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async void Main修改为返回Task
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3 years ago
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namespace CSharp_AsyncLearn
namespace CSharp_AsyncLearn
{
{
internal class Program
internal class Program
{
{
[CompilerGenerated]
[CompilerGenerated]
private sealed class <Main>d__0 : IAsyncStateMachine
private sealed class <Main>d__0 : IAsyncStateMachine
{
{
public int <>1__state;
public int <>1__state;
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public Async
Void
MethodBuilder <>t__builder;
public Async
Task
MethodBuilder <>t__builder;
[System.Runtime.CompilerServices.Nullable(new byte[] { 0, 1 })]
[System.Runtime.CompilerServices.Nullable(new byte[] { 0, 1 })]
public string[] args;
public string[] args;
private void MoveNext()
private void MoveNext()
{
{
int num = <>1__state;
int num = <>1__state;
try
try
{
{
}
}
catch (Exception exception)
catch (Exception exception)
{
{
<>1__state = -2;
<>1__state = -2;
<>t__builder.SetException(exception);
<>t__builder.SetException(exception);
return;
return;
}
}
<>1__state = -2;
<>1__state = -2;
<>t__builder.SetResult();
<>t__builder.SetResult();
}
}
void IAsyncStateMachine.MoveNext()
void IAsyncStateMachine.MoveNext()
{
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
this.MoveNext();
this.MoveNext();
}
}
[DebuggerHidden]
[DebuggerHidden]
private void SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine)
private void SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine)
{
{
}
}
void IAsyncStateMachine.SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine)
void IAsyncStateMachine.SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine)
{
{
//ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
//ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
this.SetStateMachine(stateMachine);
this.SetStateMachine(stateMachine);
}
}
}
}
[System.Runtime.CompilerServices.NullableContext(1)]
[System.Runtime.CompilerServices.NullableContext(1)]
[AsyncStateMachine(typeof(<Main>d__0))]
[AsyncStateMachine(typeof(<Main>d__0))]
[DebuggerStepThrough]
[DebuggerStepThrough]
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private static
void
Main(string[] args)
private static
Task
Main(string[] args)
{
{
<Main>d__0 stateMachine = new <Main>d__0();
<Main>d__0 stateMachine = new <Main>d__0();
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stateMachine.<>t__builder = Async
Void
MethodBuilder.Create();
stateMachine.<>t__builder = Async
Task
MethodBuilder.Create();
stateMachine.args = args;
stateMachine.args = args;
stateMachine.<>1__state = -1;
stateMachine.<>1__state = -1;
stateMachine.<>t__builder.Start(ref stateMachine);
stateMachine.<>t__builder.Start(ref stateMachine);
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return stateMachine.<>t__builder.Task;
}
}
}
}
}
}
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Original text
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namespace CSharp_AsyncLearn { internal class Program { [CompilerGenerated] private sealed class <Main>d__0 : IAsyncStateMachine { public int <>1__state; public AsyncVoidMethodBuilder <>t__builder; [System.Runtime.CompilerServices.Nullable(new byte[] { 0, 1 })] public string[] args; private void MoveNext() { int num = <>1__state; try { } catch (Exception exception) { <>1__state = -2; <>t__builder.SetException(exception); return; } <>1__state = -2; <>t__builder.SetResult(); } void IAsyncStateMachine.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext this.MoveNext(); } [DebuggerHidden] private void SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine) { } void IAsyncStateMachine.SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine) { //ILSpy generated this explicit interface implementation from .override directive in SetStateMachine this.SetStateMachine(stateMachine); } } [System.Runtime.CompilerServices.NullableContext(1)] [AsyncStateMachine(typeof(<Main>d__0))] [DebuggerStepThrough] private static void Main(string[] args) { <Main>d__0 stateMachine = new <Main>d__0(); stateMachine.<>t__builder = AsyncVoidMethodBuilder.Create(); stateMachine.args = args; stateMachine.<>1__state = -1; stateMachine.<>t__builder.Start(ref stateMachine); } } }
Changed text
Open file
namespace CSharp_AsyncLearn { internal class Program { [CompilerGenerated] private sealed class <Main>d__0 : IAsyncStateMachine { public int <>1__state; public AsyncTaskMethodBuilder <>t__builder; [System.Runtime.CompilerServices.Nullable(new byte[] { 0, 1 })] public string[] args; private void MoveNext() { int num = <>1__state; try { } catch (Exception exception) { <>1__state = -2; <>t__builder.SetException(exception); return; } <>1__state = -2; <>t__builder.SetResult(); } void IAsyncStateMachine.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext this.MoveNext(); } [DebuggerHidden] private void SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine) { } void IAsyncStateMachine.SetStateMachine([System.Runtime.CompilerServices.Nullable(1)] IAsyncStateMachine stateMachine) { //ILSpy generated this explicit interface implementation from .override directive in SetStateMachine this.SetStateMachine(stateMachine); } } [System.Runtime.CompilerServices.NullableContext(1)] [AsyncStateMachine(typeof(<Main>d__0))] [DebuggerStepThrough] private static Task Main(string[] args) { <Main>d__0 stateMachine = new <Main>d__0(); stateMachine.<>t__builder = AsyncTaskMethodBuilder.Create(); stateMachine.args = args; stateMachine.<>1__state = -1; stateMachine.<>t__builder.Start(ref stateMachine); return stateMachine.<>t__builder.Task; } } }
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