async void Main修改为返回Task
3 removals
61 lines
4 additions
62 lines
namespace CSharp_AsyncLearn
namespace CSharp_AsyncLearn
{
{
internal class Program
internal class Program
{
{
[CompilerGenerated]
[CompilerGenerated]
private sealed class <Main>d__0 : IAsyncStateMachine
private sealed class <Main>d__0 : IAsyncStateMachine
{
{
public int <>1__state;
public int <>1__state;
public AsyncVoidMethodBuilder <>t__builder;
public AsyncTaskMethodBuilder <>t__builder;
[System.Runtime.CompilerServices.Nullable(new byte[] { 0, 1 })]
[System.Runtime.CompilerServices.Nullable(new byte[] { 0, 1 })]
public string[] args;
public string[] args;
private void MoveNext()
private void MoveNext()
{
{
int num = <>1__state;
int num = <>1__state;
try
try
{
{
}
}
catch (Exception exception)
catch (Exception exception)
{
{
<>1__state = -2;
<>1__state = -2;
<>t__builder.SetException(exception);
<>t__builder.SetException(exception);
return;
return;
}
}
<>1__state = -2;
<>1__state = -2;
<>t__builder.SetResult();
<>t__builder.SetResult();
}
}
void IAsyncStateMachine.MoveNext()
void IAsyncStateMachine.MoveNext()
{
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
this.MoveNext();
this.MoveNext();
}
}
[DebuggerHidden]
[DebuggerHidden]
private void SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine)
private void SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine)
{
{
}
}
void IAsyncStateMachine.SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine)
void IAsyncStateMachine.SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine)
{
{
//ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
//ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
this.SetStateMachine(stateMachine);
this.SetStateMachine(stateMachine);
}
}
}
}
[System.Runtime.CompilerServices.NullableContext(1)]
[System.Runtime.CompilerServices.NullableContext(1)]
[AsyncStateMachine(typeof(<Main>d__0))]
[AsyncStateMachine(typeof(<Main>d__0))]
[DebuggerStepThrough]
[DebuggerStepThrough]
private static void Main(string[] args)
private static Task Main(string[] args)
{
{
<Main>d__0 stateMachine = new <Main>d__0();
<Main>d__0 stateMachine = new <Main>d__0();
stateMachine.<>t__builder = AsyncVoidMethodBuilder.Create();
stateMachine.<>t__builder = AsyncTaskMethodBuilder.Create();
stateMachine.args = args;
stateMachine.args = args;
stateMachine.<>1__state = -1;
stateMachine.<>1__state = -1;
stateMachine.<>t__builder.Start(ref stateMachine);
stateMachine.<>t__builder.Start(ref stateMachine);
return stateMachine.<>t__builder.Task;
}
}
}
}
}
}