has a higher average percentage of HP remaining, that player wins
the game.
the game.
b. If both players’ teams have the same average HP remaining, the result of the game is
b. If both players’ teams have the same average HP remaining, the result of the game is
determined by amount of HP remaining, as described below.
determined by amount of HP remaining, as described below.
3. Amount of Total HP Remaining
3. Amount of Total HP Remaining
a. If one player’s team has a higher total HP remaining, that player wins the game.
a. If one player’s team has a higher total HP remaining, that player wins the game.
b. If both players’ teams have the same total HP remaining, the result of the game is a tie.6
b. If both players’ teams have the same total HP remaining, the result of the game is a tie.6
6.2. Sudden Death
6.2. Sudden Death
If a game ends in a tie during the single-elimination portion of an event, a single Sudden Death game is
If a game ends in a tie during the single-elimination portion of an event, a single Sudden Death game is
played to determine the winner of the match. Players are required to gain an advantage in number of
played to determine the winner of the match. Players are required to gain an advantage in number of
remaining Pokémon over their opponent. Tournament staff will evaluate the game at the end of each
remaining Pokémon over their opponent. Tournament staff will evaluate the game at the end of each
turn to determine if an advantage has been gained. After each turn has been completed, the
turn to determine if an advantage has been gained. After each turn has been completed, the
tournament staff will determine the number of Pokémon that each player has remaining.
tournament staff will determine the number of Pokémon that each player has remaining.
If both players have the same number of Pokémon remaining at the end of the turn, the game
If both players have the same number of Pokémon remaining at the end of the turn, the game
continues for another turn.
continues for another turn.
If a player has more remaining Pokémon than his or her opponent at the end of any turn, that
If a player has more remaining Pokémon than his or her opponent at the end of any turn, that
player wins the game.
player wins the game.
6.3. Determining the Outcome of a Best-of-Three Match
6.3. Determining the Outcome of a Best-of-Three Match
Use the following criteria, in order, to determine the outcome of a match that is unresolved after any
Use the following criteria, in order, to determine the outcome of a match that is unresolved after any
given game has ended. After one of the criteria has been met, none of the others are applied.
given game has ended. After one of the criteria has been met, none of the others are applied.
GAME 1:
GAME 1:
The players proceed to game 2.
The players proceed to game 2.
GAME 2:
GAME 2:
If the winner of game 2 also won game 1, that player wins the match. If the winner of
If the winner of game 2 also won game 1, that player wins the match. If the winner of
game 2 did not win game 1, players proceed to game 3.
game 2 did not win game 1, players proceed to game 3.
GAME 3:
GAME 3:
The winner of game 3 wins the match.7
The winner of game 3 wins the match.7
POKÉMON VIDEO GAME TOURNAMENT FORMATS
POKÉMON VIDEO GAME TOURNAMENT FORMATS
Pokémon Organized Play supports several tournament formats for sanctioned play of the Pokémon video
Pokémon Organized Play supports several tournament formats for sanctioned play of the Pokémon video
games. This document covers each of the approved formats and their variations. Tournaments that do not use
games. This document covers each of the approved formats and their variations. Tournaments that do not use
one of the formats described here may not be sanctioned.
one of the formats described here may not be sanctioned.
7. Standard Format Style
7. Standard Format Style
All sanctioned Pokémon video game tournaments require players to assemble a team of Pokémon, with items,
All sanctioned Pokémon video game tournaments require players to assemble a team of Pokémon, with items,
prior to the start of the event. The standard format style for all Play! Pokémon tournaments is Double Battle.
prior to the start of the event. The standard format style for all Play! Pokémon tournaments is Double Battle.
7.1. Double Battle
7.1. Double Battle
In Double Battles, each player selects four Pokémon from his or her party of six to battle with. At the
In Double Battles, each player selects four Pokémon from his or her party of six to battle with. At the
start of the battle, players send out the first two Pokémon in their party, making a total of four Pokémon
start of the battle, players send out the first two Pokémon in their party, making a total of four Pokémon
on the battlefield. Game play continues until a player makes all four of his or her opponent’s Pokémon
on the battlefield. Game play continues until a player makes all four of his or her opponent’s Pokémon
faint.
faint.
8. Standard Team Construction Rules
8. Standard Team Construction Rules
When building a team for a Play! Pokémon tournament, all players must adhere to these standard construction
When building a team for a Play! Pokémon tournament, all players must adhere to these standard construction
rules.
rules.
A player’s team cannot contain two Pokémon with the same Pokédex number.
A player’s team cannot contain two Pokémon with the same Pokédex number.
Each Pokémon on a player’s team can hold an item, though no two Pokémon may hold the same item.
Each Pokémon on a player’s team can hold an item, though no two Pokémon may hold the same item.
A player’s team cannot contain two Pokémon with the same nickname.
A player’s team cannot contain two Pokémon with the same nickname.
A player’s team cannot contain a Pokémon nicknamed with the name of another Pokémon (for example,
A player’s team cannot contain a Pokémon nicknamed with the name of another Pokémon (for example,
an Unfezant named “Pidove”).
an Unfezant named “Pidove”).
Pokémon may only use moves that have been learned through one of the following methods:
Pokémon may only use moves that have been learned through one of the following methods:
o By leveling up
o By leveling up
o By TM or HM
o By TM or HM
o As an Egg Move, through breeding
o As an Egg Move, through breeding
o From a character in the game
o From a character in the game
o A move already known by a Pokémon received at an official Pokémon event or promotion
o A move already known by a Pokémon received at an official Pokémon event or promotion
9. Sanctioned Format
9. Sanctioned Format
Pokémon Organized Play supports one format for sanctioned play: Standard. Sanctioned events are listed on the
Pokémon Organized Play supports one format for sanctioned play: Standard. Sanctioned events are listed on the
POP website, and the results are reported to POP after the event concludes.
POP website, and the results are reported to POP after the event concludes.
9.1. Standard Format
9.1. Standard Format
The Standard format is the standard tournament format for Play! Pokémon video game events. This
The Standard format is the standard tournament format for Play! Pokémon video game events. This
format will be used at all premier events unless specified otherwise. The Standard format for the 2014
format will be used at all premier events unless specified otherwise. The Standard format for the 2014
season will use the following restrictions:
season will use the following restrictions through December 31, 2014:
Only Pokémon X and Pokémon Y Game Cards or downloadable versions are permitted for use.
Only Pokémon X and Pokémon Y Game Cards or downloadable versions are permitted for use.
Players may use Pokémon from the Central Kalos Pokédex from #001 to #150, Coastal Kalos
Players may only use Pokémon from the Central Kalos Pokédex from #001 to #150, Coastal Kalos
Pokédex from #001 to #153, or Mountain Kalos Pokédex from #001 to #147.
Pokédex from #001 to #153, or Mountain Kalos Pokédex from #001 to #147.
Pokémon must be placed in the Battle Box.8
Pokémon must be placed in the Battle Box.8
Pokémon are allowed to Mega Evolve.
Pokémon are allowed to Mega Evolve.
Pokémon above Level 50 are permitted, but they are auto-leveled down to 50 for the duration
Pokémon above Level 50 are permitted, but they are auto-leveled down to 50 for the duration
of battle.
of battle.
Players may use Pokémon with Hidden Abilities.
Players may use Pokémon with Hidden Abilities.
Players may use items that have been officially released via Pokémon X, Pokémon Y, the
Players may use items that have been officially released via Pokémon X, Pokémon Y, Pokémon
Pokémon Global Link, or an official event or promotion.
Omega Ruby, Pokémon Alpha Sapphire, the Pokémon Global Link, or an official event or
9.2. Kalos Native
promotion.
Pokémon used in the Standard Format must be native to the Kalos region in Pokémon X or Pokémon Y. A
In addition to Section 8, Pokémon may use moves that are learned or obtainable in Pokémon
native Pokémon is a Pokémon that is hatched or caught in Pokémon X or Pokémon Y. Pokémon that
Omega Ruby or Pokémon Alpha Sapphire
have been transferred to Pokémon X or Pokémon Y via Pokémon Bank or Poké Transporter are not
9.2. Blue Pentagon
native.
Pokémon used in the Standard Format must have a blue pentagon in the Pokémon summary screen.
This indicates that the Pokémon was caught during regular gameplay, hatched from an Egg, obtained
within the game, or was officially gifted in either Pokémon X, Pokémon Y, Pokémon Omega Ruby, or
Pokémon Alpha Sapphire.
10. Unsanctioned Fun Formats
10. Unsanctioned Fun Formats
The formats listed below are intended as a fun, alternate way to play the Pokémon video game and are not
The formats listed below are intended as a fun, alternate way to play the Pokémon video game and are not
recognized as sanctioned formats. These formats are great for Leagues, casual gatherings, or side events. The
recognized as sanctioned formats. These formats are great for Leagues, casual gatherings, or side events. The
official rules for these formats are included here to help provide consistency for cases when your Tournament
official rules for these formats are included here to help provide consistency for cases when your Tournament
Organizer or League Leader decides to run an unsanctioned event using one of these formats.
Organizer or League Leader decides to run an unsanctioned event using one of these formats.
10.1. Single Battle
10.1. Single Battle
The Single Battle format is the basic battle format, where two Pokémon battle one-on-one.
The Single Battle format is the basic battle format, where two Pokémon battle one-on-one.
10.2. Triple Battle
10.2. Triple Battle
The Triple Battle format allows each player to send out three Pokémon at a time, with one Pokémon in
The Triple Battle format allows each player to send out three Pokémon at a time, with one Pokémon in
the center and the two remaining Pokémon to its left and right. Pokémon are limited as to which
the center and the two remaining Pokémon to its left and right. Pokémon are limited as to which
opposing Pokémon can be affected by moves based on where they are positioned on the battlefield.
opposing Pokémon can be affected by moves based on where they are positioned on the battlefield.
10.3. Rotation Battle
10.3. Rotation Battle
In this format, each player sends out three Pokémon at a time, with one Pokémon to the front and two
In this format, each player sends out three Pokémon at a time, with one Pokémon to the front and two
Pokémon to the rear. Only the Pokémon in the front can attack. Before they attack, players have the
Pokémon to the rear. Only the Pokémon in the front can attack. Before they attack, players have the
option of rotating the team, allowing one of the Pokémon in the rear to move to the front and the
option of rotating the team, allowing one of the Pokémon in the rear to move to the front and the
Pokémon in the front to move to the rear.9
Pokémon in the front to move to the rear.9
Appendix A. Document Updates
Appendix A. Document Updates
Pokémon Organized Play reserves the right to alter these rules, as well as the right to interpret, modify, clarify,
Pokémon Organized Play reserves the right to alter these rules, as well as the right to interpret, modify, clarify,
or otherwise issue official changes to these rules, with or without prior notice.
or otherwise issue official changes to these rules, with or without prior notice.
Document updates will be made available at www. pokemon.com
Document updates will be made available at www. pokemon.com
Changes November 21, 2014
Updated to reflect Pokémon Omega Ruby and Pokémon Alpha Sapphire release
o Section 9.2 updated
Changes November 15, 2013
Changes November 15, 2013
Updated to reflect Pokémon X and Pokémon Y release
Updated to reflect Pokémon X and Pokémon Y release
o Section 1 includes updated legal hardware and software
o Section 1 includes updated legal hardware and software
o Section 9 includes updated Pokémon team restrictions
o Section 9 includes updated Pokémon team restrictions
Section 4 includes new time limits and updated note-taking rule
Section 4 includes new time limits and updated note-taking rule
Section 5 reorganized
Section 5 reorganized
Section 6 includes minor edits
Section 6 includes minor edits
Changes for September 1, 2013
Changes for September 1, 2013
General reformatting of document
General reformatting of document
Updated section 2:
Updated section 2:
o Clarified and updated rules for Team Restrictions
o Clarified and updated rules for Team Restrictions
Added a new section 5:
Added a new section 5:
o Technical Issues.
o Technical Issues.